(Donster
WILL-O°-WISPS
Will-o%-wisps are dreadful evil spirits either unwilling or
unable to pass on. They feed on fear and hopelessness,
stalking desolate marshes and dark, gloomy laits of other
powerful monsters, such as black dragons and hags.
In particularly forlorn areas where death and anguish
abound, several will-o"-wisps may join together, collec-
tively drinking in the final suffering and terror of crea~
tures unfortunate enough to meet their demise wandering
through these haunted and forsaken domains.
SWARM-O’-WILL-O”-WISPS
Large swarm of tiny undead, chaotic evil
‘Armor Class 19
Hit Points 117 (18di0 + 18)
Speed Ot, fly 50 Ft. hover)
STR DEX CON INT WIS CHA
3-4) 28(+9) 12C+1) 13 (+1) 16643) 11640)
Saving Throws Str +0, Wis +7
Damage Resistances acid, bludgeoning, cold, fre, necro:
tic, piercing, slashing, thunder
Damage Immunities lightning, poison
Condition Immunities charmed, exhaustion, frightened,
‘groppted, paralyzed, petrified, polsoned, prone, re-
strained, stunned, unconscious
‘Senses darkvision 120 ft, passive Perception 13,
[Languages the languages they knew in life
‘Challonge 9 (5,000 xP)
‘Devour Life. As a bonus action, the swarm can target one
creature it can see within 10 feet of it that has 0 hit
ppoints and is still alive. The target must succeed on a OC
13 Constitution saving throw against this magic or die. If
the target dies, the siarm regains 33 (6410) hit points,
and itimnvediately recharges and wits its Dreadful Toront.
Incorporeal Swarm. The swarm can occupy another
creature's space and viee versa. Tha swarm can also
move through any epening large enough for a Tiny will
‘o"wisp, and it can meve through other creatures and)
objects as if they were difficult terrain, The searm takes
5 (110) force damage’ it ends its turn inside an object.
‘Magic Resistance. The swarm has advantage on saving
throws against spells and other magical effects.
Variable llumination. The swarm sheds bright light in a
10- to 30+foot radius and dim light for an additional
‘number of fect equal to the chosen radius. The swarm
ius as abonus action.
Actions
‘Muleiattack. The swarm makes twa Ghastly Shock attacks
Ghastly Shock. Melee Spell Attack: +7 to hit, reach O ft.
cone creature. Hit: 33 (6d10) lightning damage, or 16
Bd10) lightning damage if the swarm has half its hit
points or fewer. If the target is frightened by the
‘Suarm’s Dreadful Torrent when It takes this damage, the
‘arm regains hitpoints equal to half the damage dealt.
Invisibility. The suarm and its light magically become
Invisible until it attacks or uses its Consume Life, or nti
ts concentration ends (asf concentrating on a spall)
Droadful Torrent (Recharge 5-6) Each croature that is
Within 60 feet of the swarm that isn’t an undoad must
succeed 8 8 DC 15 Wisdom saving throw of become
frightened for 1 minute, If this saving throw fails by 5 or
‘more, the target is also stunned while frightened in this
way. A target can repeat the saving throw at the end of
leach of its tums, ending the effect on itself on a success.