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Duvall Creative Computing Project Final Report
Duvall Creative Computing Project Final Report
6.4/6d Creativity
Model and nurture creativity and creative expression to communicate ideas, knowledge, or
connections. (PSC-IT 6.4, ISTE-E 6d)
In this document you will reflect on the implementation of your Creative Computing Project.
This project could be part of your normal teaching or part of an extra circular activity in either a
formal (k-12 school) or informal (library, community center, etc.) learning setting. Projects
should include some type of computation (e.g., Scratch, Makecode, another programming
languages, or CS Unplugged Activity.)
This activity could be done with a whole class, or a small number of students depending on your
teaching environment.
For my Creative Computing Project, I will be teaching digital storytelling with Scratch. I will be
teaching a small group of students in a traditional classroom during our ELA block. The students
will be creating a digital storytelling with Scratch on a key person during the Civil Rights
Movement. My inspiration for the project began when students were learning about key
people during the Harlem Renaissance in social studies. My students created digital projects
and biographies on key people. Also, our field trip to the King Center where my students
learned about Martin Luther King Jr. The materials needed for this project is 1:1 Chromebooks,
Scratch, paper, pencil, and Interactive whiteboard.
2. Do you guide learners to reach out to their peers for support and troubleshooting? I
guide and encourage learners to reach out to their peers for support and
troubleshooting Chromebooks. In the classroom we built a classroom community and
support each other. Students will reach out to their peers for support with Scratch
while going through the process of creating their digital story in Scratch.
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3. What ways do/can they troubleshoot their needs, independently? The students can
troubleshoot their needs independently by identifying the problem and coming up
with a solution independently.
4. How do you manage the use of technology in these alternative classroom settings? I
manage the use of technology in alternative classroom settings by using LightSpeed
Classroom Management. I can see and manage what is on my student’s computer
while they are online.
Name of Design Process: Creative Play (Inspire, Imagine, Create, Play, Share)
Inspire The teacher will inspire students showing them digital storytelling in
Scratch from people all over the world. The students will have an
opportunity to explore Scratch and look at digital storytelling in groups
and independently.
Imagine The students will imagine telling a story of a key person during the Civil
Rights Movement. The students will research some facts about the key
person during the Civil Rights Movement.
Create I will engage students with Scratch. I will show students my digital
storytelling in Scratch. The students will have an opportunity to design
their own digital story. The students will create a digital storytelling of a
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key person during the Civil Rights Movement.
Play The students will put together blocks and experiment in Scratch. The
students will play with the programming blocks and play with their code.
Share The students will share their Scratch digital storytelling of a key person
during the Civil Rights Movement.
Note: Please use this table to list the steps of your design process and include a detailed description for each step
within the context of your Creative Computing Project.
The student created a digital storytelling with Scratch on a key person during the Civil Rights
Movement. The students used two Sprite and created a background for this project. The
student begin using coding to create their story. The student shared facts about Rosa Parks
using digital storytelling.
The student created a digital storytelling with Scratch on a key person during the Civil Rights
Movement. The students used two Sprite and created a background for this project. The
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student begin using coding to create their story. The student shared facts about Thurgood
Marshall using digital storytelling.
ISTE NOTE 1: To meet this criteria you must show how you provide opportunities for your
learners to engage in the Design Thinking or Computational Thinking process, just presenting
on what it is, is not enough.
Below is evidence of how I provided an opportunity for my learners to engage in the Design
Thinking process for the Creative Computing Project.
Design Thinking Process
Inspire
As the teacher, I inspired my students by showing them my digital storytelling in Scratch and
people all over the world. The students had an opportunity to explore Scratch and look at
digital storytelling in groups and independently.
Imagine
Student 3 begin to imagine telling a story of a key person during the Civil Rights Movement. The
student research some facts using her Chromebook about their key person Martin Luther King
Jr during the Civil Rights Movement. The student wrote her facts down on paper.
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Create
Student 3 created her digital storytelling about Martin Luther King Jr. The students had an
opportunity to design their own digital story in Scratch. The students created a digital
storytelling of a key person during the Civil Rights Movement such as Martin Luther King Jr,
Thurgood Marshall, Rosa Parks, and Cesar Chavez.
Play
The students put together blocks and experimented with their digital story. The students played
with their programming blocks and their code.
Share
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Student 4 shared his digital storytelling in Scratch on Cesar Chavez during small group. The
students shared their Scratch digital storytelling of their key person during the Civil Rights
Movement in small group and whole group.
ISTE NOTE 2: Please specifically identify each of the steps of which process you identify in your
artifact, as well as how the details of the lesson/activity as it fits into the Design Thinking or
Computational Thinking process, in your artifact.
Below is evidence of the steps for Computational Thinking as well as the details of the lesson
in my artifacts for my Creative Computing Project.
Computational Thinking process
Abstraction
The students watched the tutorial videos in Scratch. I had a whole group discussion about the
different programming blocks in Scratch. I called on students to share. The students identified
the important parts in Scratch.
Decomposition
The students were able to breakdown the programming blocks and sort them into categories
and placing them in structured order to create their digital story of a key person during the Civil
Rights Movement. Student 1 begin to breakdown the programming blocks and sort them into
categories. She placed them in structured order to create her digital story about Rosa Parks
during the Civil Rights Movement.
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Algorithms
The students use algorithms to code their program in Scratch to create their digital story.
Student 4 use algorithms to code his program in Scratch to create his digital storytelling about
Cesar Chavez.
Testing
The students tested their Scratch digital storytelling of a key person during the Civil Rights
Movement to see if it function correctly. Student 4 tested his Scratch digital storytelling about
Cesar Chavez to see if it function correctly. One student had to fix parts that did not work and
program the blocks again.
Peers- I nurtured creativity and creative expression by letting my students work together in
small group to support one another. Peers were able to give each other feedback on their
digital storytelling throughout the project. Students were able to get new ideas on what they
wanted to create in their digital storytelling. One student in small group had experience with
Scratch and he was able to assist the teacher with peers.
Passion- I created a learning environment in the classroom that encourages the Power of Yet
and productive struggle. The students were passionate about their digital storytelling. Students
worked hard on the project during ELA block. Some students were persisted in the face of
challenges and learned more in the process from peers and support of the teacher.
2. What opportunities are you providing for your learners to express their own creativity? I
will provide opportunities for my learners to express their own creativity when telling
their digital story telling in Scratch. The students can showcase their creativity with their
characters and backgrounds.
3. How do your learners share their work with others? The learners will share their work
with others in the classroom. The students will share their digital storytelling in Scratch
on a key person during the Civil Rights Movement.
4. Do you provide opportunities for peer feedback? The students will have an opportunity
to give peer feedback through the process and on their peer’s final work
5. Do you encourage this creativity using technology resources and/or tools? I encourage
this creativity using technology resources.
Final Thoughts
Use this section for any additional reflection that you have about the Creative Computing
Project or how you see creativity could be better infused into the learning process. (2-3
paragraphs).
In the beginning of the semester, I set a goal to create a Creative Computing Project for
students to learn and engage with during the ELA block. Choosing the right technology to use in
my classroom to promote higher order thinking and creativity was a struggle for me.
Technology has always been one of my areas of growth. I wanted to learn how to infuse
creativity in the learning process utilizing more technology. My disposition was to believe that
implementing a Creative Computing Project as a designer would be effective in my students and
my teaching practice. While reflecting on applying pedagogical approaches made by technology
my Creative Computing Project was successful.
I was able to analyze and apply constructionism as a pedagogical approach to facilitate
student learning with traditional and emerging technologies. As a teacher I have to model
everything for my students. By modeling and nurturing creativity and creative expression to
communicate ideas, knowledge, and connections with technology the light bulbs begin to go off
in my students. My students begin to communicate their ideas and make connections with the
content and Scratch about a key person during the Civil Rights Movement. I was able to create
learning opportunities that challenged my students to use the design process and
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computational thinking to innovate and solve problems by creating a digital storytelling in
Scratch. I would use Scratch for other projects in ELA and social studies to foster creativity into
the learning process. For instance, in our next unit students can use Scratch to share about
people or facts from the unit to teach others. I would let my homeroom class teach other
students in my cotaught class how to create digital storytelling and coding with Scratch to
infuse the learning process. The students will have an opportunity to go through the process
over and over again. By going through the process over and over they will develop their own
ideas, try them, test them, experiment with them, get feedback from others, and generate new
ideas.