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CSC573: VIRTUAL REALITY

Created by: SITI NURAMALINA BINTI JOHARI

Lab 2: Furniture

1. Create a box at top view.

1.Create box:
Length:120
Width:200
Height:20

3.In any case, if the


grid at the box does
not appear, hit F4 or
right click at the circle
to change it to edges 2.Change segment:
faces Length segs:4
Width segs:8
Height segs:2

2. Next, for editing and modifying the shape of the box, right click Convert To> Convert To Editable
Poly.

Right click convert


to > convert to
editable poly
CSC573: VIRTUAL REALITY
Created by: SITI NURAMALINA BINTI JOHARI

3. Next, we are going to edit the polygon of the box using ‘polygon selection’ so that it can be
shaped as a sofa by manipulating the polygon.

1.Select Polygon
and tick ‘Ignore
Backfacing’

2.Select this
polygon segment,
hold Ctrl key and
select the rest of
the polygon

4. Next, apply Extrude function to extrude the selected polygon from the original position.

2.Point your mouse


over on your selection 1.Select Extrude. If
polygon and move up you can’t find,
your mouse to scroll down under
extrude the polygon edit polygon
CSC573: VIRTUAL REALITY
Created by: SITI NURAMALINA BINTI JOHARI

5. Extrude again your polygon.

Now, select these


polygons and extrude
them using the same
techniques as above.

6. Next, we need to create an edge using ‘edge selection’.

1.Select Edge

2.Click this edge


(orange arrow), hold
Ctrl key and select the
opposite edge (red
arrow)
CSC573: VIRTUAL REALITY
Created by: SITI NURAMALINA BINTI JOHARI

7. Creating an edge. This process you must do it in parallel so that both edge have the same
measurement.

To move down and make both edge


parallel, point your mouse at Z-axis line (the
blue line would change to yellow if it
selected). Then, move down you mouse and
make sure both edges went down together

8. Now, create loop for the edges.

Select these three


edges and click loop
CSC573: VIRTUAL REALITY
Created by: SITI NURAMALINA BINTI JOHARI

9. Repeat the same step for opposite edges. You can rotate using Orbit SubObject.

3.tips, if you are


facing any
problem with the
view, click here

2.Select these three


edges and click loop

1.Rotate object using


Orbit SubObject

10. Next, use Chamfer to procedurally add edges to specific parts of an object. The Chamfer
modifier provides an expanded feature set over chamfer functions built into objects such as
editable poly. These features include driving curvature through crease weights, the ability to
add insets, and a range of input and output options.

Select this edge, hold Ctrl


key and select all the
edges along the same
line. Next, click ‘Chamfer’
CSC573: VIRTUAL REALITY
Created by: SITI NURAMALINA BINTI JOHARI

11. Now, we apply NURMS subdivision. NURMS are used to perform mesh smoothing operations.
The mesh smooth modifier in 3ds Max operates by applying this algorithm to a low-polygon
mesh and creates a high-polygon smoothed mesh. The new mesh can be dynamically
manipulated by the low-polygon mesh to achieve the desired results.

Scroll down under


subdivision surface,
1.Select ‘Use NURMS
subdivision’.
2.Increase Iterations to 3.

Select polygon,
tick ‘By Angle and
change the value
to 5
CSC573: VIRTUAL REALITY
Created by: SITI NURAMALINA BINTI JOHARI

12. Rotate the polygon.

2.Select ‘Rotate’
and rotate at the
Z-axis.
Tips: to select
axis, move over
your mouse to
desired line.

1.Select Polygon,
and select
anywhere on this
area.

Unselect ‘Isoline
Display’
CSC573: VIRTUAL REALITY
Created by: SITI NURAMALINA BINTI JOHARI

2. Select
‘Polygon’

1.Unselect ‘By
Angle’

13. To perform next process, you need to unselect ‘Use NURMS subdivision’ first. Next, click ‘Orbit
SubObject’ and rotate the workspace until you get something like in the picture below. The, click
4 polygons as in the picture below and select ‘Inset’.

2.Select ‘Select and


Uniform Scale’ and
scale your selection
at X and Y-axis to get
your desire shape

1.Select these 4
polygons (pink
colour) and
select ‘Inset’
CSC573: VIRTUAL REALITY
Created by: SITI NURAMALINA BINTI JOHARI

14. Create polygon using Extrude and Bevel. Bevel lets you extrude a shape up to four levels and
specify a different outline amount for each level.

1.Select ‘Extrude’ to extrude the


4 polygons simultaneously
2. Select ‘Bevel’ and move up
your mouse and to the left or
right to get your desire shape.

15. Next, apply material to the object. Hit M at your keyboard. There are 2 ways to view the material
editor, either using Slate Material Editor or using Compact Material Editor. For this activity, use
Compact Material Editor. Modes > Compact Material Editor.

Hit M and choose


Compact Material Editor
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Created by: SITI NURAMALINA BINTI JOHARI

Tips:

• If the material is selected in the Material Editor (either the Slate or the Compact
interface) and the object is selected in the scene, click Assign Material to Selection.
• In the Slate Material Editor, drag from the material node’s output socket into a
viewport, and drop the wire over the object.
• Drag a material from a library in the Material/Map Browser and drop it on the object.

16. You can put as much as material onto the material space. Choose your desire material and click
assign material to selection.

1.Drag material to the


space.
2.Click ‘Assign Material To
Selection’.

17. If you are facing any difficulty in adjusting your material, you can modify by adjusting it
using UVW Map.
CSC573: VIRTUAL REALITY
Created by: SITI NURAMALINA BINTI JOHARI

18. Finally, you can render your image. But before that you can include environment as
background. Firstly, you need to have your image for your environment. You can simply
google the image. Tips: Google by search wall with light.

To choose an environment map:

1. Choose Rendering Environment (or press 8).

2. In the Background group on the Environment panel, do one of the following:


• Click the Environment Map button. The Material/Map Browser
appears. Choose a map type from the list.
If you choose Bitmap as the map type, a file dialog appears so you can
choose the image file.

OR

• Drag a map to the Environment Map button. You can do this from a
map displayed in one of the Compact Material Editor's sample slots, or
from any map button that has been assigned, either in the Material
Editor or from a projection light, and so on.
On the Environment panel, the name of the Environment Map button changes to
show the type of map you chose, and tick Use Map.

After setting up the map, you can test-render the scene without the mapped
background by turning off Use Map.

Tip: After you specify an environment map, you can set it to display in the active
viewport or all viewports: Press Alt+B to open the Background panel, choose Use
CSC573: VIRTUAL REALITY
Created by: SITI NURAMALINA BINTI JOHARI

Environment Background, then click OK. If this does not help, you can choose Use
Files and click Files to add the desire image.

You have set up the environment map, but to change the bitmap or adjust map
parameters, you need to use the Material Editor.

3. Open the Material Editor (press M).


You adjust the map's parameters with the Material Editor.

To edit or adjust a map you assign by using the Environment And Effects dialog, you
need to use the Material Editor. There are a few different ways to do so:

• In the Compact Material editor:

o Activate an unused sample slot, click (Get Material), then in


the Material/Map Browser Scene Materials group, double-click the entry
for the environment map.
The map now appears in the sample slot, and you can use the rollouts below
to edit its settings.

OR

o Drag the map button on the Environment dialog, and drop it on an unused
sample slot. When 3ds Max prompts you, be sure to specify Instance;
otherwise, changes you make in the Material Editor won’t affect the
environment map.
CSC573: VIRTUAL REALITY
Created by: SITI NURAMALINA BINTI JOHARI

You can adjust here to


get the full image of
your environment
CSC573: VIRTUAL REALITY
Created by: SITI NURAMALINA BINTI JOHARI

19. Lastly, render your object by select Rendering > Render Setup and you can choose type of
renderer. Click Render and save your file as JPEG or PNG file.

Click Save
button

20. You will get something like this after completed this exercise. You might as well put picture
frame at the wall or add any other accessories. Good Luck!!!!

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