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CHAPTER III

ASSET PRODUCTION

A. Visual Asset Production (FOR 3D Animation)

This section is subdivided into two parts, the modeling and texturing used in the
character and environment design.

1. Character Development

a. Modeling and Rigging

This section should provide the different perspectives of each character


presented in the film. This includes the front, back, side, top views of each character.
CHAPTER III

Here yung ano outline ng characters

Kahit sketch sketch lang hehez front, back side view ng character
Texturing

This section should provide the details used in the characters such as
clothing, hair, eye and skin color, accessories etc.

dito yung mga skin colors ng character, eye color, anong suot nila ganorn, and kung may skateboard
mwhehee lalagay here, istura ng buhok

then sa baba dito lalagay yung maayos na istura ng characters yung “2d” also here front, back, side view
ng 2d character
Environment Development

b. Modeling

This section should provide the design of the environment used in the story.
Different perspective of various environments must be illustrated here. Other
visual elements present (props) in the film must also be included.

Dito, illagay yung istura ng school, dahil doon yung setting ng kuwento, napag-
usapan namin ni rence is yung setting sabi niya

School, lbrary, (paresan which is tambayan niyo magbabarkada sa kuwento or


bahay daw nila keith, ikaw na pala bahala sa tambayan ng magbabarkada sa
kuwento kung saan ka mas komportable at madali para sa’yong i-drawingg), kaya
mo ‘yan? Syempre naman ikaw pa ba, ‘di ko pa sure iba e, pero ‘yang tatlo muna
i-drawing mo^^ sbi kasi ni rence datamex daw yung school? Ikaw ba? Ano bang
mas bet mong i-drawing? Ikaw bahala kung saan ka mas komportablee
c. Texturing

This section includes textures prepared for surrounding environment from


the surface of a table or chair, to clouds or forest in the background.

Then dito, yung upuan sa school, blackboard, puno sa paligid, o kung ano pang
makikita mo sa school at sa iba pa nating setting
Sound Production

This section provides the details of the different sounds elements used in the film.
It is subdivided into three categories, dialogue, music and sound effects.

Dialogue / Narration: The dialogue is a bit more aggressive to portray the


characters intuition . The narration give supports on the ambience of the music
and sound effects that we use on the animation.

Music: We use Captivating music that suitable for the actions of the scene to
attract the audience’s emotional reaction .

Sound Effect / Ambient sound: the sound effects that we use in the animation
depends on the action of our characters mood and we select the appropriate
atmosphere sound of our environments and surrounding.

This section must present the details of each sound file used in the film. Such details
include the waveform, file type, file size, etc. It is expected that only original
compositions or royalty-free elements are used.

Kami na bahala ditoo


Background Music

Filename:
File type:
File size:
Where it is used:
Credits:

waveform

Filename:
File type:
File size:
Where it is used:
Credits:

waveform
Filename:
File type:
File size:
Where it is used:
Credits:

waveform

Filename:
File type:
File size:
Where it is used:
Credits:

waveform

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