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by Larry Granato

Artwork by Doug Shuler

Players in AD&D® game campaigns ice because of a single unfortunate


usually think of rewards in terms of encounter can hamper the party for
money and magic because that’s what months or years in game time.
they get experience points for. They Rewards in social advancement
use them to defeat monsters. Defeat- should be made useful in adventuring,
ing more monsters gives them more
Not all rewards rather than just another rating to keep
magic and more money, which is used
to defeat more monsters, ad nauseum.
need be C.O.D. track of, so the players will want to
gain these types of rewards. Being
However, in a well-developed cam- able to meet important NPCs who can
paign there are many ways a creative help the party, not with gold or magic,
Dungeon Master (DM) can reward but with information and influence, is
without shoveling out the platinum very worthwhile. But, beware who
and +3 swords. For instance, the you befriend! NPCs are often mem-
DMG, on page 80, mentions other The exquisitely dressed Lord Bri’on bers of cliques who have enemies who
valuable treasures including lands Chumley looked on as the group of will criticize the party’s association
and titles. adventurers stood before his noble with them.
Social status, land, property, busi- Duke. “Indeed,” the Duke said approv- Powerful NPCs have influence they
nesses, titles, and special privileges are ingly from his throne, “as you have can use on behalf of PCs. PCs also can
beneficial to all player characters proved your mettle by defeating the acquire influence by becoming well
(PCs). It gets them more involved in evil sorcerer who has been plaguing known. In game terms, influence gives
the campaign setting and can lead to my realm, it is in my mind to grant favorable reaction roll modifiers. The
exciting political adventures, such as you a boon.” He gazed at the company more influence, the greater the modi-
those in Jan Berrien Berends’ article before him, just a hint of a smile on fier or important the NPC who can be
“The Greatest and Most Honorable his face. swayed. It doesn’t take much influ-
Adventure” in DRAGON® Magazine “Well,” said a brawny, but not-too- ence to impress a butler, but a Duke
issue #196. smart-looking fighter, “We could sure would require a great deal. The DM
These rewards also require the ad- use 50,000 gold pieces. And, uh, do should modify influence by such
venturers to be more careful in deal- you have any magic wands . . .?” things as the PC’s social status, titles,
ing with nonplayer characters (NPCs), Chumley snorted as he watched the offices, organizations he belongs to,
and thus pay attention to their role- Duke’s face grow hard. The rudeness reputation, gifts, bribes, his relation-
playing. The DM also must take care and greed of the party was even more ship with the NPC, and, most impor-
to develop NPCs as more than stock distasteful when Chumley thought of tantly, how well the situation is
caricatures who stand around with the many richer rewards that were role-played.
their hands out. Some players disdain available to them—such as member- Influence is used to get favors.
cultivating NPC contacts, thinking they ship in the Duke’s elite Order of the When an NPC shows a positive reac-
can just bribe their way out of any Lion; his own membership had served tion, he may grant the PCs a favor.
problem. Money can’t buy everything. Chumley very well for he had been Naturally, the NPC only can grant a
So, the DM should have NPCs react able to meet so many accomplished favor that is his to give; the stable-
negatively when PCs put everything in wizards, priests, and warriors . . . sweeper can’t get the PC an audience
terms of “How many gold pieces?” with the king no matter how good his
As an example, the party could vi action roll is. Favors come in man,
a royal official in hopes of gaining forms. A favor can be used to have
information. While waiting endlessly something done in the fastest and
in anterooms and corridors, paying off Although the party may have had most efficient way rather than follow-
lackeys and being shuffled from one some fabulous adventures, if no one ing the usual bureaucratic routine. It
underling to another, they see NPCs has heard about them or they don’t also could be used in making special
ushered right through to the official. have irrefutable proof, their claims requests that normally would not be
When they ask why, they can be told are likely to be met with skepticism. considered. Favors can get people jobs
that the others have the right contacts (“So you defeated the giants of South (or prevent someone else from getting
at court or belong to prestigious orga- Dorking Woods?” the doorman said the job), get the party out of trouble,
nizations. They worked their way up dryly. “Sorry, I never heard of them. get audiences, acquire privileged in-
the social ladder and have earned Please be on your way.“) When dealing formation, affect the outcome of trials
certain rights and privileges, and the with NPCs who don’t know the party, have legislation passed (or blocked),
PCs can, too. an undeserved reputation for coward- and help them deal with all the intrica-
DRAGON 11
cies of courts and government. merchant, organization, or guild for but disdain for them.
To a certain extent, favors are trans- some deed the PC’s accomplished. It Feudal Fiefs are given by a king or
ferable from one person to another. isn’t always for killing monsters; writ- overlord to vassals who swear fealty
However, most NPCs expect that the ing an excellent poem, song, or book to them. Fiefs not only include land,
PC asking for a favor will do them a (especially one that praises the ruler), but legal rights over the tenants who
favor in return. This is a matter of settling a difficult case, solving a per- reside there. The PC is the judge and
honor, and characters who do not plexing mystery, or hosting a special chief executive of his fief. He can im-
reciprocate will find they quickly lose event are all good reasons. pose taxes and duties. In return, he
whatever influence they had. There Wealth is straightforward. Business must protect the people with his mili-
are many cases in medieval legend and benefits are more complex, and vari- tary forces. A PC must be at least a
in history of people having to follow ous types are listed in Table #6. Some, gentleman or squire to receive fiefs
through on promises they made like shares in a ship, can lead to cara- #l-3, a knight for #4-5, a noble for #6-
against their best interests, simply van adventures. However, in some 9, and a high-ranking noble for #10 or
because they’d given their word, and lands, it is considered bad form for higher. Most PCs will wish to create
to renege would be dishonorable. knights and nobles to engage in busi- their own freeholds, and it would not
The following boons and benefits ness, unless they act as a “silent be unusual for a ruler to grant them a
are arranged in order of increasing partner.” fief along a border or wilderness area
desirability. Although they are num- Employment is a tricky proposition that is largely undeveloped. Fief-
bered, DM should not roll dice to see since the fun in role-playing is in ad- holders may gain additional fiefs be-
what kind of reward a PC gets, but venturing, not holding down a regular cause of service to the crown.
should rather choose the most appro- job. Therefore, most jobs are present- Table #ll is to be used with those
priate benefit, i.e., not only what the ed as being part-time or seasonal, and who have connections with the royal
character deserves, but something his can be done between adventures. If court or leaders in the government.
interests lie toward. For example, a this doesn’t work, the PC can be ap- Table #l2 should be used only when
barbarian would not be a good candi- pointed as a special assistant or con- the PC has developed a long-term,
date for election to office, while mem- sultant who sets his own hours. If the close relationship with the monarch
bership in the “Fraternal Order of PC is high-level, he can give the job to or an important nobleman.
Mages” would be fitting for an up-and- a follower. Finally, no examination of benefits
coming wizard. Some benefits are Real Estate (Table #4) can be given would be complete without a list of
more applicable to fighters than only by a great magnate or a king, misfortunes that accompany public
priests or wizards. It also is important typically for services rendered person- life. Once a PC becomes well-known,
that PCs should earn their benefits. ally, rather than general adventuring. there always will be adversaries, jeal-
Some of the benefits that PCs may Table #8, #9, #10, and #12 are bene- ous rivals, meddlers, and gossips who
receive include nonweapon proficien- fits that can be granted only by a king try to bring him down. Table #13 cata-
cies (NWPs). The DM decides if the PC or other great lord. These should be logs the possible tribulations the DM
gets a “free” NWP slot or uses one that used sparingly. can inflict on a PC who blunders, tries
would be available at a higher level. It Elite Employment includes presti- to cover up something in his past, or
takes 1-12 months to learn the new gious full-time jobs. These are suitable runs afoul of the wrong people.
proficiency. for high-level PCs involved in political DMs should take care to make these
Table #l “Honors,” Table #5 “Employ- campaigns. Otherwise, the PC can be a rewards an active part of the cam-
ment” and Table #12 “Miscellaneous” “minister without portfolio” who paign. Court intrigue, favors owed,
are best used for low level characters. works between adventures. and reputations to be upheld have
Moderate level PCs could receive Table The acquisition of a title (“ennoble- spawned many an adventure. As you
#3 “Wealth,” Table #4 “Real Estate,” ment”) is extremely rare for common- read the lists below, consider what
Table #2 “High Honors,” or Table #7 ers, although they are sometimes adventures could be built around each
“Business.” High level types might re- granted to members of the knightly boon or benefit. These benefits also
ceive “Titles” from Table #8, “Feudal class. It is not unusual for members of may be granted to entire adventuring
Fiefs” from Table #9, or “Elite Employ- the nobility to gain additional titles. parties where applicable.
ment” from Table #6. The term “titled noble” suggests that
Honors, from Table #l, usually are there also are untitled nobles, who as Table #1 : Honors
given to a PC (or a party) who has a matter of courtesy, are referred to 1. Recognition or Mention: The
distinguished himself for a particular as “Lord” or “Lady,” but have no spe- PC’s good deeds are acknowledged by
deed, or for reliable service over a cific title. a person of standing, or his name is
long period of time. In general, they There may be nations where titles printed in a bulletin or official publica-
are of local value only, and if the PC can be bought, but the DM should tion. He gets a +1 reaction modifier
travels far from his home they will be consider that in those places titles are for 1-3 months.
of little use. probably rather common and not held 2. Honorary appointment/
Table #2’s High Honors make the PC in high regard, e.g., after spending degree: the PC is appointed to an
famous over a wider area. A favorable thousands of gold to become a count, honorary position, such as “High Pro-
reaction modifier is very likely, and a PC finds out his coach driver is a vost of the Harvest Festival,” or gets a
the DM should allow the PC a small prince. (A visitor to Czarist Russia “Doctor of Humane Philosophy” de-
amount of influence over the under- early in this century found his taxi gree. He gets a +1 reaction modifier
lings and lackeys he must deal with. driver indeed was a prince!) Also, the for 3-6 months.
Table #3, #6, and #5, are typically old-blood nobility know very well who 3. Decoration/award: The PC
bestowed by a ruler, noble, town, the parvenus are, and have nothing receives a medal, trophy, ribbon,
12 MAY 1995
prize, testimonial, keys to the city, gold pieces (gp). He must present him- erty, whether a business, real estate,
plaque, or certificate suitable for self at court annually. or valuable item. He may not sell the
framing in an official ceremony. He 3. Elite decoration, honor, or property, but any revenue it provides
gets a +1 reaction modifier for 6-12 epithet: The PC gets a fancy medal is his to keep.
months. like “the grand cherub with triple oak 6. Loan: A low- or no-interest loan
4. Membership in civic organi- leaf clusters.” He can hobnob with of up to 20,000 gp is granted to the
zation: The PC is inducted into some- other recipients of the decoration, and character.
thing like the “Most Loyal and has a +1 reaction modifier for life.
Worshipful Guild of Fishmongers.” He Alternatively, he is permitted to add Table #4: Real Estate
becomes known as “pillar of the com- an impressive style to his name such 1. Rural land: Unimproved fields
munity,” and will be on good terms as “Sir Coroman Gramel, Crusher of and meadows suitable for agricultural
with local leaders and officials, getting the Hill Giants, Hero of Dimbar, and purposes are given to the character.
a permanent +2 reaction modifier Drow-buster.” 2. Country estate: Essentially a
when dealing with them. 4. Name commemorated: A large farm with workers is granted to
5. Minor religious office: The PC street, building, town, organization, or the PC.
is asked to serve in his temple as an geographic feature is named after the 3. Townhouse: The PC receives a
usher, sacristan, secretary, bellringer, PC. He doesn’t get a reaction modifier, good-sized ordinary building in a
chorister, etc. (Priest-class PCs are but everyone knows who he is, and he town.
appointed assistants to the high can smugly say, “That’s my mountain.” 4. Mansion: The PC receives a
priest). This puts him in good standing 5. Renowned hero: The PC be- large, fancy house.
with others of the same faith (auto- comes known far and wide for his 5. Tower: A small fortified building
matic favorable reaction). The work exploits and gets a +2 reaction modi- that can be located almost anywhere
does not take much time and there is fier for life, in addition to regular is given to the PC.
no salary. invitations for speaking engagements, 6. Palace: An opulent structure in
6. Arbitrator/Advisor: The locals parties, openings, etc. a city, requiring some 300-600 gp per
respect the PC’s opinion so much that 6. Select knighthood: The char- month upkeep is granted to the PC.
he is asked to settle disputes. People acter is admitted into an order of pow-
often come to him for help and advice. erful and wealthy knights, like those Table #5: Employment
This situation may lead to adventures. described by Mike Easterday in DRAGON 1. Job: As a clerk, overseer, bailiff,
7. Squireage: The PC is allowed to issue #125’s “Code of Chivalry” or guard, justice of the peace, tax collec-
add the title “esquire” after his name issue #195’s “To All a Good Knight” by tor, etc. It’s part- to full-time. Pay is
and display his coat of arms. People Tom Griffith. He must follow the rules 5-20 gp per month.
tip their hats to him in the street. He’s of the order. The knights can help him 2. Sinecure: A job requiring little
invited into the social life of the local hire followers, establish a freehold, or no work. Pay is 10-60 gp a month.
gentry and is considered a militia and meet important people, etc., but they The PC can hire a lackey to take care
community leader. Note that this is also are involved in political intrigues of everything.
different from the type of squire who and military ventures. Alternatively, 3. Promotion: If the PC already
is a knight’s assistant. Essentially, an the PC is made a banneret, a senior has a job, he gets a promotion to man-
esquire is a junior member of the knight in charge of 5-20 other knights. agement at double salary. If not, he
knightly class, a gentleman who’s not gets a plum of a job that pays 75 gp
been officially knighted. Table #3: Wealth per month and requires little or no
8. Knighthood: The PC is knighted 1. Gift: Jewelry, fancy clothes, ex- work at all.
in a special ceremony. Knighthood pensive furniture, a work of art, a fine 4. Minor government office:
gives the recipient many advantages, horse, ceremonial arms, etc., is given Such as a mayor, guild leader, village
but requires service as well. The PC to the PC. If the stuff is sold, the giver council member, etc. The work is part-
should observe the code of chivalry. will be insulted. time and the salary is 25-100 gp per
Knights often are asked to slay mon- 2. Cash grant: The amount (l,000- month.
sters, right wrongs, vanquish evil- 4,000 coins of appropriate denomina- 5. Junket: The government will
doers, disperse bandits, rescue tion) should not be excessive. pay the PC’s expenses for one journey,
damsels, and so on, without asking for 3. Pension: A yearly stipend of during which time he is expected to
a reward, as it is unchivalrous to quib- l,000-6,000 gp, as long as the ruler do some nominal work.
ble about money. lives and the PC serves him. When a 6. Spy/Informer: The PC is asked
change of ruler takes place, the bene- to snoop, either while he’s out adven-
Table #2 : High Honors fit lapses. turing or just around town. The
1. Triumph/banquet/monument: 4. Benefice: This benefit usually is amount he’ll be paid is based on the
The PC leads a triumphal parade, is given to priests who have a superviso- information he ferrets out.
esteemed at an impressive feast, or has ry responsibility in their church. The
a monument constructed in his honor. PC is given fiscal control over the Table #6: Elite employment
He gets a +2 reaction modifier for l-3 extra revenue generated by a religious 1. Committee: The character is
years. establishment. How the PC spends the appointed to a royal committee which,
2. Appointment to the royal money is up to him, but it will be no- for example, is investigating the snuff
house: The character receives an ticed if it’s not used for charitable shortage or examining proposed regu-
honorary job at court, such as “The purposes. lations on the length of men’s pointy
Superintendent of the Royal Soup 5. Property guardian: The PC shoes. The committee meets 1-4 times
Spoon,” with a yearly salary of 50-200 becomes a trustee for a piece of prop- a year for 1-8 days at a time. For each
DRAGON 13
meeting attended the character gets to his inn. Alternatively, he can invest 3. Count/Earl/Graf/Captal/
10-100 gp. up to 10,000 gp as a “silent partner” in Magnificio.
2. Stewardship: The PC is placed a company that’s profitable. 4. Viscount.
in charge of a royal town, forest, or 3. Business holdings: Shares in a 5. Marquis/Margrave/
manor. the salary is 100-400 gp/month. company. If it is profitable, the PC will Landgrave/Palsgrave/Count
The actual operation of the property receive yearly dividends of 1,000-4,000 Palatine.
can be left to someone else, but the PC gp. The shares also could be worth- 6. Prince: The title of prince is
will be held accountable for anything less, of course. granted to rulers of great lands in
that happens. 4. Share of ship: The PC gets cargo their own right, but is different from
3. Castellany/Constableship: space on a merchant ship. He may rent a royal prince (a close relation of the
The PC is placed in control of a castle out the space for 500-3,000 gp per monarch).
and the surrounding lands. His salary voyage or invest up to 30,000 gp in 7. Duke
starts at several hundred gp per merchandise to be traded. Profits on 8. Grand Duke/Grandee.
month (DMs decide exact amount), regular trips of 2-8 months are 5-40%
plus whatever funds are allocated for with a small possibility of the ship be- Table #9: Feudal fiefs
upkeep and pay for the garrison. He ing lost. Profits on voyages of l-3 years 1. Manor: The smallest of feudal
may appoint a seneschal to manage can range up to several times the
holdings, essentially a farm with work-
the place in his stead, but he is ulti- amount invested, but there is a good
ers. The manor house is nothing more
mately responsible. chance of the ship not returning.
than a larger-than-average building.
4. Envoy: An ambassadorship to a 5. Franchise/Merchant factor: A
2. Village: A village of some l-400
foreign land. Salary is 200-600 gp a merchant group gives the PC the right
peasants attached to a manor.
month plus expenses. A train of ser- to market their products or services in a
3. Knight’s holding: A typical
vants and assistants are provided. particular area, as a semi-independent
knight’s allotment, with lands, a vil-
Permanent embassies are rare; the representative running his own busi-
lage, and castlet or fortified manor
work lasts l-12 months. ness. The merchants provide know-how
house.
5. Religious hierarchy: The PC and materials at a discount. They are
4. Honour: A combination of
gets a prestigious job in his church. well-organized and their wares are in
several manors.
Non-priestly characters can be ap- demand.
5. Lordship/Seignory: A large
pointed as church elders, advisors, or 6. Subsidy: The PC gets a sum from
holding with a castle.
even to religious offices that don’t the government to operate an enter-
6. Freehold/Barony/Demense:
require them to cast priest spells. prise that it deems essential, such as
The freehold as described in the DMG.
Priests get special positions like super- mail delivery or arms-making. This
7. Regional holding: A large
vising several small temples, assisting guarantees profits of 20% as long as the
barony.
at a big cathedral, or serving a leader business is operated competently.
8. County/March/District/Forest:
in the upper hierarchy. The work is 7. Monopoly: A highly lucrative
An extensive area composed of several
part- to full-time and the salary ranges benefit granted by the king. Profits
baronies.
from none to substantial. from monopolies (such as salt, spices,
9. Town/Port: Population: l,000-
6. Business leader: A position on or silk) start at 50%. If the PC abuses
10,000.
a guild council or company board of his monopoly he will become a de-
10. Duchy/Province: An area
directors paying 50-300 gp/month. A spised figure among the common folk,
composed of numerous baronies,
few meetings must be attended each as well as encouraging smuggling and
counties, and towns.
year. a black market.
11. City: Population 10,000+.
7. Important office: Such as 8. Hold fair: The PC has the right
12. Duchy or County Palatine:
county sheriff, magistrate, governor, to hold an annual merchant fair and
As #8 or #l0 above, except that the PC
general, captain of the royal guard, receives a small (1%) tax on all mer-
holds the land in direct place of the
etc. The job’s full time and pays sev- chandise sold at the fair in addition to
sovereign, and has all the powers that
eral hundred gp/month. a fee (10-100 gp) for each vendor. The
the ruler would normally enjoy.
8. High office of the realm: Lord PC must make arrangements for a
Marshal, Grand Constable, Royal Stew- large open area for booths to be set Table #10: Court benefits
ard, Lord Chamberlain, Chancellor, up, provide police, judicial, sanitary, 1. License for castle or other
High Justice, Warden of the Marches, secure storage, accounting, water, stronghold: Permission to build a
etc. Salary is 1,000 gp month, but the food, and other needs. The profitabili- castle. This avoids the normal delays
job is full-time. ty of the fair will depend on the mer- and fees. Most kings limit castle-
chandise, number of vendors and construction to prevent individuals
Table #7: Business buyers, transportation net, weather from becoming too powerful. Alterna-
1. Business opportunity: The PC conditions, etc. tively, a license is granted for some
has a chance to “get in on the ground other enterprise.
floor” of a new venture. He may invest Table #8: Titles 2. Special privilege: The PC is
up to 20,000 gold. Many businesses 1. Baronet/Vavasour/Thane/ given leave to do something that no
lose money in the first years. After Lord: Titles appropriate for the most one else can do, like wearing his hat at
that, typical profits are l-20%. minor of the nobility. Sometimes, court, having armed bodyguards, or
2. Commission/Partnership: there is no actual title at all, just a getting to hold the king’s coat. These
The PC gets a percentage or fee from noble ranking. privileges are highly sought after and
a business. For example, an innkeeper 2. Baron/Seigneur/Burgrave/ give the PC a +2 reaction modifier
might pay him for steering customers Peer. when dealing with courtiers.

14 MAY 1995
3.Royal charter: The PC is grant- they can provide much help, they time favor. The VIP will resent it if the
ed a charter allowing him to carry out have their own interests in mind, and PC asks for too much, but usually will
some specific deed for the benefit of will treat the PC accordingly. keep his word. If the PC is greedy,
himself and the crown; such as devel- 3. Court influence: The PC is word will get around and he won’t get
oping a freehold, founding a new welcome at court and can get small any more favors.
town, opening up a trade route, or favors from courtiers and servitors 6. Transport: A horse, coach ride,
exploring new lands. without the usual waiting and bribery. ship passage, or even a magical steed
4. Tax exemption: The PC is re- In addition, each year the PC may or transport, is available for a one-
leased from paying certain taxes. This propose one idea which will be consid- time, one-way trip when the PC needs
is usually done when the PC promises ered by the king for action. it. This can be more useful than it
to invest his money for the benefit of 4. Adoption: The PC is adopted sounds. Remember “My kingdom for a
the community. If he starts to acquire into a noble family (who may not have horse”?
too much money, the DM always can an heir) and receives all the benefits 7. Letters of introduction: Offi-
impose “new” taxes not covered by the thereof, including titles, estates, ser- cial documents which introduce the
exemption. vants, eccentric relatives, pressure to bearer as a person of good character.
5. Favorable legal judgement: If conform to family traditions, feud Useful at nobles’ castles and foreign
the PC is involved in a legal case, he enemies, etc. courts.
gets a verdict in his favor. 5. Royal pardon: The monarch 8. Included in will: The PC
6. Given command of troops: A pardons the PC for crimes he has stands to inherit money and property,
military force, provided by the King, is committed. but only while he stays in favor with
placed under the PC’s control. The 6. Entrusted with secrets: The the NPC who’s making the will (usually
King will provide pay and food for the PC is taken into the monarch’s confi- a relative). He must wait for him to
men; the PC must provide living dence. The king won’t be pleased if die, of course.
arrangements. the information leaks or is used for 9. Good word: An influential NPC
7. Arranged marriage: The PC the PC’s personal advantage (see Dis- will put in a good word for the PC if
has an advantageous marriage ar- favor, on Table #13 below). The bene- needed. This may not solve the prob-
ranged, in that he can marry into a fit is double-edged, as enemies of the lem, but could help considerably.
wealthy and powerful family. There is king may try to get the secrets from 10. Club: The PC becomes a mem-
no guarantee the intended spouse will the PC in unpleasant ways. ber of an exclusive club. Influential
be young, attractive, or good-natured; 7. The king’s ear: The king will people can be met there, where busi-
arranged marriages are often the take suggestions from the PC. How- ness and political deals are made.
opposite. ever, if the advice is bad, the PC will However, the club rules are strict and
8. Exchange/Ransom: If the PC is suffer the monarch’s wrath (see Dis- the PC will be ejected if he causes a
taken prisoner, the king will see to it favor, below). disruption.
that he is returned by paying the nec- 8. Royal favor: The PC can do no 11. Education: A scholarship to an
essary price. wrong in the king’s eyes. This makes institution of higher learning. The PC
9. Hostage/Ward guardian: The him an enemy of everyone opposed to (or a follower) can acquire an academ-
PC is given charge of an important the king, his policies, or who’s just ic NWP such as history, languages, or
hostage or underage noble heir. The jealous. Royal favor is often capri- religion.
hostage must be treated with the ut- cious, and can be withdrawn as quick- 12. Sponsorship/Apprentice-
most respect and allowed freedom ly as was is bestowed. ship: An NPC will sponsor the PC in
within a certain area, but must not either proposing him for membership in
escape. The PC controls the ward’s Table #12: Miscellaneous some organization the PC wants to join,
estates and fortune until he comes of benefits or by teaching him a craftsmen NWP
age. There undoubtedly are other 1. A pat on the back: Sometimes such as blacksmithing, gem-cutting, or
relatives of the heir who would bene- there are no tangible rewards for pottery in his spare time.
fit greatly if he died prematurely. achievement. 13. Religious initiate: The PC is
10. Patronage: An important per- 2. Contacts: The PC acquires con- initiated into a special religious group,
son will back the PC by providing tacts for mostly reliable rumors and generally a branch of his own faith.
money, influence, equipment, fol- other information (a favorable modi- He becomes a lay member of the or-
lowers, etc. He also will expect the PC fier on die rolls for these types of der (or if already a priest, becomes a
to do his bidding whenever he desires. encounters). member of an “inner circle”). Mem-
Alternatively, the PC may acquire a 3. Popular acclaim: The PC is bers of the sect will hold him in high
court-type NWP such etiquette, her- hailed by the commoners and earns regard. The DM might allow a non-
aldry, dancing, musical instrument, their gratitude. He gets free meals, priest PC to learn a minor bit of priest-
animal handling (falconry), hunting, discounts on merchandise, and is gen- ly magic, or a priest PC to acquire a
riding, singing, or artistry. erally well-liked by regular folks. The special spell.
nobility, however, does not share in 14. Safe conduct pass: A guaran-
Table #11: Special benefits this admiration. tee of passage safely through areas of
1. Royal intervention: If possi- 4. Introduction: The PC is intro- conflict. Evil persons often fail to rec-
ble, the king will bail the PC out of any duced to an NPC of his choice. This is ognize the validity of such documents.
trouble he’s in, once and only once. a good way to meet someone impor- 15. Letter of marque: Permission
2. Alliance with noble family: A tant without the usual red tape or to fit out an armed ship as a privateer,
clan of aristocrats sees an opportunity bribes. attacking enemy shipping during war-
in joining itself with the PC. While 5. Favor: A VIP owes the PC a one- time. The king gets a cut of any loot,
DRAGON 15
usually 25-50%. like the gift enough, further gifts are 12. Infamous: The PC becomes
16. Train of servants: A retinue demanded. exceedingly notorious, and receives a
of 4-16 well-trained grooms, butlers, 5. Demotion: The PC’s job is down- -6 reaction modifier wherever he
maids, or coachmen, costing 20-80 gp graded; he even may be fired. If he is goes. Merchants close up shop, par-
per month. Room and board must be unemployed, he is conscripted into the ents lock up their children, bureau-
provided. king’s service. crats roll out the red tape, and town
17. Secret society: The PC is ad- 6. Legal disputes: The PC is sued guardsmen harass him mercilessly. All
mitted into a secret society which has by disgruntled followers, ex-lovers, his followers, except those of the
a code of conduct, secret handshakes, and townspeople for real or imagined worst character, desert.
funny hats, and so on. Some impor- injuries. Alternatively, he is investi- 13. Rivalry: The PC is challenged
tant people are also members. It costs gated by a government commission to a duel by a spiteful and powerful
50-300 gp a year for dues and regalia for violations of various obscure laws. enemy. If he wins, his opponent will
and at least two meetings a year must The case will take 7-12 months to do everything in his power to cause
be attended. Society members always come to court and costs l,000-6,000 him trouble the rest of his life. If he
help each other if possible. (Historical gp in legal fees. If the PC loses, he can kills the enemy, he will be faced with
note: Santa Anna avoided a firing expect an additional penalty of at least an unending stream of challenges,
squad after being captured at the the same amount. assassination attempts, overt and cov-
Battle of San Jacinto by flashing a 7. Troops quartered: The PC has ert attacks by the enemy’s henchmen,
secret Masonic distress sign, which to board a group of rowdy soldiers. friends, and relatives seeking revenge.
was recognized by General Sam Hous- Their numbers will be appropriate to 14. Unfavorable benefit: This
ton, who also was a Mason. the size of the PC’s abode, but will appears to the PC to be one of the
18. Priestly or magical tend toward the maximum possible. benefits listed in the charts above, but
assistance/Mentor: The PC can call The voracious troops each devour 10 has something wrong with it. For
on a high-level priest or wizard for gp of food and drink a month each, example, the PC might get a haunted
one-time help with spells or informa- and will rudely annoy his family, fol- castle, or his land might turn out to be
tion. Alternatively, a mentor will teach lowers, and friends, spy on the PC, a stinking, monster-infested swamp,
him a NWP of the PC’s choice. and cause l-20 gp worth of breakage his gift might be cursed, his business
19. Candidate for election: A and pilfering every week. venture a total failure, his new posi-
political faction backs the PC as a can- 8. Creditors: People who are owed tion subjects him to an endless stream
didate, by providing funds, campaign money by the PC make intensive efforts of beggars, moochers, and cranks, or
workers, and publicity. The PC may to recover their money. This involves the favor of the king turns out to be
spend his own money as well. Wheth- legal action and the hiring of collection that the monarch refuses to let the PC
er he gets elected will depend on the agents and even thieves to acquire his out of his sight and requires him to
PC’s actions, but he will be beholden valuables. If the PC doesn’t owe any play parchesi 20 times a day.
to his backers in any event. Most local- money the DM should arrange for him 15. Shotgun marriage: The PC is
level elected positions are part-time to be involved in a failing business ven- forced or tricked into marriage with a
jobs that pay 50-200 gp/month. ture that’s deep in the red or inherit lying scoundrel or a whining shrew;
20. Refuge: A noble, a temple, or massive debts from a relative. the new in-laws are abominable, of
foreign ruler will provide political 9. Forced loan: The PC must lend course. They plot to gain his money
asylum and a hiding place for the PC if the King l,000-10,000 gp (or more). and his possessions.
he gets in deep trouble. There’s a 40% chance the loan will be 16. Feud: A hostile noble family
paid back in 2-24 months, a 25% enters a state of war with the PC. In
Table #13: Misfortunes chance for 2-5 years, a 20% chance the city, sudden attacks by family
1. Object of ridicule: The PC for 6-11 years, and a 15% chance for members can be expected. In the
becomes a figure of fun to the locals. never being paid back. The King rare- country, large bands of their armed
Any idea he proposes is met with riot- ly pays interest, either. retainers will be on the lookout for
ous laughter. It is impossible for him 10. Forced duty: The PC is re- the PC. If he owns a fief, raids and
to recruit NPCs. quired to perform some unpleasant full-scale assaults are possible.
2. Bad reputation: The PC acquires duty for the King, such as foreclosing 17. Disfavor: the PC has dis-
a bad name. Reaction rolls have a -2 on widows, collecting taxes from desti- pleased the king or queen. While he’s
penalty. Insulting rumors about him are tute elderly people, running orphans not formally accused, he’s next in line
constantly circulated. In addition, the out of town, etc. This does nothing for for the chopping block. Everyone
gentry are offended, and no person of his prestige. avoids him. Any other PCs who associ-
the noble class will have anything to do 11. Tax audit: The PC’s tax pay- ate with him suffer the effects of “bad
with him. ments up to seven years back are reputation” (#2 above).
3. Mandatory host: At the King’s checked. If the PC has been scrupu- 18. Dishonored/Disgraced: The
command, the PC must play host to lous about paying taxes, there is a 40% PC is stripped of his titles, rank, and
2-8 arrogant nobles who make exces- chance of the auditor finding a minor wealth in a formal ceremony, and
sive demands for gourmet food, ser- problem that results in a 100-600 gp becomes “infamous” (#l2).
vants, entertainment, and so on. They fine. If the PC has given normal atten- 19. Exiled: The PC is forced out of
stay 1-6 months and incur expenses of tion to his tax payments, there’s an the country, under penalty of death.
100-400 gp/month each. 80% chance of a l,000-6,000 gp fine. If 20. Outlawed: The character be-
4. Required gift: The PC must he’s been lax about paying his taxes, comes a wanted criminal, with a boun-
provide a gift costing l,000-6,000 gp to there will automatically be a l0,000- ty on his head.
his overlord. If the overlord doesn’t 40,000 gp fine plus possible jail time.
16 MAY 1995

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