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Happy Pill Project Flowcharts
Happy Pill Project Flowcharts
P.S. If you see any errors or think something could be clearer, don’t hesitate to reach out to @cyy.bjj on Instagram
● High Level Reversals (Part 1): Arm Drags, Back Takes, & ● Attacking the Legs (Part 7): Leg Drags, Back Steps & Heel
Counters Hooks
● High Level Arm Reversals (Part 2): Drags, Triangles, and ● Attacking the Legs (Part 8): Ashi, Ankle & Achilles Locks
Counters ● Attacking the Legs (Part 9): Arm Drags and Leg Attacks
● High Level Reversals (Part 3): Recover & Attack the ● Attacking the Legs (Part 10): Leg Entries from Triangle &
Neck Omoplata
● High Level Reversals (Part 4): The Entries Are the ● Attacking the Legs (Part 11): Transitions to the Legs from
Hardest Part Omoplata
● High Level Reversals (Part 5): Anacondas & Guillotines ● Attacking Legs (Part 12): Z Guard Passing and Heel Hooks
● High Level Reversals (Part 6): Shoulder Clamps ● Attacking Legs (Part 13): Converting Your Failed Armbar
● High Level Reversals (Part 10): Sweeps from Butterfly to a Winning Leg Attack
Guard ● 2 behind 1 Guard Passing (Part 2): Flare Passing
● Attacking the Legs (Part 2): Read, React, Reverse, Reap ● 2 behind 1 Guard Passing (Part 5): Black Belt Guard
● Attacking the Legs (Part 6): Escape the Back & Re-attack Recovery
For our FREE “How to Speak Happy Pill” Illustrated Glossary, click here
High Level Reversals (Part 1): Arm Drags, Back Takes, & Counters
Key:
TP starts
Rounded rectangle = starting position to back
Black rectangle = key movements for bottom player (BP) away
Oval = key movements for top player (TP)
High Level Arm Reversals (Part 2): Drags, Triangles, and Counters
Key:
BP releases Rounded rectangle =
overgrip starting position
Black rectangle = key
TP drops his free movements for bottom
BP arm hand onto BP’s arm crease player (BP)
drags to kill the drag & add BP grabs Oval = key movements for
BP uses top player (TP)
weight/ friction so it’s TP’s head
harder for BP to w/ free free
BP makes move his legs hand to TP starts
BP moves hand to
2-on-1 grip BP drops the grip grab top to stand
feet to dig prevent TP
that was on TP’s from shin
heels into
wrist, freeing up posturing
TP is on his knees the mat
BP shoots the his hand
with both hands to come BP grabs
around same-side arm BP TP’s leg to
on BP’s biceps // through TP’s
towards BP releases prevent
BP is in seated arm, getting a BP grabs TP’s
TP’s back shoots grip on him from
butterfly false grip on TP’s same-side hand for head picking BP
forearm/wrist w/ free hand triangle up
BP adjusts the
angle away BP BP
TP starts TP starts BP lays
from TP’s transitions reverses
to pull away, crowds into back and
center line to armbar TP
posting on BP to retracts his
BP dumps with his free
BP sucks BP grabs the BP’s hip w/ prevent BP’s legs or
TP to the leg to
himself under back of TP’s free hand if legs from uses his
side for a strangle; this
TP to elevate skull possible retracting foot on
reversal also makes
TP’s hip to
BP’s weight
make
harder for TP
space
© The Happy Pill Project to manage
High Level Reversals (Part 3): Recover & Attack the Neck (to 15:33; see next slide)
Key:
BP is able Triangle = starting position
to get TP’s Black rectangle = key
elbow movements for bottom player
BP brings his arm back as if he’s (BP)
BP grabs TP’s hand & pushes BP shoots his free arm across BP’s Oval = key movements for top
elbowing someone behind him,
it down, preventing TP from through TP’s armpit pocket center line player (TP)
connecting with TP’s triceps via
pulling is arm back as he simultaneously pulls Note: Blue font indicates a
a false grip, curling his wrist so change in top/bottom position
himself toward TP via the
that the wrist curls around TP’s from the starting position
instep connection as if he’s
arms (rather than just his finger BP grabs
on rails [Part 1 of an arm
tips) [Part 2 of an arm drag] TP’s far lat
drag]
TP puts his hands in to prevent BP shoots himself
TP is on his front of his body in a TP from underneath TP to
BP grabs BP isn’t able to clear TP’s
knees // U-setting resetting elevate him,
BP is in seated TP’s wrist elbow past his center line
TP flares his head preventing TP from
butterfly with (not hand} and TP’s arm is between BP’s
as a being able to back
insteps legs away
BP shoots counter
touching TP’s TP brings his elbow
inner thighs toward his center line himself
to break BP’s grip away as if
he’s on rails BP shoots the hand that was TP starts to reset his BP extends one leg to dump TP
originally on TP’s hand head over to the side
Now-TP keeps his arm through to overwrap TP’s
TP cups BP’s elbow with his laced through now B-P’s arm Now-TP keeps his torso up
free hand, preventing BP’s and butterflies the far leg when he and now-BP land Now-TP drops his body line
rotation over now-BP’s beltline to and is not behind behind now-BP’s triceps when
dismount in a cross-body BP grabs TP’s head to now-BP’s triceps
© The Happy Pill Project
TP throws his TP sits back so the TP gets a gift TP maintains connection to BP’s back as he transitions to a
now-top-leg over foot that is between wrap with back-take by sliding his far shin under his body so that it runs
BP’s arm to isolate it BP’s legs becomes a both hands on along BP’s spine. In this transition, TP’s far hand can base on the
hook BP’s forearm mat or grip BP’s trap to help with the transition.
High Level Reversals (Part 3): Recover & Attack the Neck (from 15:33; see previous slide)
Key:
Triangle = starting position
Black rectangle = key
movements for bottom
player (BP)
Oval = key movements for
top player (TP)
Note: Blue font indicates a
change in top/bottom
position from the original
TP offers BP’s elbow to his TP drops his north knee onto starting position at the top
south (or inside) hand, so the mat, spinning on it, as he of the lesson
that his north (or far) hand back steps towards BP’s head
can be free
Now-BP slides in for a
high-elbow guillotine
BP is on his side //
TP is in a cross-body pin As TP is back-stepping, he
with the following points laces BP’s neck with his free
of connection: hand BP throws his far leg over
1. TP is cupping BP’s TP’s back to keep him from
BP turtles
elbow, keeping it off the coming up
mat; 2. TP’s body line is
driving into BP’s top
TP’s trailing hand moves
shoulder; 3. TP’s shin is
from BP’s bottom elbow to
blocking the rotation of
clasp TP’s hand, which is
the mat
BP looks to
attack TP’s legs BP drops his top hand over TP comes
TP’s armpit TP’s extended arm to block into BP
should be at TP’s face so he can’t come BP reverses TP over the side of his
BP’s sternum back into BP extended arm, using both butterfly
hooks connected to TP’s thighs
Attacking the Legs (Part 2): Read, React, Reverse, Reap
Key:
TP counters Rounded rectangle = starting position
by dropping Black rectangle = key movements for
BP gets a
his bottom player (BP)
BP baits TP into extending his arms TP extends his 2-on-1 grip on Pink dashed rectangle = key movements for
same-side
further away from him by starting to arms away TP’s arm, top player (TP)
hand into
scoot under TP from his torso stripping it
BP’s elbow
from his
crease
shoulder
TP has thumb grips
BP is in seated butterfly, insteps BP drops his BP scoots
touching TP’s inner thighs; TP is on BP counters by
BP throws his BP extends his secondary hand himself
his knees. BP is able to get his hands BP cross-posts a hand overwrapping
leg over TP’s free foot into and grabs TP’s under to
under TP’s elbows or in TP’s armpits under TP’s armpit / on his same-side
near leg, but TP’s armpit, skull with it elevate TP
his lat, creating an angle arm on TP’s
isn’t able to turning TP trapped arm,
get his foot away from BO false-gripping
TP lands with his
TP does not have thumb grips BP underhooks past TP’s the forearm
groin at TP’s face BP reverses
TP’s near leg hipline for full TP over the
reap BP grabs TP’s leg
BP crosses his legs so that side of his
TP counters by getting his with both hands
BP scoots himself under his outside shin is crossing overwrapped
to elevate TP hands to the mat & BP reaps TP’s near leg as he arm
under TP’s glutes & locks
“running up” on BP pushes with his posting hand to BP grabs TP’s his legs in a figure four
further expose the leg. BP’s leg with both BP finishes TP
with feet in the outside
bottom leg is hooked behind hands with a
TP lands in a medium TP lands with his TP’s hamstring.
setting with his chin line at kneebar
navel at TP’s face TP’s leg is
BP’s face
bent BP get TP’s toes into BP finishes TP with a
his armpit, shelving heel hook, taking out
TP starts to BP reaps a BP uses his
TP’s leg is the heel into his the center leg to
BP throws both hands up, attempt a float pass leg over non-reaping leg to
bent armpit crease cover the foot on TP’s
killing the space between or hip switch TP’s leg extend TP away to
hip if they roll
their chests isolate the leg
BP
BP slides himself BP brings his hands BP turns toward TP BP stays heavy on finishes
out, using his in front of him so so much that he is TP’s bottom leg, with a
top foot on the they can post on facing him neutralizing the leg heel hook
mat to shrimp TP’s top hip
away, keeping
his bottom leg
between TP’s BP uses his inside BP reaps his top leg
legs TP starts to hand to frame over TP’s leg and BP rotates to finish
come up against TP’s armpit collects the heel a heel hook Key:
to maintain Rounded rectangle = starting position
distance Black rectangle = Bottom player’s key movements (BP)
Pink dashed rectangle = Top player’s key movements (TP)
Attacking the Legs (Part 7): Leg Drags, Back Steps & Heel Hooks
Key:
Rounded rectangle = starting position
Black rectangle = key movements for
TP passes into side control bottom player (BP)
TP gets an underhook Pink dashed rectangle = key movements for
on BP’s top arm top player (TP)
TP pushes off the mat with his free
foot to drive BP’s pelvis flat on the
mat TP tripods and passes into mount
BP denies TP from
TP initiates a knee cut, getting getting an
BP is down on his as far as to have his shin underhook
back with his feet pinned on BP’s thigh, turning BP drops his
in the air. TP is on BP on his side shoulder behind
his feet. BP bites onto BP bumps TP BP false-grips TP’s BP
TP’s knee,
TP’s ankle w/ forward via his ankle, lifting TP’s foot reverses
prevening TP from
his legs top leg off the ground TP
TP steps to one side, landing refacing BP
on 1 foot, which makes his TP backsteps with his free leg,
trailing foot light wedging his quad tight under BP’s TP drops his top arm onto BP’s TP uses his free leg either TP spins
hamstring neck (almost like in a Thai clinch) to drive off the mat to free into knee
his leg by thrusting his hips pinch
BP turns onto one forward OR to use his free
buttcheek/hip so that he can TP uses his backwards momentum to turn BP’s lower body towards him (giving foot against BP’s legs to
follow TP him access to attack BP’s legs) by grabbing BP’s bottom leg with both hands free the trapped leg To finish the heel
and pulling as he sits back. With his second leg controlled by TP, BP only has his hook, TP isn’t
hands to try to defend. TP attacks BP’s leg. squeezing his knees
TP jumps to the other side, together, which
pushing off the foot already TP then falls back (at as parallel an angle as he can to BP’s center loosens the tention
on the mat. Because TP lands TP sets up his leg on BP’s leg. TP
line), simultaneously: 1) switching his grip so the north hand cups
with all his weight in one foot, entry by: stays with his legs
BP’s knee while the south arm pinches BP’s foot in his armpit, aiming
the trailing leg is again light. 1) Cuppling BP’s inside splayed & his pelvis
to get the heel in his elbow; 2) getting both of his shoulder blades on
BP extends knee so he doesn’t
the mat with his pelvis also flat on the mat; 3) bringing his parallel to the mat
both hands to lose it;
now-north* leg over BP’s leg, wedging his foot under BP’s hamstring; so he can have a
TP moves the trailing leg frame against 2) Dropping to his
4) hiking his inside/south knee high, wedging BP’s calf with his quad, more powerful
(inside leg) to shelve under TP and uses his north knee and
creating a counter-tension with its upward pull against the bridge/arch (vs. a
BP’s inside quad to establish a outside leg to bringing his shin in
downward push of the other leg | *Prof Mike calls this his rotatation of his
leg drag position turn toward TP tight to BP’s butt.
“southside leg” in the video; it was the south leg before he fell back hips)
Attacking the Legs (Part 8): Ashi, Ankle & Achilles Locks | 1 of 2: TP turns away
Key:
Rounded rectangle =
starting position
Black rectangle = key
movements for bottom
player (BP)
Pink dashed rectangle =
key movements for top
player (TP)
TP pushes down on BP’s
BP throws up ashi garami with the top foot as he turns to BP drops his inside leg to catch TP’s far hamstring BP
inside shin bladed against the while maintaining the grip on TP’s near leg double-grips BP gets both shins
run away
same leg as his outside leg; his TP’s leg behind TP’s knees, grabs
arm is wrapped around TP’s leg. TP’s ankles, and knocks
TP tries to run and BP slides himself TP down
TP turns away from BP attacks TP’s
recovers his closer to TP
BP “cracks” BP and lowers leg
TP turns to run away, kneeline (i.e. BP
remaining standing TP with his himself to his hands loses control of TP’s
and knees BP grabs TP’s BP swings his BP drives off the
legs, making knee free foot with far leg mat to come
him fall
1 hand behind him behind TP
BP drops his inside leg
BP stays on his bottom hip with
to hook TP’s far leg BP drops his inside leg, staying
what was his starting outside leg BP reaches for TP’s free leg with both hands
heavy on TP’s trapped leg (now on
hooked around TP’s calf
the mat) with his top leg
BP goes up on what was
BP drops his inside kneecap to the mat between TP’s legs
his bottom shoulder to go BP reaches for TP’s far knee as he
for a heel hook, inserting BP builds up with his bottom arm comes up and drives TP to the mat
his top leg between TP’s (going to his elbow and then hand) via his inside shoulder to TP’s hip BP throws his far leg over TP’s hip pocket as he goes up on
legs, likely completing it so his torso is off the mat
his inside shoulder
after a full rotation
BP reaches for TP’s far hip with his BP drops the hand on TP’s hip to
free hand TP’s far heel BP inserts his top leg into TP’s center pocket to isolate TP’s
near/inside leg
BP uses his hand on the mat to push BP swings his outside leg around
himself away from TP, staying heavy on behind him so he can drive off of BP turns his hips as he pulls TP’s legs to get TP down to the
TP’s leg that foot mat. BP proceeds to heel hook TP.
Attacking the Legs (Part 8): Ashi, Ankle & Achilles Locks | 2 of 2: TP doesn’t turn away
BP
TP doesn’t clear BP’s top foot BP gets both shins
double-grips
from his hip behind TP’s knees, grabs
TP’s leg
TP takes a big step with his TP’s ankles, and knocks
free leg toward BP TP down
BP scoop grips TP’s knee on his free leg
BP leans his torso back to extend TP’s BP immediately moves his bottom leg from TP’s shoulder, “taking his BP grabs TP’s inside ankle with his inside
elbows away from his ribs hip out”, to plant that foot on the mat, as far away from TP as possible hand
BP drops one hand to get 2-on-1 on BP does the following all at once: 1. Push his far leg to extend TP out; 2. BP comes up on his inside/bottom
TP’s arm with a wrist grip. (Ideally this Rotate TP’s arm as he brings TP’s elbow into this top/near hip; 3. lean shoulder so his hips rise
has a reverse cow-hand effect in on his bottom hip so his top leg can come over, buckling TP’s elbow
which BP cements TP’s hand to his with his thigh; 4. secures his grip on TP’s elbow with his near hand
bicep/deltoid as he shrugs his BP’s top leg comes over to latch onto BP finishes the
shoulder while pressing TP’s hand to TP’s inside leg, his calf against TP’s heel hook (his
create a wrist lock) BP senses TP is BP puts his same-side hamstring and foot hooked onto TP’s far feet can be
too far away for foot on TP’s far shoulder quad either on the
a triangle outside or inside
BP reclines to his back and both feet point away of TP’s leg)
BP grabs TP’s foot with both hands
from TP’s extended arm as they land on TP’s hips BP senses TP is in See previous slide
range for a triangle
BP rotates his whole body and legs to BP shelves TP’s
BP throws his leg over TP’s arm, BP proceeds face the ceiling as he pulls TP’s foot heels at his
buckling TP’s elbow with his thigh, with an across his center line with both hands elbow
forcing it to bend omoplata
Attacking the Legs (Part 11): Transitions to the Legs from Omoplata | 1 of 2 (Spinning Armbar)
BP is on his back. TP is in
side control top with an
underhook on BP’s far arm
TP reaches his north hand TP monitors BP’s
to BP’s far elbow & pulls it inside hip, looking for TP puts his
towards him, jamming BP’s it to rise, indicating an south foot on
BP starts to turn toward TP
arms together, getting BP’s attempted hitchhiker BP’s inside hip
hands by his chest to prevent the
TP decides that he needs to go hitchhiker
for a spinning armbar because To break BP’s grip, TP
he won’t be able to transfer the TP sits up and lays his torso on the
grips to a kimura without BP shelves BP’s mat, laying on his side
elbow/tricep TP lays his
escaping towards BP’s head
into his south back to the
(not laying straight
hip pocket mat with BP’s
back)
See next slide arm fully
TP spins on his north knee with
isolated,
his south foot stepping over
TP crosses his TP curls his finishing the
BP’s head
BP starts to turtle before TP feet under south arm under armbar
can land the spin BP’s far elbow BP’s clasped
TP lands the spin with his foot hands to
strategically placed on the mat address BP’s grip
TP senses that
See next slide behind BP with space between BP will not try
his ankle and BP’s back (TP’s to escape &
Key: knee can touch BP’s back, but will lay flat
Rounded rectangle = starting his ankle/foot should not)
position
TP immediately
Black rectangle = key TP sits on the mat and TP brings TP thinks
turns to his south
movements for bottom player TP brings his free hand to cover immediately reclines his torso his south that BP is
hip and curls his
(BP) BP’s wrist, connecting BP’s as he connects his laces/ankle foot likely to
south leg up by BP’s
Pink dashed rectangle = key triceps to his sternum as he to BP’s back, pinching his knees across attempt
face, negating BP’s
movements for top player (TP) lowers his hips to the mat around BP’s arm BP’s torso an escape
hitchhiker escape
Attacking the Legs (Part 11): Transitions to the Legs from Omoplata | 2 of 2 (Back takes & leg entry)
BP is on his back. TP is in Key:
side control top with an Rounded rectangle = starting position
underhook on BP’s far arm Black rectangle = key movements for bottom player (BP)
Pink dashed rectangle = key movements for top player (TP)
TP finishes the pass TP finishes the knee-slice pass TP attacks TP drops his far/north knee on the
BP’s upper BP mat so that it’s next to his
quadrant turtles inside/south knee & backsteps to the
TP advances his inside/near leg so his TP sits his weight onto north, keeping tight to BP’s body
head comes closer to BP’s, keeping his his inside hip
chest low TP steps his far leg
BP is on his side in TP tilts his hips a little so his inside northward a little so
half-guard bottom with a TP backs out and uses BP’s extension of knee can redirect away from BP’s it can pull his body
low knee-shield. his leg as momentum to stuff BP’s top center line and penetrate the center forward
leg to the mat between his legs pocket
TP lowers his inside
TP reaches his south hand BP lifts his top leg even BP TP makes the error of
BP extends his top leg into TP in hip, heavy on BP’s
back to BP’s top ankle higher, creating a bigger recovers trying to square up
response to TP crowding him top shin, smashing it
center pocket his guard into side control
to BP’s bottom leg
TP extends his top leg back BP starts lifting his top leg to
prevent TP from stuffing it, TP keeps the grip on TP maintains low hips as he shifts
quickly to release his leg TP can’t TP faces both
creating a big opening in his BP’s ankle and drives his weight so his far knee can
butterfly BP’s kneecaps away from
center pocket forward into BP, come off the mat & he’s on both
bottom leg BP, turning his hips
TP pushes BP’s top leg stepping his far/top leg feet, resulting in a squat position
down to the mat, BP makes the error of extending his up so his knee connects
pinning it with his hand top leg so his kneecap passes TP’s hip with BP’s hamstring
& keeping his body tight
to BP’s leg
TP advances his south knee to fill the center
TP butterflies his north
TP immediately covers BP’s pocket, flattening BP into half guard As TP falls back
shin onto BP’s bottom
knee with his chest as he TP cups BP’s for the leg, he TP finishes the heel
thigh to get inside
steps his south leg up TP is able to get knee with his throws his top leg hook
position
his outside knee north hand over to isolate
in front of BP’s BP’s leg
TP passes to BP’s strong side
TP staples BP’s top leg with knee line
his top shin or thumb
TP passes to the weak side Key: Rounded rectangle = starting position | Black rectangle = key movements for bottom player (BP) | Pink
via a backstep dashed rectangle = key movements for top player (TP)
Attacking Legs (Part 13): Converting Your Failed Armbar to a Winning Leg Attack | 1 of 2
[Going low to his legs] Key: Rounded rectangle = starting position | Black rectangle = key movements for
bottom player (BP) | Pink dashed rectangle = key movements for top player (TP)
TP pushes himself all the way
over BP’s body as he rotates TP pushes himself off the mat
to land in side control on the using his free foot and his NOTE: The leg entry can also happen when:
far side posted hand so that he’s 1. TP attempts a knee slice and backsteps to
TP has BP flat on his back sitting on BP’s top/inside hip trap BP’s top leg, especially if BP traps
with TP’s arm between his with his far/free leg BP figure TP’s foot
legs in an armbar position. TP drops the grip on BP’s arm 2. BP is in bottom half guard getting the
fours his legs
TP’s south arm is under and plants his south hand on underhook, causing BP to backstep
BP’s arm with his north the mat TP reaches for BP’s far foot
hand over BP’s wrist. with his south hand and BP’s
knee or ankle with his north
BP captures TP’s foot hand
between his legs TP goes for the heel
BP uses his far elbow to TP extends his free leg so his of the
shelve under TP’s foot and BP starts turning into TP foot can post on the mat bottom/trapped leg
pushes it toward his legs by lacing his forearm
under BP’s heel with TP goes for TP goes for
TP sits on his butt, bringing
BP slips his elbow towards BP’s toes in his a heel a
BP’s legs towards his body
TP lays on his north hip and the mat enough that TP can armpit hook toe hold
retracts his south leg so it no longer hyperextend it and TP lays his back to the mat as
can’t get trapped between escapes the armbar he figure fours his legs,
trapping BP’s knee between TP goes for the heel TP keeps the foot-on-foot
BP’s legs
his legs on the top / free leg configuration of his legs to
BP extends his keep BP’s inside leg trapped
TP proceeds with the trapped leg TP laces his far arm under TP steps his free/far foot
armbar BP gets his top/free leg out of
BP’s trapped bottom leg for a on top of his
the leg weave
leg weave trapped/inside foot
TP goes for a toehold by shelving his far forearm under BP’s foot TP arches his torso towards BP for a kneebar
while pulling on the toes with his inside hand where BP’s calf puts pressure on the kneecap
Attacking Legs (Part 13): Converting Your Failed Armbar to a Winning Leg Attack | 2 of 2
[Going high for his arm] Key: Rounded rectangle = starting position | Black rectangle = key movements for
bottom player (BP) | Pink dashed rectangle = key movements for top player (TP)
*NOTE: The purpose of throwing your north leg over
the top is for him to encounter your hamstring, which
will prevent him from coming up through the pocket. TP takes BP’s back by turning his
Your north leg is not serving as a hook that connects bottom knee so his hips mirror BP’s
TP has BP flat on his back with TP’s with his far-side elbow; it’s more like a plank that hits TP finishes an
arm between his legs in an armbar his face. arm bar
position. TP’s south arm is under TP grabs BP’s TP pushes BP’s
BP’s arm with his north hand over far armpit back with his knee
BP’s wrist. with his north to get better
TP curls his south access to BP’s back
hand TP throws his north leg
BP uses his far leg so his foot is
TP finishes an over BP’s face aiming to
hand under BP disconnects by BP’s near
arm bar get his foot far by BP’s
TP’s north leg TP’s leg from jawline
ribs if possible
his face TP repositions his north leg so
TP immediately figure it’s behind BP
TP doesn’t think that fours his legs
TP lays on his south hip as he TP wedges his south
curls his south leg around BP will try to come up BP is coming up too quickly for foot behind BP’s head as
BP’s arm the center the throw-over of the north leg a pillow
TP throws his north/top
leg “long” so his foot to slow him / keep him flat
TP thinks BP might try to reaches BP’s far ribs OR
come up the center TP keeps his south the far side of BP’s face*
foot in front of BP’s
TP puts his south leg across chin, impeding his
BP’s body so his foot is at BP’s ability to come up
far jawline the center
TP may help BP sit up more by pulling him up via the
connection of his instep to the back of BP’s skull
BP raises his torso so he sits
up between TP’s legs (i.e. BP
“comes up on TP through the TP brings his south heel to TP brings his north leg under BP continues to TP extends his north leg behind BP’s head
center pocket”) the far side of BP’s jaw BP’s head as a “pillow” sit up and locks a figure four for a triangle
2 behind 1 Guard Passing (Part 2): Flare Passing
Key: Rounded rectangle = starting position | Black rectangle =
key movements for bottom player (BP) | Pink dashed rectangle =
key movements for top player (TP) | L = left; R = right (used when
BP is in seated butterfly with his near/far/north/south might be more confusing)
BP is in seated butterfly without
his feet connected to TP’s inner feet connected to TP’s inner
thighs; TP is on his knees thighs; TP is on his knees
TP picks up BP’s R foot as he lifts his own R knee and
TP drops his R arm to create in inside moves his L shin closer to BP, allowing TP’s knee to
TP pins BP’s L foot with his wedge on BP’s inner L leg (TP’s elbow penetrate BP’s center pocket & TP’s quad to shelve
TP puts his sternum on top of BP’s R hand, putting his weight should be south of BP’s knee & his under BP’s leg for a leg attack or leg drag passes
exposed outside knee ligament and into the foot forearm should be north of it)
finishes the pass by 1) backstepping to
TP moves his R hand to BP’s R foot
BP’s weak side; 2) driving into mount; 3)
backstepping towards BP’s head TP moves his L knee so it wedges against BP’s R shin with his knee
pointed towards BP’s centerline
BP extends his arms to push on TP’s shoulders
BP tilts his R knee inward TP flares his R leg behind him, tilting his hips slightly as he extends his
leg to clear BP’s hook. Simultaneously, TP drives his head forward into
BP has space to bring his bottom knee to TP’s south
BP’s L pec so that his torso advances past BP’s quads
hip to start the process of knee-elbow escaping &
recovering his guard
TP drops his R knee to the mat as a second wedge behind BP’s right shin,
establishing himself in “2-behind 1”
TP squares up into side control without
TP brings his R arm north of TP’s legs to clamp onto BP’s far hip
maintaining a wedge on BP’s inside leg
TP snaps BP’s hands down out of the BP throws his top leg over the top
way, winning the grip fight
Key: Rounded rectangle =
starting position | Black TP is able to drop his R knee over BP’s
rectangle = key movements for TP pins BP’s L foot with his R hand bottom leg, penetrating the center pocket
bottom player (BP) | Pink
dashed rectangle = key TP starts pivoting on his L knee as he BP doesn’t protect his center
movements for top player (TP) flares his R leg. pocket with an extended arm
| L = left; R = right (used when
near/far/north/south might be
more confusing) BP goes up on his L shoulder
💡WHY is it so important? 1⃣ It’s a movement that creates distance between you and your partner, minimizing his ability to control your
hips (the man who controls the hips controls the game). 2⃣ It also allows you to move your hips efficiently so that you can get your shins &
knees back between your partner (which is the essence of recovering and maintaining your guard). 3⃣ It benefits you with a smaller turning
radius than your partner has, which means that you can change your position and angles faster than he can. 💡WHEN should you use it?
This movement benefits a bottom player in a variety of positions. It’s best timed when you’ve read that your partner is initiating a pass that
will likely be effective (e.g. he has made contact with the outside of your knee to start a smash pass or has pinned one of your feet to the
mat to initiate a flare pass). 💡WHAT are key details? 👉 Use your extended arm to keep him away as the first movement. 👉 Drop your
elbow into a power prop as far from your ribs as you can while maintaining stability. 👉 Activate your lats and your abs to “suck yourself”
away from your partner, pulling your hips off the mat and reconnecting your ribs to your elbow. Your using your core and NOT pushing off of
your feet. 👉 Make sure at least one foot is on the mat at all times. If both feet are in the air, your partner can easily spin you and pass.
Ideally the big toe of your top leg scrapes along the mat as you go up on your shoulder. 👉 Your extended arms protect your top hip and
your center pocket, with one hand outside your top hip and the other shooting between your legs (think ”jazz hands” meets the Heisman
trophy). 👉 Your bottom forearm never touches the mat when your hips are up in the air or else your risk a wristride. 👉 Your goal is to
have elbow-to-knee connection as soon as possible, especially if he’s continued ”coming around the turn” to pass and you have to drop your
top knee to recover to the other side💡 HOW do you know if your hips are high enough? Your top knee should touch the center of your
forehead. If you have a length of string dangling from your waistline (if you don’t have shorts that have a string, tie a string around your
waist), the string should lay over the shoulder that you’ve gone up on. If you’re having trouble getting your hips that high, work on your
flexibility, strength, and mobility; as with most moves in BJJ, it won’t be effective if you short it. 💡 MUST you power prop? You can do this
effectively without power-propping: for instance, if you’re already lying on your side after having recovered your guard. The power prop
allows you to get your hips further away from him, creating even more distance, so try to power prop if you’re playing a seated guard.
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