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Welcome to

Eventide

PREVIEW
OF
TWILIGHT AT EVENTIDE
Welcome to Eventide they have seen his ghostly figure crying for help in the
common room late at night).
The inn itself is a large two-story stone structure. A

T
he village of Eventide sits in the midst
of a thick forest. At first glance, it looks large hearth dominates the common room on the first
like any other village; a small, rustic floor, with a kitchen located in the back. The second
settlement on the outskirts of civilization floor holds guest rooms and the living quarters of the
populated by misfits and pioneers alike. Ravenwood family. Villagers are often known to go to
Yet strange things happen here in the inn for their meals and to enjoy a quiet drink. A
Eventide. Dark creatures worship their evil demigod in frequent patron is the blacksmith Ander, a good friend
hidden caves. A girl leaves her home in the middle of of Kaelyn and Mayda. His daughter Miri is also a familiar
night to walk the dark forest alone. And loggers dis- face, helping out at the inn on occasion.
appear in the woods; whispers say the forest itself has
taken them.
This collection of D ungeons & Dragons adventures is
A2. Smiling Horse Tavern
designed for characters of levels 1-3. Twilight at Eventide
A relatively new establishment, the Smiling Horse
also provides a setting-neutral location in the village of
Tavern was founded three years ago by two enterprising
Eventide, which can be used as a starting off point for a
halfling twins, Corrin Goodbarrel (chaotic good stout
longer campaign or as a resource in any game.
halfling scout) and his brother Lyle. It caters to a differ-
ent clientele than the inn, being filled with loggers and
Eventide farmers who enjoy long nights of drinking and revelry.
Corrin was an adventurer who found his way to some
Newcomers to Eventide are frequently struck by the treasure and decided to open the tavern with his less ad-
beauty of the village. A stream meanders through the venturous brother Lyle. However, Lyle soon disappeared
settlement. Wood houses, and a few larger stone build- when he was walking near the woods. Whispers say the
ings, sit comfortably near the surrounding forest. Farm- treasure that Corrin found was stolen from a strange,
ers and loggers tend to their respective callings, while horned creature in the woods, and Lyle was mistaken for
some businesses cater to roadside travelers. Corrin and killed as a result. To this day, the remaining
A small community of less than a hundred people, brother refuses to leave the confines of the village itself.
Eventide was established several decades ago around the
Eventide Inn, which traditionally catered to weary trav- A3. The Blinding Forge
elers. The village eventually took the name of the inn,
the latter of which become known to the locals simply as The blacksmith Ander Brightforge (neutral human
The Inn. scout) is a large man with a strong but quiet presence.
Yet, astute observers will notice small oddities during He often uses a cane, due to an old wound on his right
their stay at Eventide – carvings of small fey creatures on leg that otherwise makes it difficult for him to move
the sides of houses; shrines next to trees on the outskirts around. He lives upstairs of his smithy and shop, along-
of the village, with offerings of food or coin; and the oc- side his teenage daughter Miri (neutral good human
casional disappearance of villagers traversing the forest commoner). Ander has a good selection of weapons and
itself. armor, but nothing in stock that costs more than 75 gp
Eventide carries a secret; it is situated at a crossroads, (see prices in the Player’s Handbook).
in a forest where the veil between the world and the Some villagers remember that Ander had once disap-
Feywild is weak. And, on some days, the veil is suffi- peared in the woods for a day. He returned with a thick,
ciently thin to allow for fey and other beings to cross unkempt beard, his clothes torn and ripped, and he
over. looked emaciated and hungry – and armed with a strange
The following locations are keyed to map 1.1. Many dagger. He rarely speaks about what had happened to
of these locations are featured in this collection’s three him.
adventures.

A4. The Water Mill


A1. Eventide Inn
The water mill is situated just north of the Village Hall
Kaelyn and Mayda Ravenwood (neutral good human and sits along the waterway that traverses the north side
commoners) are the current proprietors of the Eventide of Eventide. Its large water wheel is used to grind the
Inn, and they are helped by their teenage son Davnik. grain provided by the village farmers. It is run by Tamen
They are recent arrivals to the village, only taking Helder (neutral good human commoner) and his wife,
over the inn after the last owner Randak Eventide – a a tabaxi named Echo from Caverns Deep, or Echo for
descendent of the town founder – mysteriously disap- short (chaotic good tabaxi scout). Echo is a recent ar-
peared several years ago (though some patrons say that rival to the village and is enamored with the stories and

WELCOME TO EVENTIDE
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MAP 1.1: EVENTIDE VILLAGE
goddess of luck, Serise had a change of heart decades
legends of Eventide. She is eager to add to her collec- ago. She became a healer who relies primarily on
tion by talking to adventurers. herbs, ointments and other non-divine forms of heal-
ing, though she has been known to cast the occasional
A5. Redleaf Provisions clerical spell, if needed. She does have three potions of
healing in stock that she’s willing to sell for 50 gp each.
This shop provides general provisions for much of the
village. It is run by Lia Siannodel (chaotic good half- A7. Village Hall
elf commoner), who lives upstairs with her brother
Taren. This shop does not stock weapons and armor The village hall is a two-story stone building in the
but does have most standard adventurer’s gear, except center of town. It holds the office of the village’s elect-
those that cost more than 25 gp (see prices in the Play- ed leader, Speaker Pavel Starag (neutral human com-
er’s Handbook). moner). Speaker Starag was recently elected to serve
Both Lia and Taren have lived in Eventide all their as the town leader. He is more skeptical about the
lives and are good friends with a number of the log- mysteries of the forest than his predecessors, though
gers and their families in the village. Taren in particu- there are whispers that this skepticism arises from a
lar is a frequent patron of the Smiling Horse Tavern. traumatic experience with the fey in his past.

A6. Healer
The village has a local healer in Serise Talion (neutral
human acolyte), who lives in a small home with her
adult grandnephew Malak. A former disciple to the

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WELCOME TO EVENTIDE
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