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Chapter 30

Game
Applications
Nash Equilibrium

 In any Nash equilibrium (NE) each


player chooses a “best” response to
the choices made by all of the other
players.
 A game may have more than one NE.
Nash Equilibrium

 How can we locate every one of a


game’s Nash equilibria?
 If there is more than one NE, can we
argue that one is more likely to occur
than another?
Best Responses

 Think of a 2×2 game; i.e., a game


with two players, A and B, each with
two actions.
 A can choose between actions aA1
and aA2.
Best Responses

 B can choose between actions aB1


and aB2.
 There are 4 possible action pairs;
(aA1, aB1), (aA1, aB2), (aA2, aB1), (aA2, aB2).
 Each action pair will usually cause
different payoffs for the players.
Best Responses
 Suppose that A’s and B’s payoffs when
the chosen actions are aA1 and aB1 are
UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4.
 Similarly, suppose that
UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5
UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3
UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.
Best Responses

 UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4


UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5
UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3
UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.
Best Responses

 UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4


UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5
UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3
UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.
 If B chooses action aB1 then A’s best
response is ??
Best Responses

 UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4


UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5
UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3
UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.
 If B chooses action aB1 then A’s best
response is action aA1 (because 6 > 4).
Best Responses

 UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4


UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5
UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3
UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.
 If B chooses action aB2 then A’s best
response is ??
Best Responses

 UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4


UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5
UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3
UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.
 If B chooses action aB2 then A’s best
response is action aA2 (because 5 > 3).
Best Responses
 If B chooses aB1 then A chooses aA1.
 If B chooses aB2 then A chooses aA2.
 A’s best-response “curve” is
therefore
aA2 +

A’ s
best aA1 +
respons
e
a B1 a B2 B’ s
action
Best Responses

 UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4


UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5
UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3
UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.
Best Responses

 UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4


UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5
UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3
UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.
 If A chooses action aA1 then B’s best
response is ??
Best Responses

 UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4


UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5
UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3
UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.
 If A chooses action aA1 then B’s best
response is action aB2 (because 5 > 4).
Best Responses

 UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4


UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5
UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3
UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.
 If A chooses action aA2 then B’s best
response is ??.
Best Responses

 UA(aA1, aB1) = 6 and UB(aA1, aB1) = 4


UA(aA1, aB2) = 3 and UB(aA1, aB2) = 5
UA(aA2, aB1) = 4 and UB(aA2, aB1) = 3
UA(aA2, aB2) = 5 and UB(aA2, aB2) = 7.
 If A chooses action aA2 then B’s best
response is action aB2 (because 7 > 3).
Best Responses
 If A chooses aA1 then B chooses aB2.
 If A chooses aA2 then B chooses aB2.
 B’s best-response “curve” is
therefore
aA2

A’ s
actio aA1
n

a B1 a B2 B ’ s best
response
Best Responses
 If A chooses aA1 then B chooses aB2.
 If A chooses aA2 then B chooses aB2.
 B’s best-response “curve” is
therefore
a A Notice that aB2 is a
2
strictly dominant
A’ s
aA1 action for B.
actio
n

a B1 a B2 B ’ s best
response
Best Responses & Nash Equilibria

How can the players’ best-response curves be


used to locate the game’ s Nash equilibria?
A’ s A’ s
B A
response choice
aA2 aA2 +

aA1 aA1 +

a B1 a B2 a B1 a B2
B’ s B’ s
choice response
Best Responses & Nash Equilibria

How can the players’ best-response curves be


used to locate the game’ s Nash equilibria? Pu
A’ s A’ s one curve on top of
B A
response choice the other.
aA2 aA2 +

aA1 aA1 +

a B1 a B2 a B1 a B2
B’ s B’ s
choice response
Best Responses & Nash Equilibria

How can the players’ best-response curves be


used to locate the game’ s Nash equilibria? Pu
A’ s A’ s one curve on top of
B A
response choice the other.
aA2 aA2 +

aA1 aA1 +

a B1 a B2 a B1 a B2
B’ s B’ s
choice response
Best Responses & Nash Equilibria

How can the players’ best-response curves be


used to locate the game’ s Nash equilibria? Pu
A’ s one curve on top of
response the other.
aA2 + Is there a Nash equilibrium?

aA1 +

a B1 a B2
B’ s
response
Best Responses & Nash Equilibria

How can the players’ best-response curves be


used to locate the game’ s Nash equilibria? Pu
A’ s one curve on top of
response the other.
aA2 + Is there a Nash equilibrium?
Yes, (aA2, aB2). Why?
aA1 +

a B1 a B2
B’ s
response
Best Responses & Nash Equilibria

How can the players’ best-response curves be


used to locate the game’ s Nash equilibria? Pu
A’ s one curve on top of
response the other.
aA2 + Is there a Nash equilibrium?
Yes, (aA2, aB2). Why?
aA1 + aA2 is a best response to aB2.
aB2 is a best response to aA2.
a B1 a B2
B’ s
response
Best Responses & Nash Equilibria

Player B Here is the strategic


aB1 aB2 form of the game.

aA1 6,4 3,5


Player A
aA2 4,3 5,7

aA2 is the only best response to aB2.


aB2 is the only best response to aA2.
Best Responses & Nash Equilibria

Player B Here is the strategic


aB1 aB2 form of the game.
Is there a 2nd Nash
aA1 6,4 3,5
eqm.?
Player A
aA2 4,3 5,7

aA2 is the only best response to aB2.


aB2 is the only best response to aA2.
Best Responses & Nash Equilibria

Player B Here is the strategic


aB1 aB2 form of the game.
Is there a 2nd Nash
aA1 6,4 3,5
eqm.? No, because
Player A aB2 is a strictly
aA2 4,3 5,7 dominant action
for Player B.

aA2 is the only best response to aB2.


aB2 is the only best response to aA2.
Best Responses & Nash Equilibria

Player B
aB1 aB2

aA1 6,4 3,5


Player A
aA2 4,3 5,7

Now allow both players to randomize (i.e., mix)


over their actions.
Best Responses & Nash Equilibria

Player B
aB1 aB2 A1 is the prob. A
chooses action aA1.
aA1 6,4 3,5 B1 is the prob. B
Player A chooses action aB1.
aA2 4,3 5,7

Now allow both players to randomize (i.e., mix)


over their actions.
Best Responses & Nash Equilibria

Player B
aB1 aB2 A1 is the prob. A
chooses action aA1.
aA1 6,4 3,5 B1 is the prob. B
Player A chooses action aB1.
aA2 4,3 5,7 Given B1, what
value of A1 is best
for A?
Best Responses & Nash Equilibria

Player B
aB1 aB2 A1 is the prob. A
chooses action aA1.
aA1 6,4 3,5 B1 is the prob. B
Player A chooses action aB1.
a 2
A
4,3 5,7 Given  B
1 , what
value of A1 is best
EVA(aA1) = 6B1 + 3(1 - B1) = 3 for
+ 3A?B
1.
Best Responses & Nash Equilibria

Player B
aB1 aB2 A1 is the prob. A
chooses action aA1.
aA1 6,4 3,5 B1 is the prob. B
Player A chooses action aB1.
aA2 4,3 5,7 Given B1, what
value of A1 is best
EVA(aA1) = 6B1 + 3(1 - B1) = 3 for
+ 3A? B
1.
EVA(aA2) = 4B1 + 5(1 - B1) = 5 - B1.
Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA1.


B1 is the prob. B chooses action aB1.
Given B1, what value of A1 is best for A?
EVA(aA1) = 3 + 3B1.
EVA(aA2) = 5 - B1.
3 + 3B1>= 5 - B
1 as  B>
=
1 ??
< <
Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA1.


B1 is the prob. B chooses action aB1.
Given B1, what value of A1 is best for A?
EVA(aA1) = 3 + 3B1.
EVA(aA2) = 5 - B1.
3 + 3B1>= 5 - B
1 as  B>
=
1 ½.
< <
Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA1.


B1 is the prob. B chooses action aB1.
Given B1, what value of A1 is best for A?
EVA(aA1) = 3 + 3B1.
EVA(aA2) = 5 - B1.
3 + 3B1>= 5 - B
1 as  B>
=
1 ½.
< <
A ’ s best response is:
aA1 if B1 > ½
aA2 if B1 < ½
aA1 or aA2 if B1 = ½
Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA1.


B1 is the prob. B chooses action aB1.
Given B1, what value of A1 is best for A?
EVA(aA1) = 3 + 3B1.
EVA(aA2) = 5 - B1.
3 + 3B1>= 5 - B
1 as  B>
=
1 ½.
< <
A ’ s best response is:
aA1 (i.e. A1 = 1) if B1 > ½
aA2 (i.e. A1 = 0) if B1 < ½
aA1 or aA2 (i.e. 0  A1  1) if B1 =
Best Responses & Nash Equilibria

A ’ s best response is: aA1 (i.e. A1 = 1) if B1



aA2 (i.e. A1 = 0) if B1 <
A’ ½
s best
response
A1 aA1 or aA2 (i.e. 0  A1 
1) if1
B 1 = ½

0
0 ½ 1  B1
Best Responses & Nash Equilibria

A ’ s best response is: aA1 (i.e. A1 = 1) if


 B1 > ½
aA2 (i.e. A1 = 0) if B1 < ½
A ’ s best aA1 or aA2 (i.e. 0  A1  1)
response

if 1
A

1 B 1 = ½

0
0 ½ 1  B1
Best Responses & Nash Equilibria

A ’ s best response is: aA1 (i.e. A1 = 1) if B1



aA2 (i.e. A1 = 0) if B1 <
A’ ½s best
response
A1 aA1 or aA2 (i.e. 0  A1  1)
if 1
B 1 = ½

0
0 ½ 1  B1
Best Responses & Nash Equilibria

A ’ s best response is: aA1 (i.e. A1 = 1) if B1



aA2 (i.e. A1 = 0) if B1 <
A’ ½
s best
response
A1 aA1 or aA2 (i.e. 0  A1 
1) if
1
This is A’ s best response
curve when players are
 B
1 =½ allowed to mix over their
actions.
0
0 ½ 1  B1
Best Responses & Nash Equilibria

Player B
aB1 aB2 A1 is the prob. A
chooses action aA1.
aA1 6,4 3,5 B1 is the prob. B
Player A chooses action aB1.
aA2 4,3 5,7 Given A1, what
value of B1 is best
for B?
Best Responses & Nash Equilibria

Player B
aB1 aB2 A1 is the prob. A
chooses action aA1.
aA1 6,4 3,5 B1 is the prob. B
Player A chooses action aB1.
a 2
A
4,3 5,7 Given  A
1, what
value of B1 is best
EVB(aB1) = 4A1 + 3(1 - A1) = 3 for
+ B?
A
1.
Best Responses & Nash Equilibria

Player B
aB1 aB2 A1 is the prob. A
chooses action aA1.
aA1 6,4 3,5 B1 is the prob. B
Player A chooses action aB1.
a 2
A
4,3 5,7 Given  A
1, what
value of B1 is best
EVB(aB1) = 4A1 + 3(1 - A1) = 3 for
+ B?A
1.
EVB(aB2) = 5A1 + 7(1 - A1) = 7 - 2A1.
Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA1.


B1 is the prob. B chooses action aB1.
Given A1, what value of B1 is best for B?
EVB(aB1) = 3 + A1.
EVB(aB2) = 7 - 2A1.
3 + A1>= 7 - 2 A
1 as A>
=
1 ??
< <
Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA1.


B1 is the prob. B chooses action aB1.
Given A1, what value of B1 is best for B?
EVB(aB1) = 3 + A1.
EVB(aB2) = 7 - 2A1.
3 + A1 < 7 - 2A1 for all 0  A1  1.
Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA1.


B1 is the prob. B chooses action aB1.
Given B1, what value of A1 is best for A?
EVB(aB1) = 3 + A1.
EVB(aB2) = 7 - 2A1.
3 + A1 < 7 - 2A1 for all 0  A1  1.
B ’ s best response is:
aB2 always (i.e. B1 = 0 always).
Best Responses & Nash Equilibria

B ’ s best response is aB2 always (i.e. B1 = 0


always).

A1
1
This is B’ s best response
curve when players are
allowed to mix over their
actions.
0
0 ½ 1  B1
B ’ s best response
Best Responses & Nash Equilibria

B A
A ’ s best response
A1 A1
1 1

0 B
0
0 ½ 1  1 0 ½ 1  B1
B ’ s best response
Best Responses & Nash Equilibria

Is there a Nash equilibrium?

B A
A ’ s best response
A1 A1
1 1

0 B
0
0 ½ 1  1 0 ½ 1  B1
B ’ s best response
Best Responses & Nash Equilibria

Is there a Nash equilibrium?

B A
A ’ s best response
A1 A1
1 1

0 B
0
0 ½ 1  1 0 ½ 1  B1
B ’ s best response
Best Responses & Nash Equilibria

Is there a Nash equilibrium?

A ’ s best
responseA1
1

0
0 ½ 1  B1
B ’ s best
Best Responses & Nash Equilibria

Is there a Nash equilibrium? Yes. Just one.


(A1, B1) = (0,0);
i.e. A chooses aA2 only
A ’ s best response & B chooses aB2 only.
A1
1

0
0 ½ 1  B1
B ’ s best
Best Responses & Nash Equilibria

Player B Let’ s change the game


aB1 aB2

aA1 6,4 3,5


Player A
aA2 4,3 5,7
Best Responses & Nash Equilibria

Player B Here is a new


aB1 aB2 2×2 game.

aA1 6,4 3,1


3,5
Player A
aA2 4,3 5,7
Best Responses & Nash Equilibria

Player B Here is a new


aB1 aB2 2×2 game. Again
let A1 be the prob.
that A chooses aA1
aA1 6,4 3,1
and let B1 be the
Player A prob. that B chooses
aA2 4,3 5,7 aB1. What are the NE
of this game?

Notice that Player B no longer has a strictly dominant action


Best Responses & Nash Equilibria

Player B A1 is the prob. that A


aB1 aB2 chooses aA1.
B1 is the prob. that B
aA1 6,4 3,1 chooses aB1.

Player A
aA2 4,3 5,7

EVA(aA1) = ??
EVA(aA2) = ??
Best Responses & Nash Equilibria

Player B A1 is the prob. that A


aB1 aB2 chooses aA1.
B1 is the prob. that B
aA1 6,4 3,1 chooses aB1.

Player A
aA2 4,3 5,7

EVA(aA1) = 6B1 + 3(1 - B1) = 3 + 3B1.


EVA(aA2) = ??
Best Responses & Nash Equilibria

Player B A1 is the prob. that A


aB1 aB2 chooses aA1.
B1 is the prob. that B
aA1 6,4 3,1 chooses aB1.

Player A
aA2 4,3 5,7

EVA(aA1) = 6B1 + 3(1 - B1) = 3 + 3B1.


EVA(aA2) = 4B1 + 5(1 - B1) = 5 - B1.
Best Responses & Nash Equilibria

Player B A1 is the prob. that A


aB1 aB2 chooses aA1.
B1 is the prob. that B
aA1 6,4 3,1 chooses aB1.

Player A
aA2 4,3 5,7

EVA(aA1) = 6B1 + 3(1 - B1) = 3 + 3B1.


EVA(aA2) = 4B1 + 5(1 - B1) = 5 - B1.
3 + 3B1 >
= 5 -  B
1 as  B >
1 = ½.
< <
Best Responses & Nash Equilibria

EVA(aA1) = 6B1 + 3(1 - B1) = 3 + 3B1.


EVA(aA2) = 4B1 + 5(1 - B1) = 5 - B1.
3 + 3B1 >
= 5 -  B
1 as  B >
1 = ½.
A ’ s best response < <
A1
1

0
0 ½ 1  B1
Best Responses & Nash Equilibria

EVA(aA1) = 6B1 + 3(1 - B1) = 3 + 3B1.


EVA(aA2) = 4B1 + 5(1 - B1) = 5 - B1.
3 + 3B1 >
= 5 -  B
1 as  B >
1 = ½.
A ’ s best response < <
A1
1

0
0 ½ 1  B1
Best Responses & Nash Equilibria

Player B A1 is the prob. that A


aB1 aB2 chooses aA1.
B1 is the prob. that B
aA1 6,4 3,1 chooses aB1.

Player A
aA2 4,3 5,7

EVB(aB1) = ??
EVB(aB2) = ??
Best Responses & Nash Equilibria

Player B A1 is the prob. that A


aB1 aB2 chooses aA1.
B1 is the prob. that B
aA1 6,4 3,1 chooses aB1.

Player A
aA2 4,3 5,7

EVB(aB1) = 4A1 + 3(1 - A1) = 3 + A1.


EVB(aB2) = ??
Best Responses & Nash Equilibria

Player B A1 is the prob. that A


aB1 aB2 chooses aA1.
B1 is the prob. that B
aA1 6,4 3,1 chooses aB1.

Player A
aA2 4,3 5,7

EVB(aB1) = 4A1 + 3(1 - A1) = 4 + A1.


EVB(aB2) = A1 + 7(1 - A1) = 7 - 6A1.
Best Responses & Nash Equilibria

Player B A1 is the prob. that A


aB1 aB2 chooses aA1.
B1 is the prob. that B
aA1 6,4 3,1 chooses aB1.

Player A
aA2 4,3 5,7

EVB(aB1) = 4A1 + 3(1 - A1) = 3 + A1.


EVB(aB2) = A1 + 7(1 - A1) = 7 - 6A1.
4/
3 + A1 >
=7 - 6 A
1 as  A
1
>
=
7.
< <
Best Responses & Nash Equilibria

EVB(aB1) = 4A1 + 3(1 - A1) = 3 + A1.


EVB(aB2) = A1 + 7(1 - A1) = 7 - 6A1.
4/
3 + A1 >
=7 - 6 A
1 as  A
1
>
=
7.
< <
A1
1

4/
7

0
0 1  B1
B ’ s best response
Best Responses & Nash Equilibria

EVB(aB1) = 4A1 + 3(1 - A1) = 3 + A1.


EVB(aB2) = A1 + 7(1 - A1) = 7 - 6A1.
4/
3 + A1 >
=7 - 6 A
1 as  A
1
>
=
7.
< <
A1
1

4/
7

0
0 1  B1
B ’ s best response
Best Responses & Nash Equilibria

B A
A ’ s best
A1 response
A1
1 1

4/
7

0 B
0
0 1  1 0 ½ 1  B1
B ’ s best
Best Responses & Nash Equilibria

Is there a Nash equilibrium?

B A
A ’ s best
A1 response
A1
1 1

4/
7

0 B
0
0 1  1 0 ½ 1  B1
B ’ s best response
Best Responses & Nash Equilibria

Is there a Nash equilibrium?

B A
A ’ s best
A1 response
A1
1 1

4/
7

0 B
0
0 1  1 0 ½ 1  B1
B ’ s best
Best Responses & Nash Equilibria

Is there a Nash equilibrium?

A ’ s best
response
A1
1

4/
7

0
0 ½ 1  B1
B ’ s best
Best Responses & Nash Equilibria

Is there a Nash equilibrium? Yes. 3 of them.

A ’ s best
response
A1
1

4/
7

0
0 ½ 1  B1
B ’ s best
Best Responses & Nash Equilibria

Is there a Nash equilibrium? Yes. 3 of them.


(A1, B1) = (0,0)

A ’ s best
response
A1
1

4/
7

0
0 ½ 1  B1
B ’ s best
Best Responses & Nash Equilibria

IsIsthere
thereaaNash
Nashequilibrium?
equilibrium? Yes. 3 of them.
(A1, B1) = (0,0)
(A1, B1) = (1,1)
A ’ s best
response
A1
1

4/
7

0
0 ½ 1  B1
B ’ s best
Best Responses & Nash Equilibria

IsIsthere
thereaaNash
Nashequilibrium?
equilibrium? Yes. 3 of them.
(A1, B1) = (0,0)
(A1, B1) = (1,1)
A ’ s best 4/ ½
responseA1 (A1, B1) = ( 7, )
1

4/
7

0
0 ½ 1  B1
B ’ s best response
Some Important Types of Games

 Games of coordination
 Games of competition
 Games of coexistence
 Games of commitment
 Bargaining games
Coordination Games
 Simultaneous play games in which the
payoffs to the players are largest when
they coordinate their actions. Famous
examples are:
– The Battle of the Sexes Game
– The Prisoner’s Dilemma Game
– Assurance Games
– Chicken
Coordination Games; The Battle of the
Sexes
 Sissy prefers watching ballet to
watching mud wrestling.
 Jock prefers watching mud wrestling
to watching ballet.
 Both prefer watching something
together to being apart.
Coordination Games; The Battle of the
Sexes
Jock SB is the prob. that
B MW Sissy chooses ballet.
JB is the prob. that
8,4 1,2 Jock chooses ballet.
B
Sissy
MW 2,1 4,8
Coordination Games; The Battle of the
Sexes
Jock SB is the prob. that
B MW Sissy chooses ballet.
JB is the prob. that
8,4 1,2 Jock chooses ballet.
B
What are the players’
Sissy best-response
functions?
MW 2,1 4,8
Coordination Games; The Battle of the
Sexes
Jock SB is the prob. that
B MW Sissy chooses ballet.
JB is the prob. that
8,4 1,2 Jock chooses ballet.
B
What are the players’
Sissy best-response
functions?
MW 2,1 4,8

EVS(B) = 8JB + (1 - JB) = 1 + 7JB.


Coordination Games; The Battle of the
Sexes
Jock SB is the prob. that
B MW Sissy chooses ballet.
JB is the prob. that
8,4 1,2 Jock chooses ballet.
B
What are the players’
Sissy best-response
functions?
MW 2,1 4,8

EVS(B) = 8JB + (1 - JB) = 1 + 7JB.


EVS(MW) = 2JB + 4(1 - JB) = 4 - 2JB.
Coordination Games; The Battle of the
Sexes
Jock SB is the prob. that
B MW Sissy chooses ballet.
JB is the prob. that
8,4 1,2 Jock chooses ballet.
B
What are the players’
Sissy best-response
functions?
MW 2,1 4,8

EVS(B) = 8JB + (1 - JB) = 1 + 7JB.


EVS(MW) = 2JB + 4(1 - JB) = 4 - 2JB.
1 + 7JB >4 - 2JB as JB > 1/3.
=
< =
<
Coordination Games; The Battle of the
Sexes
Jock SB is the prob. that
B MW Sissy chooses ballet.
JB is the prob. that
8,4 1,2 Jock chooses ballet.
B
SB
Sissy
1
MW 2,1 4,8

EVS(B) = 8JB + (1 - JB) = 1 + 7JB.


EVS(MW) = 2JB + 4(1 - JB) = 4 - 2JB.
1 + 7JB >4 - 2JB as JB > 1/3. 0
=
< =
< 0 1/3 1  JB
Coordination Games; The Battle of the
Sexes
Jock SB is the prob. that
B MW Sissy chooses ballet.
JB is the prob. that
8,4 1,2 Jock chooses ballet.
B
SB Sissy
Sissy
1
MW 2,1 4,8

EVS(B) = 8JB + (1 - JB) = 1 + 7JB.


EVS(MW) = 2JB + 4(1 - JB) = 4 - 2JB.
1 + 7JB >4 - 2JB as JB > 1/3. 0
=
< =
< 0 1/3 1  JB
Coordination Games; The Battle of the
Sexes

SB Sissy S B Jock


1 1

1/3

0 0
0 1/3 J
1 B 0 1  JB
Coordination Games; The Battle of the
Sexes
The game’ s NE are ??

SB Sissy S B Jock


1 1

1/3

0 0
0 1/3 J
1 B 0 1  JB
Coordination Games; The Battle of the
Sexes
The game’ s NE are ??

SB Sissy S B Jock


1 1

1/3

0 0
0 1/3 J
1 B 0 1  JB
Coordination Games; The Battle of the
Sexes
The game’ s NE are ??

Sissy
SB
1

1/3

0
0 1/3 1  JB
Jock
Coordination Games; The Battle of the
Sexes
The game’ s NE are: (JB, SB) = (0, 0); i.e., (MW, MW)

Sissy
SB
1

1/3

0
0 1/3 1  JB
Jock
Coordination Games; The Battle of the
Sexes
The game’ s NE are: (JB, SB) = (0, 0); i.e., (MW, MW)
(JB, SB) = (1, 1); i.e., (B, B)
Sissy
SB
1

1/3

0
0 1/3 1  JB
Jock
Coordination Games; The Battle of the
Sexes
The game’ s NE are: (JB, SB) = (0, 0); i.e., (MW, MW)
(JB, SB) = (1, 1); i.e., (B, B)
( J
, S
) = ( 1,/3 1);
/
3 i.e., both
Sissy B  B
SBwatch the ballet with prob. 1/9, both watch the mud
wrestling with prob. 4/9, and with prob. 4/9 they
1
watch different events.

1/3

0
0 1/3 1  JB
Jock
Coordination Games; The Battle of the
Sexes
Jock SB is the prob. that
B MW Sissy chooses ballet.
JB is the prob. that
8,4 1,2 Jock chooses ballet.
B
Sissy
MW 2,1 4,8

or Sissy the expected value of the NE (JB, SB) =1/(3 1/,3 ) is


× 1/9 + 1× 2/9+ 2× 2/9 + 4× 4/9 =10/3 < 4 and 8.
Coordination Games; The Battle of the
Sexes
Jock SB is the prob. that
B MW Sissy chooses ballet.
JB is the prob. that
8,4 1,2 Jock chooses ballet.
B
Sissy
MW 2,1 4,8

or Sissy the expected value of the NE (JB, SB) =1/(3 1/,3 ) is


× 1/9 + 1× 2/9+ 2× 2/9 + 4× 4/9 =10/3 < 4 and 8.
or Jock the expected value of the NE (JB, SB) =1(/3 1/,3 ) is
4× 1/9+ 2× 2/9+ 1× 2/9 + 8×4/9 =14/3 ; 4 < 14/3 < 8.
Coordination Games; The Battle of the
Sexes
Jock SB is the prob. that
B MW Sissy chooses ballet.
JB is the prob. that
8,4 1,2 Jock chooses ballet.
B
So, is the mixed
Sissy
strategy NE a focal
MW 2,1 4,8 point for the game?

or Sissy the expected value of the NE (JB, SB) =1/(3 1/,3 ) is


× 1/9 + 1× 2/9+ 2× 2/9 + 4× 4/9 =10/3 < 4 and 8.
or Jock the expected value of the NE (JB, SB) =1(/3 1/,3 ) is
4× 1/9+ 2× 2/9+ 1× 2/9 + 8×4/9 =14/3 ; 4 < 14/3 < 8.
Coordination Games; The Prisoner’s
Dilemma
 A simultaneous play game in which
each player has a strictly dominant
action.
Coordination Games; The Prisoner’s
Dilemma
 The only NE, therefore, is the choice
by each player of her strictly
dominant action.
 Yet both players can achieve strictly
larger payoffs than in the NE by
coordinating with each other on
another pair of actions.
Coordination Games; The Prisoner’s
Dilemma
 Tim and Tom are in police custody.
Each can confess (C) to a crime or
stay silent (S).
 Confession by both results in 5 years
each in jail.
Coordination Games; The Prisoner’s
Dilemma
 Silence by both results in 2 years
each in jail.
 If Tim confesses and Tom stays
silent then Tim gets no penalty and
Tom gets 10 years in jail (and
conversely).
Coordination Games; The Prisoner’s
Dilemma
Tom
Silent Confess

Silent -2,-2 -10,0


Tim
Confess 0,-10 -5,-5

For Tim, Confess strictly dominates Silent.


Coordination Games; The Prisoner’s
Dilemma
Tom
Silent Confess

Silent -2,-2 -10,0


Tim
Confess 0,-10 -5,-5

For Tim, Confess strictly dominates Silent.


For Tom, Confess strictly dominates Silent.
Coordination Games; The Prisoner’s
Dilemma
Tom
Silent Confess

Silent -2,-2 -10,0


Tim
Confess 0,-10 -5,-5

For Tim, Confess strictly dominates Silent.


For Tom, Confess strictly dominates Silent.
The only NE is (Confess, Confess).
Coordination Games; The Prisoner’s
Dilemma
Tom
Silent Confess
But (Silence, Silence)
is better for both Tim
Silent -2,-2 -10,0
and Tom.
Tim
Confess 0,-10 -5,-5

For Tim, Confess strictly dominates Silent.


For Tom, Confess strictly dominates Silent.
The only NE is (Confess, Confess).
Coordination Games; The Prisoner’s
Dilemma
Tom What is needed is a
Silent Confess means of rationally
assuring commitment
by both players to
Silent -2,-2 -10,0 the most beneficial
Tim coordinated actions.
Confess 0,-10 -5,-5

Possible means include future punishments or enforceable


contracts.
Coordination Games; Assurance Games

 A simultaneous play game with two


“coordinated” NE, one of which
gives strictly greater payoffs to each
player than does the other.
 The question is: How can each
player give the other an “assurance”
that will cause the better NE to be the
outcome of the game?
Coordination Games; Assurance Games

 A common example is the “arms rac


e” problem.
 India and Pakistan can both increase
their stockpiles of nuclear weapons.
This is very costly.
Coordination Games; Assurance Games

 Having nuclear superiority over the


other gives a higher payoff, but the
worst payoff to the other.
 Not increasing the stockpile is best
for both.
Coordination Games; Assurance Games

Pakistan
Don’ t Stockpile

Don’ t 5,5 1,4


India
Stockpile 4,1 3,3
Coordination Games; Assurance Games

Pakistan
Don’ t Stockpile

Don’ t 5,5 1,4


India
Stockpile 4,1 3,3

The game’ s NE are ??


Coordination Games; Assurance Games

Pakistan
Don’ t Stockpile

Don’ t 5,5 1,4


India
Stockpile 4,1 3,3

e game’ s NE are (Don’ t, Don’ t) and (Stockpile, Stockpile)


ich is the “ likely” NE?
Coordination Games; Assurance Games

Pakistan
Don’ t Stockpile

Don’ t 5,5 1,4


India
Stockpile 4,1 3,3

e game’ s NE are (Don’ t, Don’ t) and (Stockpile, Stockpile)


ich is the “ likely” NE? What if India moved first? What
ion would it choose? Wouldn’ t Don’ t be best?
Coordination Games; Chicken

 A simultaneous play game with two


“coordinated” NE in which each
player chooses the action that is not
the action chosen by the other
player.
Coordination Games; Assurance Games

 Two drivers race their cars at each


other. A driver who swerves is a
“wimp”. A driver who does not
swerve is “macho.”
 If both do not swerve there is a crash
and a very low payoff to both.
Coordination Games; Assurance Games

 If both swerve then there is no crash


and a moderate payoff to both.
 If one swerves and the other does
not then the swerver gets a low
payoff and the non-swerver gets a
high payoff.
Coordination Games; Assurance Games

Dumber No
Swerve Swerve

Swerve 1,1 -2,4


Dumb
No Swerve 4,-2 -5,-5

The game’ s NE are ??


Coordination Games; Assurance Games

Dumber No
Swerve Swerve

Swerve 1,1 -2,4


Dumb
No Swerve 4,-2 -5,-5

he game’ s pure strategy NE are (Swerve, No Swerve) and


No Swerve, Swerve). There is also a mixed strategy NE in
which each chooses Swerve with probability ½.
Coordination Games; Assurance Games

Dumber No Can Dumb assure


Swerve Swerve himself of a payoff of
4? Only by convincing
Swerve 1,1 -2,4 Dumber that Dumb
really will choose No
Dumb Swerve. What will be
No Swerve 4,-2 -5,-5 convincing?

he game’ s pure strategy NE are (Swerve, No Swerve) and


No Swerve, Swerve). There is also a mixed strategy NE in
which each chooses Swerve with probability ½.
Some Important Types of Games

 Games of coordination
 Games of competition
 Games of coexistence
 Games of commitment
 Bargaining games
Games of Competition

 Simultaneous play games in which


any increase in the payoff to one
player is exactly the decrease in the
payoff to the other player.
 These games are thus often called
“constant (payoff) sum” games.
Games of Competition

An example is the game below. What NE can such a


game possess?

2
L R

U 0,0 2,-2
1
D x,-x 1,-1
Games of Competition

An example is the game below. What NE can such a


game possess?
If x < 0 then Up ??

2
L R

U 0,0 2,-2
1
D x,-x 1,-1
Games of Competition

An example is the game below. What NE can such a


game possess?
If x < 0 then Up dominates
Down.
2
L R

U 0,0 2,-2
1
D x,-x 1,-1
Games of Competition

An example is the game below. What NE can such a


game possess?
If x < 0 then Up dominates
Down.
2 If x < 1 then Left ??
L R

U 0,0 2,-2
1
D x,-x 1,-1
Games of Competition

An example is the game below. What NE can such a


game possess?
If x < 0 then Up dominates
Down.
2 If x < 1 then Left dominates
L R Right.

U 0,0 2,-2
1
D x,-x 1,-1
Games of Competition

An example is the game below. What NE can such a


game possess?
If x < 0 then Up dominates
Down.
2 If x < 1 then Left dominates
L R Right.
Therefore, if x < 0 the NE
is ??
U 0,0 2,-2
1
D x,-x 1,-1
Games of Competition

An example is the game below. What NE can such a


game possess?
If x < 0 then Up dominates
Down.
2 If x < 1 then Left dominates
L R Right.
Therefore, if x < 0 the NE
is (Up, Left)
U 0,0 2,-2
1
D x,-x 1,-1
Games of Competition

An example is the game below. What NE can such a


game possess?
If x < 0 then Up dominates
Down.
2 If x < 1 then Left dominates
L R Right.
Therefore, if x < 0 the NE
is (Up, Left) and if 0 < x < 1
U 0,0 2,-2
the NE is ??
1
D x,-x 1,-1
Games of Competition

An example is the game below. What NE can such a


game possess?
If x < 0 then Up dominates
Down.
2 If x < 1 then Left dominates
L R Right.
Therefore, if x < 0 the NE
is (Up, Left) and if 0 < x < 1
U 0,0 2,-2
the NE is (Down, Left).
1
D x,-x 1,-1
Games of Competition

An example is the game below. What NE can such a


game possess?
If x < 0 then Up dominates
Down.
2 If x < 1 then Left dominates
L R Right.
Therefore, if x < 0 the NE
is (Up, Left) and if 0 < x < 1
U 0,0 2,-2
the NE is (Down, Left).
1 If x > 1 then ??
D x,-x 1,-1
Games of Competition

An example is the game below. What NE can such a


game possess?
If x < 0 then Up dominates
Down.
2 If x < 1 then Left dominates
L R Right.
Therefore, if x < 0 the NE
is (Up, Left) and if 0 < x < 1
U 0,0 2,-2
the NE is (Down, Left).
1 If x > 1 then there is no NE
in pure strategies. Is there
D x,-x 1,-1
a mixed-strategy NE?
Games of Competition

The probability that 2 chooses


Left is L. The probability that
1 chooses Up is U. x > 1.
2
L R

U 0,0 2,-2
1
D x,-x 1,-1
Games of Competition

EV1(U) = 2(1 - L).


The probability that 2 chooses
Left is L. The probability that EV1(D) = xL + 1 - L.
1 chooses Up is U. x > 1.
2
L R

U 0,0 2,-2
1
D x,-x 1,-1
Games of Competition

EV1(U) = 2(1 - L).


The probability that 2 chooses
Left is L. The probability that EV1(D) = xL + 1 - L.
2 - 2l 1 + (x - 1)L
1 chooses Up is U. x > 1. >
=
2 as L <1/(1 + x).
L R >
=
<

U 0,0 2,-2
1
D x,-x 1,-1
Games of Competition

EV1(U) = 2(1 - L).


The probability that 2 chooses
Left is L. The probability that EV1(D) = xL + 1 - L.
2 - 2l 1 + (x - 1)L
1 chooses Up is U. x > 1. >
=
2 as L <1/(1 + x).
L R >
=
<
EV2(L) = - x(1 - U).
U 0,0 2,-2 EV2(R) = - 2U - (1 - U).
1
D x,-x 1,-1
Games of Competition

EV1(U) = 2(1 - L).


The probability that 2 chooses
Left is L. The probability that EV1(D) = xL + 1 - L.
2 - 2l 1 + (x - 1)L
1 chooses Up is U. x > 1. >
=
2 as L <1/(1 + x).
L R >
=
<
EV2(L) = - x(1 - U).
U 0,0 2,-2 EV2(R) = - 2U - (1 - U).
1 - x + xU - 1 - U
>
=
D x,-x 1,-1 < + x)
as (x – 1)/(1 U.
>
=
<
Games of Competition

1 chooses Up if L > 1/(1 + x) and Down if L < 1/(1 + x).


2 chooses Left if U < (x – 1)/(1 + x) and
Right if U > (x – 1)/(1 + x).
2
L R

U 0,0 2,-2
1
D x,-x 1,-1
Games of Competition

1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).


2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).
U 1 L 2
1 1

0 0
0 L 0 1 U
Games of Competition

1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).


2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).
U 1 L 2
1 1

0 0
0 1/(1+x) L 0 (x-1)/(1+x) 1 U
Games of Competition

1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).


2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).
U 1 L 2
1 1

0 0
0 1/(1+x) L 0 (x-1)/(1+x) 1 U
Games of Competition

1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).


2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).
U 1 L 2
1 1

0 0
0 1/(1+x) L 0 (x-1)/(1+x) 1 U
Games of Competition

1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).


2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).
U 1 L 2
1 1

(x-1)/(1+x)

0 0
0 1/(1+x) L 0 (x-1)/(1+x) 1 U
Games of Competition

1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).


2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).
U 1 U 2
1 1

(x-1)/(1+x)

0 0
0 1/(1+x) L 0 1 L
Games of Competition

1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).


2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).
U 1 U 2
1 1

(x-1)/(1+x)

0 0
0 1/(1+x) L 0 1 L
Games of Competition

1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).


2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).
U
1
When x > 1 there is only
a mixed-strategy NE in
which 1 plays Up with (x-1)/(1+x)
probability (x – 1)/(x + 1)
and 2 plays Left with
probability 1/(1 + x).

0
0 1/(1+x) 1 L
Some Important Types of Games

 Games of coordination
 Games of competition
 Games of coexistence
 Games of commitment
 Bargaining games
Coexistence Games

 Simultaneous play games that can be


used to model how members of a
species act towards each other.
 An important example is the hawk-
dove game.
Coexistence Games; The Hawk-Dove
Game
 “Hawk” means “be aggressive.”
 “Dove” means “don’t be aggressive.”
 Two bears come to a fishing spot.
Either bear can fight the other to try to
drive it away to get more fish for itself
but suffer battle injuries, or it can
tolerate the presence of the other,
share the fishing, and avoid injury.
Coexistence Games; The Hawk-Dove
Game
Bear 2
Hawk Dove

Hawk -5,-5 8,0


Bear 1
Dove 0,8 4,4

Are there NE in pure strategies?


Coexistence Games; The Hawk-Dove
Game
Bear 2
Hawk Dove

Hawk -5,-5 8,0


Bear 1
Dove 0,8 4,4

Are there NE in pure strategies?


Yes (Hawk, Dove) and (Dove, Hawk).
Notice that purely peaceful coexistence is not a NE.
Coexistence Games; The Hawk-Dove
Game
Bear 2
Hawk Dove

Hawk -5,-5 8,0


Bear 1
Dove 0,8 4,4

Is there a NE in mixed strategies?


Coexistence Games; The Hawk-Dove
Game
Bear 2 1H is the prob. that
Hawk Dove 1 chooses Hawk.
2H is the prob. that
-5,-5 8,0 2 chooses Hawk.
Hawk
What are the players’
Bear 1 best-response
functions?
Dove 0,8 4,4

Is there a NE in mixed strategies?


Coexistence Games; The Hawk-Dove
Game
Bear 2 1H is the prob. that
Hawk Dove 1 chooses Hawk.
2H is the prob. that
-5,-5 8,0 2 chooses Hawk.
Hawk
What are the players’
Bear 1 best-response
functions?
Dove 0,8 4,4

EV1(H) = -52H + 8(1 - 2H) = 8 - 132H.


EV1(D) = 4 - 42H.
Coexistence Games; The Hawk-Dove
Game
Bear 2 1H is the prob. that
Hawk Dove 1 chooses Hawk.
2H is the prob. that
-5,-5 8,0 2 chooses Hawk.
Hawk
What are the players’
Bear 1 best-response
functions?
Dove 0,8 4,4

EV1(H) = -52H + 8(1 - 2H) = 8 - 132H.


EV1(D) = 4 - 42H.
8 - 132H >
=4 - 4 2
H as  2 <
H = 4/9.
< >
Coexistence Games; The Hawk-Dove
Game
Bear 2 1H is the prob. that
Hawk Dove 1 chooses Hawk.
2H is the prob. that
-5,-5 8,0 2 chooses Hawk.
Hawk 1H Bear 1
Bear 1
1
Dove 0,8 4,4

EV1(H) = -52H + 8(1 - 2H) = 8 - 132H.


EV1(D) = 4 - 42H.
8 - 132H >
=4 - 4 2
H as  2 <
H = 4/9. 0
< > 0 4/9 1 2H
Coexistence Games; The Hawk-Dove
Game

1H Bear 1 2H Bear 2

1 1

0 2
0
0 4/9 1  H 0 4/9 1 1H
Coexistence Games; The Hawk-Dove
Game

1H Bear 1 2H Bear 2

1 1

4/9

0 2
0
0 4/9 1  H 0 4/9 1 1H
Coexistence Games; The Hawk-Dove
Game

1H Bear 1 1H Bear 2

1 1

4/9

0 2
0
0 4/9 1  H 0 1 2H
Coexistence Games; The Hawk-Dove
Game

The game has a NE in mixed-strategies in which


each bear plays Hawk with probability 4/9.

1H

0
0 4/9 1 2H
Coexistence Games; The Hawk-Dove
Game
Bear 2
Hawk Dove

Hawk -5,-5 8,0


Bear 1
Dove 0,8 4,4

r each bear, the expected value of the mixed-strategy NE is


5)× 8× 20/81
16+/81 + 4× 25/81= 18081 / , a value between
and +4. Is this NE focal?
Some Important Types of Games

 Games of coordination
 Games of competition
 Games of coexistence
 Games of commitment
 Bargaining games
Commitment Games
 Sequential play games in which
– One player chooses an action before
the other player chooses an action.
– The first player’s action is both
irreversible and observable by the
second player.
– The first player knows that his action
is seen by the second player.
Commitment Games

5,9
c Player 1 has two
Game Tree 2 actions, a and b.
Player 2 has two
a actions, c and d,
d 5,5 following a, and
1 two actions e and
Direction of play
f
7,6
e following b.
b
Player 1 chooses
2 his action before
f 5,4 Player 2 chooses
Commitment Games

5,9 Is a claim by Player 2


c that she will commit to
2 choosing action c if
a Player 1 chooses a
credible to Player 1?
d 5,5
1
7,6
e
b

2
f 5,4
Commitment Games

5,9 Is a claim by Player 2


c that she will commit to
2 choosing action c if
a Player 1 chooses a
credible to Player 1?
d 5,5 Yes.
1
7,6
e
b

2
f 5,4
Commitment Games

5,9 Is a claim by Player 2


c that she will commit to
2 choosing action c if
a Player 1 chooses a
credible to Player 1?
d 5,5 Yes.
1
7,6 Is a claim by Player 2
e
that she will commit to
b
choosing action e if
2 Player 1 chooses b
credible to Player 1?
f 5,4
Commitment Games

5,9 Is a claim by Player 2


c that she will commit to
2 choosing action c if
a Player 1 chooses a
credible to Player 1?
d 5,5 Yes.
1
7,6 Is a claim by Player 2
e
that she will commit to
b
choosing action e if
2 Player 1 chooses b
credible to Player 1?
f 5,4 Yes.
Commitment Games

5,9 So Player 1 should


c choose action ??
2
a
d 5,5
1
7,6
e
b

2
f 5,4
Commitment Games

5,9 So Player 1 should


c choose action b.
2
a
d 5,5
1
7,6
e
b

2
f 5,4
Commitment Games

5,3 Change the game.


c
2
a
d 5,5
1
7,6
e
b

2
f 5,4
Commitment Games

5,3 Is a claim by Player 2


c that she will commit to
2 choosing action c if
a Player 1 chooses a
credible to Player 1?
d 5,5
1
7,6
e
b

2
f 5,4
Commitment Games

5,3 Is a claim by Player 2


c that she will commit to
2 choosing action c if
a Player 1 chooses a
credible to Player 1?
d 5,5
1 No. If Player 1 chooses
7,6 action a then Player 2
e
does best by choosing
b
action d.
2 What should Player 1
do?
f 5,4
Commitment Games

5,3 Is a claim by Player 2


c that she will commit to
2 choosing action c if
a Player 1 chooses a
credible to Player 1?
d 5,5
1 No. If Player 1 chooses
7,6 action a then Player 2
e
does best by choosing
b
action d.
2 What should Player 1
do? Still choose b.
f 5,4
Commitment Games

5,3 Change the game.


5,9
c
2
a
d 15,5
5,5
1
7,3
e
b

2
f 5,12
Commitment Games

5,9 Can Player 1 get 15


c points?
2
a
d 15,5
1
7,3
e
b

2
f 5,12
Commitment Games

5,9 Can Player 1 get 15


c points?
2
a If Player 1 chooses a
then Player 2 will
d 15,5 choose c and Player 1
1 will get only 5 points.
7,3
e
b

2
f 5,12
Commitment Games

5,9 Can Player 1 get 15


c points?
2
a If Player 1 chooses a
then Player 2 will
d 15,5 choose c and Player 1
1 will get only 5 points.
7,3
e
If Player 1 chooses b
b
then Player 2 will
2 choose f and again
Player 1 will get only
f 5,125 points.
Commitment Games

5,9 If Player 1 can change


c payoffs so that a
2 commitment by Player
2 to choose d after a
a is credible then Player
d 15,5 1 ’ s payoff rises from 5
1 to 15, a gain of 10.
7,3
e
b

2
f 5,12
Commitment Games

5,9 If Player 1 can change


c payoffs so that a
2 commitment by Player
2 to choose d after a
a is credible then Player
d 1 ’ s payoff rises from 5
10,10
1 to 15, a gain of 10.
7,3 If Player 1 gives 5 of
e these points to Player
b 2 then Player 2’ s
commitment is
2
credible. Player 1
f 5,12cannot get 15 points.
Commitment Games

5,9 Credible NE of this


c type are called
2 subgame perfect.
What exactly is this
a game’ s SPE? It
d 10,10insists that every
1 action chosen is
7,3 rational for the player
e who chooses it.
b

2
f 5,12
Commitment Games

5,9 Credible NE of this


c type are called
2 subgame perfect.
What exactly is this
a game’ s SPE? It
d 10,10insists that every
1 action chosen is
7,3 rational for the player
e who chooses it.
b

2
f 5,12
Commitment Games

5,9 Credible NE of this


c type are called
2 subgame perfect.
What exactly is this
a game’ s SPE? It
d 10,10insists that every
1 action chosen is
7,3 rational for the player
e who chooses it.
b

2
f 5,12
Commitment Games

5,9 Credible NE of this


c type are called
2 subgame perfect.
What exactly is this
a game’ s SPE? It
d 10,10insists that every
1 action chosen is
7,3 rational for the player
e who chooses it.
b

2
f 5,12
Commitment Games

5,9 Credible NE of this


c type are called
2 subgame perfect.
What exactly is this
a game’ s SPE? It
d 10,10insists that every
1 action chosen is
7,3 rational for the player
e who chooses it.
b

2
f 5,12
Some Important Types of Games

 Games of coordination
 Games of competition
 Games of coexistence
 Games of commitment
 Bargaining games
Bargaining Games

 Two players bargain over the division


of a pie of size 1. What will be the
outcome?
 Two approaches:
– Nash’s axiomatic bargaining.
– Rubinstein’s strategic bargaining.
Strategic Bargaining
 The players have 3 periods in which to decide
how to divide the pie; else both get nothing.
 Player A discounts next period’s payoffs by .
 Player B discounts next period’s payoffs by .
 The players alternate in making offers, with
Player A starting in period 1.
 If the player who receives an offer accepts it
then the game ends immediately. Else the
game continues to the next period.
Strategic Bargaining
Period 2:
(x1,1-x1) B offers x2. (x3,1-x3)
A responds.
1 Y 1 1 Y

x1 x3
N
B B (0,0)
N
A B x2 A A
N

Y
0 0 0
Period 1: Period 3:
A offers x1. (x2,1-x2) A offers x3.
B responds. B responds.
Strategic Bargaining
How should B respond to x3?
(x3,1-x3)

1 Y

x3
N
B (0,0)
A

0
Period 3:
A offers x3.
B responds.
Strategic Bargaining
How should B respond to x3?
Accept if 1 – x3 ≥ 0; i.e., (x3,1-x3)
accept any x3 ≤ 1.
1 Y

x3
N
B (0,0)
A

0
Period 3:
A offers x3.
B responds.
Strategic Bargaining
How should B respond to x3?
Accept if 1 – x3 ≥ 0; i.e., (x3,1-x3)
accept any x3 ≤ 1.
1 Y
Knowing this, what should A
offer? x3
N
B (0,0)
A

0
Period 3:
A offers x3.
B responds.
Strategic Bargaining
How should B respond to x3?
Accept if 1 – x3 ≥ 0; i.e., (1,0)
accept any x3 ≤ 1. Y
x3=1
B
Knowing this, what should A
offer? x3 = 1. N
(0,0)
A

0
Period 3:
A offers x3 = 1.
B accepts.
Strategic Bargaining
Period 2:
(x1,1-x1) B offers x2. (1,0)
A responds. Y
1 Y 1 x3=1
B
x1
N
B N (0,0)
A B x2 A A
N

Y
0 0 0
Period 1: Period 3:
A offers x1. (x2,1-x2) A offers x3 = 1.
B responds. B accepts.
Strategic Bargaining

In Period 3 A gets Period 2:


a payoff of 1. In B offers x2. (1,0)
period 2, when A responds. Y
replying to B’ s 1 x3=1
B
offer of x2, the
present-value to N
A of N is thus ?? (0,0)
B x2 A A
N
Y
0 0
Period 3:
(x2,1-x2) A offers x3 = 1.
B accepts.
Strategic Bargaining

In Period 3 A gets Period 2:


a payoff of 1. In B offers x2. (1,0)
period 2, when A responds. Y
replying to B’ s 1 x3=1
B
offer of x2, the
present-value to N
A of N is thus . (0,0)
B x2 A A
N
Y
0 0
Period 3:
(x2,1-x2) A offers x3 = 1.
B accepts.
Strategic Bargaining

In Period 3 A gets Period 2:


a payoff of 1. In B offers x2.
period 2, when A responds.
replying to B’ s 1
offer of x2, the
present-value to
A of N is thus .
B x2 A
What is the most N
B should offer to Y
A? 0

(x2,1-x2)
Strategic Bargaining

In Period 3 A gets Period 2:


a payoff of 1. In B offers x2 = .
period 2, when A accepts.
replying to B’ s 1
offer of x2, the
present-value to
A of N is thus . x2=
B A
What is the most N
B should offer to Y
A? x2 = . 0

(,1- )
Strategic Bargaining
Period 2:
(x1,1-x1) B offers x2 = . (1,0)
A accepts. Y
1 Y 1 x3=1
B
x1
N
B N x2= (0,0)
A B A A
N

Y
0 0 0
Period 1: Period 3:
A offers x1. (,1- ) A offers x3 = 1.
B responds. B accepts.
Strategic Bargaining
Period 2: In period 2 A will accept
(x1,1-x1) B offers x2 = .. Thus B will get the
A accepts. payoff 1 -  in period 2.
1 1 What is the present-
Y
value to B in period 1 of
x1 N?
B N x2=
A B A
N

Y
0 0
Period 1:
A offers x1. (,1- )
B responds.
Strategic Bargaining
Period 2: In period 2 A will accept
(x1,1-x1) B offers x2 = .. Thus B will get the
A accepts. payoff 1 -  in period 2.
1 1 What is the present-
Y
value to B in period 1 of
x1 N ? (1 - ).
B N x2=
A B A
N

Y
0 0
Period 1:
A offers x1. (,1- )
B responds.
Strategic Bargaining
Period 2: In period 2 A will accept
(x1,1-x1) B offers x2 = .. Thus B will get the
A accepts. payoff 1 -  in period 2.
1 1 What is the present-
Y
value to B in period 1 of
x1 N ? (1 - ).
B N x2= What is the most that A
A B A
N should offer to B in
period 1?
Y
0 0
Period 1:
A offers x1. (,1- )
B responds.
Strategic Bargaining
(1-(1 - ), Period 2: In period 2 A will accept
(1 - )) B offers x2 = .. Thus B will get the
A accepts. payoff 1 -  in period 2.
1 1 What is the present-
Y
value to B in period 1 of
x1 N ? (1 - ).
B N x2= What is the most that A
A B A
N should offer to B in
period 1?
Y 1 – x1 = (1 - ); i.e.
0 0
Period 1: x1 = 1 - (1 - ).
A offers x1. (,1- ) B will accept.
B responds.
Strategic Bargaining
(1-(1 - ), Period 2:
(1 - )) B offers x2 = . (1,0)
A accepts. Y
x1=1- 1 Y 1 x3=1
B
(1-)
N
B N x2= (0,0)
A B A A
N

Y
0 0 0
Period 1: A offers Period 3:
x1 = 1-(1 - ). (,1- ) A offers x3 = 1.
B accepts. B accepts.
Strategic Bargaining

 Notice that the game ends


immediately, in period 1.
Strategic Bargaining

 Player A gets 1 - (1 – ) units of the


pie.
Player B gets (1 – ) units.
Which is the larger?
 x1 = 1 - (1 – ) ≥ ½   ≤ 1/2(1 - )
so Player A gets more than Player B
if Player B is “too impatient” relative
to Player A.
Strategic Bargaining
 Suppose the game is allowed to
continue forever (infinitely many
periods). Then using the same
reasoning shows that the subgame
perfect equilibrium results in
Players 1 and 2 respectively getting
1   (1   )
and pie units.
1   1  
Strategic Bargaining
 Player 1’s share rises as  and  .
Player 2’s share rises as  and  .

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