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Drama Games

Splat!
Purpose:
Splat! is a quick-fire warm-up to get a group focused and energised.
Number of players:

Drama Games
Splat! is suitable for large groups (8+ players).
Instructions:
Students stand in a circle, with one person in the middle. The person

15 Easy, Fun Games in the middle is the splatter boss! The boss calls names one at a time,
and the person called has to duck immediately.

for Drama Lessons The two people on either side of the called person have to shout
“Splat!” and point at where the person was. If the called person
ducks in time, they are safe. If not, they are out. If the student
ducks out of the way in time, the last student to say “Splat!” is out.
Students can also get out if they point or yell out when it isn’t their
turn or if they point the wrong way.
Students need to be actively concentrating throughout the game, as
the names of the people on either side change as students get out.
Once there are two students left, you perform a stand-off. The two
students stand back to back and the boss counts to 10. On 10, both
students turn and point at each other, with the last to call “Splat!”
losing the stand-off.
Variation:
Instead of pointing at each other, players could play by throwing
imaginary pies at each other.
This game is also
known as Bang!

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Drama Games Drama Games

The Party Game Bus Stop


Purpose: Purpose:
To develop students’ ability to convey a role through various To develop strong characterisation, as well as developing listening
techniques. and improvisation skills.
Number of players: Number of players:
The Party Game is for groups of five to perform to the class. 3-5 on the bus stop at any one time.
Instructions: Instructions:
One student acts as the host of the party, and the other four Set out 3-5 chairs in front of the class to act as a bus stop, depending
are guests. on your class size.
Send the four guests outside the classroom to discuss their roles. Similar to The Party Game, your students will choose a role (or you
Encourage students to think about famous people, well-known can have a selection of roles already prepared – this is useful for
fictional characters, or stock characters. younger students).
While the guests are conferring outside, the host is preparing their One at a time, students will come up to the bus stop and interact
space for a party. Encourage your students to imagine the reality with one another in character. They will need to consider how their
of this space, e.g. setting out tables and chairs, organising food and role moves, speaks and interacts with others.
putting up decorations.
The audience’s aim is to identify the roles. As the audience identifies
One at a time, the guests arrive at the party by knocking on the each character, that person catches their bus by rejoining the
door. The host greets the guests and welcomes them to the party. The audience, everyone else moves up a seat, and someone else joins the
guests act in character for the entirety of the party until they are bus stop.
identified. The guests should think about their responses to questions
from the host and how their character moves, sounds, and behaves.
The aim of the host is to figure out who each guest is. Once the host
figures out the identity, they identify the guest, who then makes an
excuse to leave the party.

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Drama Games Drama Games

Hot-Seating Space Jump


Purpose:
To explore characterisation and develop active listening and Purpose:
improvisation skills. To develop improvisation skills and creative thinking.
Number of players: Number of players:
One person in the hot-seat at a time. Four – the game can be played in small groups at the same time or
with one group of four performing or in front of the class.
Instructions:
Set one chair at the front of the group. This chair is the hot-seat. Instructions:
When students sit in the hot-seat, they take on a role and must One student begins acting out a scene alone. The teacher calls “Space
answer questions in character. Jump!” and the student freezes.

The rest of the group asks questions of the person in the The second student uses the freeze-frame to begin a new scene, and
hot-seat (some example questions are below). These questions can be the two students act out the new scene together. Again, the teacher
simple or deep; both have a purpose when exploring character. The calls “Space Jump!” and both students freeze. This process continues
simple questions ensure your student knows the basics about their as both the third and fourth students are added to the group,
character. The deep questions prompts them to think about how their creating a new scene each time.
character would respond. When the last student has joined and is acting out the fourth scene,
The activity ends when everyone has had a turn. the teacher calls “Space Jump!” and everyone freezes.
The last student who entered (number four) leaves the scene, and the
Variation: three remaining students return to the scene that was immediately
Use this game to develop characterisation skills by supplying roles
before, and so on until the first student is left alone on stage acting
for your students to take on and having the audience try to guess the
out their original scene.
role by asking questions.
Variation:
Possible Questions: This game can get stilted if students take too long to think about
How old are you? Where do you come from? Who what to add. You can play Speed Space Jump and give students less
is in your family? Who are your friends? What time to act out the scenes before calling someone new up.
is your favourite thing to do? How do you feel Space Jump can be played in a circle as a warm-up, with students
about…? What do you do when you are happy/ taking turns around the circle.
sad/angry? What is your favourite food?

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Drama Games Drama Games

Building a Machine Space Adventure


Purpose: Purpose:
To develop ensemble strength by creating complementary movements To develop students’ sense of reality in different spaces.
and sounds by practising active listening and responding. Number of players:
Number of players: Suitable for small to large groups.
This game is great for a big group of students to work cooperatively. Instructions:
Instructions: Start the game by instructing students to imagine how an astronaut
One at a time, students begin making a repetitive motion, e.g. would move in space (hence the name of the game being Space
punching up in the air, lifting an arm up and putting it down, Adventure).
stomping one leg, bobbing up and down etc., while making a Students then begin exploring how it feels to move in a way that
corresponding machine-like noise. might emulate zero gravity, with the teacher ensuring the students
Students must consider how their own motion and sound will remain aware of their movement and are making conscious choices.
complement the rest of the machine, e.g. thinking about the rhythm, The teacher chooses different ‘spaces’ for the students to move
the pitch, the volume of their noise, and considering how their through, e.g. a swimming pool full of treacle, a rocky cliff path, a
movement will work in tandem with the rest of the group (levels, winter storm, hot sand, in a room of trampolines, etc.
smooth movement, jerky movement, fast or slow etc.).
Students explore how different spaces affect and dictate their
In the same order that they joined the machine, students will exit movement and discuss the effect of different spaces afterwards.
until the first student is left alone performing their noise and motion.

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Drama Games Drama Games

Rhythm Circle
Mirror
Purpose:
To develop non-verbal communication, focus and rhythmic
Purpose: awareness.
To develop focus, non-verbal communication and teamwork in
students.
Number of players:
Suitable for small to large groups.
Number of players:
An even number.
Instructions:
Have students sit in a circle. Explain that one person is the rhythm
Instructions: boss and is going to lead the rhythm. Everyone else has to follow this
Pair students up and assign them as either partner A or B. person’s rhythms (such as clapping, clicking fingers, using the floor/
knees like drums).
Student A is the first leader. This student will begin moving,
exploring levels and space, as well as the speed of movement. Student Choose one student to be the rhythm detective, who leaves the room
B is to mirror every movement. while the rhythm boss is selected. While the rhythm detective is out
of the room, the rhythm boss begins the rhythm.
Students complete the task without talking to one another,
developing communication through eye contact and focus. The rest of the class is to follow the rhythm boss’ rhythm. When the
rhythm changes, the rest of the class need to adopt it quickly so that
After some time, switch to partner B leading. They now do the same the detective does not easily identify the boss.
as partner A did and explore levels, space and speed.
It could be worth having a couple of practice rounds with young
children.
Bring the detective back in.
The detective stands in the middle of the circle and has three guesses
to find the rhythm boss.
Once the detective has made three guesses, the rhythm boss is
revealed and the game begins again with a new rhythm boss.
Options:
It can add a little competition to say that if the Rhythm Boss isn’t
caught, they earn the next turn as Detective. If they are caught, the
Detective stays the same until they cannot identify the Rhythm Boss.

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Drama Games Drama Games

Follow Me Flamingoes
Purpose:
To develop awareness in movement, practise moving as a group and
Purpose: building strength as an ensemble.
To develop awareness in movement.
Number of players:
Number of players: Suitable for small to large groups.
Suitable for small to large groups. This game can also be a whole
class activity that leads into Flamingoes. Instructions:
Similar to Follow Me, students follow a leader around the space,
Instructions: copying their movement. The difference is that this time they move
Arrange the class into a single file line. The person at the front is the as a group instead of a line, like flamingoes.
leader and chooses the movement as they lead the group around the
space. Perhaps they are star jumps, or big, heavy stomps, or on their Students have to work on identifying a leader as the group changes
toes like a ballerina. direction around the space. The leader once again establishes
the quality of the movement, and the class works as a group to
The rest of the class has to copy the movement and follow the line move as one.
around the space.
Leadership passes to the next student by turning - the leader only
The teacher instructs the leader to go to the back of the line, and remains the leader in one direction. As soon as someone else is at the
the new leader chooses the movement. This rotation continues until front of the group, they become the leader. Teachers can monitor this
everyone in the class has had a turn as the leader. by instructing the group to turn if leaders aren’t changing direction;
Note: however, in most classrooms, leaders will be limited by space and
will eventually turn.
It can be helpful to split a large class into smaller groups, which
adds another layer of complexity for students in navigating around This game can end once everyone has had a turn or after a set
the other group and remaining focussed on the leader of their group. amount of time.

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Drama Games Drama Games

The Bucket Game What Are You Doing?


Purpose:
To develop an awareness of space and reality.
Purpose:
Number of players: To develop skills in mime, imagination and improvisation.
Suitable for any number of players.
Number of players:
Instructions: Suitable for medium to large groups.
Students are instructed to imagine before them an empty bucket.
They need to picture everything about this bucket - the material it’s Instructions:
made of, the size, the shape, the colour, whether it is old or new, does Arrange students in a circle, and have one student in the centre.
it have any dents or holes, etc. The student in the centre begins miming an activity, such as
After a minute or two of picturing this bucket on the ground in front watering the garden, shopping, working out, etc. The student should
of them, instruct the students to pick up their empty bucket. They aim to make this as realistic as possible by picturing the reality
should be thinking hard about how it would feel to carry their empty around them as they act out the activity.
bucket and doing their best to show that. The next student in the circle steps in and asks, “What are you
Instruct the students to find an imaginary tap in the classroom doing?” to which the first student responds with something different
(everyone can have a different tap, it doesn’t matter where they go to from what they are actually doing – e.g. if the student is miming
fill their bucket) and fill their bucket with water. grocery shopping, they might say, “I’m taking the dog for a walk.”
This new activity is what the next student has to mime.
Now that their bucket is full, have them carry their bucket around
the space, and imagine the difference in movement quality carrying The new student begins acting out their given activity until the
a full bucket to an empty one. You could prompt students to imagine following student asks “What are you doing?”
the weight, how they have to move to keep the water in the bucket, This continues until everyone has had a turn.
how their movement differs now that they’re carrying something
heavy, etc. Note:
Have them tip out the ‘water’ and go back to fill the bucket It can be useful to have a bowl of simple activities written down
again, thinking and showing how it is different to carry an empty for students who need support or prompting if they struggle with
bucket again. coming up with an activity under pressure, to draw from.

Note:
This activity is more of a drama exercise than
a game, but it can be a useful part of warming
up at the start of a drama lesson and engaging
the imagination.
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Drama Games Drama Games

I’d Like To Be… Living Pictures


Purpose:
Purpose: To practise following direction, communicating clearly and
To show characterisation of role through movement and action.
developing skills in techniques, elements and conventions and
Number of players: exploring the role of a tableau in Drama.
Suitable for any number of players. Number of players:
Suitable for medium to large groups.
Instructions:
Have students think about a character they’d like to be. These Instructions:
characters could be anyone: stock characters, fictional characters or Choose one student to be the artist. This student creates a picture
well-known public figures and celebrities. in their mind. The picture can be anything the student chooses;
however, they must be able to direct other students to bring their
One at a time, students stand up in front of the group and mime
picture to life.
getting ready as this character. For example, a queen might mime
putting on her long robe and crown and sitting on a throne. She The artist instructs other students to take on roles within their
could also walk regally or pat Corgis. picture, e.g. different characters or items within the scene. They
direct the motion or movement that is required of each person to
Once the audience has figured out the character, a new student can
create a tableau vivant (living picture).
jump up and mime their own role.
Once everyone is arranged in the picture, those who are not in the
Continue this until everyone has had a turn.
picture (the rest of the class) take turns trying to guess what the
Note: situation is in the picture.
It can be useful to have a bowl of simple characters written down for Note:
students who need support making the decision.
This game is an excellent opportunity for less confident class
members to have a chance to cooperate with more confident
students and work together in different dynamics. It can be a great
opportunity to offer a stepping stone in confidence.

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Drama Games

Gobbledygook
Purpose:
To develop clear communication skills using movement, gestures,
and voice.
Number of players:
Best played in pairs; however, small groups would work too.
Instructions:
Gather your students and begin explaining to them what you’d like
them to do - communicate and have conversations in gobbledygook
without using any English. The fun part of establishing this game/
exercise is that you introduce it in gobbledygook!
Eventually, your students will understand what you are asking them
to do. However, you must model using tone, pitch, pace, and stress in
your voice, as well as gesturing to get your point across clearly.
The aim is to get students having conversations with one another in
total gobbledygook nonsense language but still understanding what
the other one is saying.
This game can be fun and very silly, so it is a good idea for an
afternoon drama game to re-energise the class.

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