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Splat!
Purpose:
Splat! is a quick-fire warm-up to get a group focused and energised.
Number of players:
Drama Games
Splat! is suitable for large groups (8+ players).
Instructions:
Students stand in a circle, with one person in the middle. The person
15 Easy, Fun Games in the middle is the splatter boss! The boss calls names one at a time,
and the person called has to duck immediately.
for Drama Lessons The two people on either side of the called person have to shout
“Splat!” and point at where the person was. If the called person
ducks in time, they are safe. If not, they are out. If the student
ducks out of the way in time, the last student to say “Splat!” is out.
Students can also get out if they point or yell out when it isn’t their
turn or if they point the wrong way.
Students need to be actively concentrating throughout the game, as
the names of the people on either side change as students get out.
Once there are two students left, you perform a stand-off. The two
students stand back to back and the boss counts to 10. On 10, both
students turn and point at each other, with the last to call “Splat!”
losing the stand-off.
Variation:
Instead of pointing at each other, players could play by throwing
imaginary pies at each other.
This game is also
known as Bang!
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The rest of the group asks questions of the person in the The second student uses the freeze-frame to begin a new scene, and
hot-seat (some example questions are below). These questions can be the two students act out the new scene together. Again, the teacher
simple or deep; both have a purpose when exploring character. The calls “Space Jump!” and both students freeze. This process continues
simple questions ensure your student knows the basics about their as both the third and fourth students are added to the group,
character. The deep questions prompts them to think about how their creating a new scene each time.
character would respond. When the last student has joined and is acting out the fourth scene,
The activity ends when everyone has had a turn. the teacher calls “Space Jump!” and everyone freezes.
The last student who entered (number four) leaves the scene, and the
Variation: three remaining students return to the scene that was immediately
Use this game to develop characterisation skills by supplying roles
before, and so on until the first student is left alone on stage acting
for your students to take on and having the audience try to guess the
out their original scene.
role by asking questions.
Variation:
Possible Questions: This game can get stilted if students take too long to think about
How old are you? Where do you come from? Who what to add. You can play Speed Space Jump and give students less
is in your family? Who are your friends? What time to act out the scenes before calling someone new up.
is your favourite thing to do? How do you feel Space Jump can be played in a circle as a warm-up, with students
about…? What do you do when you are happy/ taking turns around the circle.
sad/angry? What is your favourite food?
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Rhythm Circle
Mirror
Purpose:
To develop non-verbal communication, focus and rhythmic
Purpose: awareness.
To develop focus, non-verbal communication and teamwork in
students.
Number of players:
Suitable for small to large groups.
Number of players:
An even number.
Instructions:
Have students sit in a circle. Explain that one person is the rhythm
Instructions: boss and is going to lead the rhythm. Everyone else has to follow this
Pair students up and assign them as either partner A or B. person’s rhythms (such as clapping, clicking fingers, using the floor/
knees like drums).
Student A is the first leader. This student will begin moving,
exploring levels and space, as well as the speed of movement. Student Choose one student to be the rhythm detective, who leaves the room
B is to mirror every movement. while the rhythm boss is selected. While the rhythm detective is out
of the room, the rhythm boss begins the rhythm.
Students complete the task without talking to one another,
developing communication through eye contact and focus. The rest of the class is to follow the rhythm boss’ rhythm. When the
rhythm changes, the rest of the class need to adopt it quickly so that
After some time, switch to partner B leading. They now do the same the detective does not easily identify the boss.
as partner A did and explore levels, space and speed.
It could be worth having a couple of practice rounds with young
children.
Bring the detective back in.
The detective stands in the middle of the circle and has three guesses
to find the rhythm boss.
Once the detective has made three guesses, the rhythm boss is
revealed and the game begins again with a new rhythm boss.
Options:
It can add a little competition to say that if the Rhythm Boss isn’t
caught, they earn the next turn as Detective. If they are caught, the
Detective stays the same until they cannot identify the Rhythm Boss.
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Follow Me Flamingoes
Purpose:
To develop awareness in movement, practise moving as a group and
Purpose: building strength as an ensemble.
To develop awareness in movement.
Number of players:
Number of players: Suitable for small to large groups.
Suitable for small to large groups. This game can also be a whole
class activity that leads into Flamingoes. Instructions:
Similar to Follow Me, students follow a leader around the space,
Instructions: copying their movement. The difference is that this time they move
Arrange the class into a single file line. The person at the front is the as a group instead of a line, like flamingoes.
leader and chooses the movement as they lead the group around the
space. Perhaps they are star jumps, or big, heavy stomps, or on their Students have to work on identifying a leader as the group changes
toes like a ballerina. direction around the space. The leader once again establishes
the quality of the movement, and the class works as a group to
The rest of the class has to copy the movement and follow the line move as one.
around the space.
Leadership passes to the next student by turning - the leader only
The teacher instructs the leader to go to the back of the line, and remains the leader in one direction. As soon as someone else is at the
the new leader chooses the movement. This rotation continues until front of the group, they become the leader. Teachers can monitor this
everyone in the class has had a turn as the leader. by instructing the group to turn if leaders aren’t changing direction;
Note: however, in most classrooms, leaders will be limited by space and
will eventually turn.
It can be helpful to split a large class into smaller groups, which
adds another layer of complexity for students in navigating around This game can end once everyone has had a turn or after a set
the other group and remaining focussed on the leader of their group. amount of time.
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Note:
This activity is more of a drama exercise than
a game, but it can be a useful part of warming
up at the start of a drama lesson and engaging
the imagination.
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Gobbledygook
Purpose:
To develop clear communication skills using movement, gestures,
and voice.
Number of players:
Best played in pairs; however, small groups would work too.
Instructions:
Gather your students and begin explaining to them what you’d like
them to do - communicate and have conversations in gobbledygook
without using any English. The fun part of establishing this game/
exercise is that you introduce it in gobbledygook!
Eventually, your students will understand what you are asking them
to do. However, you must model using tone, pitch, pace, and stress in
your voice, as well as gesturing to get your point across clearly.
The aim is to get students having conversations with one another in
total gobbledygook nonsense language but still understanding what
the other one is saying.
This game can be fun and very silly, so it is a good idea for an
afternoon drama game to re-energise the class.
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