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Noble Dani

CLASS & LEVEL BACKGROUND PLAYER NAME

Owlin Neutral 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Curious, prideful, helping
11 +1 30
10 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+0 PERSONALITY TRAITS

Hit Point Maximum 41


+0 Strength
Loves knowledge.
DEXTERITY

14 ●
+1

+4
Dexterity
Constitution
41 Always will protect his family.

CURRENT HIT POINTS IDEALS


+0 Intelligence
+2 +0 Wisdom
Loves their Family van Noit and

CONSTITUTION
● +5 Charisma

SAVING THROWS
0 especiallytheir sister Celeste.

TEMPORARY HIT POINTS BONDS

Total 1D6 likes to talk, seems at times a little to


+1 Acrobatics (Dex) SUCCESSES
+2 arrogant, trusts people very easily, has no
+0 Animal Handling (Wis) FAILURES idea of the "outside world"
● +2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)
Deception (Cha)
11 ● +5

History (Int)
NAME ATK BONUS DAMAGE/TYPE

1D6+0 SlashingMetamagic:
● +2
Handaxe +2
+0 +0 Insight (Wis) Careful spell
+3 Intimidation (Cha) Lunar Glaive+2 1d10 slashing +twinned
1d4 frost
spell
WISDOM +0 Investigation (Int)
+3
Unarmed Strike 1+0 Bludgening
+0 Medicine (Wis)
11 +0 Nature (Int)
Starting at 6th level, the current
phase of your Lunar Embodiment
+0 Perception (Wis)
+0
+3 Performance (Cha)
can affect your Metamagic
● +5 Persuasion (Cha) feature. Each Lunar Embodiment
CHARISMA
+0 Religion (Int) phase is associated with certain
18 +1 Sleight of Hand (Dex) schools of magic, as shown here:
+1 Stealth (Dex)
+5
+0 Survival (Wis) Full Moon. Abjuration and
SKILLS ATTACKS & SPELLCASTING Divination spells

Handaxe()
PASSIVE WISDOM (PERCEPTION)
Orb,
New Moon. Evocation and
CP
a backpack, Necromancy spells
a bedroll,
SP 5 a mess kit,
a tinderbox,
10 torches, Crescent Moon. Divination and
EP 10 days of rations,
a waterskin,
Transmutation spells
50 feet of hempen rope,
A set of fine clothes,
GP 27 a signet ring, Whenever you use Metamagic
a scroll of pedigree
cool all knowing map
on a spell of a school of magic
PP
meteorology associated with your current Lunar
shiny button
notes on paper: storms an' shit Embodiment phase, you can
wild magic cards(3)
Lunar Glaive reduce the sorcery points spent
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES
by 1 (minimum 0).& TRAITS
You can reduce
the sorcery points spent for your
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
24 1,60 m 60 kg
AGE HEIGHT WEIGHT
Hoots van Noit
Purple White/Dotted Feathers/None
CHARACTER NAME EYES SKIN HAIR

Van Noit Family


NAME
-A noble family of Owlin
-Generations of explorers
-Family lives in a cold area in
the north
-Has little sister in the family

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Font of Magic
Hoot is born and raised in the
wealthy Van Noit family. They're
now trying to gather more
knowledge by traveling the
world. This is a centuries old
traditon in the house van Noit.
Now it is Hoots time to carry on
this tradition, of course they
are proud of being a van Noit.
But sometimes their pride for
their family is seen as
somewhat pretentious and
annoying. The van Hoots are a
quite powerful family, thou not
interested in power or ruling
anything.
ADDITIONAL FEATURES & TRAITS

Lunar Glaive
Glaive (STR)
Requires atunement
Extra 1D4 frost damage
Resitance to fire damage while wielded
Glows if cold outside (10ft bright + 10 ft dim)
Extinguishes all nonmagic flames in 30ft radius when drawn.
Once per hour

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
sorcery points: 4(6) 16 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 1 6
Sacred Flame Thunder Step

Frostbite Death Ward (Full Moon)

Ray of Frost Bestow Curse (New Moon)

Mage Hand Phantom Steed (Crescent moon)

Message Lightning Bolt

Shape Water

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 4 7
EPAR
SPELL NAME
ED
PR

Faerie Fire (Full Moon)

Dissonant Whispers (New Moon)


4
Sanctuary (Crescent Moon)

Ice Knife
SPELLS KNOWN

Comprehend Languages

Witch Bolt

2 3 2
Moonbeam (Full Moon)

Darkness (New Moon)

Blindness/Deafness (Crescent Moon)


5
Invisibility

Rime's Binding Ice


9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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