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Cinderspawn
Large Undead (Elemental), Chaotic/Evil
STR - 12 +1
DEX - 21 +5
CON - 10+0
INT - 11 +0
WIS - 11 +0
CHA - 18 +4
Traits
Inescapable Craving
A Cinderspawn has an inescapable craving for Charisma, which it
satisfies by using its Charisma drain ability.
Frostfire Shield
Any creature striking a Cinderspawn with a natural attack or a melee
weapon (except for reach weapons) takes 1d6 points of cold damage as
the Cinderspawn drains it’s body of heat.
Charisma Drain
Living creatures struck by a Cinderspawn’s slam attack must make a
CON save (DC 14) or take 1d6 CHA drain. Creatures with the fire
subtype make this save with disadvantage.
When a Cinderspawn drains a victim’s charisma, it gains 5 temporary
HP, no matter how many points it drains. These temporary hit-points last
for up to one hour.
The save DC is based on the Cinderspawn’s CHA modifier.
Actions
Slam
The Cinderspawn makes a slam attack.
Melee attack, +8 to hit, 13 (2d8 + 5) + 3 (1d6) CHA damage.