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Introduction
H
ello and welcome to my rules for harvesting
and selling materials from creatures! I will Contents
start off by saying this: I recognize that In this PDF, you’ll find the following:
Hamund’s Harvesting Handbook already
exists, and it is definitely more Rules for harvesting that can be applied to the remains of
comprehensive than this guide. I highly ANY creature
recommend it, of course, however, I created Rules for determining the cost of any part harvested from
these rules with a different purpose in mind. You see, these a creature
rules can be applied to any creature, homebrew or official. Rules for harvesting from incorporeal creatures and oozes
They are made for the DM who enjoys using homebrew Examples of the rules in use to help guide you if you feel
creatures or creatures from other sources and wants the confused
players to be able to harvest the materials from them without
having to reason it all out. I hope this guide will be useful for
that purpose! I do still highly recommend picking up
Hamund’s Harvesting Handbook, especially for the craftable
magic items!
This PDF was made using Homebrewery by Natural Crit.
The cover image is a photo in the public domain which was
taken by Francesco Ungaro, who uploaded the image on
Pexels.com. Here is a link to his account:
https://www.pexels.com/@francesco-ungaro Thank you for
releasing this wonderful photo as a free stock photo!
Harvesting an Item Finding the Cost of an
To harvest the item, the players must make a Survival check Item
with a DC determined by the item itself and the creature’s
type. 1. What item is it? Get the base cost from the “Base DC and
Base Cost” table.
1. What item is it? Get the base DC from the “Base DC and 2. What CR? Take the base cost and multiply it by the
Base Cost” table. modifier in the “CR Modifier” table. After all, it’s easy to go
2. What type of creature? Get the modifier to the DC from and kill 20 deer and selt their hides, but that’s very
the “Creature Type” table. It’s more difficult to harvest common, since they’re easy to hunt. The hide of a
something from an undead’s body than a beast, pegasus, on the other hand, is something much harder to
considering their odd anatomy. find and will definitely go for a higher price.
3. Consider the difficulty in obtaining the item from the 3. What type? Take the current cost and multiply it by the
creature, not just because of how difficult it is to harvest it, modifier in the “Creature Type” table. A humanoid may
but also how difficult it was to find and kill the creature. It not go for much, but if ya bring in a celestial, you’ll be
would kinda suck to go on a harrowing adventure where rolling in dough.
two players die to get the heart of a dragon and then fail to 4. What features may affect the cost? Check out the “Extra
get it because you made a bad roll right at the end. Modifiers” section to see if the creature has any features
Creatures who act as boss monsters should probably have that may cause the item to be worth more money. The
automatic successes for some survival checks. hide of a creature that is immune to cold damage would
4. Keep in mind that certain creatures have bodies which definitely be worth more than one that isn’t.
change in shape or just destroy themselves completely 5. Consider the rarity of the item. People aren’t going to be
when the creature is defeated. Consider giving them a that interested in a pair of rat eyes, but the eyes of a
magic weapon that prevents this process. basilisk are gonna have people drop their money on your
counter as if it had turned to stone. Keep in mind certain
Figuring out How Much of special items may go for more than the tables would have
you believe, but on the other hand, certain, mostly useless
the Item can be Harvested items might not be of much interest to your customers.
Some creatures will have more scales and pounds of fat than Keep in mind that this table assumes many things will
others. Simply reference the “Creature Size” table for most of come from certain special creatures to be valuable. Nobody
these. Most creatures will have a set number of a certain will buy the feathers of a pigeon, but they’ll buy the feathers
item, like eyes, teeth, or tongues, which is why the table of a griffon. You should make it clear to your players that
doesn’t list all of them. Use your discretion for how much of a some creatures’ items just won’t be valuable enough to bother
certain thing a creature will have, probably by looking at its selling.
reference pic. Also consider the following:
Some creatures won’t have enough of an item to be
considered worth selling, like the fat of a mouse.
Will a monster even have the item and would it be worth
selling? Deer don’t have shells, but they do have hooves
and hide. They also have teeth, but you’re probably not
going to find someone walking into a store looking for
deer teeth.
Did the characters damage anything in particular? If the
fighter killed the creature by skewering its heart, that
heart probably won’t be sellable, however, if a Wizard
fireballs a creature, is anything even going to be left except
ashes?
Base DC and Base Cost CR Table
Table CR Cost Modifier
Items Base DC Base Cost 0 x0.5
Fat 5 5 sp per pound of fat 1/8 x0.75
Scales 5 2 cp per scale 1/4 x1
Claws 5 3 cp per claw 1/2 x2
Teeth 5 3 cp per tooth 1 x5
Fangs 5 5 cp per fang 2 x7.5
Hide/Pelt 5 5 cp per 5 square feet of hide 3 x10
Blood 6 3 cp per pint 4 x20
Spines or Barbs 6 5 sp per spine or barb 5 x30
Tails 6 5 sp per tail 6 x40
Horns 6 1 gp per horn 7 x50
Feathers 7 1 sp per 100 feathers 8 x65
Beaks 7 5 sp per beak 9 x80
Hooves 8 2 sp per hoove 10 x100
Shells 8 1 gp per shell 11 x250
Antennae 8 1 sp per antennae 12 x500
Eyes 9 1 sp per eye 13 x1000
Poison 11 1 gp per pint 14 x1500
Tongues 11 1 sp per tongue 15 x2000
Skulls 13 5 sp per skull 16 x3000
Glands 15 1 gp per gland 17 x4000
Brains 15 5 gp per brain 18 x6000
Hearts 15 5 gp per heart 19 x8000
20 x10000
21 x15000
22 x20000
23 x40000
24 x60000
25 x80000
26 x100000
27 x200000
28 x400000
29 x800000
30 x1000000