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Comprehensive Spell Damage Guide

The document describes various spells with their level, range, spread, and effects. Fire, Ice, Bolt and Dark spells do elemental damage that targets can resist for half damage. Poison creates a cloud that can choke unconscious those who fail a resistance roll. Break can petrify a target for rounds equal to the caster's INT unless a save is made. Gravity reduces a target's HP by half with a save. Ruin and higher versions do light damage that can be resisted. Drain damages and steals HP from a target. Water spells do increasing water damage. Comet and Meteor summon meteors that do fire damage in an area.

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Miguel Sousa
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0% found this document useful (0 votes)
73 views1 page

Comprehensive Spell Damage Guide

The document describes various spells with their level, range, spread, and effects. Fire, Ice, Bolt and Dark spells do elemental damage that targets can resist for half damage. Poison creates a cloud that can choke unconscious those who fail a resistance roll. Break can petrify a target for rounds equal to the caster's INT unless a save is made. Gravity reduces a target's HP by half with a save. Ruin and higher versions do light damage that can be resisted. Drain damages and steals HP from a target. Water spells do increasing water damage. Comet and Meteor summon meteors that do fire damage in an area.

Uploaded by

Miguel Sousa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Spell Level Range Spread Effect

Fire 4 7 7 3 16D Fire damage to all targets (resist for Half damage).
Ice 4 8 9 4 20D Ice damage to all targets (resist for Half damage).
Bolt 4 8 9 4 20D Lightning damage to all targets (resist for Half damage).
Dark 2 4 5 1 6D Fire damage to all targets (resist for Half damage). And
Dark effect.
Poison 3 5 1 Produces a cloud of poison green vapor. All targets in the area
must resist at +1 or choke to unconscious. Creatures without
breath (such as golems and undead) are unaffected by this
spell.
Break 5 7 0 Petrifies one target unless a resistance roll can be made. The
target remains petrified for two rounds per point of the
caster’s INT or until cured with SOFT.
Gravity 6 7 0 Reduce one target's remaining HP by half (Save resist).
Ruin 2 3 0 4D Light damage to one target (resist for half damage).
Ruin 2 4 5 1 8D Light damage to all targets (resist for half damage).
Drain 5 7 0 Deal 6D dark damage and steal HP from one target.
Drain 2 7 7 0 Deal 8D dark damage and steal HP from one target.
Water 1 3 0 3D Water damage to one target (resist for half damage).
Water 2 3 5 1 6D Water damage to all targets (resist for half damage).
Water 3 5 7 2 12D Water damage to all targets (resist for half damage).
Water 4 7 7 3 16D Water damage to all targets (resist for Half damage).
Comet 6 7 2 Cast One Meteor per 3 points o INT deal 4D fire damage in
spread of explosion (Resist for half damage for every meteor).
Meteor 8 7 4 Cast One Meteor per 3 points o INT deal 8D fire damage in
spread of explosion (Resist for half damage for every meteor).

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