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Interaction-oriented Creative Design for Everyday Product Sign

l2 2
WU Zhi-jun , , LI Liang-zhi , Chen Yu , NA Cheng-ai
2 l
1. Department of Industrial Design, Hunan University of Science and Technology, Xiangtan, China
2, Design School, Jiangnan University, Wuxi, China
Email: zjwu@hnust.cn.li-liangzhi@126.com.bowu99@126.com

Ahstract-The purpose of this paper is to present interaction­ These strategies and processes can effectively assist
oriented creative design strategies and processes for everyday designers in encouraging design creativity, further improving
product sign. Based on the semiotic triangle of product sign, the performance of innovative product designing.
our work explored the interaction relations between user­
product sign-human and interaction process, outlined the II. PRODUCT SIGN AND INTERACTION
triangular relationship of interaction and the systemic
interaction process model. The results suggest that interaction A. Product sign[6]
in design involves social interaction, user-product interaction
and human-product interaction, and involves macro
In general, In general, consumers have no access to the
interaction process and micro interaction process (cognition,
designers of the products they interact with. Thus the
affect and behavior). Based on these, our work offered consumers' interpretation of the design is based
interaction-oriented creative design strategies and processes, predominantly on their interaction with the product.
and presented two everyday product design cases. These Designers only communicate attributes such as elegance,
strategies and processes are very useful for enhancing functionality, mode-of-use and social significance through
designers' creative performances as well as enhancing the medium of the product (see figure 1). This semiotic
satisfactory judgments of users' to product sign. perspective on viewing products as signs capable of
representation and interacting activities between users and
Keywords- interaction; product sign; creative design; cognition these product signs have become the focuses of user­
centered creative design.
L
-
INTRODUCTION , ,' -- .........
,
I" Interaction ,

The user-centered design (UCD) for creative product,


highly valued these days as a panacea for a successful design,
I

still produces many user-unfit designs, [I]One reason for this
is that the interaction and the dynamic process between
product sign, user and human often are not deeply analyzed
Designers
,�u'�"1 �
,
I
I

and understood in the early stage of conceptual design, The ,


" I
'
current association with interaction in design is that of ........ _
-
,

human computer interaction (HCI) in "interaction design", Figure I. Communication between designer and users
often also associated with "experiential design", Moreover,
there is a common misunderstanding that interaction design Product sign is to form and present meanings by material
is fundamentally concerned with the digital medium, It is sign-vehicles, and in some contexts, these meanings can
true that the new digital products have helped designers obtain appropriate interpretation by inter-effecting dynamic­
focus on interaction and the experience of human beings as interactive process between product sign and users. This
interpretative process of user to product sign can be
they use products, [2-3lHowever, interaction of everyday
illustrated by the famous semiotic triangle in Figure 2. The
product is also very important, and it is not only involves
comers of this triangle are occupied by sign-vehicle, user,
product-user interaction, but also involves designer-product­
and meaning, by symbol, thought, and referent, by signifier,
user interaction and social interaction between product, user,
interpretant, and signified. Within this triangle, Charles
human. But crrrenent interaction research in everyday Morris divided semiotics as the study of signs into three
product design only focuses on user-interaction, interactive branches: syntax, semantics, and pragmatics. [7]
technology systems and user interface design.[4-SlTherefore, • syntax is the study of the relations between sign­
for best meeting the potential future users' needs, one of the vehicles (to which some physical existence is ascribed) -
pivotal factors is to analyze the relations and processes of without regard to meanings.
interaction and construct interaction-oriented creative design • Semantics is the study of the relations between signs
stragies and processes. and their designate, particularly the objects to which they
Our work will focus on the multiple aspects of interaction apply, their references.
in everyday product sign design, and then provide with
interaction-oriented creative design strategies and processes.

978-1-4244-7974-0110/$26.00 ©2010 IEEE

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pragmatics is the study of relations between signs and
• C. Interaction Process
users; it includes psychological, biological, and sociological Interaction process describes that how users achieve the
phenomena that occur in the functioning of signs. service values of product sign. And this process involves two
User
aspect features, namely (a) macro interaction process in the
Thought social interaction and (b) micro interaction process in the
I nterpretant individual user-product interaction.[8]
• The macro interaction process. In the macro model,
interaction is the process by which user uses the product or
affects another. According Figure 3, the macro interaction
process emerges in the interaction between "user- product
sign- human" in some special situations and cultural contexts.
And this process involves three types, namely (a) user<---� -
product sign, (b) user<----� product sign<----� human<---� -
user, and (c) {user<---�
- product sign}<----� human. In this
process (c), the interaction of user and product sign is
Stands for (Imputed relation) consider as a whole sign to interact with human.
• The micro interaction process. In the macro interaction
process, the interaction of "user<----� product sign" plays a
critical role. When products are to be considered as signs that
Figure 2. The Semiotic Triangle are interpreted by users, it is very important to consider
user's responses to product sign in the process of "user<----�
product sign" interaction. According to Nathan Crilly's
B. Interaction synthesis of the orthodox views, [6] the user's response to
Interaction design is always defined as the design of product signs comprises three aspects of cognition (cognitive
interactive products to support the way people communicate response), affect (affective response) and behavior
and interact in their everyday and working lives.[8] And (behavioral response), and cognition is followed by affect
Buchanan defined interaction design broadly as: ""'focusing and behavior. This user's response process of product sign
on how human beings relate to other human beings through can be outlined as figure4.
the mediating influence of products sign". And the product User's Response
signs are more than physical objects. They are experiences or
activities or services, all of which are integrated into a new
understanding of what a product sign is or could be. These
views provide the basis understanding of interaction in
design, which evolved from interests in the impact of the
product sign! artifact on social interaction within and through
use in some special situations or cultural contexts. This
understanding suggested a triangular relationship between
user/human product sign! artifact - person/human (see

Aesthetic Semantic
Figure 3).[2]
User-human!
Social interaction

User/ human Person! human

Figure 4. User's Response to Product Sign

Cognition. Cognitive response refers to the judgments that


the user makes about the product based on the information
perceived by the senses. These judgments include evaluation
of the products' perceived qualities. Cognition plays a
pivotal role in the process of user-product sign interacting, in
the existing literature, the following three categories are
commonly used to describe cognitive response method to
Product sign / artifact
product sign: aesthetic impression, semantic interpretation
Figure 3. The Triangular Relationship ofinteraction and symbolic association.
Aesthetic impression may be defined as the sensation that
results from the perception of attractiveness (or
unattractiveness) in products, especially in the components

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of product's visual form, such as lines, colors, textures and III. INTERACTION-ORIENTED CREATIVE DESIGN
details. Semantic interpretation may be defined as what a
The issue of how to enhance design creativity for
product is seen to say about its function, mode-of-use and
everyday product signs has been vigorously discussed among
qualities. Symbolic association may be defined as the
design researchers. 'Creative' is often taken a�. a
perception of what a product says about its owner or u.ser:
qualification of a final design outcome, but cognItI�e
the personal and social significance attached to the desIgn.
psychology associates it with design activity, namely, certam
Cognitive response to product visual form has been
strategies and processes that have the potential to produce
described separately. However, these aspects of response do
'creative' products. [9] Therefore, it is necessary to establish
not operate independently, but are highly inter-related, each
concrete strategies and processes with a distinct cognitive
one influences the others. For example, assessment of what a
process of design problem solving for creative design for
product is (semantic interpretation), may influence
everyday product signs.
judgments on the elegance of a design (aesthetic impression)
and the social values it may connote (symbolic association). A. Strategies
Affect. Affective response is commonly used to desc:ibe In the traditional UCD process, initial user research
the emotions, moods and feelings elicited by product SIgn. defines the problem so that the designer always aims at
Affect has been described as part of the user's psychological anticipating eventual use during the design process by
response to the semiotic content of the product. Users may engaging people, or information about people, who are
experience a variety of potentially contradictory feelings considered to be potential future users, and the final goals are
towards an object, such as admiration, disappointment, to create product signs which a�e eas� to understa�d, eas� to
amusement and disgust. Desmet has proposed five categories use, etc. [lO] However, interactIOn-orIented creatIve desIgn
for the affective responses that product signs may elicit: focuses on not only 'using' , but also 'interacting' between
instrumental emotions, aesthetic emotions, social emotions, user, product sign and human. So that the strategies involves
surprise emotions and interest emotions. two aspects attributes:
Behavior. Comprising the psychological response • Aiming at "user<-------+ product sign<-------+ human<-------+
(cognition and affect), behavioral response describes user's
user" interaction at the initial stage for product sign design.
manipulation toward product sign. Behavioral response
By this aim, designers can discover and define the
involves three levels usage-style toward product signs:
unexpected creative expecting values of interaction,
affordance, friendliness and desirability. Health and rational
involving both of user-product interaction (cognition, affect
behavioral response demand designers create product signs
and behavior) and social interaction.
to provide a behavioral service of consumer's expectation for
Focusing on the interaction processes, but not objects
users.

or static users in the creative design activity. By analyzing


The further analysis of interaction process in the context
the interaction process, designers can discover more
of design showed that interaction can be understood either
unexpected needs, constrains and solutions.
with reference to the design process (designer- user­
interaction), or with reference to use (user-product sign­ B. Processes
interaction/user-product-human-interaction), [2] synthesizing
Design process here refers to that period of time before a
these two processes, the systemic interaction process model
design product sign is produced, in most cases before even a
can be outlined as figureS.
detailed drawing is produced. Creative design always
establishes on the basis of new creative design process. This
creative process is a sort of non-routine designing that is
often characterized by the occurrence of 'new constrains and
mapping relations' or 'unexpected new variables'. Designers
often discover hidden variables, constrains and mapping
Designing / relations in PDP and that is essential for creative design. The
process of designing an interaction-oriented product sign is
complex and needs feedback at early stages of conceptual
design and prototyping. According to systemic interaction
process model (see figureS), macro interactions between
user-product sign-human are the basis of design goals, and
micro interactions are the key attributes for designs values
realizing. Therefore, the core activities in creative everyday
product sign designing process mainly involve five phrases
as below:
Research findings of user experience and condition
·Defining object for creative design (systemic or part of
communication).
Figure 5. The Systemic Interaction Process Model ·Defining macro interaction process (user<-------+ product
sign, user<-------+ product sign<-------+ human<-------+ user, or
{user<-------+ product sign}<-------+ human).

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'Defining micro interaction process (product sign­ creative design strategies and creative processes with five
cognitive response- affective response- function, product steps. In these strategies and processes, designers act as
sign- cognitive response- behavioral response- function, interpreters of user-product-human interaction, and their
product sign- cognitive response- behavioral response­ interpretation depends not only on their knowledge domain
affective response- function, or a product sign- cognitive but also on users' experiences and contexts. Thus, product
response- affective response- behavioral response­ design is affected by differences between designers' and
function). users' concepts of a product sign. However, there are only
·Analyzing user experience (cognitive experience, shallow researches about interaction relations and processes,
affective experience and behavioral experience). and the further comprehensive analysis of interaction
'Designing structure (case-based reasoning or sign between designers, users, product sign and human, may be
referencing). the future work for designers in creative everyday product
sign designing activities.
IV. CASE STUDIES
ACKNOWLEDGEMENT
These are two cases of everyday product sign design
based on interaction. The first case is an emotional bag for This work was supported by the Scientific Research Fund
fine ladies and to meet their fashionable culture and of Hunan Province Education Department, No.08C332.
aesthetics expectation (see figure6). When the user carry this
bag on her arm walking on the street, she and the bag
integrate together to be a sign to interact with other human REFERENCES

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Figure 6. 'Carrying Her Story' Bag Figure 7. Lemon Squeezer

V. CONCLUSION

Interaction between user-product sign-human plays a


significant role in constructing creative product strategies
and processes model. Interaction may provide users with
aesthetic, semantic, and symbolic meanings, and operational
and social services values. Our work has brought about two

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