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2nd player
Don’t Confess (D) Confess (C)
Don’t Confess (D) -2, -2 -5, -1
1st player
Confess (C) -1, -5 -4, -4
Game Theory - Example
Utility functions showing players' preferences:
u1 = (D,D) = -2 u2 = (D,D) = -2
u1 = (D,C) = -5 u2 = (D,C) = -1
u1 = (C,D) = -1 u2 = (C,D) = -5
u1 = (C,C) = -4 u2 = (C,C) = -4
The game itself: G = (S1, S2; u1, u2)
2nd player
Don’t Confess (D) Confess (C)
Don’t Confess (D) -2, -2 -5, -1
1st player
Confess (C) -1, -5 -4, -4
Game Theory - Example
u1 = (D,D) = -2 u2 = (D,D) = -2
u1 = (D,C) = -5 u2 = (D,C) = -1
u1 = (C,D) = -1 u1 = (C,D) = -5
u1 = (C,C) = -4 u1 = (C,C) = -4
2nd player
S1 S2
Don’t Confess (D) Confess (C)
S1 u1(S1, S1), u2(S1, S1) u1(S1, S2), u2(S1, S2)
Don’t Confess (D) -2, -2 -5, -1
1st player S2 u1(S2, S1), u2(S2, S1) u1(S2, S2), u2(S2, S2)
Confess (C) -1, -5 -4, -4
Certain Dominance in Pure Strategies
• In game theory, strategies are basically divided into Pure and Mixed
strategies.
1
Weak Dominance In Pure Strategies
• Sometimes one strategy is better than some of the other strategies,
but it may be equally beneficial for others.
Weak Dominance In Pure Strategies
Weak Dominance In Pure Strategies