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CREATED, DESIGNED, AND WRITTEN BY:

Paul Vincent Rudolph


COVER ART BY:
Curtis Square-Briggs
PROOFREADING:
J. Boone Dryden
“TWO OF HEARTS” ADVENTURE:
Written by: Paul V. Rudolph; Story: Aria Thornton
INTERIOR ART BY:
Janelle Cruz, Jason Ho, Nataly Zhuk, Michael Todd,
Sam van Egteren, Shane Weaver
PLAYTESTERS:
Chris LeBlanc, Bob McDonald, Erik Tinberg, Jack H.,
Kerri Smith, Katy Brennan, Thiago Linck, Vince Kaufman
THANKS TO:
Cassi Mothwin, TheDecoDM, The Vasavada Family,
and Victoria Blackmore
SPECIAL THANKS TO:
Mom and Dad, Aria, OG & Talia

This game references the Savage Worlds game system, available from Pinnacle
Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and
trademarks are copyrights of Pinnacle Entertainment Group. Used with permission.
Pinnacle makes no representation or warranty as to the quality, viability, or suitability for
purpose of this product.

©2021 Table Cat Games. Table Cat Games, all related marks and logos are owned by Table
Cat Games.

Street Wolves is a work of fiction. Any resemblance to actual events or persons, living or
dead, is entirely coincidental.
THE YEAR IS 1987

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An organized cabal of conspirators infiltrate the American Way. Cold War tensions are high,

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and the threat of nuclear war looms. Cults enslave worshippers with brainwashing and the

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promise of heavenly gifts. Corporations fight for dominance, spinning devious plans and

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gaining power and influence every day.
The only hope are the

WHAT YOU NEED TO PLAY


CONTENT HEADS UP
The Street Wolves Jumpstart will get you started
playing in the exciting retro futuristic 1980s; however, Every table running Street Wolves is different,
there are a couple of other things you’ll need: but overall you will likely encounter the
following during adventures:
PLAYERS: You’ll need a Game Master to run the game
and a few players to take the roles of Street Wolves. Intrigue, betrayal, vehicle crashes/accidents,
An optimal Street Wolves pack consists of three to alcohol, kidnapping, vice crimes, theft, religious
four Players with a Game Master coordinating the cults, physical violence, gun violence, murder,
action. explosions, and other adult content.
SAVAGE WORLDS: Street Wolves is a setting for
Savage Worlds, so you need a copy of the Savage Adventures in the world of Street Wolves feature fast
Worlds core rules in order to play. cars, boats, night clubs, unscrupulous characters, and
DICE: A set of dice like you’d use for many popular the powerful abusing their wealth and privilege. Street
role playing games, which includes a d4 all the way Wolves navigate the worlds between beautiful beaches
up to a d20. You might also want an extra d6 that and seedy back allies combating injustice wherever
looks different than the other dice to use as your they go.
Wild Die. While the heroes of Street Wolves are on the hunt for
A CHARACTER: Six pre-generated characters are villains, they also confront their own inner demons as
included on page 8. To make your own characters, they try to do the right thing in a morally gray world.
pick up the Street Wolves core setting book.
THE HEART OF A STREET WOLF
THE STREET WOLVES VIBE Street Wolves solve the problems that law enforcement
is helpless to stop. The pack operates outside the law
Street Wolves are secret operatives fighting in the
with a limited support system.
shadows in a team called a pack. They stalk the neon-
lit, rain-slicked streets uncovering corruption and Operatives come from many backgrounds with
hidden evils. different reasons for fighting. Some do it simply for
a desire for justice. Others are criminals who would
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otherwise be rotting in prison if they hadn’t worked out
CABAL OF SHADOWS TERMS
a deal to gain their freedom. And some have a personal
vendetta against shared enemies. The Cabal of Shadows (Cos): A criminal
organization wreaking havoc in the unseen
In the included investigation, the Street Wolves work
shadows.
with Wolfpack, an investigative and tactical response
unit buried deep in the U.S. government under layers of Cell: An operative unit of the CoS
bureaucracy. See the Street Wolves core book for more
options for how to organize a pack of Street Wolves. Shadow Director: Leads cells, acts as contacts for
gangs, cartels, and other crime syndicates.
THE ENEMY
Shadow Soldier: Individual member of a cell; the
The Cabal of Shadows (CoS) is the most dangerous muscle and foot soldiers of the CoS.
enemy the Street Wolves face. They have spread
throughout the institutions of the USA like a cancer.
investigate missing people, unsolved murders, or
Though their ultimate goals are unknown, they hold
stolen items. Other adventures involve protecting a
sway with street gangs, mafia, drug cartels, and a host
vital asset or assaulting an enemy lair, but most of the
of other criminal syndicates. Local law enforcement
time a pack has to gather enough intel to get the job
is ineffective against them. The CoS has many of the
done.
police in their pockets, never mind the politicians and
judges they also influence; the only hope is the Street During the course of a mission, the heroes come across
Wolves. potential allies and enemies, gather clues, and make
deals with unsavory characters (or force them to talk).
For loads of other enemy factions, see the Street
They encounter twists and turns in the quest and make
Wolves core book.
tough choices. All the while they end up in the thick of
WHAT TO EXPECT action like shootouts and high octane chases.

If you’re taking to the streets, you have to be a WILD CARDS


problem solver. Almost all the problems begin with
Characters with the Wolfpack symbol next to their
an investigation. Street Wolves receive orders to
name or on character cards are considered Wild Cards.

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• How to successfully tail a subject or to discreetly
determine if you’re being tailed. Tradecraft can also
be used to Support a fellow operative following a
tail or being tailed. If the GM allows, a successful
NEW SKILLS Tradecraft check can result in a plan to lose a tail or
to successfully follow a target unnoticed in place of
DEMOLITIONS (SMARTS) Use Demolitions to properly an applicable skill check like Driving or Stealth.
place explosives for maximum effect and for disarming
them. Timing for how long these actions take is up to UNAVAILABLE SKILLS
the GM, but generally the minimum should be a minute The following skills are unavailable: Faith, Psionics,
for setting or disarming. Spellcasting, and Weird Science.
Failure in setting explosives results in a premature
detonation or more commonly, no detonation at all.
Failure in disarming may be lost time or advancing
a time bomb’s clock. A Critical Failure is immediate
detonation and a very bad day.
HIGH SCORE ROYALTY (MINOR)
TRADECRAFT (SMARTS) Tradecraft is all the cloak and
This Street Wolf is number one on the leaderboard
dagger spy stuff like you see in the movies. It covers
at every arcade they roll into. If someone beats their
a whole host of dirty business including the following
score, they’re playing that game until their initials are
uses:
at the top. This obsession with having the top score can
• Recall details about clandestine organizations, seep into VRspace.
such as the CIA or the KGB. Know who some of
their agents are and their methods of operation. RENEGADE (MINOR OR MAJOR)
Also covers knowing the best place to conceal bugs Framed for a crime they didn’t commit, your Street
and cameras and how to find them. Knowledge Wolf chose to run because the odds were stacked
of how to conduct black bag operations. How to against them. Now the hero is always looking over their
best contact and exchange information with other shoulder, trying to stay one step ahead of the law.
clandestine operatives.
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The severity of this Hindrance depends on the crime.
If taken as a Minor Hindrance your Street Wolf was
framed for a more localized crime such as fraud, PROFESSIONS
embezzlement, or even a lower stakes robbery or In Savage Worlds, characters are defined
arson. The type of crimes that usually don’t warrant a with Hindrances, Edges, and attribute/skill
nationwide, ongoing manhunt. investment. Street Wolves offers a slightly
If taken as a Major Hindrance, a nationwide search more guided path with Professions, which
may have been mandated, particularly if the crime is a specify a team role without being overly
bank robbery or murder. The higher profile the crime, restrictive. Each of the included characters
the more interest from law enforcement. There’s likely has a role listed in the stats, and the Street
to be a lead investigator that is doggedly pursuing Wolves core book contains more details on
your hero, which would pair nicely with the Enemy these Professions.
Hindrance. In fact, that investigator could even be a
former friend or lover of your Street Wolf for a bigger GRIFTER
emotional gut punch. REQUIREMENTS: Seasoned, Persuasion d8+, Thievery
This Hindrance can only be removed after completing d6+
a relevant mission that proves their innocence and/or Paying for stuff is totally bogus. A Grifter knows all the
acquiring influence to ensure their record is cleared. tricks to get goods and services for a “deep discount”
Note: This Hindrance is similar to Wanted, but the hero or “free.”
truly didn’t commit the crime. If you want an Operative When making a purchase, you must state the scam
with a criminal background pick Wanted. your grifter is running (forged check, stolen credit
card, switching price tags, etc.). The scam may require
resources secured beforehand, such as a stolen card or
counterfeit cash.
To perform the grift, make a Persuade check with +2
NEW EDGES bonus. A successful check reduces the cost of the item
by 50%, a Raise nets a 100% price reduction.
FACE IN THE CROWD
If the check is a failure, the purchase doesn’t go
REQUIREMENTS: Novice, Tradecraft d6+, Performance
through, and the seller is seriously suspicious and acts
(Acting) d6+
accordingly, such as refusing to do further business.
Your Street Wolf either has a face that makes them With a Critical Failure, the seller immediately contacts
unremarkable or has practiced through tradecraft, store security or police, the black market deal goes sour
disguises, or acting to achieve the same result. resulting in a shootout, or whatever the GM determines
This operative can melt into a crowd allowing easier is the logical outcome for the situation.
escapes and thwarting attempts to locate them due
to a +2 Tradecraft bonus when avoiding a tail while INTO THE GROOVE
on foot, as long as there is a crowd to blend in with. REQUIREMENTS: Novice, Spirit d8+
This bonus also applies when enemies are trying to Rad tunes give your Street Wolf an edge. And thanks to
recognize them using a photo or description. advances in modern technology, like portable cassette
In addition, the hero receives a +2 Stealth bonus if players and boomboxes, Street Wolves can get into the
they’re being tracked by an opponent, even if it’s after groove while operating in the field.
the fact and the pursuers are viewing recorded video or
talking to witnesses.
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If your hero is listening to their favorite beats, you Flee Maneuvers during a Chase or similar actions in a
may draw an extra Action Card at the start of a round Dramatic Task if they draw a Diamond or Joker as an
and pick which one you’d like to use. This Edge can Action Card. This Edge can be combined with other
be combined with other Action Card Edges like Level Action Card Edges like Level Headed and Into the

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Headed. Groove.

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Unfortunately, while listening to music, all sound-

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based Notice checks are reduced by -2.

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REQUIREMENTS: Novice, Spirit d6+, Common

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Players selecting this Edge are encouraged to pick Knowledge d6+

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A fashion faux pas can have disastrous consequences

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referenced during their turn.

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in the field. Imagine if a suave super spy type showed

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TURNCOAT up to a fancy casino in beachwear. A Fashionista can

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avoid such a debacle. The Fashionista has an eye for

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REQUIREMENTS: Novice, Must have been a member

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of an adversarial faction to Wolfpack, Enemy (Major) design, keeps their finger on the pulse of fashion
Hindrance trends, and closely follows the world of high fashion
couture.
Wolfpack recruits former enemies in order
to gain their expertise against the faction Before any social interaction where fashion choices
they’ve betrayed. Your hero could have could make a difference, your Fashionista can make
had a turn of heart, or it could simply a Common Knowledge check. GMs adjust modifiers
be an “enemy of my enemy” sitch. to the check based on what is known about the
Either way, the operative has turned event or target, possible guests, and event
their back on a group they once location. The more the Fashionista knows
were dedicated to. about the people and situation, the more
of an advantage they should have and vice
Your operative adds a +2
versa. Success results in knowing the optimal
bonus to Battle, Tradecraft,
clothing for the situation.
and Thievery bonuses when
in opposition to that faction, If they wear the appropriate ensemble, they
since they know their tricks and don’t receive penalties or social stigma they
secrets. otherwise might have suffered. They also
receive a +2 to Persuade or Performance
Taking this Edge gives your hero
(Acting) ​​check during the duration of the event
the Enemy (Major) Hindrance from
(as long as combat doesn’t break out).
the faction they’ve turned their back
on. Fashionista’s can instruct the rest of their team
what to wear, also negating any possible social
GETAWAY DRIVER repercussion penalties; however, the bonuses
REQUIREMENTS: Seasoned, Agility d6+, to Persuade and Performance only apply to
Driving d8+ the Fashionista. It’s one thing to know what to
With a squeal of tires and shifting of gears, wear, it’s another to look magnificent while
your Street Wolf expertly weaves their wearing it.
way out of danger, so they (and their
teammates) can live to fight another day.
A Getaway Driver receives a free Driving
reroll on Change Position, Evade, and
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GEAR
Since Street Wolves takes place in an altered 1980s,
most “modern” era gear is compatible, stopping at
about the early 1990s. So medieval armor and muskets
are out, and there shouldn’t be any smart phones or
drones.

PAGER: Pagers, or “beepers” as they are nicknamed,


allow a user to receive notifications. Pagers can be used
to send messages via numerical code. If a character
calls a pager number, they hear an automated voice
message telling them to leave a number, preferably
a number for the recipient to use to
call back. More advanced pagers can
send short text messages or primitive
looking emojis.

WALKIE TALKIE: Before the


miniaturization of technology and cell
BAG PHONE: A cellular phone that’s stored in a bag. phone proliferation, handheld radios
They operate via an external power source, so they’re were commonly used for short range
most often used by plugging them into a vehicle for communication. They can be effectively
power or with a large brick battery. They used from a half mile to a mile for
offer better reception, more reliability, civilian models and up to two miles for
and are much cheaper than an average military models. Law Enforcement and
cellular phone. other agencies often use an earpiece or
microphone attachment, so they don’t
CELLULAR PHONE: Cellular phones have to hold the radio in their hand to
are fairly clunky devices that allow for use it.
making calls on the go. Cell phones only
make voice calls and aren’t entirely
reliable. Common issues are dropped
calls or no service, especially in rural and
remote areas. Item Price Weight

DISGUISE KIT: Contains make up, hair Bag Phone $1,000 3


extensions, wigs, eyelashes, and various Cellular Phone $1,000 2
other items to help an agent change their appearance.
Disguise Kit $200 5
Under GM discretion, Persuade, Performance, and
Stealth checks can receive a +1 benefit when using a Pager $50-100 -
disguise kit. A Critical Failure on a related check means
Walkie Talkie $100-500 1
the disguise fails due to it being sloppily applied or an
element failing such as a false mustache falls off.
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the addition of more applications like word processing,
spreadsheets, games, and image viewing. They also
offer limited internet connectivity via a physical
network cable. Hackers find them useful for interfacing

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with computer systems like ATMs.

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COMPUTERS Item Price Weight
FLOPPY DISC: The most common computer storage
Floppy Disc Pack (50) $20 -
device encountered is a 3.5 inch “floppy” disc, which is
actually a disc enclosed in a plastic shell. Floppy Disc Drive $50 2
MODEM: Devices used to connect to the internet via
PDA $100-500 1
standard phone lines.
Modem $100 1
NETWORK CARD: An accessory that allows a computer
to connect to a network via a cable. Laptop $5,000 8

LAPTOP: All major computer manufacturers got into the Desktop Computer $1,000-5,000 20
booming laptop market in the late 1980s. Prices given
include a disc drive but no modem or network card.

DESKTOP COMPUTER: The Apple Macintosh, IBM PC,


Commodore 64, and the VTC Compustar are some of INCLUDED CHARACTERS
the most popular desktop computers encountered. The characters on the following pages are Street
They’re much more common than laptops, being found Wolves that are particularly suited for the included
in about half of homes and in most businesses (though adventure, “Two of Hearts.”
paper records and filing systems are still common).
They are Seasoned characters, not novices, so they’ve
PERSONAL DIGITAL ASSISTANT (PDA): Low-end PDAs been around the block. Use the Savage Worlds core
are mostly just devices with a small screen and a very book in conjunction with the new Hindrences, Edges,
small keyboard used for address book functionality, Skills, and gear that are presented in this Jumpstart.
note taking, and calculations. More expensive models
resemble a primitive smartphone that is operated with
a stylus and often features a built in keypad. They offer
much the same functionality as cheaper models with
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CODENAME: ENSWELL
NAME: VICTOR BARLOW ROLE: DETECTIVE
You’ve been on edge since you accidentally killed a fighter in
the ring. That’s when you hung up your gloves for good and
became a P.I.
ATTRIBUTES: Agility d6, Smarts d8, Spirit d6,
Strength d6, Vigor d8
SKILLS: Athletics d6, Common Knowledge d6, Driving PACE: 6 PARRY: 6
d6, Fighting d8, Healing d4, Intimidation d6, Notice
TOUGHNESS: 8 (2)
d8, Persuasion d6, Research d6, Shooting d6,
Stealth d6 DRIVE: 8 / 8
GEAR: Pump action shotgun (Range 12/24/48, Damage 1-3d6, RoF CASH: $200
1), 1911 .45 (Range 12/24/48, Damage 2d6+1, RoF 1, AP 1), Kevlar
vest, concealable (2*), (2) 9mm clips, 25 shotgun shells, walkie
talkie, flashlight, pager, cheap suit, trenchcoat

HINDRANCES: Shamed (Minor), Thin skinned (Major)


EDGES: Alertness, Connections, Iron Jaw, Martial Artist, No Mercy

RELATIONSHIPS: Floyd Mathers (Ex-manager) 6, Sandy Jenson (Ex-wife)


2, Billy Jenson (Estranged child) 3, Tiffany Anderson (Friend) 6

CODENAME: FOXTAIL
NAME: CASS PETERS ROLE: SPY
Your career at the CIA was derailed when you were framed by
a former partner and friend.

ATTRIBUTES: Agility d8, Smarts d6, Spirit d8,


Strength d4, Vigor d6
SKILLS: Athletics d6, Boating d6, Common Knowledge
d6, Driving d6, Fighting d6, Hacking d4, Language d6, PACE: 6 PARRY: 5
Notice d6, Performance d4, Persuasion d6, TOUGHNESS: 5
Shooting d8, Stealth d6, Thievery d6, Tradecraft d6
LANGUAGES: English (native), Mandarin, Spanish, Russian, Urdu
DRIVE: 10 / 10
CASH: $500
GEAR: Glock 9mm (Range 12/24/48, Damage 2d6, RoF 1, AP 1),
spy camera, lockpicks, toolkit, disguise kit, passport w/ false
credentials, pager, sneaking uniform, street clothes

HINDRANCES: Heroic (Major), Renegade (Major)


EDGES: Attractive, Charismatic, Double Tap, Face in the Crowd,
Linguist, Reliable
RELATIONSHIPS: Ben Martino (Former partner/rival) 0, Amanda Porter
(Friend) 6, Matthew Peters (Brother) 4, Rosemary Peters (Mother) 7

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CODENAME: SHARK
NAME: EMILY VEGA ROLE: CON ARTIST

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Your abillity to smooth talk has gotten you out of a lot of jams,

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but you’ve pushed your luck once too often. Now you must run

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with a pack to stay ahead of your enemies.

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ATTRIBUTES: Agility d8, Smarts d6, Spirit d8,

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SKILLS: Athletics d6, Boating d4, Common Knowledge

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d6, Driving d4, Fighting d4, Intimidation d6, Notice d6,

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Performance d8, Persuasion d8, Shooting d6,

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Stealth d6, Taunt d8, Thievery d6

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CASH: $500

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GEAR: Glock 9mm (Range 12/24/48, Damage 2d6, RoF 1, AP 1),
lockpicks, disguise kit, fake credit cards and checks, fake ids,
pager, street clothes, high fashion outfit

HINDRANCES: Overconfident (Major), Wanted (Minor)


EDGES: Bolster, Fashionista, Grifter, Streetwise, Work the Room

RELATIONSHIPS: Kristina Ivanov (Mentor) 2, Jason Galanis (Ex-husband)


2, Amanda Heart (Friend) 6, Melissa Weston (Friend/rival) 4

CODENAME: BATTERY
NAME: NICOLE LOPEZ ROLE: HEAVY HITTER
After being honorably discharged due to a combat injury,
you joined Wolfpack. Now you let your M60 “Princess” do the
talking for the Street Wolves.

ATTRIBUTES: Agility d8, Smarts d6, Spirit d6,


Strength d8, Vigor d8
SKILLS: Athletics d8, Common Knowledge d4, Driving d4, PACE: 6 PARRY: 5
Electronics d4, Fighting d6, Intimidation d8, Notice d6, TOUGHNESS: 11 (4)
Persuasion d4, Repair d4, Shooting d10, Stealth d6,
GEAR: M60 7.62mm* (Range 30/60/120, Damage 2d8+1, DRIVE: 8 / 8
RoF 3, AP 2), Glock 9mm (Range 12/24/48, Damage 2d6, CASH: $500
RoF 1, AP 1), combat knife (Str+d4), (4) 9mm clips, (2) 100 round
7.62mm drums, Kevlar vest w/ ceramic inserts (4), walkie talkie,
flashlight, backpack, guitar case, hearing aids, pager, street
clothes, fatigues *Trademark weapon
HINDRANCES: Hard of Hearing (Minor), Impulsive (Major)
EDGES: Brawny, Rapid Fire, Rock and Roll!, Trademark Weapon

RELATIONSHIPS: Deshawn Heard (Friend) 7, Jason Rhee (Friend) 7, Jessica


Zimmer (Ex-girlfriend) 4, Maria Lopez (Mother) 8

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CODENAME: BIJALLI
NAME: ISHANI SHAH ROLE: MARTIAL ARTIST
You were trained since childhood to become an elite assassin.
But something went wrong, and the brainwashing broke. You
now fight with Wolfpack.

ATTRIBUTES: Agility d8, Smarts d4, Spirit d6,


Strength d8, Vigor d8
SKILLS: Athletics d8, Boating d4, Common Knowledge d4, PACE: 6 PARRY: 6
Driving d6, Healing d4, Fighting d8, Healing d4, Notice TOUGHNESS: 7
d6, Persuasion d4, Shooting d6, Stealth d8,
Thievery d6, Tradecraft d4 DRIVE: 8 / 8
CASH: $200
GEAR: Glock 9mm (Range 12/24/48, Damage 2d6, RoF 1, AP 1),
compound bow (Range 12/24/48, Damage str+d6, RoF 1, AP 1),
katana (Str+d6), (2) 9mm clips, 20 arrows, quiver, backpack, walkie
talkie, flashlight, pager, martial arts uniform, street clothes

HINDRANCES: Enemy (Major), Outsider (Minor)


EDGES: Assasin, Dodge, First Strike, Martial Artist, Brawler, Turncoat

RELATIONSHIPS: Mohit Shah (Father) 0, Heena Shah (Mother) 1, George


Alexander (Friend) 6, Julia Benez (Friend) 7

CODENAME: GRIDRUNNER
NAME: MAX MACREADY ROLE: DRIVER
You’ve spent most of your life behind the wheel, using your
skills to transport less than savory types out of dangerous
situations. Now you’re trying to fight on the side of good.

ATTRIBUTES: Agility d8, Smarts d6, Spirit d6,


Strength d6, Vigor d8
SKILLS: Athletics d6, Boating d6, Common Knowledge PACE: 6 PARRY: 5
d4, Driving d8, Electronics d6, Fighting d6, Notice d6, TOUGHNESS: 7 (1)
Persuasion d4, Repair d4, Shooting d8, Stealth d6,
Thievery d6 DRIVE: 8 / 8
CASH: $200
GEAR: Glock 9mm (Range 12/24/48, Damage 2d6, RoF 1, AP 1),
switchblade (Str+d4), walkie talkie, flashlight, tool kit, pager,
sunglasses, Walkman, (4) cassette tapes, autocross helmet (3),
leather jacket (1), street clothes
HINDRANCES: Secret (Major), Habit (Major)
EDGES: Getaway Driver, Into the Groove, Marksman, Nerves of
Steel, Quick
RELATIONSHIPS: Roy Hoffman (Friend) 7, Tadd Olstead (Fence) 3, Elvis
MacReady (Brother) 3, Tiffany Street-MacReady (Sister) 6

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Street Wolves uses the following Setting Rules from Street Wolves core book for lots more info on how to
Savage Worlds: incorporate Relationships in your games for maximum
• Conviction impact.
• More Skill Points (See the Street Wolves core rules
for more details.)
• Wound Cap

Downtime between missions is an opportunity for


Street Wolves to attempt to live somewhat “normal”
lives. Leave rules replace the Interludes in Savage
Healthy humans have friends and family, and yes even Worlds.
Street Wolves have them, too. Relationships keep the To go on Leave, a Player selects the desired Leave
heroes grounded and give them a reason for fighting activity and rolls the listed check. The GM works with
against a rising tide of darkness. On the flip side, things the Player to create a story of what happened. It can be
can go sour with a friend or loved one. Keeping track a high level narration or roleplayed as much as desired.
of breaking or broken connections adds dimension to Here are a few possible Leave examples. Many more
Street Wolves, allowing for missions to be personal can be found in the Street Wolves core rules:
when a former friend appears or an ex-lover shows up
ENGAGING IN HOBBIES: Make a Spirit check. Success:
to complicate matters.
Gain +1 Benny to use during the next session, +2 with
Relationships can consist of family members, friends, a Raise; Failure: No negative consequences; Critical
lovers, coworkers, or even other Street Wolves. The Failure: Lose -1d4 Relationship points.
included characters have listed Relationships. Players
TRAVELING: Make a Spirit check. Success: Gain +1 Drive,
should feel free to call them in times of need or the GM
+2 with a Raise; Failure: No negative consequences;
can include them to complicate things.
Critical Failure: Lose -1d4 Relationship points.
Each Relationship has a sliding scale from 0 to 10,
THERAPY: Make a Spirit check. Success: Gain +1 Drive
where 0 is utterly broken and 10 is the strongest
point. On a Raise, gain +2 Drive Points and +1 Conviction
possible bond a person can have with another. See the
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point, or alternately, reduce a Major Hindrance to a REGAINING DRIVE
Minor or remove a Minor Hindrance, and with a Raise, Being a vigilante hero stalking the neon streets takes
remove a Major Hindrance; Failure and Critical Failure: more than it can give back. Drive cannot be regained
No negative consequences for failure. while on the job. Heroes can only attempt to pull
themselves together when they’re on Leave (see Leave
MAKING AMENDS: Make a Persuasion check. Success: on page 11).
Gain +1 Relationship point, +2 with a Raise; Failure:
No negative consequences; Critical Failure: Lose -1d4 FALLING OFF THE EDGE - 0 DRIVE
Relationship points. At 0 Drive, a Street Wolf has lost a part of themselves.
They may develop an obsession with their work, such
GAINING A NEW RELATIONSHIP: Make a Trait check
as a compulsion to solve a difficult case. Or they may
based on how the relationship is being established,
gain an addiction. They could also become a corrupt
including but not limited to Persuasion. Success: Gain
agent, only working to enrich themselves.
a new Relationship at +1d4 points, +1d6 with a Raise;
Failure: No Relationship gained; Critical Failure: Lose Game Masters work with the Player to determine what
-1d4 Relationship points. happens. The hero gains a related Hindrance based
on the story that’s being told. They also lose 1d10
Relationship points, reduced in any way the Player
wants to distribute the loss.
Players are encouraged to tell a dramatic story of their
hero going over the edge and then seeing the light.
Pulling a hero back from the jaws of defeat can be a
Street Wolves see the worst in the world. It can drive
terrific story of triumph. However, if the Player wants
even the best operative over the edge. Drive reflects
to let go of their Street Wolf and let them become a GM
this struggle. These rules are similar to the Savage
Wildcard, they can do that, too.
Worlds Horror Companion sanity rules and are heavily
modified to fit the theme of Street Wolves.
Player Wildcards use Drive to track how close a player
is to becoming corrupt. To determine if an operative
will lose Drive, make a Spirit check. If successful,
the operative manages to suppress the trauma, or it
otherwise has no effect on them. Failure is a loss of 1d4 The world has changed with the advent of the
points. Critical Failure is a loss of 1d6 points. Computer Age. Corporations like Viktorscape Electronics
significantly impact the advancement of technology,
Players cannot spend Bennies to reroll a Drive check.
spurring breakthroughs in the tech sector and moving
They must accept their fate when they commit the act.
civilization forward by leaps and bounds.
It’s up to the GM to determine what qualifies for
But hold on, that doesn’t mean people are scrolling on
making a check, but here’s a few examples:
smartphones or using razor-thin laptops to remotely
• Killing an unarmed person, regardless of guilt or surf the web. The world of Street Wolves is retro-
innocence; futuristic. Technology is more crude than in the real
• Injuring or killing an enemy who has surrendered; world, but more advanced than in the actual 1980s. You
• Harming civilians; or can think of it as an exaggerated level of tech found in
• Torture. the early- to mid-1990s.

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Here’s some more examples of tech levels to give you a controlled by analog equipment, requiring “hackers” to
better feel for the world: use Electronics or other “old fashioned” methods to cut
• Most personal computers are desktops, but clunky power to security alarms, bypass security cameras, or
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• Pagers are heavily in use with the wrist pager being abstraction of reality. The virtual environment will
very much in vogue. often use sprite-based graphics to help fill out the
• Video phones are popular in homes and businesses. world they represent. More advanced systems have
Many pay phones have a video option. even more detailed graphics, but it’s not yet realistic.
• Very few people have cellular phones, but car Users take the form of a digital avatar. In many
phones are fairly common. systems, like the kind that Street Wolves hack into,
• Some cars have a turn-by-turn direction system avatars are grounded in human limitations. That
that uses a small CRT monitor and a cassette means that when entering VRspace all Agility and
delivered map. Smarts based skills apply along with any Edges that
• There are no smart phones, no wireless technology, would affect them. Parry, Toughness are the same, but
and no drones. Pace is 6 for anyone in VRspace, regardless of what
it is in real life. GMs are free to rule what Edges and
COMPUTERS
Hindrances apply.
Use an Electronics or a Common Knowledge check For more cutting-edge, VR specific hacking rules see
to operate computers, as outlined in Savage Worlds. the Street Wolves core book.
Hacking checks are handled as normal and can be a
part of a Dramatic Task.
Unlike cyberpunk or sci-fi RPG settings, in which
everything is controlled by a computer, Street Wolves
hacking is usually limited to breaking into a computer
system to view, edit, or corrupt sensitive information
and files. Larger organizations that are flush with cash
like corporations, governments, and other major enemy
factions can have security cameras, alarms, and locks
attached to their network, but that’s an exception
rather than the rule. Most security devices are still

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Two of Hearts is an adventure featuring a ruthless him out of the way, she can build the cartel back to its
cartel leader and a Street Wolf gone bad. The Players former glory. Tracer would then fake his death to get
navigate through the Miami underworld to complete off Wolfpack’s radar, so he could co-rule the cartel by
their mission. This adventure should take about two, Lady Domingo’s side.
three hour long sessions to complete. To put the plot into motion, Tracer skipped a mandatory
check-in with his Case Officer. Then Lady Domingo
PRELUDE
called a Wolfpack tip line with a bogus story about
Six months ago a Wolfpack mission in Miami ended in Tracer getting abducted. Tracer holed up in a safe
complete disaster. Faulty intel placed a pack of Street house purchased by Lady Domingo, and they waited to
Wolves in the center of a Cabal of Shadows ambush. spring the trap.
Two of the five operatives survived: Bookworm and
Tracer. Bookworm was left severely injured. Tracer TIMELINE
was emotionally scarred, blaming both the Cabal of • April 4: Botched Mission.
Shadows and Wolfpack for the fiasco. • June 8: Tracer goes on “vacation” in Miami.
Wolfpack put Tracer on suspension to cool off and get • June 20: Tracer fails to check in with his Case Officer.
some therapy. Instead, he went to Miami on a one-man • June 21: Anonymous tip left on Wolfpack hot line
quest for vengeance against the Cabal of Shadows. that Tracer was abducted.
While conducting his operation, he met María Lupita • June 22: Tracer buys a car and then later gets kicked
Domingo, and the two instantly fell in love. out of a restaurant.
María Lupita Domingo, also known as “Lady Domingo,” • June 23, 10:00 am: Street Wolves arrive on scene to
is the daughter of Francisco Domingo, Capo (boss) of investigate.
the Domingo Cartel. She’s a calculating and ruthless • June 23, 6:00 pm: Adventure starts.
lieutenant in the cartel, who’s been plotting to depose • June 24, 9:00 pm: Francisco Domingo is scheduled
her father and take over as Capo. to meet with the Cabal of Shadows.

The lovers concocted a scheme: Fake Tracer’s


abduction. When Wolfpack sends Street Wolves to
investigate, Lady Domingo offers them information on
Tracer’s location in exchange for killing her father. With
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MIAMI, A VAPOR CITY
The Miami of Street Wolves is much like it was in the WHAT DO THE HEROES START WITH?
1980s: Plenty of sun, palm trees, glitz, glamor, and
If using the included characters, they get the
a booming drug trade. Exotic sports cars and luxury
gear listed on their character card. But what
autos line the streets and race down the highway. The
about transportation? Housing? Wolfpack
newly-rich wear the latest, cutting-edge fashions. The
provides limited support to get Street Wolves
white sand beaches are packed with the tanned and
on the case. At the bare minimum, Wolfpack
beautiful. But despite the tremendous wealth pouring
gives Street Wolves an unmarked van, but
into the city, many people struggle just to make it by
if they’re dealing with high society types, a
while the wealthy enjoy their opulent lifestyles.
luxury car or sports car isn’t out of the question
Once the sun sets, the city comes even more alive with and totally appropriate for this adventure. As
hundreds of clubs across the city hosting wild times for housing, Wolfpack could have comped a
for those who can make it past the bouncers. Vapor hotel room or two in an out-of-the way and
gives the night sky an alternating blue, purple, pink non-descript budget hotel or give the heroes
color scheme. Street lights and neon signs glow, and enough cash for one.
taillights trail in the air. Miami is an alternating current
of vibrant life and death. Players wanting more than what’s suggested
here–like special equipment or expensive
ON THE CASE items–need to convince their Case Officer to
provide it.
The mission starts with the heroes already
investigating. Their Case Officer, Zero Point, gave them
their orders through a video phone call. They were his tab, left, and that’s when he was abducted.
simple: Find an abducted Street Wolf by the codename
His rental car, a tan 1984 Plymouth Reliant, is parked in
Tracer. An anonymous tip sent into Wolfpack indicated
the lot, but contains no useful information inside.
that he was abducted 24 hours ago.
Light inquiries with the police indicate that they’re
The pack has been in Miami for about a half day.
basically writing it off as yet another drug-related
It’s now early evening. They’ve circled back to White
crime in the city and are stretched too thin to dig much
Rabbit, the bar where it all began to possibly get a
deeper.
drink, discuss the investigation so far, and review the
case file. AN INVITATION
White Rabbit is a run-of-the-mill dive bar featuring a After the heroes have a chance to review their mission
pool table, cheap drinks, and a small base of regulars orders (see the Mission Orders Hand Out on page 17),
that keep the place in business. he looks around a bit before walking up to the most
commanding or charismatic hero in the pack.
WHAT THEY KNOW SO FAR
He introduces himself as Daniel Coffee of Coffee Law.
The investigation thus far has discovered that Tracer
The word on the street is that they’re looking for a
isn’t at any local hospitals, and his body hasn’t shown
missing “friend,” and he’s tasked with delivering an
up at the morgue. Witnesses at White Rabbit reported
invitation to them that could help them out. Coffee
seeing the same thing: In the parking lot, four men
explains that his employer would like to meet them,
wearing ski masks threw Tracer into an unmarked van
right away if possible, to give them this information. He
and sped off. Nobody at the bar knew him. He came in
has a limo parked out front that can take them there
around 10 pm, drank a couple of rum and cokes, paid
right away.

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Mission Orders Hand Out
If asked who his employer is, he’s forthcoming and If Players decide that they’re not going to the meeting,
tells them it’s María Lupita Domingo, though he doesn’t that’s totally fine. They can continue the investigation
mention her criminal background. He says that he’s her to move the plot forward. See Investigation on page 21
attorney, and she’s a prominent business woman and for more.
concerned citizen looking to help them out. • Daniel Coffee: see page 30.
In the event the Street Wolves threaten Coffee, he says
that he’s a professional that’s been hired to deliver a THE LIMO RIDE
message and nothing more. If they have a problem, Street Wolves taking the limo with Coffee face a series
they should take it up with his employer. If they act of probing questions that seem fairly casual and
particularly threateningly, he’ll leave his card and walk innocent on the surface: Are they from the area? What
out. If they are violent or refuse to let him leave, he’ll kind of experience do they have with missing persons?
request that the bartender phone the police, which Have they been in the military? Coffee wants as much
will happen unless he’s also physically threatened. If information on the heroes that he can get to relay to
the police become involved, Coffee gets a detective Lady Domingo and her crew.
on Lady Domingo’s payroll to handle the situation. With a successful Persuade check, Coffee reveals that
Instead of throwing any Street Wolves into jail, they are Lady Domingo is willing to make some sort of deal in
brought to Lady Domingo’s and told they’re heading to exchange for information. He does not know the exact
prison if they don’t hear her out. details, he’s just a go between. Even if they fail on the
If the players are reluctant to go to the meeting, Coffee check, he’ll warn them that she’s not someone to be
tells them that she doesn’t like to be left waiting, and messed with, and they should be careful not to insult
they should talk to her as soon as they can. He writes her. He’s obviously intimidated by her. Other than that,
down her address on a notepad, tears it off, and hands he’s not forthcoming about his law firm or the work he
it to a hero before leaving. does for his clients, claiming attorney client privilege
when asked.

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A Tradecraft check results in seeing the tell-tale signs • Many believe that Lady Domingo ordered the hit on
of hidden microphones. A successful Notice check her former husband for cheating on her.
results in a hero seeing slight details that are off about
the interior, such as a dome light bulging a little or a LADY DOMINGO’S HOME
door panel slightly misaligned. Interacting with these Lady Domingo’s home is an expensive Mediterranean
reveals the bugs. Revival-style mansion located in Coral Gables. An
If Coffee is confronted about bugs, he feigns surprise, eight-foot-tall iron gate featuring a decorative bronze
but says that it makes sense that she has them. His with the name “Domingo” below it blocks the entrance.
client likes to protect herself, and they aren’t really Those wishing to enter must push a button to talk to a
there for listening to them and likely aren’t even guard to gain entry.
recording. If pushed via Intimidation, he admits that A seven-foot-high white, stone wall surrounds the
she likes to know who she’s working with, even if that entire property. The home itself is a six bedroom, three
includes occasionally doing some “light” snooping. story home. Up to six guards armed with Uzis patrol the
That’s all he’ll say on the matter. grounds at all times.
If any Street Wolf decides to use the car phone, the call In the driveway, there are several expensive cars
is recorded, and the number dialed is logged. parked, including a top-of-the-line BMW. If arriving via
• Daniel Coffee: see page 30. the limo, Daniel Coffee will head over to his BMW and
drive away, hoping the heroes are able to find their
WHO IS LADY DOMINGO? friend.
Street Wolves investigating Lady Domingo or have The Street Wolves are greeted by a guard wearing a
knowledge of the Miami criminal underworld can suit who says barely anything and leads them to the
access the following information: back. Any operative making a Notice check see several
• María Lupita Domingo is the daughter of Fransisco other guards armed with Uzis who are not hiding but
Domingo, boss (capo) of the Domingo Cartel, which also not very out in the open.
was once one of the most powerful cartels in the The back door patio area has a pool, hot tub, and sauna
Miami-Dade area. The Cartel has greatly diminished where Lady Domingo spends a lot of time hanging out
in size and reputation over the last several years, or entertaining guests.
but Lady Domingo is still a powerful force and
feared by her enemies. MEETING LADY DOMINGO
• She became known as the “Lady Domingo” There are at least two bodyguards nearby Lady
shortly after her mother’s death from suicide in Domingo at all times. They try to blend in with the
1978. She joined the family business against her background scenery, only intervening if called upon.
father’s wishes and quickly became a top-earning Others can join in moments if needed. In addition to the
Lieutenant in the organization. bodyguards, she has a full time nanny and other staff
• She has a four-year-old child named Jennifer from a appear at various times like groundskeepers, a pool
previous marriage to Carlos Santiago. Santiago was maintenance tech, and cleaners. This is a functioning
killed in a mob hit in 1985. home, not an evil lair.
Street Rumors: If the heroes are arriving as expected, they’ll be met by
a bodyguard, who escorts them around the house to
• Lady Domingo believes her father murdered her
the back pool area. Lady Domingo introduces herself
mother.
by her real name, Mary, adding that they can call her
• Francisco Domingo suspects that she may make a
Ms. Domingo. If asked about “Lady Domingo,” she
move against him someday.
laughs and says that is a nickname given to her by her
associates out of respect.
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She’s in a relaxed mood, likely hanging out by the the Cabal of Shadows, and she knows where he’s being
poolside, even at night. She has a cool, calm demeanor kept. If they do something for her, she will reveal where
and is friendly until given reason to reveal the darker they’re keeping him.
side of her personality. She explains that her father, Francisco Domingo, is
head of the Domingo “family business,” and he’s
THE JOB OFFER
merging with the Cabal of Shadows. The Cabal is going
Lady Domingo knows about Wolfpack thanks to Tracer.
to take complete control of the family operation, and
If the heroes ask her where she got her information,
she can’t let her father turn the keys over to them. He’s
she is enigmatic and says she has little birds
too weak of a leader, and this is the last straw.
everywhere.
She weaves a story that the Cabal of Shadows told
GMs can use particular heroes’ backstories, Edges,
Francisco that they had captured a secret agent going
Hindrances, and Relationships as fodder for Lady
by the name of Tracer. They warned him that his fellow
Domingo to insinuate that she knows who they are.
agents or “Street Wolves” would be looking for him. Her
Almost all Street Wolves have some sort of sordid
agents inside the Capo’s organization fed this to her,
past to dig into, which can be found by someone
along with where the Cabal was keeping Tracer. She
determined enough. If Players are using the included
adds that they share a common enemy, and therefore
characters, she can point out that Grid Runner is a
it would be beneficial to work together.
former getaway driver or Bijalli’s description matches
that of a highly capable assassin. Their job is to “retire” Francisco Domingo. Lady
Domingo needs agents who won’t be traced back to
After some pleasantries, and perhaps dropping some
her, and this is the perfect opportunity for everyone
hints that she knows a few of them by reputation, she
involved. She’d prefer the deed be done before or
offers the pack a deal. Their quarry is held captive by
during Francisco’s meeting with the Cabal of Shadows.
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After the official “transfer of ownership,” it may be like something about the image is a little off, as if it’s
more difficult to take back control of the cartel from been staged. A successful Healing check indicates that
them, and he’s been planning to skip town and retire something about the injuries, such as the bruising
on a tropical island shortly thereafter. and the blood, don’t appear to be real, but it is hard to
Once they’ve done the deed, they’re to call her pager confirm with the low quality of the image. If directly
and leave the message, “The goose is cooked” along confronted about this, Lady Domingo acts insulted and
with a number where she can reach them. She’ll give replies that she doesn’t know what kind of games the
them Tracer’s location if they have some credible Cabal may be playing, but this is the image that was
evidence to prove they’ve done it, such as a photograph taken from her father. Any insinuation that she has
of the Capo’s body. She’ll stress not to say anything anything to do with it will get them escorted out.
incriminating over the phone, as you never know who Any questions relating to the morality of wanting her
may be listening. father killed are dismissed. It’s just business, and their
If the Street Wolves demand additional payment, or relationship is none of their concern. If they ask if she
if she needs to sweeten the deal, she’ll offer them plans on working with the Cabal of Shadows after the
$50,000, but only after the job is complete. There’s no assassination, she has no desire to sell out to them.
such thing as a down payment on an assassination. The business belongs to the family, not outsiders.
They can take it or leave it.
MEETING HER CHILD
Lady Domingo provides proof that Tracer is alive (or at Lady Domingo’s four-year-old daughter, Jennifer,
least was alive). She hands over a Polaroid of a badly interrupts the meeting at an opportune moment. She
beaten Tracer who is tied to a chair, which is faked to comes running up to her with a drawing of a dinosaur
spur the Street Wolves into action. She offers that her that she’s really proud of. Lady Domingo is all smiles
informants got their hands on the photo and passed it and spends a moment looking at the dinosaur and
on to her. remarking how she’s a great artist. Lady Domingo looks
A Street Wolf passing a successful Notice check feels

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like she’s a normal, proud mother. Not at all like a high The arriving cops are on the cartel’s payroll and aren’t
ranking member of a cartel that they’ve met before. looking to arrest the heroes, they’re shooting to kill.
Moments later a slightly frazzled looking woman in • Lady Domingo: See page 30.

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side of the coin, more ruthless Players can make note persuasive with Zero Point, they may get the following.
of this and possibly use the kid as leverage later on. Tracer’s service record was steller until a mission three
See A Big Showdown on page 28. months ago. Faulty intelligence led to an ambush by
Cabal of Shadows. Tracer was one of two survivors. The
A LITTLE PLANNING
exact details of this failed mission are classified and
If the Street Wolves are interested in the mission (or at
will not be divulged to the Street Wolves.
least act like they are), Lady Domingo suggests three
possible ways to get to Francisco: In the ensuing months, Tracer has become combative
and angry. He was put on leave to seek help. He
1. He has a “floozy” that he’s been seeing, and they
reported that he was going to Miami as part of his
may be able to use her for leverage. The woman’s
recovery. He was supposed to report in every week, but
name is Kimberly Tiffany. See The Capo’s Girlfriend on
he missed his last check-in.
page 23.
If asked: Zero Point is the Case Officer that sent Tracer
2. He’s meeting with the Cabal of Shadows soon. She
on the ill-fated mission. He feels personally responsible
knows it’s at the South Shores Casino at 10:30 pm
for the disaster, but the faulty intel was simply
tomorrow night. See The CoS Meeting on page 26.
something that unfortunately happens in their line of
3. If they’re interested in assassinating him at his work.
home, she gives them an address to a home in Indian
If pushed hard enough, Zero Point can give them the
Creek. See The Capo’s Home on page 25.
other surviving operative’s code name, “Bookworm,”
If they turn down her offer, or say they need more time along with her phone number. But he must know that
to come to a decision, she’ll warn them that it’s likely Tracer is in fact a potential liability to Wolfpack before
that the Cabal of Shadows won’t likely keep their friend he will do so.
alive for much longer.
If the Street Wolves fail to persuade Zero Point to give
Street Wolves that threaten her get one chance to them the above information, they could hack into
back down. If they continue, Lady Domingo has them Wolfpack’s network. Wolfpack piggybacks and hides
escorted off her property by gun point. If any of the its data on unassuming Federal government networks,
heroes start a violent altercation, the bodyguards so in order to get in, a hacker needs to be on site in a
respond with equal amounts of violence. They call the Federal building such as a courthouse or post office.
police, and several squad cars show up in short order. To get Tracer’s operational records requires a Hacking
roll made at a -2, which represents the high security
protecting the network. If security traces the hacker,
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the team almost immediately gets a page from Zero of their voice with a piece of cloth over the receiver. A
Point, who is alerted to their actions and is really angry. Language check reveals that the speaker has a Cuban
Another option is to get the lowdown on Tracer through accent. If the heroes have spoken to Lady Domingo,
a helpful ally. The Connections Edge can bring in a they can make a Notice check to make the connection.
fellow Street Wolf who has access to the files. Or a
THE WORD ON THE STREET
Street Wolf may have a Relationship who has access or
Despite their failure to locate him previously, now that
can get it.
they’ve had a lead, they can get back on the case with
BOOKWORM fresh eyes. Street Wolves pounding the pavement may
uncover some interesting details:
After the botched mission, Carla “Bookworm” Lexington
received treatment in a Miami hospital. Wolfpack On June 18th, a man matching Tracer’s description
managed to keep police from inquiring into the nature was kicked out of Perry’s Steakhouse, a high class
of her injuries and facilitated her transfer to a care restaurant. He was escorted out after being incredibly
facility in Orlando, where she’s currently receiving belligerent and likely high on drugs. They may run into
physical therapy. She’s determined to overcome her further contacts who describe Tracer as troubled or
injuries and is on a wait list for a cybernetic prosthetic, a hot head. He was also flashing a lot of cash around
so she can get back into the field. When the Street town, including buying a brand new Corvette and a
Wolves speak with her, she may seem distracted or speedboat.
a little agitated. If asked, she warns the pack that if There are rumors that Lady Domingo has found a new
they have loved ones, they could lose them at any lover, but nobody has seen them together yet. Word is
moment. Her marriage is falling apart, and she can’t she’s gonzo for this guy.
really explain away an injury to a partner when you’re
a secret vigilante. RESEARCHING LADY DOMINGO
Street Wolves will need to successfully Persuade The heroes may turn their investigation on Lady
Bookworm to talk about Tracer. The two share a strong Domingo after she lands on their radar. The following
bond as fellow operatives and survivors of the tragedy clues can be dug up:
that befell their pack. Even if she knows he’s a liability, Observation & Surveillance: Street Wolves waiting
she wants to give him the benefit of the doubt that he outside of her house can follow her when she leaves.
might have some grander plan in place. If they’re able to successfully tail her, she’ll go right to
If they can convince her to talk, she tells them that Tracer’s safe house after doing errands.
before the ambush, Tracer was someone you could Wiretapping & Phone Records: Successful wiretapping
always count on to have your back. He believed in picks up conversations between Lady Domingo and
the mission. After the incident he changed, as if a flip an unknown man making sweet talk and discussing a
switched. He became agitated and angry. He visited planned meet up. Phone records show numerous calls
her several times in the hospital, but she hasn’t heard from a number originating from another property,
anything since. He said that he had “met someone which can be linked to her. Following up on that
new” recently and was in love, but failed to elaborate number can reveal the location of Tracer’s safe house.
any further. Records: Looking into government and real estate
records can find the properties she owns, including
THE ANONYMOUS TIP
the safe house in Coconut Grove, which was only
Zero Point can send an audio file of the anonymous tip purchased on June 19th in cash. In addition to being on
left with Wolfpack via FTP. The message was left by file in government offices, her lawyer Daniel Coffee has
someone with a feminine sounding voice, and it sounds these records in his office.
as if the speaker has muffled or disguised the sound
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Searching Lady D’s House: Street Wolves sneaking into
her bedroom find a box from a jeweler with a small
card attached that says, “My love for you burns with
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some photos of a man (Tracer) and her at the pool

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located at her home.

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Looking into the Capo’s Girlfriend: Street Wolves doing

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research into Kimberly Tiffany can find some useful

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tidbits of information to get a bit of a background on

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her, such as her home address in the white pages.

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Further inquiries reveals items like:

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• Small newspaper ads touting the upcoming release

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of her new album, Palm Tree Life from Super Star
Trax Records.
• Police Records: A misdemeanor for a drunk and Kevin will only agree to meet the pack to pick up the
disorderly where she punched a police officer at a cash or when they’ve taken care of his debt. Of course,
bar, and a shoplifting infraction for stealing jewelry the team could always trick him into showing up
from a mall based costume jewelry boutique. without the required payment or use other means.
• Kevin Calvins: Use Cartel Enforcer Stats on page 32.
AN INFORMANT SPILLS THE BEANS
• Martin Alvarez: All stats d4 except Smarts d8; Parry and
If the Players are floundering and can’t make any
Toughness are 4.
progress forward, an informant named Kevin Calvins
calls them. He’s a halcone (falcon), a low-ranking THE CAPO’S GIRLFRIEND
member in Lady Domingo’s crew. He’s made a lot of If the heroes talk to Francisco’s girlfriend, Kimberly
bad bets on jai ali recently, and he needs cash badly, Tiffany, she has strong suspicions that Francisco is
or he’s going to be in a lot of trouble. Kevin is willing to some sort of mob boss, but she’s never spoken to him
give them information on Lady Domingo’s relationship about it. If the Street Wolves ask her about it, she will
with Tracer and the location of the safe house for simply say that he’s a “retired businessman,” and they
$5,000 or a favor. have a special relationship. They’ve been seeing each
A successful Persuade check will get him down to other for about a year, and it hasn’t expanded beyond
$1,000. If a Street Wolf thinks to contact Wolfpack, Zero much of an overnight stay once in a while or the rare
Point is willing to arrange a wire transfer of a maximum event when he leaves his home.
of $5,000. Otherwise, the pack will have to spend She’s not willing to risk her life to protect him, but she’s
money out of their own pockets or think of a creative also not willing to die by betraying him either. She’ll
solution. need to be Intimidated into action as there’s nothing to
The favor will be to kill his bookie, Martin Alvarez, Persuade her into going along with the Street Wolves’
in order to eliminate Calvins’s debt. A talented plans.
hacker could also wipe out his debt with his bookie’s Francisco always sends a car for her when they’re to
computerized records. Killing the bookie should be meet up, and he’s never been to her apartment. Most
fairly easy. He works out of a bar called No Way Out of the time it’s to bring her to his estate and very rarely
and is unarmed. Remember killing an unarmed person it’s to go to a public place. He’ll be sending a car for her
is a Drive check (See Drive on page 12). to pick her up before the Cabal of Shadows meeting,
23
taking her to the estate and then over to the casino. a good time. If they notice the Street Wolves talking
The driver is dressed the part, but is one of the Capo’s to Kimberly, they may take an interest in them and
enforcers who provides transportation and is armed confront them. These gangsters can be a source of
with a pistol. information or used as a method of getting a meeting
with Capo Domingo.
KIMBERLY’S APARTMENT
• Cartel Enforcers (2): See page 32.
She lives in the Legacy View Palms apartment complex
in Miami Gardens. Legacy View features several three-
SUPER STAR TRAX RECORDS
story units housing roughly 16 walk-up apartments.
Each apartment has a balcony. Tiffany lives on the Kimberly may be at Super Star Trax Records working
third floor in apartment 301A, sitting on the corner of on her album, Palm Tree Life. The studio is decidedly
the rear of the unit overlooking a waterway and the low rent and basically a one-man operation. That man
city beyond. is Dale Daughtry. He handles promotion, recording, and
talent management all under his roof, as long as the
There are a variety of people living at the complex,
cheques clear.
from retirees to students, so it’s fairly active at all
hours. Anyone not wanting to be noticed snooping He knows that Francisco Domingo is Kimberly’s patron,
around the complex must make a Stealth check. On and the only contact he has with him is through the
a failure, they catch the attention of a resident who checks that are sent to the studio. He will warn anyone
calls the police. Police response is appropriate to the asking about the Capo to not cross him, he’s a “well
type of call they receive, with the lowest level being a connected individual.”
lone squad car and a couple of officers poking around
CONTACTING WOLFPACK
looking for reported prowlers or “peeping toms” to
several squads responding to reports of immediate The Street Wolves may contact Zero Point before
danger or violence. they talk to Lady Domingo. If they have doubts about
Tiffany’s apartment is decorated with expensive meeting her, he encourages them to go to the meeting
paintings and furniture, and her wardrobe is almost and report back. It’s a solid lead, and he’s confident
entirely composed of super trendy or high fashion that they can handle themselves if there’s “trouble.”
garments. It’s very obvious that she’s living at a much If they contact him after Lady Domingo makes them
higher level than her means would normally allow. an offer, he strongly recommends that they reach a
• Driver: Use Cartel Enforcer stats on page 32. solution by using the least amount of physical violence
possible, and one that doesn’t drag them too far into
OTHER LOCATIONS the internal politics of a cartel. However, if it’s the only
Street Wolves wanting to meet Kimberly or associate way they can get Tracer’s location, then they have
with her outside her apartment have a couple of authorization to go ahead and take out the crime boss.
options: If Wolfpack has to choose a side, it’s Lady Domingo
who is working against the Cabal of Shadows. In any
COTTON TAIL CLUB case, Zero Point reminds the Pack to keep as much
Cotton Tail Club is a popular and trendy night club in attention away from themselves as possible.
Overtown near State Route 1. Kimberly sings and hangs He also emphasizes that their top priority is to rescue
out there. It’s also where a couple of Francisco’s men Tracer. Not to put a stop to the drug trade and not to
discovered her. eliminate the Cabal of Shadows.
At least two to four of the Capo’s men are at the club
hanging out at their reserved table with some dates.
These cartel members are usually partying or having
24
If they give him the impression that Tracer has If they ask him about Tracer’s abduction, he doesn’t
gone rogue and is a liability, he says that Tracer know anything about it. If they show Francisco a photo
must be taken alive for a “debriefing” with Internal of Tracer, he says that matches the description of the
Investigations. See Possible Endings on page 29 for guy she recently fell head over heels in love with, but

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more. he doesn’t know anything more than that.

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If they don’t contact him at all, Zero Point will page

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THE CAPO’S HOME

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them. The best time to do this is far into the team

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Capo Domingo lives in a large mansion in Indian Creek,

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deep into a plan. Zero Point is frustrated with their lack

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a private community on an island near Miami Beach.

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of communication and furious if they decided to do

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The single road entrance to the island is gated and

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something incredibly foolish.

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manned by private security 24/7.

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CAPO DOMINGO

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The private security firm also has a boat that patrols

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the shore. Local police patrol the main road that circles

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He suspects his daughter of scheming to replace him

A
as head of the cartel. When Francisco was approached the island, and there’s a police station located on Miami
by the Cabal of Shadows, he saw it as a way out of the Beach next to the bridge to get over to Indian Creek.
failing family business. After turning it over to them, There are 13 total police officers who are on staff at the
he’d done with it. He knew he couldn’t trust the cartel to station working in three shifts.
his daughter; she’s too narrow minded and vengeful to There are 41 properties on the small island, all butting
lead the organization. up against the shore line. The inner circle of the island
In the last year, Francisco has become a recluse, rarely is a private country club and golf course.
leaving his estate. He’s justifiably paranoid of being Francisco’s mansion sits on about a half acre of land on
assassinated. There are three main ways to get to the south end of the island, surrounded by an eight-
him: 1. Arrange a meeting; 2. Through his girlfriend; or foot tall stone wall with two neighbors on either side.
3. Ambush him during his meeting with the Cabal of The home itself is a three-story, modern 1980s design
Shadows. with sharp angles jutting out.
Arranging a meeting through “proper” channels
is rather difficult. The heroes have to go through
Francisco’s lawyer, Ricardo Esteban. They can lie and WHAT IS JAI ALAI?
make a Persuasion attempt, but if they tell the truth Jai Alai is a sport of Basque origin that uses
that they know Lady Domingo is trying to kill the capo, large handheld scoops called xistera to catch
that will get them an immediate meeting with Francisco and hurl a ball at a wall. The sport itself
at his mansion. resembles racketball, except it’s on a three
Clever Players can try to force a meeting with Francisco walled court and the ball can reach incredibly
outside of the proper channels. See A Little Planning on high and dangerous speeds.
page 21 for ideas on how to get to him. Jai alai was incredibly popular in the 1980s,
If they manage to get an audience with the Capo, though it has fallen out of favor. In Street
and they tell him that Lady Domingo wants him Wolves, it’s even more popular than in real life
assassinated, he’ll believe them since it confirms his with frontons being constructed across the
suspicions. In this case, he proposes a counter deal. If country and interest continuing to build.
the team brings Lady Domingo to him alive, he will pay
them 100k in cash; he’ll pay 50k if they kill her. They
are not to harm his granddaughter in any way.

25
The capo spends much of his time on his grounds
painting incredibly unimpressive watercolor THE BEARER BONDS
landscapes. At night he’s either watching old movies
Any hunt for the bearer bonds is outside
on his large projection screen television in his bedroom
the scope of this adventure. Street Wolves
or romantically involved with his current paramour,
could conceivably either tail the Capo to a bus
Kimberly Tiffany.
terminal where there’s a duffle bag filled with
• Francisco Domingo: See page 31. the bonds in a locker. Or he could offer their
• Ricardo Esteban: Use Daniel Coffee stats on page 30. location in exchange for his life.
• Cartel Enforcers (3): See page 32. The bonds could be the source of future
adventures. Here are a couple of hooks:
THE COS MEETING
Francisco Domingo is meeting with Cabal of Shadows When the heroes get to them, the bonds are
representatives on June 24th at 10:00 pm to officially already stolen by a third party. The team must
hand over control of the cartel. The meeting is designed track them down, competing against other
to give the power transfer legitimacy. He’ll also be factions, like the CoS and other cartels, on the
signing legal documents for the transfer of ownership hunt for them.
of his legitimate fronts to them. In exchange the Cabal Or Street Wolves picking them up fall into a trap
will be handing him a key to a storage locker where he set by the Cabal of Shadows to assassinate
can pick up ten million dollars in bearer bonds. Francisco in a double cross.
The Capo’s top three Lieutenants were supposed to be
present, but Lady Domingo turned down the invitation
in protest. Aside from the main entrance at the front, there
The meeting takes place at the South Shore stadium are warehouse doors in the back, and several other
and casino in Francisco’s private booth. Players may smaller service entrance doors are scattered around
decide to go all out and attack both parties there. Or the building. Each one is monitored by a bored guard
they may be more clever and try to intercept the Capo sitting on a folding chair. There’s yet another entrance
sometime before or after the meeting. on the roof that is locked. It requires an Athletics check
to climb up or a Thievery check to unlock the access
SOUTH SHORE CASINO ladders.
South Shore is a combination casino and fronton Francisco’s booth has a single rear entrance. The front
(stadium) where jai alai games are played to energetic viewing area has a glass wall providing an excellent
fans and gamblers. It’s located just off of State Road view of the fronton. The only authorized access is for
A1A near Fort Lauderdale’s Hollywood International security and wait staff.
Airport. Francisco and his associates arrive at his private
Dozens of gamblers and sports fans stream in and out booth overlooking the jai alai court at 9:00 pm. The
of the main entrance every day at all hours. To get into Cabal of Shadows representatives arrive at 10:00 pm.
the jai alai court, where Francisco’s private booth is Francisco arrives in a tuxedo with Kimberly Tiffany
located, requires purchasing a ticket at the box office at in tow along with three bodyguards. Kimberly is
the front (see sidebar on Jai Alai on page 25). dressed to the nines and commands a lot of attention.
The fronton is packed. Thousands of excited fans The bodyguards are less formally attired, wearing
feverishly gamble on the matches. The heroes should either polo shirts or open button downs over t-shirts.
realize that any firefight could start a mass panic. Francisco and his bodyguards are armed with pistols,
and one of them is carrying a briefcase containing
26
two Uzis. Also present is Francisco’s lawyer, Ricardo
Esteban, and two of the Capo’s top Lieutenants,
Roberto Pérez and Sam Easton.

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A Shadow Director going by the name of Josten is the

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Cabal of Shadows’ representative. He’s accompanied by

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three soldiers for his back up. All four are wearing suits

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and are armed with pistols.

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After Francisco signs some documents, Josten hands

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him a key to a storage locker where he can pick up ten

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million dollars in bearer bonds. After a champagne

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toast, the meeting ends fairly quickly. Francisco,

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Kimberly, and his bodyguards head out to pick up the

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bearer bonds.

A
The Cabal Agents go out of their way to make sure
they’re not being tailed. If the Street Wolves are
successful in doing so, they follow them to their
headquarters. See The Cabal of Shadows on page 28.
• Francisco Domingo: See page 31.
• Josten: Use Shadow Director stats on page 32.
• Cartel Enforcers (3): See page 32.
one of her guards. This is non-negotiable. If the pack
• Lieutenants (2): Use Cartel Enforcer stats on page32.
decides to fight it out, Lady Domingo calls Tracer, and
• Ricardo Esteban: Use Daniel Coffee stats on page 30. he races there in his Corvette, arriving in a few rounds.
• Shadow Soldiers (3): See page 32. Lady Domingo will not accept any other meeting
place other than the safe house, regardless of how
AFTER THE HIT
persuasive the Street Wolves get. The only exception is
After the pack sends Lady Domingo the coded page,
if they simply refuse to meet her, and she is forced to
she calls them back and tells them that she’ll call in
go after them. In that case, she (and Tracer), will attack
one hour with the location of a meeting place where
them wherever it’s most inconvenient for the players.
it’s safe to make their transaction. After they speak,
During the night at their hotel room or in a club, or
she calls Tracer, so he and his men are ready, and she
wherever the heroes end up spending a significant
leaves to meet him at the safe house. After the hour
portion of time.
passes, she calls the Street Wolves and gives them the
safe house’s address. • Cartel Enforcers (2 per Player): See page 32.

If the Street Wolves demand for her to give them TRACER’S SAFE HOUSE
Tracer’s location over the phone, she says that it’s an
The safe house that Lady Domingo purchased for
open line and she needs the proof that they actually
Tracer is a two-story, four-bedroom home located
did what they said they were going to do.
in Miami Beach with an oceanfront view. Trees and
If they go to her home without calling her or not ground vegetation surround the property, blocking the
listening to her instructions, they will not be let past views to it. Street Wolves not using the front entrance
the front gate under any circumstances and will instead must pass an Athletics check to climb over the hedge
be met by her very visibly armed guards. She will give wall.
them the same instructions above via a radio held by
27
When Tracer and his bodyguards are present, there’s If the Street Wolves have Lady Domingo’s daughter
a brand new, red Corvette and a Mercedes 560SEC in their custody, she will negotiate a deal for her
parked in front of the two door garage located on the child’s freedom, but she will betray the heroes at the
street. A pathway leads to the front entrance. In the nearest possible opportunity. Tracer will turn himself
back, there’s a dock where a speedboat and four jet over to them if either Lady Domingo’s life is credibly
skis are tethered. threatened, or if they’re holding her daughter hostage.
Inside the home, there’s a large open living area If they instead choose to skip the meeting and assault
decorated with rare and valuable art. Huge windows the property, Lady Domingo is at her own home, unless
provide views to the ocean and the property. A balcony Tracer and her suspect an inevitable invasion. If that is
overlooks the open living room, and it is accessible via the case, she’s by his side, while she keeps her child at
a spiral staircase. The kitchen, downstairs bathroom, her own home under the protection of her loyal guards.
and an office are located at the rear of the house, with • A Water Chase: If Lady Domingo and Tracer are
another staircase that leads to the upstairs. clearly losing and figure that they have a chance to
There are at least two guards on duty in the house. get away, they attempt to make an escape. They
They’re usually playing cards, watching old movies, or run for the speed boat in the back. There are jet skis
playing Nintendo inside the house. A couple of guards that are left behind for the Street Wolves to use if
patrol the grounds. they’d like to pursue.
• Police Response: A firefight in a populated
A BIG SHOWDOWN neighborhood attracts a lot of police attention. If a
In all likelihood, the final act of this adventure takes battle drags on, the sound of distant police sirens
place at the safe house, since most paths lead to it. is usually enough to goose slow Street Wolves into
If the pack goes there when they are expected, they’re action. If they stick around for too long, the police
greeted by Lady Domingo’s lawyer, Daniel Coffee, who arriving on the scene will shoot at anyone who is
escorts them into the house. Coffee has no idea what is carrying a weapon and doesn’t surrender. If Street
about to happen. Wolves are arrested, then that’s a great hook for a
They’re brought to the living room where classical further adventure.
music is playing on the high fidelity stereo system. • Tracer: See page 31.
The heroes are told to have a seat and relax. After a • Cartel Enforcers (4): See page 32.
few moments, Lady Domingo appears at the balcony,
congratulates the pack (if they’ve killed her father), CABAL OF SHADOWS
and then apologizes for the fact that they need to be Cabal of Shadows aren’t the focus of the adventure,
eliminated. At that moment, Tracer appears alongside even if they seem like they’re going to be at the start.
her brandishing his M16. If combat hasn’t broken out The most direct contact the Players will likely have with
before this point, it certainly does now. Lady Domingo’s them is if they decide to execute the Capo during his
enforcers rush into the room and try to kill any heroes meeting with them; otherwise, they shouldn’t actually
while Tracer fires at them from above. At least that’s appear in this adventure. However, Players may do
the plan. The heroes can greatly alter it through their any number of unpredictable things, so the following
actions. details are just in case the heroes find themselves
Street Wolves trying to extort her or use anyone as chasing after the Cabal or otherwise end up in their
a bargaining tool (other than her daughter), will face cross hairs.
an attack like they would have if they were caught The cell that is dealing with Francisco Domingo is the
unaware. Neither Lady Domingo nor Tracer will bargain same one that ambushed Tracer and his team six
with the heroes, again unless her daughter is involved. months ago. They’re led by a Shadow Director who

28
goes by the code name Josten. His real name is Pat TRACER: Wolfpack sends two “delivery men” to pick
Higgens, and he’s a highly trained and decorated Tracer up in a truck with the label on the side “Little
former army intelligence agent. His current cover is Dog Transport.” They throw Tracer in the back and drive
that he’s an unassuming banker, but the reality is that away.

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Josten is a rising star within the Cabal of Shadows and It’s up to you to determine if he lives to see another

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is likely to move his way up in the organization.

C
day or comes back in some capacity. He could make a

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The cell’s headquarters is a bank located on a mixed great recurring villain if he escapes.

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residential business section in Hialeah. The bank is

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LADY DOMINGO: If she lives through the adventure,

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never opened to the public. There’s no business hours she swears vengeance on the Street Wolves and does

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posted, and the doors are locked. However, “bankers”

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everything in her power to get it. She also gains control

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TU
walk in and out of the building as if it were open. Josten of the cartel and becomes a major obstacle to the

N
and those in his command plan and scheme in their

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Cabal’s plans in Miami.

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offices. A few of which are converted into living spaces.

A
FRANCISCO DOMINGO: If he lives, he retires to a tropical
If Josten finds out about Tracer, or that a Pack is in town island to live out the rest of his days in peace or until
looking for him, he first orders his soldiers to observe an old enemy decides to settle a score. Francisco is a
and gather intelligence. This means they’d likely strike source of information to any Street Wolves that treated
in a follow up adventure, rather during this one. Josten him well, since he still “hears things” going on in the
needs to see how things play out before involving his criminal underworld.
cell.
KIMBERLY TIFFANY: Whether Francisco dies or retires,
An exception is if Lady Domingo falls to her back up Kimberly Tiffany loses her source of income for her
plan: If she knows the Street Wolves are onto her, and recording career. Is she able to make it? Or does she
they’re clearly not going to cooperate, she tips off the take a liking to one of the Street Wolves who can be
Cabal in the hopes that they eliminate each other. GMs her new benefactor? Another possibility is if she was
can determine when and how Josten handles this. threatened and forced into cooperating, the events
One likely option is that he investigates and finds out can make news and possibly appear in the form of a
Lady Domingo is lying. He then sends an anonymous sensational (and highly exaggerated) TV movie of the
message to the Street Wolves telling them exactly week.
where Tracer is (Tracer’s safe house). He waits until
THE CABAL OF SHADOWS: If left unmolested and
they assault the safe house before he attacks for an
unaware of the Street Wolves actions, they’ll continue
exciting and chaotic three way battle.
their scheming, digging their hooks deeper into Miami.
• Josten: Use Shadow Director stats on page 32. This won’t be the last time the Street Wolves cross
• Shadow Soldiers (1 per hero): See page 32. paths with them. If Josten knows about the Street
Wolves, he begins working to dig up more details about
POSSIBLE ENDINGS them, in order to best know who he’s dealing with and
Once the dust settles, there are a few options for to strike back.
wrapping the story up. You can use the following MOB WAR: If both Lady Domingo and her father
suggestions to craft the narrative for how the are dead at the end of adventure, a sudden power
adventure ends and to create future scenarios that may vacuum causes the remnants of the Domingo cartel to
spring from the actions the Players took. Also, capping battle each other for control. With the Cabal’s chosen
it off with a Leave scene can help ground the adventure successor at war with the other lieutenants, the
and help further the sense of a satisfying conclusion. violence spills into the streets with innocent victims
getting caught in the crossfire. The Street Wolves are
made aware of this through extensive news coverage
29
of the violent gang war. This can lead to a future LADY DOMINGO
adventure in which the pack must protect or support María Lupita Domingo is more commonly known as
one of the Lieutenants from the Cabal takeover. Lady Domingo. She’s an extremely attractive woman
in her early 40s. When speaking with her, she may
CAST
appear warm and friendly, but she gives off a feeling
like she’s a snake ready to strike. Above all, Lady
DANIEL COFFEE, ESQ.
Domingo is intelligent and clever. She’s loyal only to
Daniel Coffee sports a pencil thin mustache, and is
Tracer, and she’s fiercely protective of her child.
never seen in anything but an expensive suit. His
slicked, jet-black hair doesn’t match his age, as he Lady Domingo and Tracer’s plan is to get the Street
appears to be in his late 50s. Wolves to kill her father, Francisco Domingo, so she can
take over the cartel. She doesn’t want to be connected
ATTRIBUTES: Agility d6, Smarts d8, Spirit d10, Strength
to the murder, because that would trigger a full on war
d4, Vigor d6
with the Cabal of Shadows. It’s much better to put the
SKILLS: Academics d10, Common Knowledge d8, blame on their sworn enemy, Wolfpack.
Driving d4, Intimidation d8, Notice d8, Performance
And if the Street Wolves don’t go along with it? Then
d8, Persuasion d8, Research d8, Stealth d4, Taunt
she plans to inform the Cabal of Shadows that the
d6, Thievery d4
Street Wolves are in town looking for them, with the
Pace: 6; Parry: 2; Toughness: 5 hopes that in the ensuing battle they’ll either wipe
HINDRANCES: Habit (Major) each other out or be severely weakened.
EDGES: Charismatic, Work the Room ATTRIBUTES: Agility d4, Smarts d8, Spirit d10, Strength
GEAR: Cellular phone, law books, expensive briefcase, d6, Vigor d8
designer suit, luxury car SKILLS: Athletics d4, Battle d6, Boating d4, Common
Knowledge d8, Fighting d4, Intimidation d10, Notice

30
d8, Persuasion d8, Shooting d6, Stealth d4, Taunt Kimberly is in her early 20s and is a strikingly beautiful
d8, Thievery d6 blonde. She’s usually wearing an extremely expensive
Pace: 6; Parry: 4; Toughness: 6 ensemble, including dangling jeweled earrings, a lot
of makeup, and hair that is crimped, teased, and hair

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HINDRANCES: Greedy (Major), Ruthless (Minor)

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sprayed into a tower of power.

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EDGES: Command, Command Presence, Rich, Tactician

C
ATTRIBUTES: Agility d6, Smarts d6, Spirit d8, Strength

A
R
GEAR: 1911 .45 (Range 12/24/48, Damage 2d6+1, RoF 1, d4, Vigor d6

A
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AP 1)

C
SKILLS: Athletics d6, Common Knowledge d4, Driving

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d4, Notice d4, Performance d6, Persuasion d6,

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FRANCISCO DOMINGO

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Stealth d4

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Francisco appears far older than his actual age of 63,

N
and he’s put on a good amount of weight due to stress. Pace: 6; Parry: 2; Toughness: 5

VE
He’s an abrupt man who gets straight to the point.

D
HINDRANCES: Clueless (Major)

A
And despite his role being greatly diminished, he’s still
EDGES: Attractive
ruthless and unafraid to commit or order anyone to do
violence on his behalf. GEAR: Credit cards, nightclub attire

The Capo was once a feared crime boss, but his empire TRACER
has fallen greatly. Other gangs have cut into his Tracer reached his breaking point and snapped.
territory and profits. Several large drug shipments were Finding comfort in the embrace of Lady Domingo, he
intercepted by the DEA, resulting in the loss of millions uses his knowledge of Wolfpack and the CoS, and his
of dollars. Francisco is barely keeping the cartel
considerable combat experience to extract revenge.
together. It’s time to retire.
ATTRIBUTES: Agility d6, Smarts d6, Spirit d6, Strength
ATTRIBUTES: Agility d4, Smarts d8, Spirit d10, Strength d8, Vigor d8
d6, Vigor d6
SKILLS: Athletics d8, Boating d6, Common Knowledge
SKILLS: Athletics d4, Battle d8, Boating d6, Common d4, Driving d8, Fighting d8, Intimidation d8, Notice
Knowledge d8, Fighting d4, Intimidation d8, Notice d8, Persuasion d4, Shooting d10, Stealth d6,
d8, Persuasion d8, Shooting d6, Stealth d4, Thievery Tradecraft d6
d6, Tradecraft d4
Pace: 6; Parry: 6; Toughness: 7 (4)
Pace: 6; Parry: 4; Toughness: 5
HINDRANCES: Mean, Turncoat
HINDRANCES: Ruthless (Minor), Suspicious (Major)
EDGES: Brawler, Rock N Roll!, Extraction, No Mercy,
EDGES: Command, Connections, Fervor, Rich Trademark Weapon (M16)
GEAR: 1911 .45 (Range 12/24/48, Damage 2d6+1, RoF 1, GEAR: 1911 .45 (Range 12/24/48, Damage 2d6+1, RoF 1,
AP 1) AP 1), M16 (Range 24/48/96, Damage 2d8, RoF 3, AP
2), Kevlar vest w/ceramic inserts
KIMBERLY TIFFANY
Francisco keeps his lovers at arms length due to his ZERO POINT
increasing paranoia. His current girlfriend is Kimberly Zero Point is a man in his early 60s and seems like he’s
Tiffany, former cocktail waitress, now an aspiring perpetually on the verge of a breakdown due to the
singer thanks to the generous gifts she receives from incredible stress he’s under, but he’s a highly capable
Francisco that allow her to pay for time in a recording coordinator who cares deeply about the operatives in
studio. his care.

31
ATTRIBUTES: Agility d6, Smarts d10, Spirit d8, Strength SHADOW SOLDIER
d4, Vigor d6
ATTRIBUTES: Agility d6, Smarts d6, Spirit d6, Strength
SKILLS: Academics d8, Common Knowledge d8, Driving d6, Vigor d8
d4, Electronics d8, Intimidation d6, Notice d8,
SKILLS: Athletics d6, Driving d6, Fighting d8,
Persuasion d8, Research d6, Stealth d6, Thievery d6,
Intimidation d6, Notice d6, Persuasion d6, Shooting
Tradecraft d8
d8, Stealth d6, Thievery d6, Tradecraft d6
Pace: 6; Parry: 2; Toughness: 5
Pace: 6; Parry: 5; Toughness: 5 (2)
HINDRANCES: Habit (Minor)
HINDRANCES: Vow (Major)
EDGES: Connections, Common Bond, Scholar
EDGES: No Mercy, Soldier
GEAR: Cellular phone, pager, laptop computer
GEAR: Glock 9mm (Range 12/24/48, Damage 2d6, RoF 1,
SUPPORTING CAST AP 1), UZI (Range 12/24/48, Damage 2d6, RoF 1, AP 1),
combat knife (Str+d4), Kevlar vest (Concealable)
CARTEL ENFORCER
POLICE OFFICER
ATTRIBUTES: Agility d6, Smarts d4, Spirit d6, Strength
d6, Vigor d6 ATTRIBUTES: Agility d6, Smarts d6, Spirit d6, Strength
d6, Vigor d6
SKILLS: Athletics d6, Driving d6, Fighting d6,
Intimidation d8, Notice d6, Persuasion d4, Shooting SKILLS: Athletics d6, Driving d6, Fighting d6, Healing
d8, Stealth d4, Thievery d6 d4, Intimidation d4, Notice d8, Persuasion d4,
Shooting d6, Stealth d4
Pace: 6; Parry: 5; Toughness: 5
Pace: 6; Parry: 5; Toughness: 5 (2)
HINDRANCES: Vow (Major)
HINDRANCES: -
EDGES: Menacing
EDGES: -
GEAR: 1911 .45 (Range 12/24/48, Damage 2d6+1, RoF 1,
AP 1), UZI (Range 12/24/48, Damage 2d6, RoF 1, AP 1), GEAR: 1911 .45 (Range 12/24/48, Damage 2d6+1, RoF 1,
business suit, nightclub attire AP 1, pump action shotgun (Range 12/24/48, Damage
1-3d6, RoF 1), baton/nightstick (Str+d4), police radio,
SHADOW DIRECTOR Kevlar vest, handcuffs, uniform, aviator sunglasses

ATTRIBUTES: Agility d6, Smarts d8, Spirit d8, Strength SECURITY GUARD
d6, Vigor d8
ATTRIBUTES: Agility d6, Smarts d4, Spirit d6, Strength
SKILLS: Athletics d6, Battle d8, Driving d6, Fighting d8, d6, Vigor d4
Intimidation d8, Notice d6, Persuasion d8, Shooting
SKILLS: Athletics d6, Driving d4, Fighting d6, Notice d6,
d8, Stealth d6, Taunt d6, Thievery d6, Tradecraft d8
Persuasion d4, Shooting d6, Stealth d4
Pace: 6; Parry: 5; Toughness: 5 (2)
Pace: 6; Parry: 5; Toughness: 4Hindrances: -
HINDRANCES: Vow (Major)
EDGES: -
EDGES: No Mercy, Soldier
GEAR: Stun gun (Range 1/2/4, RoF 1), light club (Str+d4),
GEAR: Glock 9mm (Range 12/24/48, Damage 2d6, RoF 1, pepper spray, flashlight, walkie talkie
AP 1), UZI (Range 12/24/48, Damage 2d6, RoF 1, AP 1),
combat knife (Str+d4), Kevlar vest (Concealable)

32

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