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Solo Dungeon Crawler Settlement Generator

Table 1. Government Form


# Government Description

1 to 8 Autocracy One hereditary ruler wields unlimited, absolute power. The autocrat may be supported by a well
developed bureaucracy or military, or he may be the only authority in an otherwise anarchic
society. Immortal or undead god-kings could also appear as dynastic rulers (Baker, 1996)

9 to 13 Bureaucracy Various departments and bureaus together compose the government, each responsible for some
aspect of rule. The department heads, ministers, or secretaries may answer to a figurehead
autocrat or council (Baker, 1996)

14 to 19 Confederacy Each individual city or town governs itself, but each contributes to a league or federation that has
as its theoretical purpose the promotion of the common good of all member states. Conditions and
attitudes toward the central government may vary from place to place within the confederacy
(Baker, 1996)

20 to 22 Democracy Government by the people, either directly or through elected representatives. A skeletal
bureaucracy or meritocracy may actually do the day-to-day work of the government, with positions
filled through open elections (Baker, 1996)

23 to 27 Dictatorship One supreme ruler holds absolute authority, but is not necessarily dynastic. In other respects this
resembles an autocracy (Baker, 1996)

28 to 42 Feudalism The typical government of Europe in the Middle Ages, a feudalistic society consists of layers of
lords and vassals. The vassals provide soldiers or scutage to the lords, who in turn promise
protection to their vassals (Baker, 1996)

43 to 44 Geriatocrac Government reserved to the old or very old. In some cases, long lived races such as elves or
y dragons may be entrusted with the leadership of the land (Barker, 1996)

45 to 47 Gynarchy Government reserved to females only. Usually paired with another system, such as a democracy,
monarchy, or meritocracy (Baker, 1996)

48 to 56 Hierarchy A feudal or bureaucratic system which proceeds through different levels of a religious institution
(Baker, 1996)

57 to 59 Magocracy Government by wizards. The sorcerer-kings of Athas in the DARK SUN campaign setting are a good
example of magocracy. The wizards may rule directly as oligarchs or feudal lords, or they may
participate in a democracy or bureaucracy (Baker, 1996)

60 to 63 Matriarchy Government reserved for eldest or most important females. In may cases, this is an extended
council of women, or a feudal system based on the alliances of female-led noble houses (Baker,
1996)

64 to 69 Militocracy Military leaders run the nation under martial law, using the organisation or apparatus of the army
and the other armed forces. A militocracy might be based around an elite group of soldiers, such
as dragon riders or war wizards (Baker, 1996)

70 to 79 Monarchy Government by a single hereditary sovereign. Unlike the autocrat, the monarch’s powers are limited
by law and he serves as the head of a different government form such as militocracy or democracy
(Baker, 1996)

80 to 83 Oligarchy A small number of absolute rulers share power, possibly dividing the land into districts or provinces
beneath their control, or jointly the kingdom together. A group of adventurers who take control of a
nation have formed an oligarchy (Baker, 1996)

84 Pedocracy Government by the learned, sages or scholars. Usually associated with some form of bureaucracy
(Baker, 1996)

85 Plutocracy Government by the wealthy. The elite may form a ruling council, they may purchase representation
at the court of a figurehead monarch, or the realm may be in such a state that money is the only
power (Baker, 1996)

86 to 92 Republic Government by representatives of an established electorate who rule on behalf of the electors. A
democracy in which only landowners or certain classes could vote could be considered a republic
(Baker, 1996)

93 to 94 Satrapy Conquerors and representatives of another government wield power over the region, ruling it as
part of a larger empire. The satraps themselves might be bureaucrats and military officers, or they
may be unusual characters or monsters of some kind, such as dragons, beholders, or vampires
(Baker, 1996)

95 Syndicracy Government by representatives or leaders of various syndicates or guilds. A kingdom run by


thieves’ guilds would fall into this category (Baker, 1996)

96 to 100 Theocracy A direct representative or collection of agents of a power rules as an dictator (Baker, 1996)

Figure 1, Government Form (Baker 1996, pg. 48)


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Table 2. Size
# Size Population Range Population Roll

1 or 2 Village Population: 60 to 1050 50 + (d100 * 10)

3 to 5 Small Town Population: 1050 to 6000 1000 + (d100 * 50)

6 or 7 Large Town Population: 5,100 to 15,000 5000 + (d100 * 100)

8 City Population: 15,200 to 20,000 15,000 + (d100 * 200)

Table 3. Race Relations


# Result

1 to 10 Harmony

11 to 14 Tension or rivalry

15 to 16 Racial majority are conquerors

17 Racial minority are rulers

18 Racial minority are refugees

19 Racial majority oppressed by minority

20 Racial minority oppressed by majority

Figure 2, Race Relations (Wizards of the Coast 2014, pg. 112)

Table 4. Ruler’s Status


# Ruler

1 to 5 Respected, fair and just

6 to 8 Feared tyrant

9 Weakling manipulated by others

10 Illegitimate ruler, simmering civil war

11 Ruled or controlled by a powerful monster

12 Mysterious, anonymous cabal

13 Contested leadership, open fighting

14 Cabal seized power openly

15 Doltish lout

16 On deathbed, claimants compete for power

17 to 18 Iron-willed but respected

19 to 20 Religious leader

Figure 3, Ruler’s Status (Wizards of the Coast 2014, pg. 112)

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Table 5. Notable Traits


# Trait

1 Canals in place of streets

2 Massive statue or monument

3 Grand temple

4 Large fortress

5 Verdant parks and orchards

6 River divides town

7 Major trade centre

8 Headquarters of a powerful family or guild

9 Population mostly wealthy

10 Destitute, run down

11 Awful smell (tanneries, open sewers)

12 Centre of trade for one specific good

13 Site of many battles

14 Site of a mythic or magical event

15 Important library or archive

16 Worship of all gods banned

17 Sinister reputation

18 Notable library or academy

19 Site of important tomb or graveyard

20 Built atop ancient ruins

Figure 4, Notable Traits (Wizards of the Coast 2014, pg. 112)

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Table 6. Known For Its...


# Feature

1 Delicious cuisine

2 Rude people

3 Greedy merchants

4 Artists and writers

5 Great hero, saviour

6 Flowers

7 Hordes of beggars

8 Tough warriors

9 Dark magic

10 Decadence

11 Piety

12 Gambling

13 Godlessness

14 Education

15 Wines

16 High fashion

17 Political intrigue

18 Powerful guilds

19 Strong drink

20 Patriotism

Figure 5, Known For Its... (Wizards of the Coast 2014, pg. 112)

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Table 7. Current Calamity


# Calamity

1 Suspected vampire infestation

2 New cult seeks converts

3 Important figure died (murder suspected)

4 War between rival thieves’ guilds

5 or 6 Plague or famine (spark riots)

7 Corrupt officials

8 or 9 Marauding monsters

10 Powerful wizard has moved into town

11 Economic depression

12 Flooding

13 Undead stirring in cemeteries

14 Prophecy of doom

15 Brink of war

16 Internal strife (leads to anarchy)

17 Besieged by enemies

18 Scandal threatens powerful families

19 Dungeon discovered (adventurer’s flock to town)

20 Religious sects struggle for power

Figure 6, Current Calamity (Wizards of the Coast 2014, pg. 112)

References
Baker R, 1996, Government Form, Advanced Dungeons & Dragons World Builder’s Guidebook, TSR Inc, pg. 48.
Wizards of the Coast, 2014, Race Relations, D&D Dungeon Master's Guide, Wizards of the Coast LLC, pg. 112.
Wizards of the Coast, 2014, Ruler’s Status, D&D Dungeon Master's Guide, Wizards of the Coast LLC, pg. 112.
Wizards of the Coast, 2014, Notable Traits, D&D Dungeon Master's Guide, Wizards of the Coast LLC, pg. 112.
Wizards of the Coast, 2014, Known For Its..., D&D Dungeon Master's Guide, Wizards of the Coast LLC, pg. 112.
Wizards of the Coast, 2014, Current Calamity., D&D Dungeon Master's Guide, Wizards of the Coast LLC, pg. 112.

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