Professional Documents
Culture Documents
1 to 8 Autocracy One hereditary ruler wields unlimited, absolute power. The autocrat may be supported by a well
developed bureaucracy or military, or he may be the only authority in an otherwise anarchic
society. Immortal or undead god-kings could also appear as dynastic rulers (Baker, 1996)
9 to 13 Bureaucracy Various departments and bureaus together compose the government, each responsible for some
aspect of rule. The department heads, ministers, or secretaries may answer to a figurehead
autocrat or council (Baker, 1996)
14 to 19 Confederacy Each individual city or town governs itself, but each contributes to a league or federation that has
as its theoretical purpose the promotion of the common good of all member states. Conditions and
attitudes toward the central government may vary from place to place within the confederacy
(Baker, 1996)
20 to 22 Democracy Government by the people, either directly or through elected representatives. A skeletal
bureaucracy or meritocracy may actually do the day-to-day work of the government, with positions
filled through open elections (Baker, 1996)
23 to 27 Dictatorship One supreme ruler holds absolute authority, but is not necessarily dynastic. In other respects this
resembles an autocracy (Baker, 1996)
28 to 42 Feudalism The typical government of Europe in the Middle Ages, a feudalistic society consists of layers of
lords and vassals. The vassals provide soldiers or scutage to the lords, who in turn promise
protection to their vassals (Baker, 1996)
43 to 44 Geriatocrac Government reserved to the old or very old. In some cases, long lived races such as elves or
y dragons may be entrusted with the leadership of the land (Barker, 1996)
45 to 47 Gynarchy Government reserved to females only. Usually paired with another system, such as a democracy,
monarchy, or meritocracy (Baker, 1996)
48 to 56 Hierarchy A feudal or bureaucratic system which proceeds through different levels of a religious institution
(Baker, 1996)
57 to 59 Magocracy Government by wizards. The sorcerer-kings of Athas in the DARK SUN campaign setting are a good
example of magocracy. The wizards may rule directly as oligarchs or feudal lords, or they may
participate in a democracy or bureaucracy (Baker, 1996)
60 to 63 Matriarchy Government reserved for eldest or most important females. In may cases, this is an extended
council of women, or a feudal system based on the alliances of female-led noble houses (Baker,
1996)
64 to 69 Militocracy Military leaders run the nation under martial law, using the organisation or apparatus of the army
and the other armed forces. A militocracy might be based around an elite group of soldiers, such
as dragon riders or war wizards (Baker, 1996)
70 to 79 Monarchy Government by a single hereditary sovereign. Unlike the autocrat, the monarch’s powers are limited
by law and he serves as the head of a different government form such as militocracy or democracy
(Baker, 1996)
80 to 83 Oligarchy A small number of absolute rulers share power, possibly dividing the land into districts or provinces
beneath their control, or jointly the kingdom together. A group of adventurers who take control of a
nation have formed an oligarchy (Baker, 1996)
84 Pedocracy Government by the learned, sages or scholars. Usually associated with some form of bureaucracy
(Baker, 1996)
85 Plutocracy Government by the wealthy. The elite may form a ruling council, they may purchase representation
at the court of a figurehead monarch, or the realm may be in such a state that money is the only
power (Baker, 1996)
86 to 92 Republic Government by representatives of an established electorate who rule on behalf of the electors. A
democracy in which only landowners or certain classes could vote could be considered a republic
(Baker, 1996)
93 to 94 Satrapy Conquerors and representatives of another government wield power over the region, ruling it as
part of a larger empire. The satraps themselves might be bureaucrats and military officers, or they
may be unusual characters or monsters of some kind, such as dragons, beholders, or vampires
(Baker, 1996)
96 to 100 Theocracy A direct representative or collection of agents of a power rules as an dictator (Baker, 1996)
Table 2. Size
# Size Population Range Population Roll
1 to 10 Harmony
11 to 14 Tension or rivalry
6 to 8 Feared tyrant
15 Doltish lout
19 to 20 Religious leader
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3 Grand temple
4 Large fortress
17 Sinister reputation
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1 Delicious cuisine
2 Rude people
3 Greedy merchants
6 Flowers
7 Hordes of beggars
8 Tough warriors
9 Dark magic
10 Decadence
11 Piety
12 Gambling
13 Godlessness
14 Education
15 Wines
16 High fashion
17 Political intrigue
18 Powerful guilds
19 Strong drink
20 Patriotism
Figure 5, Known For Its... (Wizards of the Coast 2014, pg. 112)
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7 Corrupt officials
8 or 9 Marauding monsters
11 Economic depression
12 Flooding
14 Prophecy of doom
15 Brink of war
17 Besieged by enemies
References
Baker R, 1996, Government Form, Advanced Dungeons & Dragons World Builder’s Guidebook, TSR Inc, pg. 48.
Wizards of the Coast, 2014, Race Relations, D&D Dungeon Master's Guide, Wizards of the Coast LLC, pg. 112.
Wizards of the Coast, 2014, Ruler’s Status, D&D Dungeon Master's Guide, Wizards of the Coast LLC, pg. 112.
Wizards of the Coast, 2014, Notable Traits, D&D Dungeon Master's Guide, Wizards of the Coast LLC, pg. 112.
Wizards of the Coast, 2014, Known For Its..., D&D Dungeon Master's Guide, Wizards of the Coast LLC, pg. 112.
Wizards of the Coast, 2014, Current Calamity., D&D Dungeon Master's Guide, Wizards of the Coast LLC, pg. 112.
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