Professional Documents
Culture Documents
I.Introduction.....................................................................................................................3
I.1 Innovation.............................................................................................................................3
I.2 Background...........................................................................................................................3
I. 3 Type of Innovation................................................................................................................3
II. Situational analysis........................................................................................................3
II.1 PEST.....................................................................................................................................3
II.2 Competitor analysis..............................................................................................................5
II.3 End User and Market............................................................................................................5
II.3.1 Target strategy..................................................................................................................5
II.3.2 Market segment................................................................................................................5
II.3.3 Consumer psychology........................................................................................................6
II.3.4 End User............................................................................................................................6
II.3.5 Persona.............................................................................................................................6
II.3.6 TAM (Total Addressable Market).......................................................................................7
Top-Down TAM............................................................................................................................................7
Bottom-Up TAM...........................................................................................................................................7
Political In July 2017, China’s State Positive This will be an advantage for
Council issued the country’s the AI - enabled shoes
AI development plan, titled adoption in China, as the
“New Generation Artifical perception of AI innovation
Intelligence Development is crucial to accelerate
plan”, with the ambition to productivity growth.
become the global leader in AI
industry by 2030, turning AI
into a trillion business and to
appear to be a driving force in
shaping ethical norms and
standards for AL. (China’s AI
Development Report, 2018)
Nike Making shoes that are - Self - lacing can be - Smart sneaker that
“Adapt more than just controlled the app automatically adjusts
BB” accessories becomes a - Bluetooth connectivity to the wearer's feet via
natural extension of app controlled
the human body. - Large battery
(Carman, 2019) captivity
- Modular component
is intended to be
interchangeable
Geographic China takes place as the leading country in this region for applying
AI technology in education, healthcare, service, along with its
further investments in AI research and development. For example,
Alibaba is well - known for its AI implementation in expanding
services.
>>> Chinese consumers
Key features:
Material: High quality plastic and rubber
Function: Automatic roller being controlled through app; 180 hours of usage
to recharge; being to keep track with fitness performance through app
The modular components and the roller are swappable, which can return for
repair or upgrade
Long product lifetime
Product core:
Service core: We must provide excellent customer service as a new launch.
All social media networks we approach will have a consumer service to
quickly assist clients. We also offer 24/7 automatic live chat on our website
and app to make things easier for clients and the company. Since customers
may doubt AI-enabled shoes' efficiency, we offer refund and warranty
policies. Installment payments allow anyone to try the goods without financial
risk, expanding our reach. We'll also set up displays in supreme shoe stores
and hypermalls to help folks try out the products. Our software automatically
evaluates a product return.
User experience: Focus on personalizing through collecting consumer data to
analyze trends, preferences, needs, and wants in order to provide tailored
services and products to fit their specific requirements.
III.3.2 Price
Because the technology of sensors that can produce fitness performance and an
automatic roller has already been implemented, the cost of these technologies will be
reduced compared to new technologies. Furthermore, improvements to the app will be
made in order to provide the finest experience for customers. Due to these concerns,
the price of the AI - enabled shoes will be around $2000 (without taxes). We believe
that this price is reasonable for first introducing our smart shoes to customers,
allowing us to reach a bigger audience. Instead of generating income during the first
year, we intend to improve and upgrade our product in order to maximize customer
experience. The expected income per pair of shoes will be around $700, which will be
used to cover the costs of manufacturing, marketing, labor, and other expenses. The
remainder will be used to enhance quality.
III.3.3 Place
Ai - enabled shoes will be sold and promoted in big cities of China at the start. We
intend to display the product in malls, supermarkets, and hypermarkets in Beijing and
Shanghai in order to increase product recognition and awareness. These premium
locations allow us to create a product image of luxurious and high - tech.
Furthermore, to increase the exclusivity of the goods, AI-enabled shoes are only sold
on the website and app, in order to increase website traffic and visits on social media
platforms. Merchandising is another method we propose for increasing product
awareness.
III.3.4 Promotion
Rule Every day, players must catch various shoe boxes in order to unbox new types of
s shoes. In terms of price, each variety will be valued differently. The shoes could
then be converted into tokens. The more shoe boxes you can tap, the more shoes
you can catch, the more tokens you can earn.
This activity will be done by any activity from walking. Moreover, the app does not
require users to purchase AI - enabled shoes to play. Any player is welcome.
The tokens can then be used to convert into discounts. For example:
1.000.000 tokens = 10% discount for each AI - enabled shoe being purchased
400.000.000 tokens = 50% discount for each AI - enabled shoe being purchased
Rank Customers can see the update and ranking every week in the part "Ranking this
week." When a player's rank is changed, this will frequently produce a notification.
This reminds customers to constantly engage in the game and unconsciously
recognize AI - enabled shoe products.
Goal Trigger customers to download the app and interact with AI - enabled shoe
promotions like Ads. Moreover, this urges users to recommend with friends, which
leads to the increase in product recognition.
III.3.4.2 Our strategic approach for AI - enabled shoes is social media marketing,
which mainly targets short video platforms such as Tiktok.
TikTok is an audio-visual social media website that allows users to view both visuals
(pictures) and music. (sound). TikTok is commonly used to make short movies and
includes interesting features such as filters, music, and so on. (Hurley, 2022) Anadol
et al. (2020) discovered that the majority of TikTok users are regular people who use
the app to either disseminate material with their social network or manage content
made by others.
We use Influencer Marketing in our initiatives to communicate with clients via
Tiktok. It should be recognized that followers actively contribute to the building and
legitimization of influencer identities by following, engaging with, defending, and
supporting them (Lou et al., 2019). (Tafesse and Wood, 2021). Travis Scott, a well-
known American rapper and sneakerhead, will market our AI-enabled shoes in this
case. Content promotion could include evaluations, guidelines, practical
applications,or outfit construction.
In order to help boost the brand awareness through Tiktok, we also capitalize on
Facebook and Instagram to interact with customers. We will create a short video as a
TVC in the first launch of social media accounts.
V. Conclusion
To summarize, an AI-enabled shoe business proposal was created in order to create an
innovation that incorporates both functional and smart applications of shoes, such as
increasing comfort and offering well-protection, with fashionable design, in addition
to monitoring athletic performance and providing personalized feedback. Based on all
of the research, An - enabled shoes have the potential to enter the smart shoe industry.
Two promotional tactics have also been implemented in order to get the product in
front of the right clients.
VI. References
Bray, D. (2022). The Future of Artificial Intelligence CHAPTER FOURTEEN. [Online]. Available
from: https://www.businessofgovernment.org/sites/default/files/Chapter%20Fourteen%20The
%20Future%20of%20AI.pdf. [Accessed: 1 July 2021].
Carman, A. (2019). Nike’s Adapt BB self-lacing sneakers let you tie your shoes from an app.
[Online]. 15 January 2019. The Verge. Available from:
https://www.theverge.com/2019/1/15/18167388/nike-self-lacing-shoes-adapt-bb-smart-
bluetooth-app-features-battery-life-price-release-date.
Deterding, S., Dixon, D., Khaled, R. & Nacke, L. (2014). Du game design au gamefulness : définir la
gamification. Sciences du jeu. (2).
Dieffenbacher, S. (2022). Types of Innovation: Incremental Innovation - Disruptive Innovation -
Radical Innovation-Architectural Innovation. [Online]. 27 February 2022. Digital
Leadership. Available from: https://digitalleadership.com/blog/types-of-innovation/.
Ghani, J.A. & Deshpande, S.P. (1994). Task Characteristics and the Experience of Optimal Flow in
Human—Computer Interaction. The Journal of Psychology. 128 (4). pp. 381–391. Available
from: [Accessed: 28 April 2019].
HERDEM, O. (2019). Login / Giriş - METU – Central Authentication Service. [Online]. August
2019. login.metu.edu.tr. Available from: https://etd.lib.metu.edu.tr.
Lou, C., Tan, S.-S. & Chen, X. (2019). Investigating Consumer Engagement with Influencer- vs.
Brand-Promoted Ads: The Roles of Source and Disclosure. Journal of Interactive
Advertising. 19 (3). pp. 1–18.
Ltd.), M.S.G. (Part of S.C.P. (n.d.). Smart Shoes Market 2022: Industry Size, Regions, Emerging
Trends, Growth Insights, Opportunities, and Forecast By 2030. [Online]. Smart Shoes
Market Research Report 2022-2030. Available from:
https://www.marketstatsville.com/request-sample/smart-shoes-market. [Accessed: 4 April
2023].
Michaelidou, N. & Hassan, L.M. (2008). The role of health consciousness, food safety concern and
ethical identity on attitudes and intentions towards organic food. International Journal of
Consumer Studies. [Online]. 32 (2). pp. 163–170. Available from:
https://onlinelibrary.wiley.com/doi/full/10.1111/j.1470-6431.2007.00619.x.
Tafesse, W. & Wood, B.P. (2021). Followers’ engagement with instagram influencers: The role of
influencers’ content and engagement strategy. Journal of Retailing and Consumer Services.
58 (1). p. 102303.
Zipser, D., Hui, D., Zhou, J. & Zhang, C. (2022). A Time of Resilience 2023 McKinsey China
Consumer Report. [Online]. Available from:
https://www.mckinsey.com/cn/~/media/mckinsey/locations/asia/greater%20china/our
%20insights/2023%20mckinsey%20china%20consumer%20report%20a%20time%20of
%20resilience/2023%20mckinsey%20china%20consumer%20report%20en.pdf.