This document outlines the database tables and data for a colony simulation game. It includes tables for game mechanics, resources, hazards, and buildings. The game mechanics table describes elements like resource management, decision making, and exploration. The resources table lists resources like food, water, and building materials. The hazards table describes threats like storms, pirates, and wild animals. The buildings table provides details on structures for housing, farming, defense, and crafting.
This document outlines the database tables and data for a colony simulation game. It includes tables for game mechanics, resources, hazards, and buildings. The game mechanics table describes elements like resource management, decision making, and exploration. The resources table lists resources like food, water, and building materials. The hazards table describes threats like storms, pirates, and wild animals. The buildings table provides details on structures for housing, farming, defense, and crafting.
This document outlines the database tables and data for a colony simulation game. It includes tables for game mechanics, resources, hazards, and buildings. The game mechanics table describes elements like resource management, decision making, and exploration. The resources table lists resources like food, water, and building materials. The hazards table describes threats like storms, pirates, and wild animals. The buildings table provides details on structures for housing, farming, defense, and crafting.
resource VARCHAR(255) NOT NULL, description VARCHAR(255) NOT NULL, how_to_obtain VARCHAR(255) NOT NULL, how_to_use VARCHAR(255) NOT NULL );
CREATE TABLE hazards (
hazard VARCHAR(255) NOT NULL, description VARCHAR(255) NOT NULL, how_to_overcome VARCHAR(255) NOT NULL );
CREATE TABLE buildings (
building VARCHAR(255) NOT NULL, description VARCHAR(255) NOT NULL, how_to_build VARCHAR(255) NOT NULL );
INSERT INTO game_mechanics (element, description)
VALUES ('Resource Management', 'Players must manage their limited storage and food supplies while on the ocean. They can fish for food, but it is best to find an island with farming and water resources.'), ('Decision-Making', 'Players must make strategic decisions about which island to settle on and how to allocate their resources among different tasks.'), ('Exploration', 'Players can encounter and explore different islands, each with their own unique features and challenges.'), ('Strategy', 'Players can choose which resources to gather and how to allocate them among their various tasks, adding an element of challenge and complexity to the game.'), ('Hazards', 'Players must overcome various hazards and obstacles, such as storms, pirates, or wild animals, to succeed in their mission.'), ('Combat', 'Players can train their crew members in combat skills and equip them with weapons to fight off barbarian raids or other threats.'), ('Negotiation', 'Players can choose to negotiate with the barbarians, offering them resources
INSERT INTO resources (resource, description, how_to_obtain, how_to_use)
VALUES ('Food', 'Players can gather food by fishing on the ocean or by farming on an island.', 'Players can fish for food by using a fishing rod or a net. They can also grow crops on a farm.', 'Players can eat food to restore their health and energy. They can also store food in their inventory for later use.'), ('Water', 'Players can find water on an island to drink and use for farming.', 'Players can dig a well on an island to access underground water sources.', 'Players can drink water to restore their health and energy. They can also use water to water crops on a farm.'), ('Building Materials', 'Players can gather building materials on an island to construct buildings and expand their town.', 'Players can gather wood, stone, and other materials from the environment. They can also scavenge materials from abandoned structures or trade with other settlers.', 'Players can use building materials to construct buildings and structures, such as housing, farms, or wells.');
INSERT INTO hazards (hazard, description, how_to_overcome)
VALUES ('Storms', 'Players must navigate their ship through storms to reach the islands.', 'Players can use navigation skills and equipment to avoid or reduce the effects of storms.'), ('Pirates', 'Players may encounter pirates on the ocean who will try to steal their resources or attack their ship.', 'Players can use combat skills and weapons to defend against pirate attacks. They can also use negotiation or stealth to avoid or deceive pirates.'), ('Wild Animals', 'Players may encounter wild animals on the islands that can attack and kill their crew members.', 'Players can use combat skills and weapons to defend against wild animal attacks. They can also avoid or scare off animals by using traps or making noise.'), ('Barbarians', 'Players may encounter barbarian tribes on the islands who will periodically attack and raid their town.', 'Players can use defensive structures, combat skills, and weapons to defend against barbarian raids. They can also use negotiation or bribery to maintain peace with the barbarians.');
INSERT INTO buildings (building, description, how_to_build)
VALUES ('Housing', '
INSERT INTO buildings (building, description, how_to_build)
VALUES ('Housing', 'Provides shelter for the crew and increases the maximum population.', 'Players can construct housing using building materials, such as wood and stone.'), ('Farm', 'Allows players to grow crops and produce food.', 'Players can build a farm using building materials and a water source.'), ('Well', 'Provides a source of clean drinking water.', 'Players can dig a well using tools and building materials.'), ('Workshop', 'Allows players to craft and repair tools and equipment.', 'Players can build a workshop using building materials and a workbench.'), ('Defensive Structures', 'Players can build walls, guard towers, or other structures to defend their town against barbarian raids.', 'Players can construct defensive structures using building materials and weapons.');