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CINDERSPAWN

Cinderspawn
Large Undead (Elemental), Chaotic/Evil

Armour Class - 17 (Natural Armour)


Hit Points - 78 (12 d12)
Speed - 50 ft.

STR - 12 +1
DEX - 21 +5
CON - 10+0
INT - 11 +0
WIS - 11 +0
CHA - 18 +4

Damage Resistances - Piercing, Bludgeoning and Slashing from


non-magical weapons,
Condition Immunities - Fire
Vulnerabilities - Cold, Turning effects that target elementals.
Senses - Darkvision, Passive Perception (8)
Languages - Common, Ignan, Abyssal
Challenge - 6 (2,300 XP)

Proficiencies - Perception, DEX saves, Stealth, Deception, CHA saves

Traits

Inescapable Craving
A Cinderspawn has an inescapable craving for Charisma, which it
satisfies by using its Charisma drain ability.

Frostfire Shield
Any creature striking a Cinderspawn with a natural attack or a melee
weapon (except for reach weapons) takes 1d6 points of cold damage as
the Cinderspawn drains it’s body of heat.

Elemental Turning Vulnerability


A character who can turn undead and also turn fire creatures or
elementals imposes disadvantage on a Cinderspawn who is forced to
make a save against their turning effect.

Charisma Drain
Living creatures struck by a Cinderspawn’s slam attack must make a
CON save (DC 14) or take 1d6 CHA drain. Creatures with the fire
subtype make this save with disadvantage.
When a Cinderspawn drains a victim’s charisma, it gains 5 temporary
HP, no matter how many points it drains. These temporary hit-points last
for up to one hour.
The save DC is based on the Cinderspawn’s CHA modifier.

Actions

Slam
The Cinderspawn makes a slam attack.
Melee attack, +8 to hit, 13 (2d8 + 5) + 3 (1d6) CHA damage.

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