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B1C2 - Nights of Moonpass
B1C2 - Nights of Moonpass
They'll soon find that the target is not within the settlement's walls, and that there are
sinister forces after them – after all, the living typhoon that is the Black Wind has enough power to
murder a Guild's mage, and isn't afraid to attack them in broad daylight. Perhaps the wrappings that
cover the Key aren't enough to deter those who seek to posses it.
Just as they're about to leave a cosy, well populated gathering place, the doors fly open and
the windows shatter, a strong wind starting to rise within – the Black Wind has arrived, and it seeks
the blade of black stone. On the 'Heroes' side are some Adventurers and possibly even the Town
Guard which will force the Elemental to retreat. + Conversation with the Count about Vex
Vex's specialisation are Abjuration, Necromancy and Transmutation, with minor dabblings in
other fields, and her magical wards reflect that (as well as her prepared and known spells, when it
comes to that) – currently, she is in Oasis, having stolen a treasure map from Anvil that leads to the
Scarab of Life, a magical artifact rumored to be able to undo (though it actually prevents)
catastrophic consequences.
In the case that they have taken anything of importance, alerted the Guard or otherwise
brought attention to themselves, a count-up starts as Vex's home flips upside down – the higher the
number, the more difficult (or impossible) it becomes to escape, and the more enemies become
animated and start attacking. Upon touching the Phantom Blade, the Dwarf Golem will be the first to
animate – otherwise, he remains static.
City Hall: A hallway with paintings of important Moonpass people, some offices, Count's office,
lighthearted, dusty atmosphere
Important NPCs:
The Count – a Human who has taken responsibilities of managing Moonpass, including its guard, its
taxes, the local trades and crafts etc. He is humble, only slightly eccentric, and has regular
communication with the city's wizard Vex | Side Quests: Graveyard Dog, Bandits Nearby
Ekatarina – Moon Elf Blacksmith and Historian, will take Red Gold off the Pack's hands for 1gp per 10
(they can get a 1gp per 5 elsewhere), if Bjorn realises and fixes up a few, he can sell 3 well-kept ones
for 10gp each, more on better success | Side Quest: Moonblade beneath the Lake
Erin – Keeper of the Drinking Hole Tavern, ex-adventurer/Wilder, Moon Elf Rogue, not officially a
part of Anvil but another occasional side-contractor | Side Quest: Scroll of Greater Invis from Vex (1
Favor from Bjorn + Scroll of Greater Invisibility or another Favor)
Penrose – Human Alchemist, currently selling: Potion of Strength (300, STR up by 6), Potion of Water
Breathing (200gp), Potion of Invulnerability (500gp, Resistance to all), Potion of Healing (50 gp),
Potion of Greater Healing (120 gp), Goodberries (10 gp, up to 5), Eldenroot (15 gp, up to 10), minor
ingridients free of charge with purchase, a small pouch of them (1gp), lending alchemy space (5 gp /
hour), Potion of False Life (30 gold)
Vex – The City's Wizard, though currently exploring Embersands for the Scarab Staminum, a
powerful artifact rumored to have strange abilities over life, fate, and perhaps even time.
Books (R):
Brief History of the Moonpass Trade Route, Moonfolk – An Evening with Elves, On Life and its
Beginnings, Secrets of the Sand, Dwarven Politics – on Height and Houses, 101 Stew Recipes, A
Hexcellent guide to Curses, Transmutation („Become the best you you can be“), Abjuration („Always
use protection“), Necromancy („Bring your magical career to life“),