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The Students’ Perception toward Learning Platform of Quizizz in Learning


Vocabularies at MAN 1 Malang

Article in EDUTEC Journal of Education And Technology · December 2022


DOI: 10.29062/edu.v6i2.427

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Volume 6 Number 2 December 2022

The Students’ Perception toward Learning Platform of Quizizz in


Learning Vocabularies at MAN 1 Malang

Abdun Nashir Albadri, Muhammad Yunus, Sonny Elfiyanto, Mutmainnah


Mustofa, Suatmo Pantja Putra
Master of English Language Teaching, Post Graduate Program, University of Islam
Malang, Indonesia
abdunnashiralbadri@gmail.com; m.yunus@unisma.ac.id;
sonny.elfiyanto@unisma.ac.id; inamustofa@unisma.ac.id;
suatmo.panca@unmer.ac.id

Article History Received : September 13th 2022


Revision : October 25th 2022
Publication : December 30th 2022

ABSTRACT: The current study focuses on investigating the students’ perceptions


towards learning platform of Quizziz in learning vocabularies. The sample of this
research was 89 sample of the eleventh-grade students of Madrasah Aliyah Negeri I
of Kabupaten Malang while the samples is taken from three different classes, those
are XI IPA, XI IPS and XI Agama. The quantitative method was used in this study. To
collect the data, questionnaires was used as the primary tool. The questionnaires is
analyzed and see how students perceive toward learning platform of quizizz in
learning vocabularies at MAN 1 Kabupaten Malang. According to the results,
Statement No. 5 achieved the highest mean rank of 77,8 by getting the average value
at which most participants agree that Doing test in Quizizz is fun and the instruction
easy to understand. Statement No. 11, which indicates that most participants feel
that taking an exam on Quizziz saves greater time than taking one on paper and
pencil, had the second highest mean. With an average of 66,85, question number
seven had the least mean value of all the questionnaire statements. There were
several responses to this question, with the highest percentages being 56.2%
agreeing, 5.6% strongly agreeing, and 38.2% disagreeing. It seems students can help
to concentrate in class when using Quizizz but some might feel the opposite Future
studies are expected to improve the suggestions that are expected to be better in
this suggestion.

Keywords: Students’ perception, learning platform, learning vocabularies, quizizz.

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INTRODUCTION
Nowadays, finding interesting learning platform is very difficult. Many teachers
forget about their function of learning platform. As a learning platform, does not
only used in class, but also how the learning platform gives a motivates or engages
the students to learn the target language. In other words, a challenge for teachers on
ELT is how the teacher and the materials have an opportunity to have interesting
learning platform in the classroom Singh and Richards (2006). In this case, many
EFL students consider that teacher competence in teacher performance is the
important things in learning the target language. So that it is really essential for EFL
teacher to apply the best or appropriate teaching methodology to the students.
Many researchers have been conducted to explain the student’s perception toward
learning platform in learning vocabularies at several countries. One of the studies
discussing about student responses to vocabulary learning strategies on an ESAP
course was conducted by Clarke (2018) in University of Helsinki. The result showed
the students were required to acquire vocabulary accumulation approaches that
depict emotional or affective reactions, like enjoyment, intellectual or logical
reactions, like changing one's approach, and proactive reactions where an action is
performed. Five components that capture the responses of the learners to mastering
vocabulary tactics developed throughout the processing of the focus group findings.
enjoyment, drive, elapsed time, introspection, and loss.
Another similar study on this topic has been carried out by Indonesian researcher
(Fatmawaty, 2016) about the impact of flashcard utilization on student vocabulary
mastery. Fatmawaty (2016) conducted that research with the aims to find out the
kids' understanding of MI Babul Ulum Dorogede Gedangan Sukodadi Lamongan's
terminology is really low. The author conducts a study in that institution for a
month. There are 2 meetings for conducting the pre- and post-test, as well as 4 times
for learning and teaching activities for every class utilizing flashcards. While
conducting the study, the experimental class received a number of procedures while
the control group received the regular lecture. The teacher, subject matter, pre- and
post- test were all the same, but the teaching strategy was differed. According to the
statistical test's findings, both samples belong to a variation uniformity. H0 is
rejected depending on the variances among averages as determined by the t-test, or
(2,12 6,69). Thus, learners who were taught using flashcards had superior final
scores than those who were not.
The last example is from Setyowati and Maknuun (2020) in SMP Bhakti Malang. The
study discussed about how well anagram games work for enhancing vocabulary
capability. The result showed that the ingenuity of the instructor in creating relevant
media and materials, planning the study guide, creating a variety of class activities,
and encouraging collaboration among the learners also enhances the effectiveness
of the anagram technique in increasing the learners' vocab.

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In light of the aforementioned reasoning, the researcher is intrigued in undertaking


a study titled “The Student’s Perception Toward Learning Platform of Quizizz in
Learning Vocabularies at MAN 1 Kabupaten Malang”. This study intended to
investigate student’s perception toward learning platform issue.
Students’ Perception
The primary and most significant element in the learning and teaching process is the
learner. Instructors can educate learners, but students cannot learn from
instructors. (Rismiyanto, 2018). Perception is the starting point for every learning
process.
The technique of giving students favorable treatment in relation to the knowledge
they receive from an entity, or in this case, the learning system of exam questions, is
known as students' perceived notion. Learners can comprehend the viewed thing
through sensory judgments.

Quizizz in Teaching Vocabulary


It is better to understand teaching first before talking about vocabulary instruction.
Brown (2020) stated that teaching is the act of demonstrating to, or assisting pupils
with, learning a skill or subject. As a result, when teaching, the instructor should
assist the learners in using the learning platform, which includes learning vocab, to
grasp the subject.
Given that English is a global language, vocabulary learning is one of the most
difficult teaching strategies. Due to the fact that English is not their mother language,
students in Indonesia frequently experience fear and find it challenging to master
vocabulary. Perhaps they lack motivation. A great educational environment in the
classroom requires a platforms. The goal of vocabulary instruction is to enable
pupils to converse verbally or in writing in order to solve problems in everyday life.
In the absence of teaching competence or engaging learning environment in the
classroom, vocabulary learning may not be productive. When teachers are proficient
in all aspects of instruction, including language proficiency, teaching style,
compassion, and wonderful subject matter, they can have excellent lessons Huang
(2010). Having an understanding of these, education platform training is anticipated
to increase teaching skill and have a fundamental of educating English as a language
of worldwide communication.
English language teaching learning platforms have a well-known sound all over the
nation. The integrity of the student portal is important when teaching vocabulary
since it affects how much simpler and enjoyable the education system is in many
scenarios.

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Factors Influencing Perception


According to Robbins (2022), there were 3 aspects that influence perception as
bellow:
1. Perceiver
When an individual trying to comprehend what they witness when staring at
a target, their mood, mentality, intentions, passions, past experiences, and hopes all
have a big impact on how they perceive what they see.
2. Target
What is viewed is also influenced by the features of the target. In a group, loud
people are tend to be recognized than quiet ones. The interaction among the
background and target also affects perception since the objects are not seen in
solitude.
3. Situation
It's also crucial to consider the framework in which we view objects or
occurrences. Focus can be affected by a number of environmental circumstances,
including position, lighting, temperature, and the timeframe that an event or object
is observed. For example, a young guest in a stunning outfit at a club on Saturday
night would go unnoticed, but the same individual dressed for your Monday
morning business classes will undoubtedly attract your interest and your
classmates' focus. From Saturday night and Monday morning, neither the perceiver
nor the target has changed, but the circumstance is altered. Therefore, it can be
inferred that a variety of things affect perception. These elements may come into
play from external condition or the person themselves. Each person therefore
perceives a specific item differently. The majority of what is witnessed then comes
from the strong and fascinating stimulation.

‘Types of Perception
Additionally, there are 2 different kinds of perception: positive and negative
Robbins (2022). Below is an explanation of the variations among positive and
negative perception:
1. Positive Perception
A subjective viewpoint that focuses on objects with a favorable evaluation or
as anticipated of the viewed objects is known as positive perception. Every
individual has a perspective that is favourable to all facts and data, whether they are
known or unknown. An illustration of how taking an exam on Quizizz is enjoyable
and the instructions are clear comes from the sixth problem.
2. Negative Perception
Negative perception is when a person is experienced through particular
things or data in a way that is unfavorable to what is anticipated of the perceived
objects. Every person has a viewpoint that characterizes all facts, whether known or
unknown, unfavorably or inappropriately for the observed thing. Example from

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seventh question that using quizizz helps me to concentrate in class. Students can
help to concentrate in class when using quizizz but some might feel the opposite.
Procedures to assess product are:
1. Creating a survey in the format of a Likert scale based on the study problem.
2. Scheduling a meeting with the kids.
3. Giving the survey to the pupils and handing it to them
4. Taking the surveys that the learners have completed and continuing to study them

METHOD
This study was done to look into how students felt towards learning platform of
quizizz in learning vocabularies. To obtain in-depth analyses of the actual state, the
viewpoint itself must be conveyed in its entirety. Since quantitative research
involves working with numerical data and statistical analysis, the researcher uses
quantitative approach as the study strategy.
The researcher selected the samples from the population in this research. In this
research, the researcher used cluster sampling technique to determine the sample.
This sample is chosen randomly from a list of class. A group of individuals in this
research was students that were in the eleventh-grade class. The sample of this
research was the eleventh-grade students of Madrasah Aliyah Negeri I of Malang
while the samples is taken from three different classes, those are XI IPA, XI IPS and
XI AGAMA. This population and samples is selected because students at MAN 1
Malang especially in the eleventh-grade are ordinarily have learned to use this
learning platform during the pandemic. 89 students participated, which was a fair
amount for a survey study.
In this study, questionnaire as one of the research instruments was distributed after
all the preparations finished. Closed-ended questions are used in the questionnaire
because they provide more precise answers and are simpler to implement.
Afterwards, it used Bahasa Indonesia in order to make the students easier to answer
all the questions and also to get the accurate or clear answers of it. The researcher
adapt the survey from Zulfa (2022). There are 12 survey questions that are related
to the inquiries concerning the students' perceptions towards quizziz in learning
vocabularies.
The investigator also employed Likert scales as the measurement scale in order to
obtain deeper and more comprehensive data in the classroom. Likert scale
questions asked participants to reply to statements regarding the issue and identify
whether they strongly agree (SA), agree (A), disagree (D), or disagree strongly (SD).
For this study, the author employed a survey and a Likert scale to collect accurate
data on the impressions of a sample of students towards quizziz in learning
vocabularies.

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RESULTS AND DISCUSSION


First Statement in Questionnaire.
No. Items Frequency Percentage (%)

1 Strongly agree 17 19.1%

2 Agree 61 68.5%

3 Disagree 10 11.2%

4 Strongly Disagree 1 1.1%

Total 89 100%

Table above shows that 17 students (19,1 %) chose strongly agree (SA) and 61
(68.5%) chose agree (A), 10 (11,2%) chose Disagree (D), and 1 students (1,1%)
chose strongly disagree (SD) that Quizizz more interesting and easier to use than
paper and pencil tests.

Second Statement in Questionnaire


No. Items Frequency Percentage (%)

1 Strongly agree 4 4.5%

2 Agree 65 73%

3 Disagree 20 22.5%

4 Strongly Disagree 0 0%

Total 89 100%

Table above shows that 4 students (4,5%) chose strongly agree (SA) and 65 (73%)
chose agree (A), 20 (22,5%) chose Disagree (D), and no one chose strongly disagree
(SD) that Doing tests or on Quizizz helps me to review English course material.

Third Statement in Questionnaire


No. Items Frequency Percentage (%)

1 Strongly agree 9 10.1%

2 Agree 60 67.4%

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3 Disagree 20 22.5%

4 Strongly Disagree 0 0%

Total 89 100%

Table above shows that 9 students (10,1%) chose strongly agree (SA) and 60
(67,4%) chose agree (A), 20 (22,5%) chose Disagree (D), and no one chose strongly
disagree (SD) that Using Quizizz was effective in increasing my engagement in class.

Fourth Statement in Questionnaire


No. Items Frequency Percentage (%)

1 Strongly agree 5 5.6%

2 Agree 51 57.3%

3 Disagree 33 37.1%

4 Strongly Disagree 0 0%

Total 89 100%

Table above shows that 5 students (5,6 %) chose strongly agree (SA) and 51 (57,3%)
chose agree (A), 33 (37,1 %) chose Disagree (D), and no one chose strongly disagree
(SD) that Doing a test on Quizizz stimulated my interest in learning English
.
Fifth Statement in Questionnaire
No. Items Frequency Percentage (%)

1 Strongly agree 17 19.1%

2 Agree 65 73%

3 Disagree 7 7.9%

4 Strongly Disagree 0 0%

Total 89 100%

Table above shows that 17 students (19,1 %) chose strongly agree (SA) and 65
(73%) chose agree (A), 7 (7,9 %) chose Disagree (D), and no one chose strongly
disagree (SD) that Doing tests on Quizizz is fun and the instructions are easy to
understand.

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In presenting the results of this study, By collecting the average scores that the
majority of students agreed with, doing tests on Quizizz is fun, and the instructions
are simple to grasp, statement number 5 was awarded the highest average rank,
77,8. Statement No. 11, which indicates that most children feel that taking an exam
on Quizziz saves more hours than taking one on paper and pencil, had the 2nd
greatest mean. With an average of 66,85, question number seven had the least value
of all the questionnaire statements. There were several responses to this question,
with the highest percentages being 56.2% agreeing, 5.6% strongly agreeing, and
38.2% disagreeing. It seems students can help to concentrate in class when using
Quizizz but some might feel the opposite.
Therefore, the majority of students either agreed with the questionnaire or thought
favorably of taking an online English quiz on Quizizz. According to appendix 6, some
of the 12 questionnaire statements that were obtained had a greater average rank,
while other statements had a medium mean rank. Therefore, the majority of
students either agreed with the questionnaire or thought favorably of taking an
online English quiz on Quizizz.
The explanations for why kids responded favorably to online testing. First, Quizizz
features are a type of game app, or play educational software, that introduces
collaborative activities into classes and provides in-class activities or tests dynamic,
simple, and enjoyable. Their educational incentive to perform harder can be
increased by the rank, true and false answer will show after they complete an
assignment Zhao (2019). The second justification is that using Quizizz for online
testing is more efficient and time-saving. Students can take their tests whenever
they want, outside of class, thanks to the flexibility of online testing.
Nevertheless, some children did not concur with the good opinions of Quizizz's
usage of online evaluation can help to concentrate in class. In questionnaire number
7 said that using Quizizz helps me to concentrate in class 38,2% of respondents
indicated they disagreed, while only 5,6% indicated they firmly agreed with only
subtle variations. Following are some variables that may affect a student's preferred
methods of learning: Gender, age, academic success, cognitive function, culture, and
original thought Nuzhat (2011).

Discussion
Students' Perception of Vocabulary Learning
The seventeenth students chose strongly agree (SA) and sixty-five students chose
agree (A) that doing test in quizizz is fun and the instruction easy to understand. The
sixty-five student also agree that doing test or in Quizizz is helping me to review
English material course. The fifty-one student also agree that doing test in Quizizz
stimulates my interest in learning English.
From their comments, it can be inferred that participants believed it is crucial to
learn language since it will benefit their classroom activities and help them develop

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other competencies. Furthermore, Heriyanto (2018) stated that In order to acquire


these 4 language abilities, vocabulary knowledge is necessary; otherwise, second-
language learners wouldn't be capable of taking part in developmental language
programs like grammatical, literacy, and written exercises. According to the sixth
assertion, some other students have a hard time focusing on acquiring language.
Their assertion is accurate since we able achieve other talents through face-to-face
learning, thus there's nothing terrible with it. Nevertheless, if it has anything to do
with language, it will have to do with vocabulary as stated by Komalasari (2022)
explained the connection among vocabulary development and language use is
mutually supportive; vocabulary knowledge facilitates language use, while language
use promotes increasing vocabulary knowledge.

Students' Perception of Learning Vocabulary Through Quizizz


According to the pupils' opinions, using the Quizizz apps was enjoyable, made them
feel like they were playing a game while studying, and was simple to operate. It can
also aid in learning because each picture has icons for audio, explanations, and
images, which makes more efficient learning. By using images, it encourage learners,
according to Handayani (2018), make the best use of their memories, be able to
think in a different language, accomplish outstanding outcomes without pressure,
and study in a manner that works for them. This is also taking place since Quizizz's
aspects, including playing while studying, are meant to be enjoyable. Some of the
best ways to engage learners' thoughts and pique their curiosity about the
educational process is to provide them with learning materials in the shape of online
flashcards that include images, descriptions of each image, and sounds.
Additionally, most learners use Quizizz to convey their favorable opinions of
vocabulary acquisition. The software is simple to utilize,, students feel like they are
play while they are studying, and they enjoy learning because of Quizizz. The pupils
felt joyful and had fun in class. This confirms Kurniawan (2022) finding that google
classroom have the potential to increase students’ learning interest and motivation.
Even though some pupils believed using Quizizz wasn't very beneficial and there
wasn't much of a difference in their learning, most of them conveyed positive
opinions about the program after utilizing it, saying it was enjoyable, and made them
feel like they were playing games while they were learning, and was simple to use.
Additionally, Quizizz's images, captions, and audio controls on each image assisted
students in studying (see appendix 6). In light of this, the investigator came to the
conclusion that most pupils were enthusiastic in using Quizizz since it had elements
to aid them in learning, understanding, and remembering language as well as
visuals, audio, and explanations of each picture that were entertaining and simple
to operate. It is in accordance with study conducted by Annisa (2021) who stated
that the display on the quizizz game stimulates the right brain in information
processing.

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CONCLUSION
This research was undertaken the main research about students’ perception toward
learning platform of quizizz. The data analysis was conducted in terms of issues:
learning platform who has an advantage such as convenience to bring them into a
teaching learning proses, have a good platform of learning with organization online
class, can make a good atmosphere, encourage, motivate students and create
effectiveness in teaching.
According to research problems on the first chapter, this research is aimed to seek
out the issue of student’s perceptions toward learning platform of quizizz. The
researcher conducted the investigation to figure out the students’ perception
toward learning platform of quizizz. The results from positive responds of online
assessment show that the most respondents perceive that the important things to
make the class be exciting and interesting for English student in teaching and
learning is how learning platform to make a great atmosphere teaching process for
students in the class.

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