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Abyss Knight 1 Noble (Knight) Josiah

CLASS & LEVEL BACKGROUND PLAYER NAME


Randolf Blackburn
Human Lawful Good 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Despite my noble birth, I do
10 +0 30 ft not place myself above
+2 ARMOR
other folk. We all have the
+2 PROFICIENCY BONUS CLASS INITIATIVE SPEED
same blood.
15 11
PERSONALITY TRAITS

Hit Point Maximum


● +2 Strength
Noble Obligation. It is my
DEXTERITY +0
+3
Dexterity
11 duty to protect and care for
+0 ● Constitution
the people beneath me
+0 Intelligence
CURRENT HIT POINTS IDEALS

11 -2 Wisdom
The common folk must see
● +4 Charisma 0 me as a hero of the people
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1
+0 Acrobatics (Dex) Total SUCCESSES I hide a truly scandalous
13 -2 Animal Handling (Wis)
1d10 FAILURES secret that could ruin my
+0 Arcana (Int) HIT DICE DEATH SAVES
family foreverFLAWS
INTELLIGENCE ● +4 Athletics (Str)

+0 +2 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
● +2 History (Int) Retainer: You have the service of 3
Great sword +4 2d6 slashing
10 -2 Insight (Wis) retainers loyal to your family. They
● +4 Intimidation (Cha) Short sword +2 1d6 piercing will perform tasks but will not fight,
WISDOM +0 Investigation (Int)
follow you into dangerous areas,
-2 and will quit if endangered or
Medicine (Wis)
-2 +0 Nature (Int)
abused. Squire, groom, minstrel
Demonic Patron: You've forged a
-2 Perception (Wis) pact with a demon, gaining abyssal
7 +2 Performance (Cha) powers in exchange for eternal
● +4 Persuasion (Cha) servitude. You choose one of the
CHARISMA
+0 Religion (Int) demonic patrons listed and they
+2 +0 Sleight of Hand (Dex)
grant features at the 1st, 6th, 10th,
+0 and 14th level. Baphomet
Stealth (Dex)
Abyssal Energy: You learn how to
14 -2 Survival (Wis)
invoke your demonic powers from
SKILLS ATTACKS & SPELLCASTING the depths of the abyss to infuse
your attacks with your hit die. When
you take a short rest, you must
-2 PASSIVE WISDOM (PERCEPTION)
CP
Fine clothes, signet choose between recovering your
ring, scroll of spent hit die or using your hit die to
pedigree, hide armor, recover hit points, but not both. You
Armor: Light armor, medium SP
great sword, short regain a number of hit die on a short
armor, shields rest equal to your Constitution
sword, dungeoneer's
Weapons: Simple weapons, EP
modifier. Instead of adding damage
pack
martial weapons to your attack, you can also choose
Tools: Playing Card Set GP 42 a damage type: fire, poison, or
Languages: Common, Elvish necrotic.
PP
Dwarvish

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 5' 11 165
AGE HEIGHT WEIGHT
Randolf Blackburn
Brown Fair Dark Brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Unerring Tracker: At 1st level, you have learned how to track your prey. As
Randolf Blackburn hails from a an action, you can touch a creature or object you can and mark the scent
long line of respected knights in of your target, being able to find it anywhere it goes. The target can make
the Yuven Kingdom. He trains a wisdom saving throw against your abyss knight's spell save DC. On a
night and day and serves the royal success, the target is unaffected and immune for 24 hours. While marked,
family right by their side. One day, you always know the target's location as long as it is on the same plane of
the entire city was overrun with existence as you. This mark remains until it is used again or if a remove
goblins, and what seemed to be curse spell is casted on the target
the end of the Kingdom, turned
into something else entirely.
Randolf was suddenly transported
to another plane of existence, the
abyss. Right in front of him was
Baphomet, Demon Lord of the
Endless Maze. He proposed a
deal: Bestow upon Randolf
powers unknown to any knight
in the past, present, or future and
ADDITIONAL FEATURES & TRAITS
save the kingdom in return for his
eternal servitude. Desperate to
save his kingdom, Randolf agreed
and was sent back as if time never
passed. He saved the day with his
new powers, and what people
believed to be sheer luck and a
show of courage from Randolf, was
really the power of an evil Demon
Lord. He has kept this secret for
a year now, even his family does
not know. He asked for time off to
go adventuring to clear his head
and maybe find some answers to
his dilemma
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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