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2 ‘BANISH EVIL Gain 2 attack dice, or 4iFthe enemy unit has at east 12 attack dice. you ue a 4 you also get +1 bonus toyouratiack ice REPEL THE SHADOWS ‘Welee or ety Reaction Gain 2 defencedice, or 4 iFthe enemy unit hhas at east 12 attack dice. you we a you also get +1 bonus teal acterec ae ENFILADE, Activation Activate 2 units to shoot. These two units ‘must be more than M away From each other. INSPIRATION, Orders or Orders/Reaction Inflicta Fatigue on one of your Heroes. Untilthe end ofthe turn, other riendly units {get 2 bonus attack dice each time they participate ina melee within M ofthat Hero, SHIELD OF BRAVERY Melee or Shooting/Reaction Gain 3 defence dice. IF this ability is used by a Hero, they can choose to increase their Armourby 1 instead, ee rere) oa ga dice, your inactive Saga dice LEGENDARY HERO eco Welee or Shooting/Reaction Thero who is defending and not exhausted ‘Your Hero takes enough fatigues to become exhausted All casualties they suffer during this melee or shooting attack are automatically cancelled. EXHORTATION, Orders or Orders/Reaction. Inflicta Fatigue on one ofyour Heroes. Until the end ofthe turn, other friendly units {get 2 bonus defence dice egch time they participate ina melee within M of that Hero. CLOSING FIRE 8 Activation/Reaction ‘Tigger this ability after a charge has been declared against one of your units with ranged weapons, but before itis resolved, Activate your unt fora shooting attack against the charging unit. WARCRY 85 Activation Activate a unit to charge. The charged unit must close ranks iFit can ‘AND discard 2 attack dice each time it triggers ‘Saga ability or uses Fatigue. LAST DEFENCE Qc°Q Orders /Reaction All our units increase their Armour by 1 until the end ofthe turn

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