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Group Project Proposal

 Group Member.
Anqi Chen & Dian Jin & Ruixue Wen

 Summarize your project in two lines - briefly state what your project is about and
what the main goals are.
Project Profile:
This is an experimental interactive project that criticizes the barriers and gaps within and
outside the industry caused by the contemporary elitist art context.

Main Goals:
The main goal of this project is to analyze the reasons for the formation of artistic elitism and
explore the boundaries between artistic professionalism and elitism through AI virtual
dialogue and interactive experience. Criticize the harm caused by art elitism, such as art
workers losing their pursuit of the concept and function of the work itself, artificially creating
barriers and gaps between inside and outside the industry. Ask whether the appeal of art
comes from the charm of the work itself or the packaging of elite language.

 What is the primary area of research and practice - Describe the primary area of
research and practice that your program addresses.
Areas of Research:
Focusing on the social issue of elitist packaging of art and culture. Revealing the current
phenomenon in the art and cultural circles of packaging works with mediocre concepts and
missing functions through over-modified and obscure behaviors or language. Artists have
lost their pursuit of the concept and function of the work itself, and instead try every possible
means to package it through language that seems profound but is empty. This makes the
connotation of the artwork itself empty, and the lengthy background introduction and
concept explanation Not only is it lengthy, overly polished, and the wording is obscure and
difficult to understand. Over time, it becomes increasingly difficult for ordinary viewers to
understand works of art. They find that even the textual information introduced by
contemporary artworks is so obscure and abstract, and the charm of the work itself is so
difficult to feel. As a result, they lose interest in art. Undoubtedly, they lose interest in art. It
widens the distance between art and ordinary audiences. This has caused a dislocation in the
value of artistic works and barriers and gaps within and outside the industry. This project is to
study the causes, manifestations, and harms of the above phenomena.

Areas of Practice:
Computer art, generative art, and artificial intelligence are the main areas of practice.
Specifically, p5.js and Chat GPT are the main tools of practice. Use artificial intelligence to
form output characteristics through data generated by collective intelligence, learn to imitate
elitist artistic rhetoric, generate virtual conversations or images, and combine with p5.js to
create visual and even auditory visual interactive experiences. Explore interactive ways to
map and critique social contradictions. The audience not only becomes the viewer of the
work but also becomes a part of the creation of the work. During the interaction, they not
only experience the work but also expand it. And give this interaction more gameplay,
making the audience more interested in participating in the interaction.

 What are the key issues or concerns you will address - Describe the main issues or
concerns your program will address.
Conceptual Issues:
This project uses interviews and research to explore the reasons for the contemporary elitist
art context. Analyze the characteristics of contemporary elitist art discourse and its
boundaries with art professional terms. Reveal and criticize the troubles art elitism brings to
the audience and the harm it brings to the development of art in an interactive form. For
example, it reveals and criticizes the hollowing out of the core of works caused by artistic
elitism, and the barriers and barriers within and outside the industry.

Technical Issues:
Practice how to use Chat GPT to imitate elitist artistic discourse and dialogue with the
audience. How to build an experience platform and output information that uses the text
generated by Chat GPT to interact with the audience, and use p5.js to visualize and produce
interactive art projects that are speculative, ornamental, and game-like. How to practice the
idea of making the audience both a viewer and a creator, and truly be more beneficial to the
realization of the value of the project. How to make the interactive experience more
game-like and truly attractive to the audience.

 Why your team is motivated to pursue this project - Explain why your team is
interested in this project and why it believes it is important.
Development Background:
Artistic elitism is increasingly prevalent in contemporary art. As a result, many works do not
have interesting connotations or profound concepts, and they try to use obscure and
seemingly profound, but empty language to package them to enhance their value. It makes
it difficult for ordinary viewers to resonate with these works of art, which widens the sense of
distance between inside and outside the industry. We believe that it is necessary to study the
causes of the above phenomena and analyze their manifestations. Show its dangers. To
prevent the contemporary art field from becoming increasingly hollow and closed.

 What artifacts will you work on - Describe the specific outcomes your project will
create or produce.
Specific Produce:
Visual art dynamic interactive page and its video generated by p5.js and Chat GPT. We will
prepare some props for this interaction, such as bananas or duct tape and other props that
would be used in contemporary art. We will have Chat GPT simulate the phrasing habits of
some elite artsy people. When the audience or participants select an object, Chat GPT will
generate a description of elite art based on the item's name, and we will use P5.js to produce
some visual effects.

 How You Will Document Your Project - Describe your approach to project
recording or documentation.
1. Mind maps and keyword documents

2. WeChat Chat record screenshots sorting

3. Interview documentary
We may find some art practitioners to conduct interviews and collect elite discourse texts
presented in exhibition halls or art websites. To interview people inside and outside the
industry about their understanding of the causes and their views on it. It is also possible to
compare the words used by art workers to introduce their works on formal occasions with
the words they use to explain their works in actual daily life. Documentary is the main
presentation form.

4. Code draft and sample sketch, screenshot, record screen

 Project Timeline - List the major phases of your project and when they are
expected to be completed.
WEEK1 (November 16th - November 19th):
Research and interview documentary materials-organized

WEEK2 (November 20-November 26):


Visual art dynamic interactive page mind map-mood board-storyboard

WEEK3 (November 27th - December 3rd):


Visual art dynamic interactive page code draft and sample sketches, screenshots, and screen
recordings

WEEK4 (December 4th - December 11th):


Visual art dynamic interactive page finished product and video

 Which theories or writers will you use to guide you in your work - Explain which
theories or writers you will draw upon to inform your project. Also, make a list of
people who are already writing in your area of focus.
Robert Bresson
When "elite" or "advanced" art completely dominates, it will weaken the public's participation
and right to speak in art, thus causing a devastating blow to folk art. At the same time, this
phenomenon will hurt the field of art education (Bersson, 1981).

Carol David
The elitist discourse plunges artistic activities into an obscure context and hinders
widespread public participation (David, 1999).

Christopher Perricone
Art elitists believe that the best and most profound works of art are often difficult to
understand and appreciate, and few people can appreciate them (Perricone, 2018).

Lois Foreman-Wernet
The elitism of art needs to be balanced with democracy. Traditional art elitism excludes the
diverse public in its position. However, with the development of the times and social changes,
professional art institutions should strive to ensure the quality of art while The challenge of
embracing a wider audience (Foreman-Wernet, 2017).

Amanda Koontz
Elites maintain or enhance their status through art consumption, that is, what elites consume
or recognize as high-end art. This violates democratic justice in universal values and has
been criticized since the Great Depression (Koontz, 2021).

 Bibliography - List the primary reference materials you used for your research (at
least 5 academic sources).
Bersson, R. (1981) ‘Cultural Democracy in Art Education: Elitism Rebutted’, Art Education
(Reston), 34(6), pp. 35–35. Available at: https://doi:10.2307/3192506

David, C. (1999) ‘Elitism in the Stories of US Art Museums’, Journal of Business and Technical
Communication, 13(3), pp. 318–335. Available at: https://doi:10.1177/105065199901300305

Perricone, C. (2018) ‘On Difficulty, Elitism, and Friendship in Art’, The Journal of Aesthetic
Education, 52(1), pp. 106–123. Available at: https://doi:10.5406/jaesteduc.52.1.0106

Foreman-Wernet, L. (2017) ‘Reflections on Elitism: What Arts Organizations Communicate


About Themselves’, The Journal of Arts Management, Law, and Society, 47(4), pp. 274–289.
Available at: https://doi:10.1080/10632921.2017.1366380

Koontz, A. (2021) ‘The Construction of Distinctly American Art and Elitism: The People,
Moments, and Actions that Have Shaped U.S. Arts as We Know Them’, Contemporary
Sociology (Washington), 50(1), pp. 11–16. Available at:
https://doi:10.1177/0094306120976389b

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