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Cerebroid Hive
Cerebroid Hive
Large Monstrosity, Typically Chaotic Evil
ArmorClass 16 (natural armor)
Hit Points 126 (12d10 + 60)
Speed30 ft.
DEX CON INT WIS 7CHA
STR
16 (+3) 17 (+3) 20 (+5) 14 (+2) 15 (+2) (-2)
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed,
petrified, prone, restrained, stunned
any one language (usually Common)
Senses blindsight 30 ft., passive Perception 12
Languages
Challenge 9 (5,000 XP) Proficiency Bonus +4
Amorphous. The hive can move through a space as narrow as 1
without squeezing.
inch wide
creatures, other hives, and insects are immune. Any other
Drone. The hive produces a horrid droning sound to which non-
hearing
on a DC 17 Constitution saving throw or become
creature that starts its turn within 30 feet of the hive must
succeed
throw is successful or the effect ends for it, it is immune to the
poisoned and deafened to all other sounds. If a creature's saving
drone for the next 24 hours.
Frangible. If the hive takes 10 or more bludgeoning, slashing, or
thunder damage at once, it instead takes double that damage and a
part of the hive breaks away. A swarm of insects appears in a space
within 10 feet of the hive and acts as an ally of the hive.
Spider Climb. The hive can climb difficult surfaces, including
upsidedown on ceilings, without needing to make an ability check.
Actions
Multiattack. The hive makes two Bash attacks and one Buzz attack.
Bash. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: 14 (2d10 + 3) bludgeoning damage.
Buzz. Ranged Weapon Attack: +7 to hit, range 30 ft., one target.
Hit: 9 (2d8) piercing damage, and the target must make a DC 17
Constitution saving throw, taking 10 (4d4) poison damage on a
failed save, or half as much damage on a successful one.
Reactions
Feed on Death. When a creature within 30 feet of the hive drops
to 0 hit points, the hive gains 5 (1d10) temporary hit points.