Professional Documents
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LANGUAGE
UNDERGRADUATE THESIS
BY
CINTA RAHMA HASARI
NIM 205110100111013
Herewith I,
Name : Cinta Rahma Hasari
NIM : 205110100111013
declare that:
1. this undergraduate thesis is the sole work of mine and has not been written in collaboration
with any other person, nor does it include, without due acknowledgement, the work of any
other person.
2. if at a later time, it is found that this undergraduate thesis is a product of plagiarism, I am
willing to accept any legal consequences that may be imposed upon me.
Page
DECLARATION OF AUTHORSHIP...............................................................................................2
ABSTRACT.........................................................................................................................................3
TABLE OF CONTENTS....................................................................................................................4
CHAPTER I INTRODUCTION........................................................................................................5
1.1 Background of the Study...........................................................................................................5
1.2 Problems of the Study...............................................................................................................9
1.3 Objectives of the Study..............................................................................................................9
1.4 Definition of Key Terms............................................................................................................9
CHAPTER II LITERATURE REVIEW.........................................................................................11
2.1 Theoretical Framework...........................................................................................................11
2.1.1 Online Games....................................................................................................................11
2.1.2 Video Games.....................................................................................................................12
2.1.3 Language Acquisition.......................................................................................................13
2.1.4 Vocabulary........................................................................................................................14
2.2 Previous Studies.......................................................................................................................15
CHAPTER III RESEARCH METHODOLOGY...........................................................................18
3.1 Research Design.......................................................................................................................18
3.2 Data Source..............................................................................................................................19
3.3 Data Collection.........................................................................................................................19
3.3.1 Instrument for Data Collection........................................................................................20
3.3.2 Procedure how to collect the data....................................................................................20
3.4 Data Analysis...........................................................................................................................21
3.4.1 Organizing the Data..........................................................................................................21
3.4.2 Classifying the Data..........................................................................................................21
3.4.3 Analyze the Data...............................................................................................................21
3.4.4 Verify the credibility.........................................................................................................22
CHAPTER I
INTRODUCTION
LITERATURE REVIEW
Computers have changed people’s lives then video games are one that has been part of
that revolution (Ramadhan, 2016). According to Gee (2005, as cited in Ramadhan, 2016),
video games can clearly consume the attention of children and adolescents. However, video
games provide a context in which participants can discuss scenarios and outcomes in order to
facilitate their understanding of other concepts and can improve children‟s reading, spelling,
and spatial abilities and critical-analyzing techniques. Schlimme (2002 as cited in Ramadhan,
2016) states that some simulation video games present players with unfamiliar words that
need to be understood in order to succeed in the video games.
In video games, players communicate with other players and with non-player agents
during gameplay through various types of communication functions, such as synchronous
chat channels, tools for voice chat, and texts. The diverse communication features allow
players to utilize both visual and auditory channels for interaction and communication in
order to progress their individual in-game characters. As Black, Sykes & Thorne (2009, as
cited in Ramadhan, 2016) states that on-globalized gaming platforms, gamers can interact
with others in their first language or a foreign language, although English is often used as the
foreign language. In summary, Ramadhan (2016) stated that the critical learning principle and
the practice principle indicate that a video game requires a learner to actively practice a
language in a security that is enjoyable rather than boring, where they experience “ongoing
success”.
2.1.4 Vocabulary
The Oxford Basic English Dictionary (2006, as cited in Ta’uno, 2022) defines
vocabulary as "all the words that someone knows or that are used in a specific book or
subject, or all the words in a language." Everyone's vocabulary is different and increases with
age. Vocabulary plays an important role in forming a language. As Harmer (1991, as cited in
Poai, 2022) said, "If language structures are the skeleton of a language, vocabulary is the
flesh and vital organs." Vocabulary and grammar are inseparable. Both support each other for
the purpose of communicating. Correct grammar without proper vocabulary makes sentence
nonsense. Indeed, without vocabulary language is a meaningless matter. As explained by the
Oxford Basic English Dictionary, vocabulary is divided into 3 levels. The first level is more
personal, that is, all the vocabulary that a person knows. The second level is all the
vocabulary that has been used from the beginning to the end of the literature. Third, to be on
its own, vocabulary is all words that make up a language.
Vocabulary acquisition is evident if learners know the words spoken and written
forms, grammatical patterns and collocations, function, and meaning as stated by Nation
(1990, as cited in Ramadhan, 2016). Vocabulary learning is a life-long process; therefore,
mastery of this word knowledge type is gained gradually and randomly and at different rates
stated by Schmitt (2000, as cited in Ramadhan, 2016). In order to make this process more
efficient, learners consciously use different learning strategies. Learning strategies refer to the
techniques that are used for the enhancement of second language knowledge through self-
directed learning activities. Moreover, language proficiency is closely linked to the effective
application of these techniques as stated by O‟Malley and Chamot (1990 as cited in
Ramadhan, 2016).
Schmitt (2000 as cited in Ramadhan, 2016) states that second language learners
acquire vocabulary initially through the discovery of the word‟s meaning (discovery
strategies) and then by remembering the word (consolidation strategies) when its meaning has
been already discovered. The meaning can be reached either independently (determination
strategies) by guessing from contextual clues or socially (social strategies) by asking teachers
or peers for help.
RESEARCH METHODOLOGY
This chapter presents the research method that consists of research design, data
sources, data collection, and data analysis for this study. The research method concerns how
the writer conducts this study.
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Journal of Positive School Psychology, 6(4), 11253–11263.
Broad, D. (2020). Literature review of theories of second language acquisition. Journal of Applied
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Heiden, J. M. (2019). The association between video gaming and psychological functioning.
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