Mummy Warrior
elu uedea, tol ent
‘Armor Class 15 (half plate)
Hit Points 83 (1108 +33)
Speed 25 1.
STR DEX CON. INT. WIS._— CHA,
18 (+4) 8-1) 1663) BLN) 12(+1) 136)
Saving Throws Wis +4
Damage Immunities necratic, poison
Damage Resistances bludgeoning, piercing and slashing from
nonmagical weapons.
Damage Vulnerabilities fre
Condition Immunities charmed, exhaustion, f
paralyzed, poisoned
Senses darkvision 60ft, passive Perception 11
Languages the languages it knew in life
Challenge 6 (2300 XP)
htened
‘Aura of Rot, Ifthe warrior damages a creature within Sit must
succeed on @ DC 14 Constitution saving throw or be cursed with
‘mummy rot. The cursed target can't regain ht point, and its hit
point maximum decreases by 10 (346) for every 24 hours that
lapse. Ifthe curse reduces the target's hit point maximum t0 0,
the target dies, andi body turns to dust. The curse lasts uni
removed by the remove curse spell or other magic.
Actions
‘Muitiattack. The mummy can use is Dreadful Glare and makes
two attacks with its khopesh sword
Khopesh Sword. Melee Weapon Attack: +6 0 hit, reach 5 fe, one
target. Ht 13 (2d8+4) bludgeoning damage.
Dreadful Glare. The mummy warrior targets one creature it can
see within 60 feet of it. Ifthe target can see the mummy warrior,
it must succeed ona DC 14 Wisdom saving throw against this
‘magic or become frightene unt the end ofthe mummy's next
‘urn. Ifthe target falls the saving throw by 5 or more, itis also
Paralyzed forthe same duration. A target that succeeds on the
saving throw is immune to the Dreadful Glare ofall types of|
‘mummies forthe next 24 hours.
Created by: Valdier
Art Credit: Rey Funerario