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Paladin 9 ivannincevic2

CLASS & LEVEL PLAYER NAME


Aligar Oldranthith
Metallic Dragonborn Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+6 Constitution -1 18 76 --
+4 +2 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
18
• +12 Charisma
Total 9d10
Resistances - Cold SUCCESSES
Saving Throw Modifiers
DEXTERITY Immunities - Charmed, FAILURES
+4 Bonus on
-1 saves DEFENSES HIT DICE DEATH SAVES

9 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+2 -1

-2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

15 +4 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Draconic, Elvish, Primordial
+4 Deception CHA
-2 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
-2 +4 Intimidation CHA
-2 Investigation INT
7 P +3 Medicine WIS SPEED

-2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+4 Performance CHA === ACTIONS === Your oath allows you to channel divine energy to
-1 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
fuel magical effects. When you use your Channel
Divinity, you choose which option to use. You must
Help, Hide, Ready, Search, Use an Object, then finish a short or long rest to use your Channel
P +2 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise, Divinity again. Some Channel Divinity effects require
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object saving throws (DC 16).

-1 Stealth DEX Breath Weapon (Cold) • 4 / Long Rest Divine Sense • 5 / Long Rest
CHARISMA When you take the Attack action on your turn, you As an action, you can detect good and evil. Until
-1 Survival WIS
can replace one attack with a 15 ft. cone breath the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
+4 weapon. Each creature must make a DEX save
<strong>(DC 14)</strong> taking
2<strong>d10</strong> cold damage on a fail or half
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 5 times per long
as much on a success. rest.
18
Channel Divinity • 1 / Short Rest Lay on Hands Pool • 45 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Handaxe +8 1d6+4 Slashing Simple, Light, Thrown, Range (20/60)

Longsword +8 1d8+4 Slashing Martial, Versatile


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +8 5 Bludgeoning


8 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 9 ivannincevic2
CLASS & LEVEL PLAYER NAME
Aligar Oldranthith
Metallic Dragonborn Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === When you hit with a melee weapon attack, you can takes damage.
expend one spell slot to deal 2d8 extra radiant damage
* Hit Points • PHB 84 to the target plus 1d8 for each spell level higher than | Channel Divinity: Sacred Weapon: 1 Action
1st (max 5d8) and plus 1d8 against undead or fiends
* Proficiencies • PHB 84 (max 6d8 total). | Channel Divinity: Turn the Unholy: 1 Action

* Divine Sense • PHB 84 | Special * Oath Spells • PHB 86


As an action, you can detect good and evil. Until the You gain oath spells based on your level that are
end of your next turn, you can sense anything affected * Harness Divine Power • TCoE 53 always prepared and don't count against your daily
by the hallow spell or know the location of any You can expend a use of your Channel Divinity to fuel number of prepared spells.
celestial, fiend, undead within 60 ft. that is not behind your spells. As a bonus action, you touch your holy
total cover. You can use this feature 5 times per long symbol, utter a prayer, and regain one expended spell * Martial Versatility • TCoE 53
rest. slot, which can be no higher than level 2. You regain Whenever you reach a level in this class that grants
all expended uses when you finish a long rest. the Ability Score Improvement feature, you can replace
| 5 / Long Rest • 1 Action a fighting style you know with another fighting style
| 2 / Long Rest • 1 Bonus Action available to paladins. This replacement represents a
* Lay on Hands • PHB 84 shift of focus in your martial practice.
You have a pool of healing power that can restore 45 * Divine Health • PHB 85
HP per long rest. As an action, you can touch a You are immune to disease. * Ability Score Improvement • PHB 85
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a * Sacred Oath • PHB 85 * Extra Attack • PHB 85
poison affecting the creature. You can attack twice, instead of once, whenever you
| Oath of Devotion take the Attack action on your turn.
| Lay on Hands Pool: 45 / Long Rest • 1 Action
| Channel Divinity: 1 / Short Rest • 1 Action | 1 Action
* Additional Paladin Spells • TCoE 52
Your Paladin has additional spells available to them, * Channel Divinity • PHB 86 * Aura of Protection • PHB 85
as designated in Tasha's Cauldron of Everything. You gain two Channel Divinity options: While you are conscious, you grant all friendly
creatures (including you) within 10 ft. a +4 bonus to all
* Fighting Style • PHB 84 Sacred Weapon - As an action you can imbue a saving throws.
You adopt a style of fighting as your specialty. weapon with positive energy. For 1 minute, the
weapon is considered magical, you add +4 to attack * Aura of Devotion • PHB 86
| Blessed Warrior • TCoE 52 rolls, it emits bright light for 20 ft. and dim light for 20 ft While you are conscious, friendly creatures (including
beyond that. You can end the effect as part of any you) within 10 ft. can't be charmed.
* Spellcasting • PHB 84 other action, if you are no longer holding the weapon,
You can cast prepared paladin spells using CHA as or if you fall unconscious.
your spellcasting modifier (Spell DC 16, Spell Attack === METALLIC DRAGONBORN RACIAL TRAITS ===
+8). You can use a holy symbol as a spellcasting Turn the Unholy - As an action, you can censure fiends
focus. and undead. Each fiend or undead that can see or * Ability Score Increases • FToD 9
hear you within 30 ft. must make a WIS saving throw When determining your character’s ability scores,
* Divine Smite • PHB 85 (DC 16). On failure, it is turned for 1 minute or until it increase one of those scores by 2 and increase a

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of Displacement 1 -- Torch 10 10 lb.

Shield 1 6 lb. Waterskin 1 5 lb.

SP 0 Chain Mail 1 55 lb.

Longsword 1 3 lb.
EP 0 Handaxe 1 2 lb.

Backpack 1 5 lb.
GP 15 Clothes, Common 1 3 lb.

Vestments 1 --
PP 0 Holy Symbol 1 --

Holy Symbol 1 --
WEIGHT CARRIED

128 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Rations (1 day) 10 20 lb. Cloak of Displacement 1 --

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

0 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Paladin 9 ivannincevic2
CLASS & LEVEL PLAYER NAME
Aligar Oldranthith
Metallic Dragonborn Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

different score by 1, or increase three different scores | 4 / Long Rest • 1 Action


by 1. Follow this rule regardless of the method you use
to determine the scores, such as rolling or point buy. * Draconic Resistance • FToD 12
You have resistance to the damage type associated
| Increase three scores (+1 / +1 / +1) • with your Metallic Ancestry.
Increase three different scores by 1.
| Draconic Resistance (Cold) •
* Languages • FToD 9 You have resistance to cold damage.
Your character can speak, read, and write Common
and one other language that you and your DM agree is * Metallic Breath Weapon • FToD 12
appropriate for the character. At 5th level, you gain a second breath weapon. When
you take the Attack action on your turn, you can
* Creature Type • FToD 12 replace one of your attacks with an exhalation in a 15
You are a Humanoid. ft. cone. Whenever you use this trait, choose one:
- <strong>Enervating Breath.</strong> Each creature
* Size • FToD 12 in the cone must succeed on a CON saving throw (DC
You are Medium. 14) or become incapacitated until the start of your next
turn.
* Speed • FToD 12 - <strong>Repulsion Breath.</strong> Each creature in
Your walking speed is 30 feet. the cone must succeed on a STR saving throw (DC
14) or be pushed 20 ft. away from you and be knocked
* Metallic Ancestry • FToD 12 prone.
You have a metallic dragon ancestor, granting you a
special magical affinity. | 1 / Long Rest • 1 Action

| Silver Metallic Ancestry •


You have a silver dragon ancestor.

* Breath Weapon • FToD 12


When you take the Attack action on your turn, you can
replace one of your attacks with an exhalation of
magical energy. You can use your Breath Weapon 4
times per long rest.

| Breath Weapon (Cold) •


When you take the Attack action on your turn, you can
replace one attack with a 15 ft. cone breath weapon.
Each creature must make a DEX save <strong>(DC
14)</strong> taking 2<strong>d10</strong> cold
damage on a fail or half as much on a success.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 45 Medium 209cm 200
GENDER AGE SIZE HEIGHT WEIGHT
Aligar Oldranthith Silver Scales Silver with black slits
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’ve enjoyed fine food, drink, and


high society among my temple’s
elite. Rough living grates on me.
Nothing can shake my optimistic
PERSONALITY TRAITS

Charity. I always try to help those in need, no


matter what the personal cost. (Good)

IDEALS

I owe my life to the priest who took me in


when my parents died.

BONDS

I judge others harshly, and myself even


more severely.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 16 +8
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

P Guidance <C> Fighting Style (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

P Light Fighting Style (Always Prepared) DEX 16 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 16 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 16 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

=== 2nd LEVEL === 3 Slots OOO

P Lesser Restoration Paladin (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Zone of Truth Paladin (Always Prepared) CHA 16 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

=== 3rd LEVEL === 2 Slots OO

O Daylight Paladin -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Magic Circle Paladin CHA 16 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Spirit Shroud <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute TCoE 108 D: 1m, V/S

P Beacon of Hope <C> Paladin (Always Prepared) -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

P Dispel Magic Paladin (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Create Food and Water Paladin -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Remove Curse Paladin -- 1A Touch V,S Instantaneous PHB 271 V/S

O Revivify Paladin -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

SPELLS

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