2
‘BANISH EVIL
Gain 2 attack dice, or 4iFthe enemy unit
has at east 12 attack dice.
you ue a 4 you also get +1 bonus
toyouratiack ice
REPEL THE SHADOWS
‘Welee or ety Reaction
Gain 2 defencedice, or 4 iFthe enemy unit
hhas at east 12 attack dice.
you we a you also get +1 bonus
teal acterec ae
ENFILADE,
Activation
Activate 2 units to shoot. These two units
‘must be more than M away From each other.
INSPIRATION,
Orders or Orders/Reaction
Inflicta Fatigue on one of your Heroes.
Untilthe end ofthe turn, other riendly units
{get 2 bonus attack dice each time they participate
ina melee within M ofthat Hero,
SHIELD OF BRAVERY
Melee or Shooting/Reaction
Gain 3 defence dice.
IF this ability is used by a Hero, they can choose
to increase their Armourby 1 instead,
ee
rere) oa
ga dice, your inactive Saga dice
LEGENDARY HERO
eco
Welee or Shooting/Reaction
Thero who is defending and not exhausted
‘Your Hero takes enough fatigues to become exhausted
All casualties they suffer during this melee or shooting
attack are automatically cancelled.
EXHORTATION,
Orders or Orders/Reaction.
Inflicta Fatigue on one ofyour Heroes.
Until the end ofthe turn, other friendly units
{get 2 bonus defence dice egch time they participate
ina melee within M of that Hero.
CLOSING FIRE
8
Activation/Reaction
‘Tigger this ability after a charge has been declared
against one of your units with ranged weapons, but
before itis resolved,
Activate your unt fora shooting attack
against the charging unit.
WARCRY
85
Activation
Activate a unit to charge.
The charged unit must close ranks iFit can
‘AND discard 2 attack dice each time it triggers
‘Saga ability or uses Fatigue.
LAST DEFENCE
Qc°Q
Orders /Reaction
All our units increase their Armour
by 1 until the end ofthe turn