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IRNAKURSE

Irnakurse
Large aberration, chaotic evil

Armour Class - 15 (natural armor)


Hit Points - 125 (10d10 + 70)
Speed - 10 ft., climb 10 ft.

STR 24 (+7)
DEX 17 (+3)
CON 22 (+6)
INT 6 (-2)
WIS 14 (+2)
CHA 18 (+4)

Condition Immunities frightened, prone


Senses passive Perception 12
Languages Common, Elven (cannot speak)
Challenge 8 (3,900 XP)

Traits
Mind Lash.
Any creature struck by an irnakurse’s melee attack has their mind flooded with the twisted
creature’s horrific emotions and glimpses of its tortured past, forcing them to make a DC 15
Wisdom saving throw. Any creature that fails is stunned until the end of their next turn.
Creature’s that successfully make this saving throw are immune to the irnakurse’s mind lash
for 24 hours.

Rend.
If the irnakurse hits the same target with two tentacle attacks, it latches onto the opponent's
body and tears their flesh, causing an additional 14 (2d6 + 7) slashing damage. For each
tentacle attack beyond the second that hits the creature, this damage is increased by 1d6. If
this extra damage would reduce the target to 0 hit points, the target is instantly killed as their
body is torn to shreds.

Actions
Multiattack.
The irnakurse uses its bite and makes four tentacle attacks

Bite.
Melee Weapon Attack: +10 to hit, reach 5 ft., one creature.
Hit: 11 (1d8 + 7) damage.

Tentacle.
Melee Weapon Attack: +10 to hit, reach 15 ft., one creature.
Hit: 10 (1d6 + 7) slashing damage.

Soul Scream (1/Hour).


Capable of channeling all of its rage and terror into a single unnatural noise, the irnakurse
unleashes a sound of alien horror forcing all creatures within 30 ft. of it that can hear to
make a DC 15 Wisdom save, or have their Wisdom score reduced by 1d4. This reduction lasts
until the creature finishes a long rest. If a creature’s Wisdom score reaches 0, that creature
dies. Once the irnakurse has begun screaming, it can do so for 1 minute straight.

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