The trio leaves Moonpass and buys horses to begin their journey. They encounter a Guild member who asks for help rescuing her pack that was captured by a large nearby bandit camp. Further along the road, a mysterious heavy mist leads the party to an abandoned, unfamiliar village with restless dead roaming. They then must shelter from a wild storm with red lightning, risking being trapped but preferring it to facing unknown dangers in the weather.
The trio leaves Moonpass and buys horses to begin their journey. They encounter a Guild member who asks for help rescuing her pack that was captured by a large nearby bandit camp. Further along the road, a mysterious heavy mist leads the party to an abandoned, unfamiliar village with restless dead roaming. They then must shelter from a wild storm with red lightning, risking being trapped but preferring it to facing unknown dangers in the weather.
The trio leaves Moonpass and buys horses to begin their journey. They encounter a Guild member who asks for help rescuing her pack that was captured by a large nearby bandit camp. Further along the road, a mysterious heavy mist leads the party to an abandoned, unfamiliar village with restless dead roaming. They then must shelter from a wild storm with red lightning, risking being trapped but preferring it to facing unknown dangers in the weather.
The trio has just left Moonpass' walls, bought horses and gotten ready to find their way elsewhere. The journey is long and perilous, no matter where they decide to head – who knows what they'll find along the way?
The Bandit Camp (10+ within 4 hexes of Moonpass)
Stopped along the road by a member of the Guild, the party is asked, as seemingly strong characters, to help save her pack before it is too late. They have been captured while scouting out a large bandit camp nearby.
The Misterious Village (Scripted, 8th day)
A heavy mist falls to veil the horizon, and within an hour leads the players to a settlement not marked on the map. It is seemingly abandoned, though restless dead shamble around. The architecture is completely unfamiliar even to the Dwarf – perhaps the local temple will have some answers?
A Wild Storm (12, after Village)
A cruel wind and heavy rain force the pack to find shelter. Red lightning occasionally pierces the sky, and though they risk getting stuck in a cave, it is better than facing whatever force brings about such weather – or that which hunts within it, should it be natural.
Epilogue Appendix – Men, Maps and Monsters Bandits: