Professional Documents
Culture Documents
[Institutional Affiliation(s)]
ART AND DESIGN 2
Table of Contents
Introduction..........................................................................................................................3
Questions.............................................................................................................................4
Literature Review................................................................................................................5
What could be the contributions that Art offers from the perspective of modern times?..13
Method...............................................................................................................................16
Design has an element of taste, but the difference between good and bad design is
Conclusion.........................................................................................................................20
ART AND DESIGN 3
Introduction
My topic of interest in art and design. The design tries to find solutions to problems and therefore
always aims for a specific result. Art, on the other hand, has no specific objective. It is described as an
independent act of freedom, which often raises questions and creates space for debates and discussions.In
my opinion, art and design is not only an expression of the author's own emotions but also creating a new
kind of lifestyle through being creative. Art and design are a wide field therefore narrowing it down to the
The importance of art design is that it helps people get a variety of more valuables and also
improves the quality of people’s lives in different forms. Designers thrive well when they have a working
concept and allow them to shape their ideas by focusing on their creative energy. It makes life more
simple, comfortable, natural, and efficient. Thus, art and design is an essential thing in humanity.
A good example of art and design is presented by steve jobs; the apple company changed the
design of its products to unique ones. The outstanding art design in Apple attracted more consumers thus
increasing sales revenues and profits of the company. The rationale behind changing the Apple art design
by Jobs was to change the world, to serve the consumers, to use disruptive technology, pioneering design
activities as well as to achieve this goal. Right art design products can change or touch the world in
different ways. Secondly, the characteristics of art design are scientific and reasonable.
Art and design lead to a competitive industry meaning if one has the skills, they cannot lack a job
opportunity. Job areas for Art and design include: being an artist, fashion designer, graphic designer,
museum curator, community worker, etc. It all depends on the field of specialization. Art and design is a
discipline that requires strong teamwork to come out with perfect work. Art designers should have not
only the talent of art design but also have the spirit of cooperation and the ability to plan the whole
ART AND DESIGN 4
process reasonably. A good art designer should be able to plan him/herself well and think in a creative
way.
I come to know that there is differentiate between art and designs. Art is personal, it is human
expression in which the feelings of an individual or a group of them. There is a very fine line between Art
and Design, but it must be quite clear that neither can ever be the other thing or become such at the same
time. I think that if an artistic work were to become a design and vice versa, then we are talking about
finding a particular function to the object (I understand by object anything conceived and made by man).
Artists and designers all create visual compositions using a common knowledge base, but their
reasons for doing so are quite different.The thin line maybe because visual objects (in the absence of a
word that is in the middle of art and design) "behave" in an interesting way through the years (Laurel, &
Mountford, 1990). Perhaps this happens more often with purely visual pieces; perhaps today a
promotional designed for a political campaign is considered absolutely design because it has a very clear
purpose, function, and communicative objectives; and it may be that within a few decades it is considered
a work of art, by the production methodologies of the time? Why the techniques? we have before us a
phenomenon that from my humble knowledge and perspective evolves in a non-linear way, like a diffuse
cloud of possibilities.
Questions
• How life arts culture, civilization, and arts can influence our values?
• What is the importance of art and design in our economy, culture, and society?
Literature Review
The literature review will help us to understand more about the importance of the arts and design in
our culture. First, we will examine the importance of arts and design in our economy, culture, and society.
It is not enough to think about the association between social structures, society, social systems, social
institutions, and so on one side while everyday life activities on the other side. It is difficult that human
society exists without people having certain values, ideas, beliefs, ways of thinking, and norms. The
importance of design in today's society is that the social life that is communicated through the image,
everything around us is an image from the billboard of a movie to release until an advertising logo of an
important company. The current design creates visual communication, transforms the common
environment from letters to an icon. Even the design that may seem simpler, can represent a whole
subculture to surroundings.
Art is a God gifted talent for all some people. The importance of design in today's society lies in
being able to communicate ideas through the image, color, and all techniques known as design theory.
Design not only sells, good design knows how to sell and especially how to communicate and implant as
part of society. We can say it in another way that every society requires and runs on the basis of
“Culture”.
The book culture and everyday life by David Ingis talk about how culture in its various expressions
impacts on everyday life. The book discussed cultural definitions in detail. for instance, in the early
1950s, the American anthropologists Alfred Kroeber and Clyde Kluckhohn had reviewed all of the
diverse definitions of culture. They observe that cultural definitions have a close conceptual relation with
civilization. They find almost 163 definitions of culture. Similarly, Raymond Williams (1976), wrote in a
well-known paper that culture is one of the most complex words in the English language because there
are different meanings for it in every different region of the world. A lot of meaning have been muted
over time. However, the main central idea of culture that is predominant in the present day appeared to be
This meaning involves defining the word culture as the way of believing, feeling, thinking, acting and
thinking “characteristics” of a particular group of people that cannot be the same for another group.
Therefore, culture can be referred to as either popular culture or high culture. It comprises patterns of
ideas beliefs and values common to a particular group of people their characteristic way of thinking and
feeling.
The Book “Emotional Design” by Donald Arthur Norman reflects on the three styles of arts and
design based on different dimensions. The research will seek to expound on the emotion in the design of
critical status and role. It will profoundly analyze how emotional effects can be incorporated into the
design of products; solve the problem of long plagued design staff - availability of the item, and the
contradiction between the visual appearance. With the development of science and technology,
consumers and manufacturers put forward higher requirements for products to meet people's
psychological needs. With the improvement of people's consumption demand and market competition
However, people no longer meet material needs they are more inclined on how the products look. It
is a form of the interactive open economy at the same time, the main emphasis on the unique aesthetic
experience of the business activities to consumers. Emotional design is a creative tool that expresses and
realizes designers' ideas and design goals. With the development of time, this innovative tool will
become increasingly sharp. Man is a visual animal, and the observation and understanding of form are
instinctive. If a visual design is more intuitive, it is more likely to be accepted and liked.
The Design of Everyday Objects, there are given many examples to help designers improve their
products. However, in Emotional Design you just describe the emotions that certain products can
produce and describe the factors involved in the process (Ettedgui, 1999). Some designers have missed a
more didactic approach in your latest book. Where should we look for designers to find the
Campbell's label by Andy Warhol explains the creativity, both parties require this same ingredient. If
we change angles, we can enter many conflicts. This is where my understanding to differentiate between
design and art comes into play: What differentiates them from each other is a function, perspective, and
intention. But why differentiate them? Because it is necessary to be very clear to us designers that
although some have the power to make art, what we do in design is simply to solve problems.
They direct and suggest emotions, behaviors, feelings, attitudes, ideas, thoughts ... what is
indisputable, is that the power of the images in both cases is very large and that is why I believe that both
Knowing different disciplines enriches us as people, broadens our map of the world (Richard
Bandler tells us that the map is not the territory, but it is an approximation ), our consciousness is
widened to capture even more with the senses; in this way, the combination of the torrent of perceptions
gives us new possibilities to imagine, new experiences, new tools. Nowadays it costs more and more
Design and art are based on ideas, events. Today we can know what a person on the other side of the
planet thinks directly through their words instantaneously, with a completely different culture from ours,
and be inspired to create from this same. We can visualize museums in a virtual way that are hundreds of
kilometers away, "at least". The mutual feedback between virtually any activity with a constructive and
progressive purpose is extremely enriching. It then becomes like a tool belt that helps us in solving
different problems. "We cannot efficiently tighten a screw with a hammer. It is not even possible! Right?
Designers (in fact this applies to all people) must be attentive to what happens around us; as sentient
beings that we are, in terms of perception, observing becomes an activity of utmost importance. Observe
not only with the eyes but take advantage of each of the senses we have; With this, we accumulate
references, experiences that yield valuable information before doing anything. Art in all its forms is a
source of experiences and inspiration for a designer because practically every day we face the power of
it: architecture, sculpture, music, dance, painting, literature ... today we could add to cinema,
photography, and perhaps many other disciplines since in our time it has become complex to define what
Art links to society after it perceives examines and concepts for its languages that demonstrate it in
its applicable constitutive features, joining practical needs in this assignment: style, the objectivity of use,
amalgamable dealings by inhabited space, and connected to those who they inhabit it. In sum, the artist's
works has built supportive and individual cosmogony that above time, evidence and cultural choices
have transposed into imaginative works. The relationship between art and culture is given from the start
of life. The environment, containers of being endow art with significances, however also build structures,
tools, and actions that are established as pertinent for the individual groups represent in the similar
Culture by these problems and circulations of parts, which often control gender, builds types of
depiction through history, presenting us its development making it possible to perceive the individualities
that reside geographies, manipulating aesthetics and other indicators that today, more artificial, continue
through a great mystical charge, in special and cooperative individualities. Corporality welcomes and
displaces these identities, the need to differentiate arises in the groups, almost without exclusion, for
which significant symbols, colors, designs, and ornaments play a relevant role. In pertinent cases they
keep a deep connection by the environment they tend to reunify with the environment that surrounds
them.This process originates a part of cultural identity, which would be constituted by a more complex
development of existence, philosophical and psychological approaches, even the ones that folklore would
ART AND DESIGN 9
consign in a more anecdotal way, adding elements that combine the real with the unreal. This conjugated
look (the real and the unreal) is what Marc Chagall's work does in part, a contribution to the reading of
contemporary art when he integrates peasant stories from his native village to pictorial creation.
The artist has incorporated the concept, the idea, the story, (which have been kept in the language
and has been distributed with it) to his work, using materials and supports that have been used for
centuries, that is, the contribution would lie in how the artist has translated this language-narrative by
constructing it from his knowledge and articulation of compositional elements that he has considered
pertinent, to a chromatically singular two-dimensional plastic with a surreal, dream or playful reading
with forms that belong to the world of the real but inhabiting the playful. This proposal in an
environment that observed Art as a photograph of the real and of the real, usually the most conservative,
came to establish that society and Art carries, transfers, adds and integrates all existences, even the most
stigmatized. for what is official and politically correct, demanding that society be able to observe in Art
production an attitude that discerns on how significant phenomena do not become productive modes with
clearly economic and consumption ends, in this regard posture of the student movements of the sixties
and later, of the seventies and eighties, have ended in fashions, evolving into an eclectic aesthetic that
does not speak or maintain the original idea, conversely, breaks it down into a visual apparatus.
The analytical capacity of these aesthetic and social phenomena will reverse cartoonist-decorator's
reductionist attitude. It is the society that builds physical spaces where it establishes habitability,
recreation, leisure, health, and work, among others. Art provides the opportunity to investigate these
spatialities in order to recognize what is happening with the human groups that live there. In this
exercise, the relevance of Art is observed not only in the creative field, to which the teaching of
traditional Art directs almost all its efforts but as a dialogue with the real, the daily and the functional.
Permanent habitability is characterized by the use of objects for purposes and occasions.Recognizing
ART AND DESIGN 10
them as part of the cultural heritage, influence, and needs to develop the criteria regarding their quantity
and real need. In the same way, some representative forms of those who manipulate them, in this sense
the aesthetic analysis come in providing us with the necessary compositional rules for objectivity and
room that maintains a unit and retains, if appropriate, links with the original antecedent ( ethnic,
emigrant), becoming a vitalized place and shelter of history and events relevant to those who inhabit it.
The new technological supports (TICS) are new creative possibilities. Art brings people closer to
these media from the critical and open perspective offered by questioning the pragmatism of a single-use,
a single possibility. Such acknowledgments will facilitate future members and social actors to better
access all kinds of information sources with the possibility of knowing that they harbor Art. In the
information society, students are usually found as passive recipients, the possibilities of response are less
when the technological tools are unknown and, even more, when the answers lack originality, however, it
should not be ignored that On the other hand, the creation of multimedia messages facilitates collective
work. The educational process, due to its procedural nature, facilitates reaching this place, in a dynamic,
transversal and experimental way, despite this, it is observed how the establishments have not yet
generated a culture in this regard, despite the same interests raised by the students, continuing a school
education that is rather related to the enlightened and behavioral approach of the 19th century.
Art is deeply linked to the student as a comprehensive and creative medium, and in the same way, it
brings them closer to the understanding of the society in a sensitive, transformative, innovative and
critical way, which enhances other areas of knowledge and develops sensitive aspects of their personality.
determining a vision of the world as Art. However, it must be recognized that the school is the socializing
space par excellence, ensuring selective learning that tends to the growth and subsequent social insertion
of the individual. Attention has focused then, on the student individual and the guiding construct, school,
which presents an open and transversal guide, of participation and collaboration.What can Art in general,
ART AND DESIGN 11
and Visual Arts in particular, do to increase the quality of individual and social life? How does it
contribute to existence?
The relevance of Art as a school discipline is given by the contribution it makes when opening new
spaces, revitalizing existence in a society that tends towards uniformity. The creative act adds new
possibilities, in the eyes of Eisner (1998): If Art is something, it is a personal satisfaction that is
appreciated without anyone else. In a social request, which will in general urge individuals to treat
objects and others not as instruments, the Arts cause to notice the non-instrumental parts of life. Crafted
by visual workmanship is an approach to investigate outwardly, the rhythms of the work, its shape, its
condition, it is shading, make it advance in a subjective way. The stylish experience is a procedure that
rises up out of Art itself. Not at all like such a significant number of different sorts of human exercises,
the experience that comprises Art doesn't start when the examination has completed; it isn't something
that is toward the finish of an excursion, it is a piece of the excursion itself (Eisner, 1998: 255).
According to the various phases of auxiliary training in Chile in the forte of Visual Arts. To be
specific, when the creator decides to "investigate outwardly", this discernment, isn't just possible to
contain in the perception of the work yet observed as a thought, it elevates the capacity to comprehend
being and possess a spot. It very well may be related with the principal level of auxiliary instruction,
(Art, nature, and creation), where "investigating and enrolling, acknowledging, developing and
communicating thoughts" are a major piece of the substance identified with the earth, similarly, advance
consideration and duty towards it. Art comes to deepen the possibilities of understanding the society that
At the second level (Art, person, and society), the idea that Art emerges from their own experience,
makes it possible to recognize themselves as gender (feminine and masculine), and these throughout
history, later, in functions and Actions; then, how human beings have given themselves various points of
The analysis of works, their creation, and research, make it possible to learn from history by
recognizing that these human events, rites, and meetings are a result of wills, coincidences, and
ART AND DESIGN 12
disagreements that involve society on various scales of participation and responsibility. Thus, collective
and personal identities are reaffirmed. Art values the contributions that life makes in society, making this
practice an inclusive situation due to the importance it gives to specific groups. Eisner (1998), in his
lucid perception of Art, facilitates the arrival at the third level of secondary education (Art, environment,
and everyday life). At this stage, he understands the youth universe and its characteristics, such as
The endless journey that Eisner proposes is found concatenated with society and people. By
observing the 20th century we can clearly see that youths have manifested, found, and developed various
expressive modalities intervening in the medial and social world. Art, and specifically architecture,
grants a vision of a society, even though these constructs are not important and only reflect factual groups
of reduced interest. The experience of recognizing this phenomenon will enable the construction of
spaces that contain a diverse and transcendent view based on collective perception.
In the fourth level, Eisner (1998) brings us closer to the last stage of secondary education: Art,
culture and technology, due to the connection with various languages, especially contemporary ones,
characterized by a strong technological load, causing a fundamental relationship in the areas human
relations such as work, family and social. Among other aspects, it takes into account the fragility caused
by the lack of communication and exchange. In other words, enjoying the creative process as an
achievement, which produces a qualitative reward in the process and development of life with others,
with others. Despite the previous arguments, Eisner (1998), with the same lucidity, stirs us ...
“In a time when the need for sensitive people has never been greater, it is paradoxical that so little
attention is paid to developing sensitivity in schools. But it could be speculated that, to the extent that
men are calloused with each other and against the environment in which they live, the probability of
increasing the quality of life is undoubtedly small. It would be an exaggeration to say that education in
the Arts is enough; however, without it, the prospects seem bleak ”(p. 257)
ART AND DESIGN 13
What could be the contributions that Art offers from the perspective of modern times?
The experience of Art is transversal because, like existence, it does not have a certain beginning or
end, from the theoretical as well as from the aesthetic postulate, it is a journey, and this journey is the
most important thing than the need to reach a certain result. due to diverse demands, in the words of
Eisner (1998), “Thus, an important contribution of the Arts to contemporary society is to serve both as
experience and as a reminder that life should not be considered as a series of means to achieve the
desired end. Art reminds us that the act of intensely observing, of opening sensitivity to the environment,
produces a qualitative reward in the process of living ”( Eisner, 1998 pp. 255 and 256). From the above,
it follows that Art, to a great extent, builds living and inhabiting a place. The experience of Art and those
who relate to it and, even more, those who recognize it in their daily actions, establish more quickly the
areas of selection and the specific. Eisner (1998) proposes that the Arts give men the possibility to start,
continue and conclude what they start, whoever does it identifies and takes responsibility for it, that is,
man becomes homo faber again. It promotes the ability to appreciate or develop a microcosmic vision; It
moves away from the monumental, it approaches the internal aspects of life in society and personal that,
by the way, have a relationship with the collective, from its acceptance and rejection. The human scale,
according to Eisner (1998) "allows us to make sense of the world". Art provides, as we have seen, sense,
What are the demands of what it means to work with Art? Some of them are: "perfection, selection
and organization of qualities" they must be developed to achieve a sensitivity towards the phenomena
with which they are faced. Therefore, work in Arts places special demands on those who do it ”( Eisner,
1998 p. 257). This explains, to a large extent, that the 20th century is an explosion of trends and schools
that have been able to read its history. In socio-critical views (German expressionism), the new
technological possibilities (futurism), the rejection of the materiality and visual language of neoclassical
conservatism, the internal world of the human being (surrealism), existentialist phenomena (abstraction
ART AND DESIGN 14
and conceptualism), the criticism of consumerism (pop art), life as a work of art and its relationship with
These proposals also confirm the documentary nature of the Arts. Is it perhaps this character that
annoys the technocratic criteria of education? Or the possibility that Art offers students and society to
freely recognize themselves? Some of the results of this ignorance or denial of the Arts and their natural
meaning for life in society, it is feasible to observe it already at the beginning of the different stages of
education and, later, in the future life in society.In Eisner's voice, "When a social order ... assigns values
to so-called cognitive fields to the detriment of the Arts, the ability to respond to the subtle dimensions of
qualitative life probably will not develop in young people" ( Eisner, 1998 pp. 1998, p. 257).
Regarding the above, Dewey (1998), points out that "social effectiveness" implies the enjoyment of
common activities. He argues that this is impossible without culture. Along the same lines, Eisner (1998)
clarifies that: “you cannot participate in the exchange with others without learning, without obtaining a
broader point of view and without perceiving things that would otherwise be ignored. And there is,
perhaps, no better definition of culture than to consider it as the ability to constantly expand the range of
The importance of valuing Art in education as an antecedent or way of understanding and relating to
society has its origin in precisely the opposite: consumerism (supposed key to well-being), job stability,
and education as a way towards the aforementioned key. Having established some relationships that have
duality, "Art and Society", it is important to expose in a more concrete way what makes the teaching of
Art lose more and more ground and, in the best of cases, it is seen as a recreational act-therapeutic by
many students and parents. When the student is seen as an adult, without the possibility of modification,
Markusen, & Gadwa, (2010), comments on the human being and his role in society, points out that
this "educational orientation" provides an ideology of the submission and homogenization of education,
where the storage of information is promoted, parcelling out the act itself, points out that "it is a
ART AND DESIGN 15
pedagogy consistent with a society that forces one to divide one's personality, fostering a lack of personal
projection in what is done and in social relations" (Markusen, & Gadwa, 2010, p. 163).
As Markusen, & Gadwa, 2010 point out, pedagogy by objectives, contrary to the spirit that animates
the Arts and its relationship with society, promotes homogenization. What would Art be in this situation
permanently? In this sense, the contents that are they teach are outside of personal and social experience
” (Markusen, & Gadwa, 2010, p. 163). Even, the knowledge acquires a utilitarian character, almost
verification and its importance is based on the acquisition of skills, far from models of thought, which
“help man to understand himself and the world around him. The utility within the efficient model is a
behavioral and material performance. It has been seen that despite the deep links between art and society,
today it is evident how the curriculum in an aggressive way transports the human being to a role,
eliminating all his creative, sensitive and transformative possibilities, worse still this attitude is clearer
for the sectors to which the unequal distribution of income hits more clearly.
Today it has become easier to do "small works" that are only limited by our imagination and the
skills we have. Does it sound similar to something already known? We also call that art, right? Nowadays
it has become every day to find art exhibitions that combine science and technology as well as other
disciplines. The art design of the Coca-Cola bottle cap is an excellent example of emotional design. Coca
Cola provides a variety of bottle caps with different functions for people for free. Only by twisting on the
old coke bottle, the bottle can be made versatile. It can be turned into a water gun, brush, lamp, pen
sharpener, and other vital tools, giving the bottle a second life. This kind of functionality and fun also
makes the Coca-Cola brand image more deeply rooted in people's hearts. The real value of the product is
The most important one is to establish their self-image and their status in society. Love occurs when
the exceptional quality of an object makes it part of our daily life when it deepens our satisfaction. Real
design is meant to impress, convey emotion, evoke memories, and surprise. Only by establishing an
emotional bond between products, services, and users and influencing self-image, satisfaction, and
ART AND DESIGN 16
memory through interaction, the brand can be recognized and loyalty is cultivated. The brand becomes
Method
There are two ways I will use to answer my research questions. The first is to conduct a
questionnaire survey on consumers of different groups, which will be done on the basis of product
satisfaction and historical purchase record. Art and design not only focuses on the design concept of
products but also need to cater for the image of enterprises and the psychological feelings of consumers
from product packaging to advertising. The emotional design mentioned above demonstrates this point of
view. The second is a literature review to show the previous successful case studies, such as the case of
the Coca-Cola Company mentioned before. We can get useful information from these case studies.
By measuring the different emotional responses regarding objects (and their parts), more effective
designs can be achieved, more satisfactory for their users. The car manufacturer Mazda opted from the
beginning for this approach. He hired Nagamachi and his team to lead the MX5 design. They studied
everything, from the radius of the curves to the sound of the doors closing and ended up designing the
bestselling sports car in the world. Pat Jordan, a former Philips design director, spent many years studying
how usability could help improve the design. Over the years, he came to a very revealing conclusion: "the
traditional approach to usability is dehumanizing." How do you reach such a conclusion? Usability seeks
to adapt objects and systems to users, to make them more human. However, from the beginning, it has
only taken into account the cognitive aspects, leaving aside the emotional ones. That is, it has only been
fixed on what happens in the left hemisphere, ignoring the right. Human beings are the reason, but also
emotion. For Jordan, any design that only considers one of the two facets is dehumanizing, since it does
Some design researchers have dedicated themselves to providing the necessary methods for
designers to make an emotional design in a rigorous way. Pieter Desmet has devised PrEmo, a software
tool used to evaluate the type and intensity of emotions generated in real users. Marco van Hout
ART AND DESIGN 17
published, a few months ago, a protocol for interaction designers to incorporate emotional design through
simple but rigorous exercises. Those who seek a synthesis of all these works should look at Donald
Norman, the great disseminator of usability. Norman has dedicated almost his entire career to evangelize
about the importance of usability in design. With very entertaining prose, he has written about the
psychology of objects and the factors that make them more or less intuitive. Just now that he has a legion
of blind followers who cheer for the cry of "usability, usability," he has been surprised by his latest
Art and Culture as individual expression and collective need of society and of those who constitute
it. The act of artistic creation has been, as we have seen, a necessity for man to preserve life in ancient
times; But in the 21st century, where we don't need to hunt to survive, it has been for the maintenance of
good mental health, among other things. It is then that art and culture appear as a possible means of
dealing with the stress and sedentary lifestyle of modern life. A work of art, or a classical symphony, or a
play, or an architectural work, or a novel of world literature that at first glance seems to have no message,
will suddenly wrest the viewer from his reality, make him forget of himself and will introduce him
completely to a new world, a world that was first in the imagination of the painter, of the composer, of the
writer, of the architect, and will free him from his worries for some time, after which he will return with
new vigor and energy recharged to your daily life. An architect who designs a house for his client hopes
to make him a better social being, qualitatively improving the conditions in which he lives, so that he
faces life in a more positive way. Fine arts should then be considered not as a luxury, but as a social and
individual need within any community, just as much as shelter, food and security.
Norman goes on to explain how the process by which we hate or desire objects conforms to three
cognitive functions: visceral, conductive and reflexive. Our visceral response to objects is the first
instinctive reaction we show. For example, the new BMW Mini produces a positive first impression on
people. The cognitive response is the one produced by the pleasure of using an object efficiently. When
we verify that the Mini drives easily, our brain generates a cognitive response. Finally, the reflexive
ART AND DESIGN 18
responses are those that occur in the long term. They are the sensations and evocations that can arouse the
use of certain objects: pride when the object denotes social status, nostalgia when it reminds us of past
times, etc. In this book, Norman surprises the reader with a lot of very recognizable and funny examples
of what he is telling us. Highly recommended for anyone interested in the psychology behind the design.
For example, will you need to obtain informed consent? How will you accomplish this?
In the process of artistic design, problems may arise due to the lack of considerations. The rights of
respondents who will be answering questionnaires will not be undermined and their safety will be given a
priority. The respondents will also be given enough respect and privacy protected. I will also ensure there
is honesty with my research participants. With the continuous development of economy, profound social
changes in all aspects, the same is true for art, Therefore, in the process of product design, we should
make timely corresponding changes to products according to the characteristics to avoid problems in the
long run. My study will seek permission from the relevant authorities to ensure I conduct the research in a
free manner.
Artists make the art of sharing this sense of others, to permit observers to refer to it, learn from it,
or be motivated by it. The furthermost famous (and successful) works of art nowadays are those that
create this strong expressive bond among the artiste and his audience. Instead, when a designer plans to
make an innovative composition, he almost always has a stable starting opinion, be it communication, an
image, knowledge, or an act. The designer's job is not to create somewhat new, however, to communicate
somewhat that already happens, for a specific purpose. This goal is almost always to inspire the public to
do somewhat: buy an item, use a facility, visit a site, learn particular information. The most positive
designs are those that communicate their message most efficiently and motivate their consumers to do
Da Vinci's Mona Lisa has been interpreted in various ways and has been the subject of discussion
for many years. Let us ask ourselves a simple question, why was she smiling? Researchers state it is a
dream made by your fringe vision. Sentimental people say she is infatuated. Cynics states there is no
explanation. None of them isn't right. The configuration is the exact inverse. Many will say that if a plan
can be "deciphered", it has flopped in its objective. The key target of the configuration is to convey a
The design has an element of taste, but the difference between good and bad design is largely a
matter of opinion
A simple design can generally be effective without being exactly as you would prefer. On the off
chance that it achieves its objective of being comprehended, and inspires individuals to make the best
choice, at that point whether it is acceptable or not involves a conclusion. A craftsman has a characteristic
capacity. Obviously, since the beginning, the craftsman develops by drawing, painting, chiseling and
building up his capacities. In any case, the genuine estimation of a craftsman is in the ability (or normal
capacity) with which he was conceived. There is some cover here: great craftsmen positively have the
aptitude, yet aesthetic expertise without ability is, point of fact, useless. Plan, notwithstanding, is actually
Numerous creators view themselves as specialists since they make something outwardly
engaging, something they would be glad to see individuals hold tight a divider and appreciate. In any
case, a visual structure planned to achieve a particular errand or to convey a specific message, regardless
of how excellent, isn't craftsmanship. It is a type of correspondence, basically a window on the message it
contains. Barely any specialists view themselves as fashioners since they appear to comprehend the
distinction better. Craftsmen don't make their work to sell an item or to advance assistance. They just
ART AND DESIGN 20
make it as a method for self-articulation, so it tends to be seen and increased in value by others. The
message, in the event that we can consider it that, isn't a reality yet an inclination.
Art pattern is identified with feelings from numerous points of view: now and then we have a ton
of fun utilizing certain items, at times we blow up when we experience difficulty utilizing them. We
appreciate thinking about certain things and we love to wear others since they cause us to feel
extraordinary. There are objects that bring us recollections, for how they smell, for their touch, and others
that we would prefer not to discard and we like how they age. It has consistently been realized that
structure can inspire feelings, yet the manner by which this marvel happens has never been altogether
considered. Art is the reflection of human culture, that is why it serves to preserve the cultural heritage of
universal and understandable language for any human being since it appeals to our senses, emotions, and
faculty of thinking. Education today is still based on artistic works from the past, because these - in their
Conclusion
I finally conclude that we are pointing to a place where our needs require that there be a communion
between the arts, the sciences and that thing that is supposed to solve our problems called technology. I
believe I do not pretend to be an expert on the definition of what art is and what it is not, but I know that
if we look at the differences between art and design, we will see a very clear line between both. An
engineer, if given the exact coordinates to place different colored pixels in specific places, could make a
beautiful site or a beautiful advertisement simply by following the instructions; most design projects have
a set of precise instructions and most designs are based on current trends and influences. An artist, on the
other hand, can never receive specific instructions in creating a new, chaotic and unique masterpiece
because his emotions and his soul dictate the movement of his hands and the impulses for it.
ART AND DESIGN 21
particularities, is possible through the development of the Visual Arts, sensitizing them to the complexity
of the family, school and societal environment. For example, computer programming, this area of
engineering with its complexity, nowadays anyone with the drive and desire can learn quickly; this thanks
to the advances of pioneers who have revolutionized the ways in giving instructions to a machine and
making it increasingly readable and close to human language. There are several different families
studying this phenomenon at the same time, each from different approaches or on different disciplines:
graphic, product, interactive design. Norman proposes a very interesting example to support this
statement of principles. Japanese and Israeli researchers proved that aesthetic appearance makes us
believe that objects work better. These researchers evaluated different ATM designs with real users. All
the cashiers had the same buttons and the same functions, but some of them had more careful designs on
the structure, the arrangement of the buttons and the appearance of the screen. Most users felt that the
most attractive ATMs worked better than the least attractive ones. Norman explains this phenomenon as
follows: "attractive things make people feel better, which leads us to think more creatively. How does that
translate into better usability? It is very simple, making people find solutions to your problems more
easily.
ART AND DESIGN 22
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Berger, J. (2003). From Ways of Seeing. The feminism and visual culture reader, 38.
Dewey, J. (1998). The essential Dewey: Pragmatism, education, democracy (Vol. 1). Indiana
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Eisner, E. W. (1998). Does experience in the arts boost academic achievement?. Arts Education
Laurel, B., & Mountford, S. J. (1990). The art of human-computer interface design. Addison-
Holgate, A. (1986). The art in structural design: an introduction and sourcebook (pp. 51-69).
Clarendon press.
Hudson, J. (2006). 1000 New Designs and Where to Find Them: A 21st-Century Sourcebook.
Kleon, A. (2012). Steal like an artist: 10 things nobody told you about being creative. Workman
Publishing.
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Markusen, A., & Gadwa, A. (2010). Arts and culture in urban or regional planning: A review and
Shannon, R. R. (1997). The art and science of optical design. Cambridge University Press.