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for Gamepressure.com
This guide is licensed for your personal use only. It may not be sold,
re-sold or given away to other people. Thank you for respecting tens,
hundreds or even thousands of hours we spend on this game guide.
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Table of Contents
Introduction _____________________________________________________________ 5
Basics __________________________________________________________________ 9
10 best starting tips____________________________________________________________ 9
Starting tips _________________________________________________________________ 15
Character development, perks and abilities ________________________________________ 27
Hacking terminals and opening locks _____________________________________________ 38
Tinkering and crafting - how to improve, upgrade your equipment ______________________ 40
Reputation __________________________________________________________________ 42
Spaceship - The Unreliable _____________________________________________________ 45
Combat_____________________________________________________________________ 47
Best builds __________________________________________________________________ 52
FAQ ___________________________________________________________________ 56
What does the gameplay look like? _______________________________________________ 56
Are there any companions? _____________________________________________________ 58
What is TTD? ________________________________________________________________ 59
How to survive in Supernova mode? ______________________________________________ 60
How to gain experience quickly? _________________________________________________ 63
How to easily get a companion? _________________________________________________ 66
How to increase the carrying capacity? ____________________________________________ 67
How to get ammunition? _______________________________________________________ 68
How to get a better weapon?____________________________________________________ 69
How to holster a weapon? ______________________________________________________ 70
How to reset character development? _____________________________________________ 71
What perks to initially choose? __________________________________________________ 72
How to regenerate health? _____________________________________________________ 73
Are there micropayments?______________________________________________________ 74
How to store items? ___________________________________________________________ 75
How and where to sleep?_______________________________________________________ 76
Can you romance in the game? __________________________________________________ 78
Appendix _______________________________________________________________ 79
The Outer Worlds - system requirements __________________________________________ 79
Controls ____________________________________________________________________ 80
Achievements, trophies ________________________________________________________ 84
Main story - walkthrough __________________________________________________ 92
List of all main quests _________________________________________________________ 92
Stranger in a Strange Land - Emerald Vale _________________________________________ 94
Comes Now the Power - Emerald Vale _____________________________________________ 99
Passage to Anywhere - Groundbreaker ___________________________________________ 102
Balance Due - Groundbreaker __________________________________________________ 104
The Puppet Masters - The Path Of Halcyon ________________________________________ 105
The Demolished Woman - The Path Of Halcyon _____________________________________ 106
Signal Point in Space - The Path Of Halcyon _______________________________________ 108
Foundation List -The Path Of Halcyon ____________________________________________ 110
Radio Free Monarch - Phines questline ___________________________________________ 112
The City and the Stars - Phines questline _________________________________________ 115
Long Distance - Phines questline ________________________________________________ 120
Kept Secret But Not Forgotten - Phines questline ___________________________________ 121
Brave New World - Phines questline _____________________________________________ 124
Side quests - walkthrough _________________________________________________ 127
List of all side quest __________________________________________________________ 127
Fistful of Digits - Emerald Vale _________________________________________________ 129
A Few Kindred Spirits - Emerald Vale ____________________________________________ 132
Die, Robot - Emerald Vale _____________________________________________________ 134
The Frightened Engineer - Emerald Vale __________________________________________ 136
The Long Tomorrow - Emerald Vale ______________________________________________ 140
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Introduction
Welcome to Halcyon. The following guide for The Outer Worlds is a complete set of information about the
latest production from Obsidian Entertainment. You will find basic information that will help you complete the
game.
The guide begins with starting tips and a detailed description of all fundamental game mechanics.
In this part of our guide to The Outer Worlds you will learn, among other things, how the character creation
process looks like and know all the rules that govern character development. Also, there is a section
dedicated to the companions you will recruit during your adventure. In this section of the guide you will find a
description of most important mechanics used during the exploration of the in-game world, such as sneaking,
combat, hacking and lockpicking.
The second part of the guide consists of an extensive FAQ section, which contains answers to the
most important questions that may arise during the game. Here you will find advice on potential and
typical problems which may occur during the gameplay, such as how to get ammo or obtain better weapons.
With the help of this step-by-step guide you will learn about all mechanics related with equipment upgrades.
In addition, we explain how the flaw system works, whether you can finish the game without killing anyone
and how long it may take you to complete the title. If you're looking for a challenge, you can look at the How
to Survive in Supernova Mode? section of our guide.
The next section of our guide to The Outer Worlds is a comprehensive walkthrough that will help you in
completing all major story quests and side quests including the companion-related tasks. Also, we
provide detailed maps of all locations available in the game.
The whole guide is concluded with an appendix, which contains chapters describing system requirements,
controls and achievements (trophies) with guidelines on how to unlock them.
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System requirements
The following information will help you find out if your PC can handle retrofuturism. Minimum and
recommended system requirements will answer the question - will I be able to run The Outer Worlds?
Minimum system requirements
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PC controls
For PS4 and XONE controls visit separate page.
Move
Sprint
Jump
Sneak
Interaction
Attack/Shoot
Aim/Block
Change weapons
Reload weapons
TTD
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Menu
Inventory
Journal
Map
Quick save
Quick load
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Basics
10 best starting tips
The vast world of The Outer Worlds can seem overwhelming at first. That is why we have prepared 10 best
starting tips - following them will certainly make the first hours of the game easier. Here we have discussed
the most important aspects of this title. Here you will learn how to gain experience quickly (and level up your
character), what skills are worth developing at the beginning, or how to easily get the first companion. We
haven't forgotten about combat-related tips - how to use Tactical Time Dilation (TTD) or take care of our
character's build and weapons. In a nutshell - this page will tell you how to play The Outer Worlds.
Discovering even a small location will give you a few dozen experience points.
When you level up your character, you get skill and perk points. To gain new levels, you must get experience
points. This can be done in several ways - through successfully completing a mission, killing enemies,
discovering locations, using skills, opening locks and hacking. By combining all these methods, you
will quickly strengthen your hero. It is worth adding that even killing non-aggressive creatures like Prats
gives you a few experience points - you should look for them.
MORE INFORMATION ABOUT LEVELING UP THE HERO
The topic of gaining experience is described in more detail in a separate part of our guide. Check "How to
gain experience quickly?" page to learn more.
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By developing Lockpick skill, you won't have problems with basic locks.
Invest a few points in this skill either after you start the game or when you are still in the character creator.
If you develop Lockpick up to level 20, you will be able to open containers requiring a single mag-
pick without using this item. Simply upgrade the "Stealth" skills group to level 20. Thanks to this, you
won't have problems with opening various containers and boxes, giving you more items (which you can then,
for example, sell).
Collect everything
The following advice goes well with the previous one. Collect all items encountered at the beginning of
the game. Even if they turn out to be useless, they can be sold - the received bits can be spent on
ammunition or better equipment. Look for containers and chests, and collect all loot from defeated enemies.
YOU DON'T HAVE ENOUGH SPACE IN YOUR INVENTORY?
While collecting all the loot, it may turn out that you will run out of inventory space. Fortunately, there are
ways to increase the carrying capacity. Check "How to increase the carrying capacity?" page in our guide.
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Their presence will certainly make your gameplay easier. Each of them is helpful in battles, they improve
your skills, and have a special ability. That is why you should get your first companion as soon as possible.
Focus on Stranger in a Strange Land mission. At some point in this quest, you will reach a town called
Edgewater. When speaking with the mayor, agree to take Parvati with you.
ALL COMPANIONS
Do you want to get all the companions available in The Outer Worlds? Check "How to easily get a
companion?" page in our guide.
Using skills in dialogues provides you with additional experience, but also allows you to have an impact on the interlocutor.
Using skills in dialogues allows you to get more information, or slightly affect the progress of a quest. In
addition, after successfully using a skill in conversation, you will receive several dozen experience points.
You can recognize these options by the name and the required number of ability points located in
square brackets. If your skills from the "Dialog" are at a sufficient level, you will be able to choose a given
option.
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Developing a character in a random direction won't give you good effects - the number of skill and perk
points is limited because the maximum level is 30. Try to think about your build when you start the
game for the first time. It is impossible to determine which build is better - you can fight using melee
weapons, focus on ranged weapons or attack enemies while hiding.
RESETTING CHARACTER
There's a way to reset skills and perks in The Outer Worlds, so you can change your build at any time. Check
"How to reset character development?" page to learn more.
TTD is a great way to hit the enemy's weak points. The slow-motion will allow you to easily aim, for example,
at enemy's head - you will also see information about what effect the enemy will receive (e.g. bleeding or
stun). A good way to use this mechanic is to activate TTD before approaching enemies. In this way, you will
be able to weaken them before the fight begins.
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Using a weapon reduces its durability - this makes a given weapon or armor weaker (less damage or less
defensive properties). Therefore, it is necessary to constantly take care of the condition of the equipment.
You can repair weapons in a workbench - you can find it on the spaceship, as well as in many other
places (e.g. in towns.) To repair something, you need weapon or armor parts. You can find them scattered
around the game world, or get them by dismantling equipment in a workbench.
NEED A BETTER WEAPON?
In addition to the state of the equipment, it is also worth remembering to replace weapons with the more
powerful ones. Check "How to get a better weapon?" to learn our suggestions and the locations of better
weapons.
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Buy ammunition
Even the best weapons won't be useful if you don't have the right ammunition. You will get some ammunition
from enemies and during exploration - you can get more of it by buying ammunition from traders. Choose
the weapon you use the most and then browse through the trader's offer for ammunition to that weapon. You
should also get a perk called A Few Bits More - the ammunition stocks offered by traders will be increased
by 100%.
Remember that you can improve weapons by installing mods - you can change the type of damage dealt or
add a better scope. You can modify weapons using a workbench. To improve weapons, you need
specific modifications - they are found in the game world as items. You can find them during exploration or
buy from traders. In addition, you can develop the Engineering skill thanks to which you get a chance to get
modifications when dismantling weapons.
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Starting tips
Starting tips will help you learn the gameplay mechanics found in The Outer Worlds. This page covers all
aspects of the production and explains the rules of the game. You will find starting tips and tricks - how to
get a better weapon, how to gain experience, how to use fast travel or how to hack and open locks. We also
haven't forgotten about crafting, reputation, or ways to quickly get a companion. The next part of the
page is dedicated to character development. You will learn how to level up your hero, how to acquire
new skills and perks or which starting perks are the best. The next part has information about combat in
The Outer Worlds - how to heal yourself or what types of damage are in the game. Information about
the available companions is also useful. There, you will check all the companions and learn how does
exploration with them looks like. The page ends with frequently asked questions. We answer, e.g., how to
holster weapons, how to change the language of the game, or how to remove a companion's helmet in The
Outer Worlds.
The following tips and tricks will help you at the start of the game.
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The fastest way to get something better than the starting pistol is to explore the spaceship.
You start the game with a basic handgun - this weapon isn't great so you should immediately look for a
better one. On the way of the spaceship, you will encounter several marauders - take all their weapons. You
should also find a shotgun, which is on your ship. Enter the ship and go to the room on the left. Here, you
will find a workbench and a shotgun.
Locations of other better weapons can be found on a separate page of our guide. Check out "How to get a
better weapon?".
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Fast travel
Remember that the game has a fast travel option. How to travel fast in The Outer Worlds? You simply have
to discover a location - now you can teleport to it using the map. Fast travel is free and available at almost
any point in the game.
Hacking terminals and opening locks is useful throughout the entire game.
The ability to hack terminals is useful for opening locked entrances or getting information from computers. In
turn, thanks to the ability to open locks, you will have access to closed doors, chests, and containers. In the
first case, you will need the necessary number of bypass shunts. In the second, you will need mag-picks.
Besides these items, your character will also need to have the corresponding skills at a sufficient level. When
you are creating your character, you should develop the Lockpick ability to at least level 20 - you
will be able to open locks requiring one mag-pick without using any of them.
This mechanic was described on a separate page - "Hacking terminals and opening locks".
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Reputation
It is worth remembering that the game has a reputation system - this applies to the factions. If you support
members of a given faction by performing tasks for them and make decisions favorable to that faction, then
your reputation with this group will grow. Thanks to this, you will be rewarded with better prices
offered by the traders of this faction. On the other hand, if you kill faction members and make decisions
that affect them in a bad way, your reputation will decline - this can cause members of that faction to attack
you.
Learn more about the reputation system on the "Reputation" page.
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Character development is a very important element of The Outer Worlds. You make a character build by
developing skills and choosing perks. With each new level (this happens when you obtain the required
number of experience points), you get points that will make your character more powerful. It is impossible to
say which build is better - the following information explains the character development system. With its
help, you will be able to choose your own play style. Remember that the maximum level is 30.
Skills development
Skills in The Outer Worlds are divided into seven categories: ranged, melee, dialog, defense, tech, stealth,
and leadership. Each time your character gains a level, you get 10 skill points. Allocating a point to a
given category improves all the skills of that category - but after improving a given ability to level
50, you will have to develop it separately (up to level 100). Each allocated point improves a given skill.
You can also unlock special bonuses to that skill - this happens every 20 points.
The list of all skills can be found on a separate page of our guide.
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More information about this topic on a separate page - "What perks to initially choose".
Avoiding any confrontations is extremely difficult - that is why you should learn how to fight in The Outer
Worlds. The following tips will help you fight regardless of the way you play. You will find information on how
to heal, learn how the Tactical Time Dilation works or what types of damage are in the game.
More about this topic on a separate page - "Combat".
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Restoring health
Health is restored automatically, but only outside battles. During the battle, you need to use an item called
Adreno - you will find it during exploration or purchase from merchants. This is an inhaler that will instantly
restore some of your health. You can use it by pressing the following button:
Platform Button
PC
Xbox One
PlayStation 4
Additional tips on health and treatment on a separate page - "How to regenerate health?".
Types of damage
Each weapon has a certain type of damage - you can check it in the inventory screen. The effectiveness of a
given type of damage depends on the enemy - you should always have access to at least two types of
damage. The available types of damage:
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Tactical Time Dilation, one of the combat mechanics in The Outer Worlds, is a great way to gain an
advantage during combat - with its help, you can easily hit enemies' weak spots. Aim at the enemy in this
mode to see useful information - health, armor and a brief description of the enemy. You can't use Tactical
Time Dilation all the time. Pay attention to the TTD bar (top left corner of the screen) - the bar depletes
when you use TTD and regenerates when you aren't using it.
To activate Tactical Time Dilation, press the appropriate button:
Platform Button
PC
PlayStation 4
Xbox One
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Companions in The Outer Worlds are very useful for novice players. They support you in fights, as well as
enhance the abilities of your hero (the disadvantage is a smaller amount of experience points received after
killing enemies). You can travel with two companions at the same time, but nothing prevents you from
getting all of them - you can change the party in your spaceship.
All companions
There are six companions in total - Parvati, Vicar, Max, Felix, Ellie, Nyoko and SAM. The companions also
have their personal quests - all these quests are listed here.
How to quickly and easily get the first companion? Check this page.
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You can give them basic commands. These orders force them to move, attack and use special abilities. The
commands menu is in the bottom left corner of the screen.
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FAQ
The last section of the page focuses on frequently asked questions. You will find answers to technical
questions (how to change the language of the game and what are the system requirements for The Outer
Worlds), but also those related directly to the gameplay - how to holster weapons, how to heal companions
or how to remove companions' helmets in The Outer Worlds.
Platform Button
PC
Xbox One
PlayStation 4
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How to sleep?
In The Outer Worlds, you can sleep on any bed. This is different when you play on the Supernova difficulty
level - in this mode, you can only sleep in your ship.
More about resting on "How and where to sleep?" page.
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Basic information
The most important information about your hero can be found in the character summary screen.
The information below will familiarize you with the leveling up system and will tell you what happens when
your character reaches the next level.
1. You gain a level after obtaining a certain number of experience points (the higher the level, the more
experience points you need). You earn experience points by killing enemies, discovering locations,
completing quests, or using skills in dialogues. More information can be found on "How to gain
experience quickly?" page.
2. The hero's skills are divided into seven groups: melee, ranged weapons, defense, dialog, stealth, tech,
and leadership. A detailed list can be found below.
3. With each new level, you get 10 skill points. Adding points to a skill group (e.g. melee, ranged
weapons or defense) improves all the skills of this group. After reaching level 50 in a given skill, you
can develop it separately - the maximum skill level is 100. The effectiveness of the skill increases
with each point. Every 20 levels, you can unlock an additional bonus.
4. Every 2 levels, your hero gets 1 perk point. The perks were divided into three tiers. Once you
spend five points on one level of a given perk, you gain access to the next.
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The table below has detailed descriptions of all skills in The Outer Worlds, along with special rewards:
One-Handed Melee
Increases the chance of a critical hit with a one-handed weapon.
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Two-Handed Melee
Increases the critical strike chance with two-handed weapons.
Handguns
Reduces weapon sway with handguns and increases the chance of getting a critical hit.
Heavy weapons
Reduces weapon sway with shotguns and other heavy firearms, and increases the chance of getting a critical
hit.
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Dodge
Increases the distance the character travels while dodging and also shortens the duration of harmful state
effects.
Block
Increases armor when using melee weapons.
Persuade
Persuade is used in conversations and gives a chance to cause a paralyzing fear in a human enemy after
performing a first attack.
The first time you hit a person, you have a 20% chance
20
of causing fear in them for 3 seconds
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Lie
Lying is used in conversations and gives you the ability to cause Scramble effect (enemies attack their allies)
on Automechanicals attacking you.
Intimidate
Intimidate is used in conversations and gives you a chance to cause Terrify effect (enemies briefly escape) in
nearby creatures after killing one of them.
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Sneak
It reduces the player's detection range while crouched and makes the NPCs looking for the player to return to
normal alertness levels faster.
Hack
Reduces hacking time and the number of bypass shunts needed for hacking.
Lockpick
Reduces the lockpicking time and the number of required Mag-picks.
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Medical
Increases the amount of health restored from items in the inhaler, unlocks additional slots in the inhaler, and
extends the duration of effects.
Science
Increases damage dealt by plasma and shock weapons and enhances science weapons' effects.
Engineering
Reduces the number of parts, armor and weapon parts needed to repair equipment.
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Inspiration
Increases damage dealt by companions
Determination
Increases the maximum number of strength points of the player and companions.
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The following tables contain all the perks in The Outer Worlds, along with the division into tiers:
Tier 1
Perk's name Description
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Tier 2
Perk's name Description
Snake Oil Salesman You get 20% more bits from selling items
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Tier 3
Perk's name Description
Armor Master +10% armor rating bonus, +100% armor skill bonus
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You will find magnetic lockpicks during exploration or you can buy them from some merchants.
To open closed doors, containers or boxes it is necessary to develop Lockpicking and Mag-Picks skills.
When approaching the closed lock, you will see what requirements you need to fulfill to open it. This is the
required skill level as well as the number of lock picks. If you meet the requirements, you can proceed to the
opening - the required number of lock picks will be removed from Your inventory and the lock will be opened.
The development of opening locks skills not only allows you to open more advanced locks, but also provides
additional bonuses:
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Locked terminals are indicated by a closed lock and unlocked terminals by an open lock.
Hacking terminals is very similar to the opening of the locks. In this case, you need to develop the Hacking
skill and have Bypass Shunts - these items can be found across the in-game world as well as purchased
from some vendors. You will recognize the locked terminal by the closed lock icon. When approaching such a
terminal, you will learn what skill level and how many conductors are required for hacking. If these conditions
are met, the terminal will be fully accessible (remember that the required number of Shunts will disappear
from your inventory).
Like the ability to open locks, the hacking ability also offers special bonuses during development:
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Thanks to mods you can, for example, change the weapon's damage type.
In other words, equipment upgrades consist in adding new mods to your armor or weapon that change
statistics and features of specific items. It can be a scope to increase weapon's range, a mod in the form of
damage type changer, a silencer to reduce the noise, or a clip that has higher ammo capacity. Modifications
exist in the game world as items, so you need to find them first if you want to upgrade your
weapon or armor. You will find them during world exploration. Also, they're sold by some merchants.
HOW TO FIND AND OBTAIN MODS?
In addition to world exploration and merchants, an additional way to obtain modifications is to develop your
engineer skill. When you advance your Engineering skill up to level 40 you get a 20% chance of obtaining a
normal modification when dismantling equipment, and when you develop Engineering skill to level 80 you get
a 10% chance of obtaining a rare modification when disassembling a piece of equipment. More information
about skills can be found on a separate page of our guide.
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Tinkering
Tinkering is used to increase the statistics of specific items and pieces of equipment. In the case of
weapons, this means an increase of damage and in the case of armor improvement of protective
properties. Tinkering requires a certain number of bits to be spent, and each upgrade becomes more
expensive. What is important - in order to use Tinkering you must develop the Science skill to level
20. Further development of this skill is also a way to reduce the cost of Tinkering.
After using armor for a long time it will lose its effectiveness - weapons deal less damage and armor has
weaker protective properties. So it's worth remembering to repair your weapons regularly. Every repair
requires a part of the weapon or armor, which you can get by dismantling the equipment.
Disassembly of a weapon will get you weapon parts. Disassembly of armor provides armor parts - the
number of obtained parts depends on the quality of the disassembled item.
Developing engineering skill is essential for weapon/armor repairs. At level 20 of Engineering, you will
unlock the ability to repair weapons and armor in your inventory (that is, without using a workbench).
Additionally, at level 60 of Engineering skill, you will gain a 20% chance of quality boost when repairing
items.
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Reputation
Reputation in The Outer Worlds influences how you are perceived by members of a given faction. If your
reputation is low, faction traders will offer you higher prices and in extreme cases you may even be attacked
by faction members. On the other hand, good relations with a certain faction ensure better (lower) prices at
faction merchants. On this page of our guide you will learn about the activities that affect your reputation.
Also, you we have explained the specific benefits and penalties related to reputation status.
Action against members of a particular group affects the reputation status with this group.
In other words, your reputation status with a specific faction depends on the actions you take against its
members. If you successfully complete missions for a specific faction and make decisions that are beneficial
to this group of people (during conversations and key stages of quests), your reputation will grow
significantly. On the other hand, if you steal from or even kill members of a given faction, make unfavorable
decisions for them, your reputation will deteriorate.
The first quest, in which you will have to make a choice that affects the faction is Comes Now the Power -
your decision on resolving the issue of energy transfer may affect your relationship with the deserters
faction.
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In the character menu you can check your reputation with a particular faction.
You can check the reputation status with a given faction in the character menu. It has a form of
percentage value that is divided into two types - positive and negative reputation.. Both types of
reputation are combined. For example, you can have a 70% positive and 70% negative reputation value
among one faction at the same time. Depending on which indicator you have in both reputation types, you
will receive different bonuses or penalties. For example, 80% of the negative reputation and 80% of the
positive reputation among a certain faction will provide a different effect from 10% and 30% respectively.
You can find a detailed overview of reputation benefits and penalties in the table below:
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You will launch the spacecraft when you complete the Comes Now the Power quest.
To launch a spacecraft, you need to get an item called Power Regulator. To obtain this item, you need
to complete the Comes Now the Power quest. It does not matter what decisions you make during the task -
at the end of the quest you will get the regulator anyway. Now head on board the Unreliable and move to the
top of the left room, where you will find a slot to insert the power regulator. Finally, go to the ADA system
(right part of the ship). During the conversation select the option to start the spacecraft.
WHERE TO STORE ITEMS?
A spacecraft is a good place to store weapons, armor and other items. Check out the "How to store items?"
page of our guide to get more information regarding this issue.
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After you have launched the ship you will receive another quest - to Passage to Anywhere. At this point you
are also given the opportunity to travel to other planets. Just use The Unreliable Navigation Terminal -
it's located in the same place as the ADA system, that is on the right side of the ship. After launching the
terminal, you will see planets and places that you can currently visit.
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Combat
Combat in The Outer Worlds is an integral part of the gameplay. Even if you try to peacefully resolve most
conflicts, you avoid battles and eventually, you will have to grab a weapon. The game offers several different
possibilities for combat - melee weapons, firearms, using stealth, science weapons, or comrades. This page
focuses on combat in The Outer Worlds. Here you will learn types of damage and their stealth capabilities.
You will also learn how to block attacks and heal wounds.
Types of damage
Damage type can be checked in the inventory by hovering over a particular weapon. The effectiveness of
this type of damage depends on the opponent you are fighting. Some work better on mantisaurs,
while others work better on heavily armored opponents. There are five types of damage in The Outer Worlds:
As you can see, it is worth having constant access to more than one type of damage. Get weapons
with at least two different types of damage - this will make your character more versatile.
CHANGING DAMAGE TYPE
The damage type can be changed by selecting the appropriate weapon modification. Check the page
dedicated to tinkering and crafting.
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Tactical Time Dilation can give you a big advantage over your enemies.
Thanks to Tactical Time Dilation, you can easily hit enemies' weak spot (e.g. in the head.) It is also a great
way to understand the overall situation on the battlefield. During the TTD, you can analyze an enemy by
aiming at them - you can learn how much health and armor they have, and see their brief description, which
will allow you to use the right tactics. Use the Tactical Time Dilation as often as possible - while it is
active, try to hit the enemies' weak spots.
Of course, you can't use the Tactical Time Dilation endlessly. Look at the purple bar in the upper left
corner of the screen - it represents the amount of TTD. Moving in TTD depletes this bar. However, you
spend even more of it by attacking. The TTD panel is restored automatically when you don't use it.
You can activate Tactical Time Dilation by pressing the following buttons (depending on the platform):
Platform Button
PC
PlayStation 4
Xbox One
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Even if you decide to focus on firearms, it is worth having a decent melee weapon at your disposal. This is
especially important at the beginning of the game, where you can often run out of ammo or face an
enemy who isn't worth wasting ammunition. Remember that you have four weapon slots at your disposal, so
sacrificing one on a melee weapon shouldn't be a problem. Thanks to this, you can do better on the
battlefield and be able to defeat enemies in direct confrontation.
Melee weapons serve not only to attack, but also to block. This allows you to avoid some of the damage done
by the enemy. Also, by improving the Block attribute to level 20, you will be able to perform a perfect block -
if you block an attack right before it hits you, you will stun the attacker.
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Restoring health
During combat, you will certainly sustain damage - outside battles, health regenerates automatically,
but during fights, you need to use an item called Adreno. You will find them during exploration and
purchase from some traders - collect and buy them whenever you get a chance. Adreno restores some health
points instantly - this item is a must-have.
MORE INFORMATION ON HEALING
The topic of healing and treating wounds was described on "How to regenerate health?" page.
How to heal in The Outer Worlds? To use Adreno, press the following buttons (depending on the platform you
are playing on):
Platform Button
PC
PlayStation 4
Xbox One
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Stealth attacks
Surprise attacks, that is, those that you inflict on an unaware opponent, deal additional damage. Even if you
are not a fan of stealth, it is worth taking advantage of this method to deal more damage to the first enemy -
develop Sneak attribute to increase the damage. Remember - you need to be in stealth mode to be
able to perform a sneak attack. Use elements of the environment while planning a sneak attack - tall
grass or boulders will hide your hero and make you difficult to find.
Companions are very useful on the battlefield. Although they attack enemies automatically, you can still
give them simple orders. Command icons are displayed in the lower-left corner of the screen. At the
beginning of the game, you get access to the move order and the attack order - simply aim at the place you
want to send them or aim at the enemy you want them to attack, and press the right button. After
developing the Inspiration ability to level 20, you will unlock the option to use special attacks of your
companions.
ALL COMPANIONS
Do you want to get all the companions available in The Outer Worlds? Take a look at "How to easily get a
companion?" page and check the list of all companion quests.
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Best builds
This guide page contains suggestions on the best The Outer Worlds builds. Here we have prepared a selection
of three types of character development-for ranged combat, for hand-to-hand combat, as well as for combat
with comrades. Within each build you will find its description, as well as the best attributes (selected when
creating a hero), skills and perks that should form the basis of a given build.
ALL PERKS AND SKILLS
Before you start creating your build, it is worth checking out all of the skills and perks available in The Outer
Worlds. You will find them on a separate page of our guide.
A build designed for long-range weapons focuses on eliminating enemies from a safe distance. Combining
pistols, long or heavy weapons, with Tactical Time Dilation gives the best results. Stealth skills are also useful
- if you want to take out some of enemies without being detected. Each battle is better to start from stealth
and by using the Tactical Time Dilation. This will allow you to assess the situation and take out the most
difficult opponents. Also, be aware of how often you hit your opponent's weak spots (such as an attack in the
head)
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Attributes
In the process of creating a character, you need to focus on Perception and Intelligence. Thanks to this, from
the very beginning of the gameplay, the most important skills (Pistols, Weapons, Long Weapons and Heavy
Weapons) will be strengthened.
Skills
Basic abilities are the ones that are found in the group of Ranged Weapons. This will provide, above all,
additional damage with critical strikes. It is also worth investing in the Stealth category - the character will
become less visible to opponents and the Open Locks and Hacking terminals abilities will make exploring the
world and getting the items easier.
Perks
Selected perks should increase the damage dealt by ranged weapons, as well as improve Tactical Time
Dilation. A good choice is Time Dilation, The Reaper, Scanner, Steady Hand and Confidence. It is also
worth to get skills such as A Few More Bits or Solo Sneaker.
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The following The Outer Worlds build focuses on melee combat. The main decision is to choose between two-
handed and one-handed weapons. Two-handed weapons-increase damage, but one-handed weapons allow
faster strikes - the choice is individual because build works in both types of melee weapons. The gameplay of
the character based on hand-to-hand combat is simple - you defeat enemies in close quarters. Of course, you
must not forget about blocks and evasion, as well as perks that increase health.
Attributes
Focusing on Strength and Dexterity results in higher damage dealt in melee, as well as overall faster attacks.
An additional benefit is the increase in inventory capacity.
Skills
The choice of skills is fairly simple. You should focus on 1-Handed Melee or 2-Handed Melee - depending
on your preferences. The development of these skills increases the damage from critical hits. You also need
to remember about the Block, which with each level gives bonus Armor Rating.
Perks
The perks selected in this build should primarily increase the character's survival - increasing health and
armor, or improving healing options. The main perks are Resilient and Toughness. Of course, it is also
worth getting the The Reaper and Tit for Tat perks. Next you should get access to the Confidence and
Last Stand perks.
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The last build focuses on maximizing the use of companions. At the beginning of the game, this build can be
quite difficult to follow (having access to only one companion), but as the game progresses it gains in
strength. The basic principle of the build is to allow your companions as many kills as possible, to get the
bonuses from the Deadly Demonstrations perk (additional experience points gained for kills made by your
companions). Of course, your character must also be able to defend and fight. We recommend ranged
weapons-it is easier to help companions from a distance.
Attributes
Charm affects the skills of companions and Intelligence and Perception increases damage done by critical hits
and by hitting weak spots, allowing you to support your team more effectively. Lowered temperament will
cause your health not to recover automatically, but the character should stay behind and only help his
comrades.
Skills
The main skills are, of course, Inspiration and Determination, increasing the damage and health of our
comrades. Science is also useful, as it will allow you to improve weapons. In addition, it is worth investing a
few points into Lockpick and Hack, as well as one of the Ranged Weapons skills.
Perks
The first and the most important perk is the Deadly Demonstration - it will allow you to acquire additional
experience points for the kills made by your companions. Also, you should focus on perks improving your
companions - Precision, We Band of Brothers, Tag Team and Don't Go Dyin' On Me!
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FAQ
What does the gameplay look like?
The Outer Worlds is a typical RPG that has advanced gameplay. On this page of the guide, you will find out
how does the gameplay looks like in Obsidian Entertainment's latest title.
Exploration
During your adventure, you will travel a semi-open world. The map is divided into several major regions
that you can explore freely. You move between them in your ship.
You can visit these regions at specific moments of the plot. Also, some of them can't be explored again
after you reach a certain point in the game.
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During conversations, you often have to make decisions that will affect the further course of the plot. They
are marked with light.
Combat
Battles in The Outer Worlds take place in real time. Each opponent has its weaknesses and tactics. You
can fight them using a wide range of firearms and melee weapons.
During battles, you can also use the TTD mechanic (Tactical Time Dilation). This mechanic was described in a
separate chapter.
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When you explore The Outer Worlds with a team, you can control its party members to some extent. You can
do this using a special console with four commands:
• Attack a specified target [1] - as the name suggests, this command will cause the team to focus its
attack on a specific target;
• Special skills [2] - this command activates special abilities;
• Charge [3] - with this command you can order your team to move to the specified point.
Of course, playing with a team isn't mandator. You can travel alone.
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What is TTD?
Your character has the ability called TTD (Tactical Time Dilation). This page of the guide to The Outer Worlds
will help you with this aspect of the game.
If you have played games from the Fallout series, then you have probably used the VATS system. TTD is its
counterpart. The TTD bar is displayed in the left corner of the screen, under the health bar.
When activated, time slows down. You can now easily eliminate large groups of enemies. Just aim and shoot.
However, remember that shooting in this mode depletes the bar - if it runs out completely, you will
automatically stop using this ability.
While using TTD in The Outer Worlds, aim at an opponent to see their brief description. You will learn to
which faction your opponent belongs, how much life they have and how do they attack. This will help you to
come up with the right tactics.
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Physiological need
In The Outer Worlds, the biggest change when compared to other difficulty levels is the need to take care of
three physiological needs - hunger, thirst and sleep. Neglecting them will negatively affect your character's
stats, e.g. fatigue will reduce intelligence.
Neglected physiological needs and negative effects imposed on the character during combat will negatively affect your stats.
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Companions
Supernova mode also allows you to recruit companions. However, it is easier to lose them - their death
during a battle is permanent. If your companion dies, then you won't be able to resurrect them. Also,
their personal quest will end in failure (provided it was active at the moment of death).
To avoid losing a companion in The Outer Worlds, you must adjust their behavior. Go to the panel of the
selected companion. There, you will find a tab dedicated to the actions of that particular hero. Set the desired
attack distance to "far" or "medium" and the weapon to "ranged". This way, your friends will be less
prone to injury.
You should also go to the companions' weapons menu and get rid of melee weapons. To minimize
the risk of death, you should also remove a grenade launcher and light machine gun from their inventory.
Even though these are powerful weapons, they are characterized by a relatively short range. This increases
the risk of death.
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Combat
Fights in Supernova mode require you to be much more careful. Your opponents are more resistant to
damage. To eliminate the enemies effectively, you need to look for their weak spots. Use Tactical Time
Dilation - it allows you to examine your opponent without the risk that they will suddenly change
their position or shoot at you.
When facing living opponents, look for body parts uncovered by armor. As for robots, you have to target
open electronic components.
It is also very important to use covers. Usually, your character will die after a few shots. Melee weapons
and fighting in open space are two very risky things. You should also always carry healing items. To
maximize their healing capabilities, develop the Medical attribute.
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Killing enemies
Each kill rewards you with experience points - the more difficult the opponent, the more experience you get.
At the beginning of the game, you may have trouble defeating some opponents. However, it is worth
knowing that you get experience points even by killing non-aggressive enemies - this is especially useful
in the beginning of the game.
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During dialogues, you should choose dialogue options where the success depends on a given ability.
During conversations with other characters, you will often be able to select dialogues related to the selected
skills. You can recognize this type of dialogue option by the name written in front of it. The higher
the level of this skill, the greater the chance of success - if you succeed, you will get a few experience points.
Discovering locations
You get experience points by discovering new locations - explore the regions carefully.
You get experience points by reaching new locations - this applies not only to large locations, but also
the smaller ones (for example, shops in cities). Therefore, it is worth carefully exploring all locations and
explore the entire map.
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Completing quests
The majority of the quests will provide you with a large dose of experience points.
The last way is to complete quests. Each completed quest rewards you with experience points - the
main quests give you the most xp. Quests combines all of the ways of gaining experience points listed above.
In most quests, you will discover new locations, speak with characters or kill enemies.
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Parvati is the first companion - she can be recruit during the first main quest. Reach Edgewater town - you
do this during Stranger in a Strange Land main quest. There, you have to speak with the mayor named
Reed. Say that you want to be accompanied by Parvati, an engineer.
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The way to increase the load capacity is to buy the right perks. There are three perks that can help you with
this:
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A universal way of getting more ammo is to unlock a perk called A Few Bits More. It increases the amount
of ammunition available in shops by 100%. Get this perk at the beginning of the game. Then, buy
ammunition whenever you talk to a trader. Thanks to this perk, you will quickly get a lot of ammunition.
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Assault Rifle
Assault Rifle is a great choice at the very beginning of the game - you will find it in the first region called
Emerald Vale District. Even if you plan to use a different type of weapon, the Assault Rifle is well suited for
weakening or killing opponents from a distance. The easiest way to get this weapon is to visit the place
marked on the map above - it is located in Emerald Vale Community Center, near the town called
Edgewater.
There, you have to find a corpse surrounded by mines. The safest way to disable the mines is to shoot them
from a distance - the explosions won't deal damage to your character. Examine the corpse - you will find an
Assault Rifle and ammunition.
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Holstering a weapon is very simple - just hold the interaction key. The table below shows the default
interaction button used in The Outer Worlds:
Platform Button
PC
Xbox One
PlayStation 4
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Enter the spaceship and reach the top part of the left room.
To reset skill and perk points, you need to go to your spaceship - you will get access to it in the first main
mission meaning that you can reset your character right from the beginning. Enter the spaceship (you can
use the fast travel option) and then go to the room on the left. Find the ladder in the right corner and go
up.
The machine presented in the picture is in the upper part of the room. This is where you can reset your
character development - this process costs you 500 bits. You get all skill and perk points back - you can
allocate them again. It is also useful to know that the process can be repeated, so if you have enough bits,
you can check out other builds.
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No matter which character you choose, in The Outer Worlds it's worth paying attention to the perks below.
They can be safely called the best perks to start with - choosing them will definitely make the initial
gameplay easier.
1. Toughness - +50% health points. No matter whether you fight at a distance or in close combat.
Extra health points are always useful and greatly increase the chances of survival.
2. A Few Bits More - +100% additional ammunition available from vendors. This perk becomes useless
only when you're fully focused on melee and never use ranged weapons. In other cases, ammunition
collection is improved.
3. Pack Mule - + 50 kg character's load capacity. At the beginning of the game it is worth to collect all
the items to then sell them to vendors. The additional load capacity of the character will allow you to
collect more loot while exploring the world.
4. Lone Wolf or All For One - the choice depends on whether you travel alone or with a companion.
The first perk increases your damage by 25% if you don't have a team. The second gives + 50%
experience points for enemies killed by comrades.
5. Harvester-provides 15% health points for each kill. This allows you to restore health in combat
without Using the Adreno.
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How to heal?
In the beginning, it is worth mentioning that in The Outer Worlds health is restored automatically, but this is
a slow process and occurs only outside the battle-then you will often have to use the appropriate items. The
most important curing item is Adreno - you will find it during exploration or at some merchants. You can
use Adreno directly from your inventory, but if you pin it into the Emergency Medical Inhaler, you will be
able to instantly restore health without having to open your inventory.
In The Outer Worlds there are also other items that affect health. For example, Fast Ration Pill accelerates
natural health recovery by 200%, and Fish sticks increase the maximum amount of health by 25% for 2
minutes. In turn, the acquisition of a perk called Harvester will make it so that after each kill you get 15%
health.
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The short answer is - there are no micropayments in The Outer Worlds. There is no way to buy better
weapons or perks using real money - after buying the game you get full content and progress only happens
during normal gameplay. No purchase offers were announced by Studio Obsidian Entertainment already
before the launch of production. The only option to expand the title can be full-fledged add-ons (DLC).
HOW TO PLAY THE OUTER WORLDS?
Just starting the fun with the game? We invite you to read the 10 best starting tips - you will learn there
what you should focus on at the very beginning of the game.
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Items in The Outer Worlds can be stored in most containers and crates - if possible, when approaching a
container or box you will see the option to transfer loot. So the items left behind will not disappear and
will remain in the same place until you take them. The best option, however, is to use the box, which is
in the captain's room on the ship. To unlock access to the specified room, you must complete the Comes Now
the Power mission and restore power to the ship-the room will be opened - and you will get a container with
unlimited space.
MORE LOAD CAPACITY.
It's also a good idea to increase the character's payload. See the page " how to increase the load capacity of
the character?" to learn more.
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Sleep is essential if you decide to play on the Supernova difficulty level. If your character doesn't
sleep, they will become tired. This negatively affects your skills. The higher the fatigue level, the bigger the
skill penalty, and in extreme cases, your character will simply die. On other difficulty levels, sleep can be
used, for example, to speed up the time to quickly get rid of negative effects or to change the time of day.
TIPS FOR SUPERNOVA MODE
The Supernova difficulty level can be a great challenge. Check "How to survive in Supernova mode?" page to
learn tips that should help you survive in this mode.
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Where to sleep?
Important note - in Supernova mode, you can only sleep in your spaceship. Your bed is in your room -
it is located on the upper floor, on right side of the ship. It is worth noting that you get access to the room
after completing Comes Now the Power. As for the other difficulty levels, you can sleep in any bed.
ALL ABOUT THE UNRELIABLE
Want to know more information about the Unreliable, that is, about your spaceship? Check this page.
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The answer is short - there is no possibility to romance in The Outer Worlds. You can create the
deepest bonds with your companions. Each of them has a unique character and reacts differently to the
situations in which you participate, so it is worth communicating with them. While your character doesn't
have the ability to romance, the theme hasn't been completely omitted. Drinking Saphire Wine is a good
example - during it you can help Parvati in the matters of the heart.
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Appendix
The Outer Worlds - system requirements
This page contains the system requirements for The Outer Worlds. The following information will help you
find out if your PC can handle retrofuturism. Minimum and recommended system requirements will answer
the question - will I be able to run The Outer Worlds?
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Controls
This page of the guide contains a complete description of the controls in The Outer Worlds. Here you will get
acquainted with the buttons and keys used during the game. We have included information about all
platforms on which the game is available - PC, PlayStation 4, Xbox One. The tables below will tell you how to
play The Outer Worlds, regardless of the available platform.
PC controls
Move
Sprint
Jump
Sneak
Interaction
Attack/Shoot
Aim/Block
Change weapons
Reload weapons
TTD
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Menu
Inventory
Journal
Map
Quick save
Quick load
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PlayStation 4 controls
Move
Sprint
Jump
Sneak
Interaction/Reload weapons
Attack/Shoot
Aim/Block
Change weapons
TTD
Menu
Inventory
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Move
Sprint
Jump
Sneak
Interaction/Reload weapons
Attack/Shoot
Aim/Block
Change weapons
TTD
Menu
Inventory
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Achievements, trophies
During The Outer Worlds, you will be able to get achievements/trophies. Some of them are acquired during
the main storyline. To get the rest, you will have to perform certain actions. This page of the guide contains a
list of all the achievements/trophies available in the game, as well as tips for acquiring them.
Hard
How to unlock: Complete the game at a high difficulty level.
Commentary: Getting this trophy/achievement requires you to finish the game at a hard difficulty level.
Supernova
How to unlock: Complete The Outer Worlds on Supernova difficulty level.
Commentary: Supernova is the highest difficulty level in the game. You will receive this trophy/achievement
when you finish the whole game in this mode. Tips on how to survive such an adventure can be found in a
separate chapter.
Welcome to Halcyon!
How to unlock: Land in Emerald Vale
Commentary: You get the trophy/achievement at the very beginning of the game when you reach Emerald
Vale.
Best Friend
How to unlock: Recruit a companion
Commentary: You get this trophy/achievement when you get the first companion. You can do this at the
very beginning of the game. You can join Parvati to your party during Stranger in a Strange Land main
quest.
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Silver Tongue
How to unlock: Use dialog skills 30 times.
Commentary: During conversations with NPCs, you can get additional dialog options, which can be used
only if you have enough points in a given skill. You will recognize them after the square bracket next to the
dialog option. To get this trophy/achievement, you have to use the dialog skills 30 times.
Flawed Hero
How to unlock: Have three Flaws
Commentary: You get this trophy/achievement when your character has three Flaws. You get Flaws when
you perform harmful actions too many times. Among the available Flaws, you will find drug addiction (caused
by excessive consumption of stimulants).
Poor Sportsmanship
How to unlock: Hit 30 opponents in the groin using Tactical Time Dilation
Commentary: You need to hit 30 opponents in the crotch while TTD is active. The easiest way to get this
trophy/achievement is to visit areas overrun with marauders, like Monarch or Emerald Vale.
Elemental Maelstrom
How to unlock: Kill an enemy by dealing all five types of damage.
Commentary: There are 5 types of damage: kinetic, plasma, corrosive, shock and N-Ray. You need to inflict
all of these types of damage to a single enemy. You can have four weapons placed in the quick slots. Use all
four of them on a single enemy and then replace one of them with a weapon that deals the fifth type of
damage.
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Patient N
How to unlock: Kill 20 enemies with a weapon dealing N-Ray damage.
Commentary: Weapons causing N-Ray damage inflict a special status. Your goal is to eliminate 20 enemies
with this effect. The hardest part of this achievement/trophy is to get a weapon capable of inflicting such
damage. The easiest way is to get special modifications that can be installed on a weapon. You can find them
by looting defeated opponents or purchase from traders.
Ticket to Anywhere
How to unlock: Get your own ship.
Commentary: You get this trophy/achievement by making progress in the main storyline.
Something's Fishy
How to unlock: Get to the Stellar Bay.
Commentary: You get this trophy/achievement by making progress in the main storyline.
Dentastic
How to unlock: Save the universe's greatest diet toothpaste recipe.
Commentary: Accept The Distress Signal quest. You will end up in Roseway. Talk to Anton. He will ask you
to retrieve his research (The Doom That Came to Roseway quest). To get this trophy/achievement, you need
to give him the recipe.
Paradise Found
How to unlock: Land in Byzantium.
Notes: You get this trophy/achievement by making progress in the main storyline.
Pirate Radio
How to unlock: Stop the Monarch broadcasts
Notes: You get this trophy/achievement by making progress in the main storyline.
Hard Time
How to unlock: Land on Tartarus
Notes: This achievement is unlocked along with your progress in the main story.
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Monarch Abides
How to unlock: Win the battle of Stellar Bay.
Notes: This achievement will be unlocked if you manage to win the battle of Stellar Bay, which takes place
during Canid's Cradle .
A Star is Born
How to unlock: Star in an Odeon Pictures movie.
Notes: This achievement will be unlocked once you complete At Central.
The Cartographer
How to unlock: Deal with the cartographer.
Notes: This trophy will be unlocked once you complete The Demolished Woman
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Sunburn
How to unlock: Skip the Hope into the sun.
Notes: To unlock this trophy, your character must have low intelligence. If your intelligence is low, a special
option will appear when choosing the location to which Hope is to teleport.
Upgrades Available
How to unlock: Improve your gear 30 times through tinkering and mods.
Notes: during the game you can improve your equipment. You can boost their stats using tinkering or mods.
You'll get the achievement once you improve your gear 30 times.
Never Seen
How to unlock: Kill 50 enemies with sneak attacks.
Notes: this Trophy is unlocked once you kill 50 enemies with sneak attacks. In order to get the trophy, use
all sorts of covers and weapons deadling a lot of damage.
Short Circuit
How to unlock: Kill 30 automechanicals with shock damage.
Notes: To unlock this achievement, you must destroy 30 automechanicals using weapons dealing shock
damage. Large amounts of automechanicals can be found in technical tunnels in Byzantium and
Edgewater, provided you've decided to proceed with Foundation.
Health Insurance
How to unlock: Use the medical inhaler 300 times.
Notes: as above. During the game you need to use the inhaler 300 times.
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Everything Must Go
How to unlock: Sell 10,000 bits worth of items to vendors.
Notes: This trophy will be unlocked once you sell 10,000 bits worth of items. Vending machines can be found
in almost every part of the world.
Everybody Likes Me
How to unlock: Have a positive relationship with 3 factions
Notes: Building a positive relation involves completing tasks in a manner expected by the faction.
Achievement will be unlocked once you develop a positive relation with 3 factions.
Destroyer of Worlds
How to unlock: Have negative relations with 3 factions.
Notes: The easiest way of getting this achievement is killing every encountered member of the given faction.
This will lead to negative relations.
Well Dressed
How to unlock: Wear A Nice Hat and Chimaera at the same time.
Notes: Chimaera is rewarded for completing Makes Space Suits, Won't Travel. A Nice Hat can be found
in a church not far from Stellar Bay.
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Level 30
How to unlock: Reach level 30.
Notes: You receive experience points for each completed mission, defeated enemy, or used ability which
allow you to advance to higher experience levels. The trophy will be unlocked once you reach level 30.
Skilled
How to unlock: Raise a skill to 100.
Notes: Each new experience level is rewarded with points that can be spent on upgrading skills. The
achievement will be unlocked once you allocate 100 points to a single skill.
A Well-Balanced Breakfast
How to unlock: Simultaneously have bonuses activated after using meat, carbohydrates, sugary drink,
caffeine, and alcohol.
Notes: During the game you will collect various edible items. Your goal is to eat a combination of foods from
each of the above categories so that their effects accumulate.
Mad Scientist
How to unlock: Kill an enemy using 4 science weapons.
Notes: Science weapons are unlocked in progress of Weapons From the Void. When you get all 4 weapons,
equip two of them and give the remaining ones to your companions. This is the only way to place that many
effects on a single opponent.
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Impossible Mission
How to unlock: Win 3 dialog conversation checks using a single disguise.
Notes: To get this trophy, you need to develop dialog skills. Once developed, you'll receive access to new
dialogue lines which enable you to end a conversation quickly.
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Emerald Vale
In the Emerald Vale you will have an opportunity to complete two main quests:
Both of these quests are closely related to each other and you will be doing them in the same time.
Groundbreaker
The second location in The Outer Worlds you will have to visit during your adventure is the Groundbreaker.
During your stay on this giant spaceship, the main plot will split into two paths linked to the characters of
Gladys and Udom Bedford. They divide the story into Phineas and Halcyon storylines.
1. Passage to Anywhere
2. Balance Due
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Phines questline
In this story path, you will perform tasks for Phineas - a wanted scientist. Initially, the tasks from this path
will be done in parallel with the Halcyon questline. But at a certain point, you will have to decide which side
you want to support. This storyline consists of the following tasks:
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Objectives list
Find Hawthorne's ship;
Find the power regulator;
Reroute power from the geothermal power plant;
Take the power regulator;
Return aboard The Unreliable;
Install the power regulator;
Talk to ADA.
Talk to him (if you have enough Medical points, you can treat him) and convince him to give you his
weapon. Thanks to this, you will be able to blow up the barrels blocking the passage.
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Moving on, you will encounter two groups of marauders. You can either kill them or avoid. As for the first
group, it is better attack them. They have a lot of supplies that you can take.
After dealing with the marauders, go to the area with the ship. Talk to the soldiers nearby. Use
persuasion to make them help you clear the area from marauders.
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Then, go to the Botanical Labs. Talk to Adelaide, the leader of deserters. She will ask you to do the
same thing as Reed - to redirect energy from the power plant.
Your next stop is the power plant. Deal with the robots patrolling the area and then go inside. Follow the
corridors and eliminate more robots. At some point, you will reach the location shown in the image
below:
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You find a ladder leading to the lowest floor. You meet a man named Higgins who has a card to reset
the system.
After that, go to the main control room. Use Higgins's card to reset the system. The redirection is,
however, impossible to perform. To change this, you need to pull the three levers in this location.
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After completing this task, you can return to the control room and decide to whom you want to redirect
power.
Time for the last part of the quest. Go back to Reed to learn where the power regulator is, take the part
and then take it to the ship. Talk to ADA and install the device.
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Objectives list
Deliver the message to Reed;
Talk to the pastor (optional);
Reroute power from the power plant;
Reprogram the machines (optional);
Return to Reed.
Note: This quest is performed in parallel with Stranger in a Strange Land quest.
Visiting Edgewater
You start the quest by talking to Reed. You are asked to deliver information about the planned blackout
in the rebel camp.
If you have Parvati in your team, then you can talk to her - she will advise you to talk to the local pastor.
Your next goal is Botanical Labs. Go there and talk to Adelaide, the leader of the deserters. She has the
same request as Reed - redirect power from the power plant. The difference is that you need to
divert the power from the Botanical Labs.
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You find a ladder leading to the lowest floor. You meet a man named Higgins who has a card to reset
the system.
You can now go to the control room. Use Higgins's card to reset the system. Then, go through the
power plant to pull the three levers located in this place - they will divert energy.
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After completing this task, you can return to the control room and decide to whom you want to redirect
power. Lastly, you have to talk with Reed.
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Objectives list
Talk to Gladys on board the Groundbreaker;
Find holographic shroud (optional);
Talk to Udom Bedford;
Buy the navkey from Gladys to Stellar Bay.
This quest starts automatically after boarding the Groundbreaker. Before leaving the deck of the
Unreliable, go to its higher deck and enter the cabin of the previous captain. There, you will find a
holographic shroud.
After that, you can go out on the Groundbreaker deck. Felix, a new potential companion, is near the
starship. Talk to him and decide if you want to join him to your party. Go to the exit of the dock. You learn
that the ship was grounded by Udom Bedford.
Go to Gladys. Talk to her - you will have to buy the navkey for 10,000 bits. She can also give you The
Distress Signal side quest.
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Go to Udom. Tell him about Hawthorne's fate - you can tell him the truth or lie. After that, your starship
will be free to go. In addition, during the conversation, the representative of the Council will ask
you to return the seal he sold to Gladys - this unlocks a new quest called Balance Due.
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Objectives list
Get Udom's Council seal.
During Passage to Anywhere quest, you will speak with Udom Bedford. You learn that Gladys has his seal.
Your job is to get it back.
Go to Gladys and talk to her about the item. Unfortunately, you will have to pay 8,000 bits for this.
This amount can be collected by completing other missions and selling items. Once you get enough bits, go
back to Gladys and buy the seal.
Return to Udom and give him the seal.
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Objectives list
Meet Sophia Akande.
Groundbreaker
The quest is activated as soon as you finish Balance Due. As a reward for solving the problem, Udom
Bedford will hand you the navkey to Byzantium. He will also inform you that Sophia Akande is waiting
to meet you.
You can go to the Unreliable and travel to Byzantium.
Byzantium
After landing in Byzantium, you immediately go to The Board office. There, after a short briefing, you will
be allowed inside. Take the elevator upstairs and talk to Sophia Akande.
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Objectives list
Find Rachel Lockwood;
Retrieve the documents;
Kill Rachel Lockwood;
Return to Adjutant.
This quest is activated automatically after completing The Puppet Master. Your goal is to find and kill
Rachel Lockwood.
Tips on Rachel's location and the documents you have to find can be found at the Intelligence Office.
Once in the office, she will require you to open the locks or get the key from the "porter" Bradshaw,
who is the second hired assassin.
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In the office you will be able to pick up the documents and read messages on Rachel's terminal. You will
learn from them that the woman is in the technical tunnels. Now you can go in their direction. After
leaving the office you can also tell the other killer where Rachel Lockwood is.
When you find Rachel in the tunnels, you'll have to talk to her. If you told Bradshaw where the woman
was, he'd come too. At this point, you have to decide whether you want to kill the woman or keep
her alive. If you chose the second option with Bradshaw next to you, you will have to kill him.
Finally, return to Sofia Akande to complete the task.
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Objectives list
Meet Sofia's contact in Stellar Bay;
Investigate the case of the Interplanetary Sender on top of the Devil Peak;
Cancel the MGG and Iconoclasts' auditions;
Go back to Hiram;
Activate the tower;
Go back to Sophia.
Your first goal is to go to Stellar Bay and find Everett Gill. You need to talk to him to be directed to
Nyoka.
You'll find Nyoka at the Yacht Club. Talk to her. She'll agree to provide you with some information
only if you bring her a cofenoid.You can obtain it during the Passion Pills side quest.
Once a woman's request has been met, she will reveal the location of the information broker and join your
team. Your next target will be to get to the Devil's Peak. The road is long and full of obstacles.
Marauders may cause some problems at the beginning. The local fauna will cause difficulties in the vicinity of
the destination point.
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After reaching the Devil's Peak, it will turn out that the area was taken over by marauders. First you'll have
to break through to the station. While you're at it, you must pay special attention to enemy snipers.
When you enter the Devil's Peak Station, you will have to fight another group of marauders. Locate an
intercom at this level and talk to the information broker. This will unlock the elevator. It will take you
to another level of the complex.
You'll also encounter marauders there. You can defeat them all or trick them - there is a terminal in one of
the rooms. From this level you can trigger a fire alarm that will drive away your opponents.
However, access to it will require a well-developed hacking skill.
Once you get rid of the threat, you can talk to the information broker. You can lead the entire conversation
peacefully and convince him to cooperate with the council or simply kill him. To stop the signals, you need to
convince the two factions - Iconoclasts MGG to stop broadcasting. In order to do so, you will have to
complete four quests of these factions:
1. The Commuter;
2. Pay for the Printer;
3. BOLT with His Name;
4. Errors Unseen.
Each of the above tasks have been described in separate chapters of the tutorial.
After dealing with both groups you will be able to return to Hiram on the Devil's Peak. His last request will
be to reboot the transmitter. Get up on the roof and pull the lever.
Finally, go back to Akanda and report to her about the task.
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Objectives list
Use the termination protocol;
Finish the case with the automechanicals in Edgewater.
Go back to Sophia.
This task is activated during a conversation with Akande's assistant, after completing the Signal Point in
Space. Then she will ask you to eliminate the inhabitants of the Edgewater.
If you decide to do so, head to the Emerald Vale. Your first goal is the geothermal power plant. There is
a terminal that allows you to reprogram the automechanicals. There you will have to deal with the
defenders of this place. Once you are approached by a guard, you can use the ability to persuade or
intimidate, resort to bribery, or fight.
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After reprogramming the machines, go to the Edgewater to destroy the robots walking around the city.
At the end, return to Akande and report that the task is completed.
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Objectives list
Speak with Nyoka at Stellar Bay;
Help Nyoka with her hangover [Passion Pills];
Speak with the Information Broker at Devil's Peak Station;
Help the Broker deal with MSI and the Iconoclasts;
Return to the information dealer;
Launch the tower;
Talk to Phineas.
The task is activated in the moment when you're going to purchase a Navkey from Gladys that unlocks the
Stellar Bay or when you land on the Monarch. Your first objective is to locate Nyoka in the city
mentioned above.
You'll find Nyoka at the Yacht Club. Talk to her. She'll agree to provide you with some information
only if you bring her a kofenoid. You can obtain it during the Passion Pills side quest.
Once a woman's request has been met, she will reveal the location of the information broker and join your
team. Your next target will be to get to the Devil's Peak. The road is long and full of obstacles.
Marauders may cause some problems at the beginning. The local fauna will cause difficulties in the vicinity of
the destination point.
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After reaching the Devil's Peak, it will turn out that the area was taken over by marauders. First you'll have
to break through to the station. While you're at it, you must pay special attention to enemy snipers.
When you enter the Devil's Peak Station, you will have to fight another group of marauders. Locate an
intercom at this level and talk to the information broker. This will unlock the elevator. It will take you
to another level of the complex.
You'll also encounter marauders there. You can defeat them all or trick them - there is a terminal in one of
the rooms. From this level you can trigger a fire alarm that will drive away your opponents.
However, access to it will require a well-developed hacking skill.
Once you get rid of the threat, you can talk to the information broker. It turns out that he cannot complete
the order because radio frequencies are occupied due to a conflict between two factions. Your task is to
persuade the Iconoclasts and the MSI to stop transmitting. In order to do so, you will have to complete
four quests of these factions:
1. The Commuter;
2. Pay for the Printer;
3. BOLT with His Name;
4. Errors Unseen.
Each of the following quests has been described in separate chapters of our guide.
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After dealing with both groups you will be able to return to Hiram on the Devil's Peak. His last request will
be to reboot the transmitter. Get up on the roof and pull the lever.
Finally, return to Phineas, who resides in the laboratory.
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Objectives list
Meet Phineas's contact;
Talk to Minister Clark;
Talk to the Minister's guards (optional);
Receive the Minister's parcel from HPS (optional);
Investigate the Chairman's office;
Get Dimethyl Sulfoxide;
Go back to Phineas.
The quest is activated immediately after completing the Radio Free Monarch quest. Phineas will ask you to
obtain a substance called Dimethyl Sulfoxide. Its entire stock is in Byzantium and controlled by The
Board. Finally, you will also get a navkey for the city docks.
While heading to Byzantium, choose the landing pad at the docks. This way you can immediately talk to
Phineas's contact - Carmen Imagawa. She will explain to you that Minister Clarke has Dimethyl
Sulfoxide.
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Your next goal is to get to the Minister's house. There are two ways to get there. The first is to go to the
local bar. You will meet a guard named Mayfield. Talk to the guard and buy him 3 Spectrum Vodka.
After that, he will go to sleep. You can take his key to the Minister's residence. You will have to use the
residence's back doors. Otherwise, you will be stopped by a security guard.
The second option is to get inside while being disguised as a courier. If you talk to the security guard at the
main entrance, you will learn that Clarke regularly receives parcels from HPS.
To get inside, you can go to the specified location. There, you can break into the warehouse and steal a
package. Be careful not to be caught by the guard. Go to the residence with the package - you will be
allowed inside.
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During the conversation, you will learn that Dimethyl Sulfoxide is in possession of Chairman Rockwell. The
Minister will also ask you to send a message to the Earth. If you agree, you will start The Lying Earth quest.
When you get to the upper floor, head to the door located to the left of the office entrance. Open
them with the key received from the Minister. Platt will talk to you but this doesn't mean you are in
trouble.
Go through the hole in the wall - you will access Rockwell's office. Go to the terminal and read the
message. Then, print the minister key. Now you can go to the Ministry of Accuracy and Morale.
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However, before that happens, check the coded terminal located in the room to the left of the entrance. If
you hack it, you can read Caroline's message about a man named Theodore.
Next, reahc the upper floor and talk to the author of the message. If you use the information written in it, the
woman will help you enter the lab. Follow her and wait until the guard lets you in. You can now reach
the bottom without any problems.
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Unfortunately, the doctor's help won't work on the lower floor. If you want to avoid stealth, go to the first
door on the right of the elevator. There, you can find a card that will allow you to camouflage. With its help,
you will be able to go through the lab without any problems.
When you reach the room with Dimethyl Sulfoxide, the first thing you should do is to head to the
terminal and get 26,371% of the substance. Then, take the tank and leave the building.
Finally, go to Phineas in his laboratory.
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Objectives list
Send a tracking signal;
Return to ADA;
Talk to Sophia.
The quest is activated automatically after completing The Demolished Woman quest. Sophia Akande asks
you to send a signal to help track Phineas while you are in his lab.
Go to Phineas's lab. Before you send a signal, talk to Phineas. Tell him about your task. The scientist will
offer to send Sophia a distorted message.
Note: The decision has no influence on the further course of the plot.
Go to the terminal located in the corner of the room. Decide which signal you want to send. No matter what
decision you make, Akande will be satisfied. After a conversation through ADA, go to Byzantium to
talk with Sophia.
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Objectives list
Travel to the Hope;
Repower The Hope's skip drive
Patch ADA into the Hope'scommunications systems.
Perform a skip with The Hope;
Return to your ship (Halcyon's path)
Head to Phineas' lab (Phineas'path)
This task is unlocked once you've completed one (or both) of the following quests: Foundation, and The City
and The Stars. In both cases, you will have to go to The Hope. Here comes the choice - each of the
sides of the conflict want to skip to a different location - Phineas to Terra 2 and Halcyon to
Tartarus.
As soon as you get off the ship, go towards the terminal, located nearby. Using it, you can reset The Hope's
systems. Now travel to Duncan. Convince him to open the room that contains the UDL staff ID. If the
check isn't successful, you can also pick the lock on the door.
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Now proceed to the restricted area. Turn into the corridor found on the left side of the hall. Go through the
door and turn left again. You'll reach a room with a terminal which allows you to establish
connection with Unreliable. The same room contains a key to the bridge that will allow you to continue
forward.
After leaving the room, go straight. You'll reach an elevator that will deliver you to the bridge. You can make
the jump from there. This is the moment when you decide which side of the conflict you want to
stand on. If you support Phineas, then Hope must skip to Terra 2, and if you want to support the Halcyon,
then you have to skip to Tartarus. Depending on your choice, the rest of the task will go differently.
Skip to Tartarus
If you decided to travel to Tartarus, your task will be to return to Unreliable Once you're up there, you
will speak to Chairman Rockwell, and the task will be completed.
Skip to Terra-2
As soon as you decide to side with Phineas, the scientist will be caught. Travel to his lab. Enter the room
which was earlier inhabited by the scientist - you'll find a secure terminal there. Search the pig's
body lying on the table to find a password.
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Use the terminal to open up a cache located in Phineas' bedroom. In it you will find a navigation key
giving you access to Tartarus. Now you're able to fly to the planet, and the task will be completed.
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Objectives list
Face Phineas or Sophia
No matter which side you've chosen, the quest will play out similarly. The group which you'll face will
be different depending on your choice, and you'll need to face a different boss - Sophia or Phineas.
Once you land on Tartarus, you'll be intercepted by the guards on site. You can convince your
interlocutor to give you an guard ID. If the check was successful, you'll be able to walk around the base
freely.
Leave the ship and travel to the elevator. If you helped Junlei on Pioneer, she'll appear at the docks and
help with the attack.
Now you have to move through a large hall. Your destination is a first floor door located on the other
side of the hall. The door leads to a maze.
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You'll need to proceed through further levels to finally reach an elevator. Here, you'll receive support from a
party which you've supported on Monarch. One of the levels contain a locked door. You can unlock it
using the nearby terminal. Now, depending on the chosen side of the conflict, you'll encounter:
The last elevator will lead you to your final opponent - Sophia or Phineas. The encounter begins with
a conversation. During it, you can convince them to give up. However, if you don't succeed, you will have to
fight them.
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R. A. M
During the final battle, you'll face R.A.M - a battle robot. R.A.M is a powerful and durable machine, equipped
with shields. His only weak point is the battery sticking out of his back. As a result, you'll have to constantly
flank him. Use companions to distract him - this will facilitate the battle. Nevertheless, watch out for his
charges - those can quickly eliminate your party.
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Emerald Vale
When you explore the surroundings of the Edgewater, you will be able to complete the following quests:
1. Fistful of Digits
2. A Few Kindred Spirits
3. Die, Robot
4. The Frightened Engineer
5. The Long Tomorrow
6. At Central
7. Why Call Them Back From Retirement
Groundbreaker
During your stay on the Groundbreaker you can activate the following quests:
You have to keep in mind that some tasks may require you to leave the Groundbreaker's deck and travel
to other planets.
Roseway
You will travel to Roseway due to The Distress Signal quest which can be activated on the Groundbreaker.
You can complete the following quests while you are on the spot:
1. Vulcan's Hammer
2. By His Bootstraps
3. The Doom That Came to Roseway
4. The Amateur Alchemist
5. Journey into Smoke
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Monarch
One of the regular locations you will visit while playing The Outer Worlds is Monarch. This is an extremely
dangerous territory, full of looters and aggressive local fauna. Here you can perform the following side tasks:
1. Passion Pills
2. The Stainless Steel Rat
3. A Family Matter
4. The Secret People
5. Herrick's Handiwork
6. Little Memento
7. Slaughterhouse Clive and A Cysty-Dance with Death
8. The Grimm Tommorow
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Objectives list
Take Dr. Maybell's finger
Take Bertie Cotton's finger
Take Guillaume Antrim's finger
Hand over Dr. Maybell's finger
Hand over Bertie Cotton's finger
Hand over Guillaume Antrim's finger
Go to the police station in Edgewater. Enter inside and talk to Constable Reyes. During the conversation,
the woman will ask you to deliver the fingers of three marauders. Their locations are as follows:
Bertie Cotton [1] is in the area of a small depot of containers. You have to be careful because he can
stand on the roof of one of the constructions. If you don't sneak, he can spot you.
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There should be no other marauders in the area during this task, so Bertie is a relatively easy target,
especially if you are with a companion. Remember to get his finger before you go to the next location.
Dr. Maybell [2] will cause you more problems. She is in a cave inhabited by marauders. Don't try to force
your way in. Instead, attack the enemy patrolling the area near the entrance. You will attract the attention
of other opponents. They will run out - you can use the surrounding rocks as covers. After the fight, take
Maybelle's finger.
Note: The location in which the third marauder - Guillaume Antrim - resides is related to A Few Kindred
Spirits side quest. If you got to the Botanical Labs and promised to find Zoe, you can complete both tasks
at the same time.
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Guillaume Antrim [3] is also accompanied other marauders. The safest way to fight them is to stand
somewhere on the outskirts of the city and use rocks as covers. After the fight, take Antrim's finger.
To complete the task, you need to go back to Constable Reyes and give her the fingers.
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Objectives list
Search Zoe's house for clues;
Find Zoe;
Convince Zoe to come back;
Go back to Grace.
Once you get to the Botanical Labs, you will encounter a guardian named Grace. After talking with her, you
will learn that one of the residents - Zoe - has gone missing. If you want, you can help with the search.
Start by going to Zoe's house. You will find it at the end of the alley, not far from the trader. Inside, you
can find fragments of a journal that has the location of the girl. Go to that place to free her.
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Note: The place where Zoe is kept is also associated with Fistful of Digits quest. If you met Constable
Reyes in Edgewater and promised to help her, then you can do both quests at the same time.
Once you reach the location, you will encounter a bunch of marauders. Start attacking them when you are on
the outskirts of the city. This will force opponents to regroup - you can also use the nearby rocks as
covers.
Zoe is in the central part of the city. Watch for mines lying in the streets. Lastly, you have to talk to the
woman. You have to convince her to come back. Do this by using persuasion.
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Objectives list
Defeat the mechanical scout;
Return to Ludwig;
Find Ludwig's secret weapon;
Return to Ludwig;
Retrieve a logic module;
Return to Ludwig;
You can find Ludwig Miller at the landing bay located near Edgewater. Talk to him and you'll find out that
the man's obsessed with rebellion of the machines. Also, he will instruct you to investigate the case of
a robot located in the junkyard.
Travel to the location indicated by Ludwig and interact with a spoiled robot that wanders in the area. Your
main objective is to repair the robot. You can do this with a sufficiently high engineering skill or ask
Parvati to do it for you.
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Once you've completed your quest, you can return to Ludwig, who will give you another task. This time you
have to bring him a secret weapon. You will find it in the Edgewater in a toilet of a local bar.
Once you've found the weapon, you'll have to return back to Ludwig again. He will give you the last
objective - to find the logic module.
You can find the part you are looking for in the geothermal power plant. It is located in a closed
warehouse. You can open the warehouse by using the lockpicking skill or by using the security card.
His body is lying in a room located near the core. Climb the stairs to get there.
After taking the logic module from the warehouse, you can go back to Ludwig and complete the task.
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Objectives list
Find a guide that consists of three books (volumes);
Return to Thomas with the books.
During your stay in the botanical laboratory, you will come across Thomas Kemp standing by the workshop.
Talk to him and you'll find out about his problem - he lied about his mechanical abilities and now he has to
make up for it. He will ask you to find three volumes called "A Young Spacer's Guide to Mechanical
Engineering". He'll also tell you that one of them is in a local community center. In addition, if you
currently have a Parvati on your team, you will also get to know the second location - the canned food
factory in Edgewater.
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A Young Spacer's Guide to Mechanical Engineering Volume 1 [1] is located in the community center.
This resort, like most areas of the Emerald Vale, is dominated by marauders. Some of them patrol the
area around the building, while others are located in the main hall.
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The book is located on the first floor, which can be reached by stairs from the hall with specimens of local
species.
Note: The community center is also a place connected with The Long Tomorrow quest. Its main objective
focuses on the recovery of experimental anthrocyllin. In order to get it, you need to find a key to
infirmary from the defeated marauders.
The second volume [2] of the guide can be found in the canned food factory in Edgewater. Enter the
production hall and get to the higher level.
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Location of the third volume of A Young Spacer's Guide to Mechanical Engineering [3] is unknown, but
it is located in a place connected with the main story - a geothermal power plant. It's lying next to
Higgins.
Once you've collected all three volumes, you can go back to Thomas in the botanical lab.
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Objectives list
Recover the cache of medicine;
Turn in the medicine.
You'll meet Martin Abernathy in one of the houses in Edgewater. Talk to him and you'll find out he's
suffering from a fatal illness. The man will ask you to find an experimental drug that may help him.
You will also get to know its location - a community center. Once you have left the apartment, you can also
talk to Esther Blaine. Like Martin, she's trying to get the cure.
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Go to the specified place. Unfortunately, it is occupied by a group of marauders. Part of the group is
located around the building, while the rest is in the main hall. Deal with them, and then loot the
bodies of marauders inside the main hall. One of them will have a key to the infirmary. It will allow you to
get to the drug. Then go towards the closed doors. Open them and take the experimental anthrocyllin.
At the end, go back to the Edgewater and decide who you want to give the drug to - Martin or Esther.
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Objectives list
Attend the Audition;
Break a leg!;
Talk to Maverick.
During your stay in Byzantium, head to Prosperity Plaza and you will meet Maverick Johnston. During
the conversation, he will ask you to take part in the audition.
If you decide to agree to the offer, you will have to go to Odeon Pictures studio , which is located in the
area of the Bureau of Exploration. While there, use the elevator to get to the upper floor. Now
interact with the intercom and you will be allowed to enter the set.
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Inside you will need to talk to the actor. During it you can lead the conversation (it is possible to use the
lying and engineering abilities here) or kill the actors.
Afterwards, Maverick will appear. Talk to him to complete the task.
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Objectives list
Investigate the Retirement District.
Escape;
Return to Hortense.
On one of the streets of Byzantium you will meet Hortense Ingalsbee. Talk to her and you'll find out she
wants to check out the local retirement program. If you agree, the quest will be activated.
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The entrance to the Retirement District is in the loading port. Unlocking the door will require you to use
the terminal located in the room adjacent to the corridor.
Once inside, you will have to go through the corridor and go to the next terminal. After agreeing to
the terms and conditions, the elevator will be activated, taking you to the lower level.
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Once at the bottom, you will find that the entire retirement program is a scam. The whole level is controlled
by aggressive robots. Kill them and then go to the terminal located on the other side of the room.
From the terminal you will unlock a trapdoor in the floor and, if you have a properly developed hacking
ability, deactivate the robots.
Then take advantage of the hatch located nearby and go to the Maintenance Tunnels. If you have not
deactivated the robots, another skirmish will await you here (this will negatively impact your relations
with the Council).
The passage to the main part of the Maintenance Tunnels is behind a locked door. From there you
will be able to go to the surface (if you have not completed the Cupid of the Laboratory mission, you will run
into a group of hostile robots here).
Now go back to Hortense Ingalsbee and tell her what's going on in the Retirement District. You can also
lie about what is going on there - this will cause the woman to head to the district herself. You must
remember that if you the truth, your reputation with the Council will decrease.
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Objectives list
Get spare parts for radiators;
Talk about parts with Junlei;
Repair the radiators;
Go back to Junlei.
You can unlock this quest by talking to the captain of Groundbreaker - Junlei Tennyson - you will find her
in the engineering bay. The woman tells you that the ship has damaged radiators. Agree to get the
missing part. You have to go to the back bays overrun by the outlaws.
Your first stop is the back bays - you will reach them with the help of the elevator located in the main
passage of the Groundbreaker. When you reach that place, talk to MacRedd. If your persuasion and lie
abilities are sufficiently developed, you will be able to finish the quest peacefully. Otherwise, you
will have to fight.
Then, go left and climb the stairs - you will find the radiator parts. Grab them and go back to the captain.
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The elevator to the tunnel, you will find at the very end of the engineering bay room, on the right. The
rooms closest to the elevator are filled with Mantipillars. While fighting them, you need to be constantly
in motion. They shoot fire bullets, which cause damage over time. Later, you will encounter well-known
security robots.
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At some point, you will get to the room with a terminal - interact with it and reset the pumps.
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Objectives list
Talk to Dr. Wanda Dorset in the sick bay;
Find captain Irion on Scylla;
Report to Dr. Dorset
Groundbreaker
As soon as you land on the Groundbreaker, you will be stopped by captain Leonard Wheeler. He will ask
you to find about the lost transportation of medical equipment. He will also guide you to Dr. Wendy
Dorsett who is in the sick bay.
Go to a medical facility and talk to the doctor. She will tell you about a shortcut through Scylla that was
allegedly used by the captain of the missing ship. This planet is your next destination.
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Scylla
You don't have much to do on Scylla. Keep moving straight until you see a working ship. Don't run to it
immediately. The area is guarded by thugs. Use the environment elements as covers and attack the
enemies. Then, talk to captain Irion.
Groundbreaker
After saving the captain on Scylla, go back to the Groundbreaker and talk to Dr. Wanda Dorsett. The the
quest will end.
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Objectives list
Play the distress signal recording on board your ship;
Search for Secrets in Roseway;
Get the results of Anton's research;
Get the results of Vaughan's research;
Return to Gladys - she is aboard the Groundbreaker.
Groundbreaker
During a conversation with Gladys on the Groundbreaker, she will tell you about a distress signal sent from
Roseway. You will also get a recording that you will need to play on board the Unreliable. '
Roseway
Your next destination is Roseway. Your ship lands near a settlement. You shouldn't have problems with
reaching that place. After entering, you come across one of the guards. Talk to him and move on.
Find three people: Anton, Vaughan and Orson. They will give you the following quests, described in
separate chapters:
When you complete all of the above quests, return to Gladys on the Groundbreaker. This will end the
quest.
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Objectives list
Head to the PN-23 beacon;
Return a copy of the data to Edna Ingmire who is waiting onboard the Groundbreaker.
While you're in Groundbraker's engine roon, talk to Edna Ingmire. She will tell you about the upcoming
communication breakup. You will also learn that the only chance to avoid this is to go to the PN-23
beacon and restart it. If you decide to help, this is your next goal-a trip to the mentioned beacon. You can
do this from the stellar map onboard the Unreliable.
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Getting to the terminal, which allows you to reset the beacon, will require you to defeat the robots that lurk
in the corridors of the complex. You will also need to watch out for mines.
When you get to the terminal, you can restart the relay. Getting to it will require you to be able to hack or
having the code to the terminal of the control relay, which can be found by searching Frey's body lying
nearby.
Finally, return to Edna on the Groundbreaker and get a copy of the relay data.
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Objectives list
Hunt down and kill captain MacReed;
Get the reward from Commandant Sanita.
This task can be activated in the docks where the Unreliable landed. Go to the window left of the exit to the
Groundbreaker's main promenade. There, you will find Commandat Sanita. Talk to her and find out about
the crime on the ship - you will be ordered to kill captain MacRedd. Bring his lighter as a proof of his
death.
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MacRedd lives in the docks at the stern, which can be reached by an elevator located in the
Groundbreaker's main promenade. Reach the bottom and talk to the bandit. If your Persuasion is high
enough, you can convince him to give you the lighter. Otherwise, you will have to kill him and search
his body for the proof of his death.
Lastly, return to Sanita and show her MacRedd's lighter.
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Objectives list
Get Phineas's science weapon;
Get the science weapon from the Groundbreaker;
Get the science weapon from Scylla;
Look for tracks;
Get the science weapon from Monarch;
Get the science weapon from the abandoned lab.
You start this quest on the Unreliable while reading records from the terminal located in the captain's room.
The goal is to get five science weapons. The first of them - Shrink Ray - is in Phineas's lab. It is in the
room with the intercom through which you can talk with the scientist.
To get the traces of the next weapon, you must go to Gladys on the Groundbreaker. She sells Battered
Mardet Datapad and Hephaestus Mining Archive Cartridge.
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The first weapon is on the Groundbreaker. Go into the corridor near the exit of the docks. There, you will
find a door leading to a large room with beds. Use the crates standing next to the door to reach the
ventilation shaft.
Go through it to reach the warehouse. You will encounter a group of marauders - deal with them. One of the
marauders has a warehouse key. Go to the warehouse to get another science weapon - Prismatic
Hammer.
The next weapon - Mandibular Rearranger - is on Scylla. It lies in a bag in one of the houses in the
mining village. However, you have to be careful because the area is guarded by automechanicals.
Traces of another science weapon are in Roseway on Monarch. Go to Duncan Elley and buy Damaged
UDL Datapad and SubLight Datapad.
Gloop Gun is in the abandoned UDL lab. To get to this weapon, you will have to open the stash using the
terminal located nearby. To do this, you can use the Hack ability or UDL Lab Weapons Terminal Keycard.
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When you get to the terminal, you will need to answer three questions. The answers are as follows:
The last weapon - Mind Control Ray - is in Rizzo Secret Laboratory on Monarch. If you used the elevator
in Rizzo's store, you need to go through the entire location to get to the second exit. Next to it you will
find a niche with a ladder. The weapon is at its very top - jump to the next platforms and then climb up to
reach the objective.
Find all the weapons to complete this quest.
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Objectives list
Retrieve Orson's blueprints;
Go back to Orson.
If you decide to help, you will have to go to Aunt Cleo's magazine. You have to be careful - the area is
patrolled by marauders. Eliminate them and go inside. You will encounter more marauders. Kill them - the
shelves and boxes will serve you as covers.
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At some point, you will also face combat robots. The blueprint is in the same room. Destroy the
machines and take the quest item.
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Objectives list
Save Jameson;
Talk to Anton.
You get this quest during the conversation with Anton. He tells you that he sent a man named Jameson to
the Auntie-Biotics Lab located nearby. The man hasn't returned - Anton wants you to find him.
Go to the lab. You can get inside in two ways - through the main or side entrance. If you want to use
the first option, you have to hack the terminal to open the passage. However, the card thanks to which you
can save Jameson is in the control room with the computer.
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The lab is filled with combat robots and Raptidons. When fighting the first, aim for the blue tubes, their
weak spot. As for the hostile creatures, use the Tactical Time Dilation.
Next, use the card found near the main entrance and release the man you are looking for. To complete the
task, you need to talk to Jameson, and then return to Roseway and speak with Anton.
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Objectives list
Investigate the call for help;
Find Anton's safe;
Eliminate criminals (optional);
Take care of the Raptidons (optional);
Recover Anton's data;
Prepare a way to retreat;
Free Cassandra;
Talk to Anton.
The task is activated during a conversation with Gladys on the Groundbreaker. However, the entire quest
takes place in Roseway. When you get to the city, you have to talk to Anton - he will tell you about his
research, which was captured by outlaws. If you agree to help him, you will receive a key to the
laboratory and the access code.
As soon as you enter inside, you will encounter Porter and his squad. Talk to him and to learn what is
happening. In addition, if your persuasion is sufficiently high, you can convince him to give you his
card to the office - you will need it later in this quest.
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Then, go deeper into the building. While traversing the corridors, you will come across guard robots and
outlaws - defeat them.
At some point, you will get into the dining room. Go through it and go through the passage without doors.
You get to the place where Cassandra O'Malley is kept. Talk to the woman - she will ask you to let her
out. In addition, if you have a sufficiently developed persuasion, you can convince her to make the outlaws
stop attacking you.
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To release Cassandra, you will need to print out the lab security card. The room where you can create this
item is closed. You can open it in two ways - using the lockpick ability or using the card obtained from
Porter.
Once you get the map, you still need to clear an escape route for Cassandra. To do this, go further
down the corridor where the woman is, and go to the room in front of you. There, you will find a group of
Raptidons. Kill them and then go back to free the woman.
The door to the room where Cassandra is kept can be found by passing through the door located in the
same corridor that led you to the Raptidons. These creatures are in this room, too - kill them and free the
woman. You can now decide her fate. You can kill her and take her research or convince her to give it
away.
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Raptidons
In addition to the outlaws, the lab is also full of Raptidons. However, you will kill most of these creatures
while preparing an escape route for Cassandra O'Malley. There is one particularly strong group here.
It is in a room accessed by a staircase leading down from the corridor where you meet Cassandra.
While fighting this group, be on the move at all times to avoid acid and their charge. Eliminate the
smaller creatures first.
Finally, go back to Anton and give him research or sell it to Gladys on the Groundbreaker.
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Objectives list
Take care of the abandoned experiment;
Talk to Vaughn.
While you are in the Roseway, you will encounter a scientist named Vaughn. Talk to him, and he will tell
you about the experiment that he had to abandon. The man will ask you to complete it. If you agree, the
quest will be activated.
The whole project took place in the secret laboratory (it is also connected with The Doom That Came to
Roseway quest). To get there, you have to defeat a group of outlaws and robots (unless you defeated
them already during your previous visit here).
Vaughn's office is across the place where Cassandra O'Malley is. Go inside and approach the
terminal. Use it to complete the project. This will happen no matter which option you chose.
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Finally, go back to Vaughn and tell him that the experiment is complete.
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Objectives list
Retrieve the cigarettes to Lillian;
Return the cigarettes to Lillian;
You unlock this mission when talking with Lillian, who's near the exit of the secret laboratory. She
will be there only if you have not completed the task The Doom that Came to Roseway or left Cassandra
O'Malley alive.
During the conversation, you will learn that the woman lost her pack of rare cigarettes. She will
also ask you to retrieve them.
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If you agree to help Lillian, you need to go to the Raptidon pen locatd nearby. Getting to the cigarettes
will require you to kill the creatures there. To avoid accidentally stepping onto the mines, it is worth to
take the battle to the surrounding hills.
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Objectives list
Get the medicine for Nyoka from MGG pharmacy;
Search the corpse of dr. Williams (optional);
Get back with kofenoid for Nyoka.
One of the tasks that must be performed during the quest Radio Free Monarch is to obtain information
from Nyoka. During your stay on Monarch, talk to the woman. She will give you information only if you
provide her with her medicine.
Go to the pharmacy and talk to Abigail Edwards. During the conversation, you can use your powers
of persuasion to find out that she has the key to the medicine vault. Ask about dr. Williams.
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If you have a high enough level of breaking or opening locks, then you can immediately go to the
pharmacy floor. There you can hack the terminal and reprogram the Nyoka's dosage. Then you can go
back to Abigail to get the medicine. In the second case, open the door to the vault and steal the
drug.
If you are not able to get to the drug with the help of skills, then you can leave the walls of
Monarch and go to the neighboring cemetery. There's the corpse of dr. Williams. Search it and you'll
find the medicine vault key. Then go back to the city and open the safe with the drugs, using the key.
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After you have acquire the medicine, return to the Nyoka to complete the task.
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Objectives list
Search the apartment for any clues;
Explore the Left Field Tossball Betting;
Check out Elijah and his gang;
Tell Sanjar about the murder of Isaac.
When traversing Monarch, you can hear a man shouting that he has found a body. Talk to him, and he will
tell you about the corpse in the house behind him.
The crime scene is located in one of the apartments on the first floor.Search it and you'll find a
betting coupon and a hastily packed suitcase.
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Your next target is the betting shop that issued the coupon. On the spot, talk to Nell. She'll tell you that
Isaac - the victim - owed money to a man named Elijah. You will also learn about the place where you
can meet the suspect-the alley behind the yacht club.
Go to the place indicated by Nell. You'll meet a group led by Elijah. Talk to him. To avoid a shootout, you
will have to use daunt twice. Otherwise, there will be bloodshed.
When you manage to cope with Elijahem, go to Sanjar and notify him of the situation, then the task will be
completed.
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Objectives list
Find Tucker Needham at Amber Heights;
Convince Tucker to come home
As you travel through Stellar Bay, you will come across Agnes Needham. If you talk to her you will learn
that her son is missing and was last seen headed towards Amber Heights. You will also be asked for help.
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If you decide to help the woman, you need to go the location she mentioned. To get there, you only need to
follow the road and avoid groups of marauders (or fight them). It's an Iconoclast camp. When you go inside,
Rose will welcome you. Ask her about Tucker - and you'll know that the man can be found at the
resort.
Find him and talk to him-you will learn that he was tired of his mother and decided to leave. At this point,
you can try to convince him to come back or accept his decision and tell his mother that he died.
No matter how the conversation goes, you have to go back to Agnes and talk to her. Thus, you will finish the
task.
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Objectives list
Go to Braxton's apartment ;
Search the house;
Escape from the house;
Talk to Velma at the fishery.
While in Stellar Bay, you will encounter a fishery. There you will meet Velma, with whom you can talk.
During the conversation, she will tell you about a man named Braxton, who stopped showing up
at work. She will ask you to investigate this matter.
Your next destination is Braxton's flat. You'll meet Laura there. She won't want to talk at first, however, if
you use persuasion, you'll know that the wanted man went to one of the houses outside the city
walls. If you can't convince a woman to say it, then you can read the note on the table.
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This place is just outside the south city gate. Go inside and meet the Mather family. They will allow you to
freely explore your home. When searching the first floor, you will be approached by Lizzie. If during
the conversation you lie you will know that there was someone in the house outside the family.
You will find Braxton on the top floor. There you will find doors that can be opened using the ability
to open locks.Take the badge of his body, and go to the exit.
You will be stopped by the family. During the conversation, you can lie, then the cannibals will let you
go. Otherwise you will have to fight.
When you get out of the house, go back to Velma and tell her what happened to Braxtonem.
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Objectives list
Convince Caleb to back to work;
Return to Velma;
Tell Caleb that Velma is open to conversation.
This task is activated after talking to Velma at a warehouse in Stellar Bay. You will learn that one of the
employees stopped coming to work.
The man in question, Caleb, can be found on the first floor of The Yacht's Club. Talk to him - you'll learn
that won't be coming back to work until he receives a raise. There are three ways of completing this
task.
Confronting Velma
Proceed to the factory after talking to Caleb. The top floor contains a terminal holding evidence of
Velma's fraud (unlocking the terminal requires sufficiently developed hacking) Talk to her and use the
gained information and your persuasion or intimidation to convince her to negotiate.
Lying to Caleb
If your lie ability is developed enough, you can tell Caleb that Velma will be fired once he gets back to
work. If you were successful, Caleb will agree to return to his post.
Finally, go back to Velma and tell her that the crisis has been prevented.
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Objectives list
Investigate the outpost;
Find the mercenaries;
Return to Ash.
This task can be activated during your time in Amber Skies. Ash is one of the NPCs in that location. During
the conversation you will be asked to find his companions.
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Start with visiting the Abandoned Safehouse near Forlorn Crossroads. The safehouse is inhabited by
looters. Defeat them and proceed to the locked door. Open them with the key you got from Ash. Inside,
you can find a terminal which contains information about the missing companions.
The location you've received is on the other side of the river. You can get there via a rock bridge located
in the vicinity of the camp. On the other side you will find a wreckage guarded by looters. Turn right near
the wreckage. You will reach a crater filled with debris. Search the crater and interact with a skull you can
find there.
Finally, go back to Ash and tell him what fate has befell his comrades.
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Objectives list
Deal with Clive;
Return to Catherine;
(optional)Convince Catherine to work with Clive.
To activate the task, talk to Catherine Malin who can be found in Fallbrook. She will ask you to help her
take over Clive's Boarst Factory. If you agree, travel to the C&P Boarst Factory. Before you do that, talk
to Duncan Elley in Fallbrook. If you have sufficiently developed persuasion, lie, or intimidate, you can
receive Boarst Factory ID Cartridge which will allow you to move freely around the object.
Once you approach the factory, you'll be accosted by guards - use persuasion, lie, or intimidation to
get access to the factory. There are four ways of completing this task.
There is a terminal on the platform surrounding the production hall. If you have sufficient
engineering, you can reprogram production rate in the factory.
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Killing Clive
You can use the same platform surrounding the production hall to gain access to Clive's office. This
requires sufficient lockpicking skill. Talk to your target and kill him.
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Objectives list
Speak to Velma at the Warehouse
Get Grimm's Tossball Poster;
Deliver the Tossball Poster to Grimm.
The task can be activated as soon as you reach Stellar Bay. You'll be welcomed by Grimm after leaving
the landing pad. Talk to him and you will be asked to check the status of his delivery - a Tossball Poster.
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The poster belongs to Velma, who works at the warehouse. Talk to her and you will find out that the
woman got a higher bid for the poster from Nell working at the betting parlor. The task can be completed
in two ways:
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Deliver the goods to Nell. Thanks to your efforts, Nell will cedethe poster. You can go back to Velma and
take the poster unhindered.
All that is left to do is to deliver the poster to Grimm.
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Parvati
Parvati is a companion you simply can't miss - she's involved in the plot of the Stranger in a Strange Land
main quest.
Once you have recruited her to your team, you will be able to take a
Pastor Max
Pastor Max is a potential companion you might skip. He is not connected with any main story quest and in
order to recruit him you have to travel to the temple located in the Edgewater and complete a quest called
Ellie
Ellie is another companion in The Outer Worlds who is not connected to the main plot and you can easily skip
on her. In order to recruit a woman to the team, you have to go to the medical center on Groundbreaker.
After you get there, talk to her and complete the
SAM
Another companion on the list is SAM. It's a modified cleaning machine you'll find on The Unreliable. In
order to recruit SAM, you will need to complete:
Nyoka
1. Star-Crossed Toopers
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Objectives list
Acquaint Parvati with Junlei Tennyson;
Go back on board the Unreliable and talk to Parvati about Junlei;
Take Parvati to Lost Hope on the Groundbreaker;
Return with Parvati to the ship.
The quest will begin as soon as you dock on the Groundbreaker. Parvati will talk to you near the exit.
She wants to meet captain Junlei Tennyson. If you agree, you will have to take your companion to the
engine room.
After a short conversation with Junlei Tennyson, you can let Parvati get acquainted with the captain.
During the conversation between them, you can intervene or let them speak.
Then, return to the ship and talk with the companion. She tells you about the information she got from
Junlei. She will also tell you what she thinks. Parvati will ask you to meet her at the bar.
Your next goal is to find The Lost Hope Bar on the Groundbreaker. Take Parvati there and talk to her.
During the conversation, you can decide whether the companion should risk and negotiate with
the captain.
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Go back to the ship and talk to the companion. You will learn how the case ended. This completes the quest.
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Objectives list
Shop for Cleansing Products;
Speak to Parvati;
Buy a Dustback Casserole;
Find Sweetheart Cakes;
Give Parvati the Food;
Find Parvati Fancy Clothes
Speak to Parvati;
Talk to Parvati on the Ship;
You can activate this task by talking to Parvati (after completing the Drinking Sapphire Wine quest). You will
be asked for help in arranging a date with Junlei. This will require you to follow a few steps.
Your first task is to go to Gladys on Groundbreaker. There you will have to choose one of three types of
soap-Parvati will not be able to make this decision. Now talk to your companion and you will be asked to
acquire two meals - Dustback Casserole and Sweetheart Cakes.
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Sweetheart Cakes be found in Cascadia in Rizzo's shop. However, you have to be careful because the
area is flooded with marauders.
Now talk to Parvati. This time she will ask you to search for the appropriate clothes.
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While in Byzantium, you will need to head to Celeste Jolicoeur's Haberdashery. This woman runs a shop
in the Prosperity Plaza in Byzantium. Talk to her about clothes for Parvati - you will need to pay 6000
bits for the creation. If you have properly developed intimidation or persuasion skills, you will be
able to reduce the price to 3000 bits.
Finally, talk to Parvati and give her the outfit.
The date
Finally, you will need to talk to Parvati several times. First on the Unreliable, then on the
Groundbreaker. When you get on the ship, you can see how the date goes. After your next return to the
ship, you will be able to ask your companion about the date and the task will be completed.
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Objectives list
Search the collector's apartment;
Find a diary;
Go back to the pastor.
The task can be started in Edgewater. To unlock it, you need to talk to Pastor Max in the chapel. He will
tell you about some heretical book he wants. Promise you will get it for him - this will activate the
quest.
The clues that will lead you to the item are in one of the buildings located in Edgewater. Eliminate the
nearby marauders to get inside. Kill the enemies fighting at the close range first, and then use the boxes
as cover.
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Enter the building and find a diary - it has information about the cave in which the book is located. Go
there. Watch out for mines. There, you will find a safe that has the quest item - however, getting the
book requires the Lockpicking skill.
Take the book to the Pastor. During the conversation, you can convince him to leave Edgewater and join
you.
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Objectives list
Find the protection terminal on the Groundbreaker;
Remove the data cartridge from the terminal;
Show pastor Max the data cartridge;
Track Reginald Cheney;
Search Reginald Cheney's apartment.;
Find Reginald Cheney;
Take Max to the hermit on Scylla;
Meditate to join Max's vision;
Help Max survive the vision;
Check Max's mental health.
This quest can only be activated if you have recruited Max (you can do this by completing The Illustrated
Manual quest). Talk to the pastor and you will learn that he wants to find the person who told him
about the forbidden book.
The Groundbreaker
Note: It is possible to complete this quest without worsening your reputation on the Groundbreaker. You
can do this by finding marines identification card which allows you to remain undetected in restricted
areas. This item can be found in various places on the Groundbreaker.
Find the security office on the Groundbreaker. You will find it in the same dock where the Unreliable is.
To get into the security office, you will need to have Lockpick attribute at a sufficient level. Also,
you have to be careful not to get caught.
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Once you get inside the room, go to the closed doors and break in again. In this room, you will find a
terminal from which you can copy the necessary data. When you retrieve them, leave the security
office and talk to Max. You learn your next destination - Monarch.
Monarch
After landing on Monarch, you have to head to Fallbrook - this is where you can find Reginald Cheney.
First, head to his apartment. There, you will find a journal from which you can learn about the
man's whereabouts - the river's shore in a tunnel, right next to the wall.
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Go to the specified location and talk to Cheney. Max wants revenge. You can agree to his request, or
calm him down. If you choose the second option, you will find out where Cheney got the book from.
Thanks to this, you will learn another destination - Scylla.
Scylla
During your stay on Scylla, you will have to go the hermit's house. It is located in a miners village.
When you are there, talk to the woman. She will ask Max to go into meditation (if you killed Cheney, then
you will have to use persuasion). Go with your friend to the next room and interact with the vessel
located in the central part.
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You will both get hallucinations. You must help Max deal with his demons. After the whole situation, talk to
the pastor to complete the quest.
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Objectives list
Talk to Jessie;
Convince Udom Bedford to cancel Jessie's debt;
Talk to Jessie.
Note: It is possible to complete this quest without worsening your reputation on the Groundbreaker. You can
do this by finding marines identification which allows you to remain undetected in restricted areas. This
item can be found in various places on the Groundbreaker.
Talk to Jessie
This quest can be unlocked in the Groundbreaker's infirmary. You will meet Ellie there. Talk to her, and
you will learn that she is worried about her friend, Jessie, located in the restricted part of the hospital.
If you have this card, then you can freely go to the restricted area. Talk to Jessie through the
intercom and convince her to open her room. Go inside and talk to her. You learn that she is hiding because
she has a debt to pay.
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After you deal with the problem, go back to the infirmary and talk to Jessie and Ellie. Lastly, the quest giver
will ask if you want her in your team.
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Objectives list
Visit Ellie's parents in Byzantium;
Talk to Ellie again;
Find the insurance agency office;
Set up a dummy beneficiary account for Ellie;
Talk to Ellie.
If you joined Ellie to the party, speak with her in the Unreliable. During the conversation, you will be
asked to appear accompany Ellie during a family meeting.
Byzantium
If you chose to do so, you will have to go with Ellie on Byzantium. Go to her parents' house. During this
conversation, it turns out that her parents took over her insurance policy.
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Leave the house and talk to Ellie. She her insurance back. If you agree to help her, you will have to find
the mailbox. It is located near the Greater Halcyon Insurance Group.
Monarch
The next destination is Fallbrook. Go to the Insurance office. Talk to the agent located in the building.
During this conversation, you can persuade her to change the beneficiary account by
using intimidation or bribery.
If you can't get the agent to cooperate, you can go to the next room, hack the terminal and change the
beneficiary account yourself. The last step is to talk to Ellie.
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Objectives list
Ask ADA about the SAM unit;
Search Hawthorne's Terminal;
Find an Acid Steeper;
Install the Acid Steeper.
Unreliable
On board the Unreliable you will find some crew rooms. Next to them there is a small storehouse with
a broken robot. Head to ADA and ask her about the abandoned robot. You'll be instructed to search for
information at the former captain's terminal.
Go to the captain's quarters and interact with the terminal. After searching for SAM phrase you will find a
few entries. One of them speaks of a delayed supply of an acid steeper. Your job is to get that part. To
do so, you will have to go to Roseway.
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Roseway
You will find the part you are looking for in the local warehouse. You have to defeat a group of
marauders to get to it. When you get inside, you'll encounter a few more enemies. You will find the acid
steeper in a large hall filled with shelves.
Once you have found the part you are looking for, you can return to the deck and install it in the robot.
That's how you'll get a new companion.
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Objectives list
Visit Hayes' grave with Nyoka;
Give Nyoka the Medallion;
Ask Hiram for help;
Search the outpost;
Talk to Nyoka;
Collect 3 pheromone glands from pungent primals;
Talk to Nyoka;
Search the hive for the remnains of Nyoka's friends;
Clear out Nyoka's old base;
Exterminate the queen and her hive;
Talk to Nyoka;
Monarch
The task will be activated soon after Nyoka is recruited into the team. During the conversation with
Nyoka, you'll be asked to visit Hayes' grave with her which is located on Monarch.
There are raptidons around the burial area. Defeat them, and then search the grave - you'll find a
medallion that has to be given to Nyoka.
Your next target is the Devil's Peak Station. Once you're up there, talk to Hiram to find out the location of
Nyoka's friends.
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Emerald Vale
The outpost in which the wanted have hidden is in the Emerald Vale. The vicinity of their hideout is crowded
with looters. Defeat them and proceed to the building with the destroyed lock. Nyoka will open it and you'll
be able to go inside. There you will find two bodies - search them, pick up the medallions, and give them to
Nyoka.
Scylla
Your next task is to get the "bait" - 3 pheronome glands from pungent primals. You can get them on
Scylla. All you have to do is defeat the creatures and search their bodies.
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Monarch
The final part of the quest takes place on Monarch. The planet holds a former Nyoka's base which has to
be accessed. When you reach the location, search the bodies for medallions. Once you get both medallions,
place the mantis "bait" next to the bone stack. Bait was successful - the monster appears.
To finish the task, you must defeat the mantiqueen, then talk to Nyoka and give her the remaining
medallions.
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Iconoclasts
Quests commissioned by the Iconoclasts are related to the main plot. Therefore, they must be completed.
1. The Commuter;
2. Pay for the Printer;
MSI
Quests of MSI are also connected with the main story. Therefore, they must be completed.
SubLight
1. Space-Time Continuum
2. The Ice Palace
3. The Chimerist's Last Experiment
Other missions
1. Canid's Cradle
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Objectives list
Get the Printing Press Rollers from Carlotta;
(Optional) Get High-Capacity Cartridges or Extra Supplies from Carlotta;
Return to Graham;
This task is activated during a conversation with Graham at the Amber Heights. He will ask you to retrieve
the rolls for the printing machine. Carlotta has these parts. She resides in the place marked on the map
presented below.
When you get there, you'll find that Carlotta has been targeted by the bandits - to get to her, you
have to convince the group to leave or defeat them in battle.
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Then you can go to the last building on the right and talk to Carlotta via intercom. After a while, she'll open
the door and so you can enter inside.
Speak with Carlotte one more time. This way you will receive the parts you are looking for (in order to
achieve the optional goal you need to talk until the specific dialog option is unlocked). Return to Graham
who resides at the Amber Highlands.
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Objectives list
Repair the Printing Press;
(Optional) Retrieve Zora's Team;
Return to Graham.
When you bring parts of the printing machine to Graham you will receive another task - to repair the
broken hardware. During the conversation, you will also learn that another group has been sent with the
same order.
Terra One Publications is located near Stellar Bay. When you get there, you'll see a squad of Iconoclasts.
Talk to August and May Van Noy - they'll refuse to leave until you find their doctor.
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You'll find a doctor's corpse at home. Take the Iconoclast Trauma Kit and take it to August and May van
Noy.
Once you have solved the problem with the doctor, you can go to the publishing house. This building is
dominated by raptidons, which you will have to defeat. Then go to the staircase which is located on the
other side of the room. On the first floor you will find a terminal from which you can start the printing
press rollers.
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Finally, return to Graham and tell him about the completed job.
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Objectives list
Obtain the BOLT-52;
Clear data from any terminals in the building;
Return to Sanjar.
You will unlock this task while talking to Sanjar in Stellar Bay. During the conversation, he will tell you
about his plan to restore the city to the Council. He will also ask you to find the BOLT-52.
You can find the object you are looking for near Stellar Bay. In the vicinity of the northern gate you will find
a bridge with a group of raptidons. Go through the bridge - there's a headless body right behind it.
You'll find a key to the building next to him.
The building itself is located to the right of the body - it is a closed door in the village. Enter the
building. Your main target is on the first floor, but you can interact with the terminal along the way and
delete the data.
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On the first floor you will find a closed door with an intercom - it turns out that Huxley is trapped inside.
Open the door and talk to her. Then you can enter the room and take the BOLT-52.
At the end, return to Sanjar and hand him over the collected quest item.
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Objectives list
Talk to Catherine Malin;
Explore the location of the delivery;
Follow the blood trails;
Find evidence of the corporation's presence on Monarch;
Return to Sanjar with the data cartridge.
After completing BOLT with His Name quest, Sanjar will give you a new mission. First of all, you need to go
to Fallbrook, where Catherine Malin is. During a conversation with the woman, she will explain to
you that one of her deliveries is missing. Your task is to learn what happened.
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Reach the place pointed by her - you will find a destroyed vehicle. Examine the surroundings. You will
find traces of blood - follow them to reach the hatch.
Go inside. Avoid traps to reach Arthur. During the conversation, he will tell you about the marauders'
ambush and the local ARMS laboratory. This location is your next destination.
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The entire lab is overrun by marauders. Defeat any enemy standing in your way. The terminal containing
evidence of illegal activities of the corporation is located on the second floor of the building. The
main door is closed - you will get inside using the ladder at the back.
When you get the evidence, go back to Sanjar and share your discoveries.
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Objectives list
Retrieve the Missing Passcode;
Meet with Catherine;
Enter the Secret Lab in Cascadia;
Signal the Unreliable;
Setup a Link to the Refueling System;
Siphon the Gas;
Return to Lilya.
You activate the task as soon as you talk to Lilya Hagen. The woman will ask you to restore the gas, located
in one of the laboratories on the Monarch.
If you agree, your first target is the Stellar Cove. There, behind the factory, you will find the body of
one of the SubLight mercenaries. Take it and go to the docks where you can talk to Catherine.
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The woman will tell you that the laboratory is in Cascadia. Go there and eliminate the group of marauders
patrolling the area. Then head to Rizzo's shop. Inside you will find a terminal with which you will
open the passage to the laboratory.
The whole complex is inhabited by an various types of aggressive fauna (along with a Mantipillar). Therefore,
you must be constantly ready for battle.
When you get down, you will first have to find the terminal responsible for the refueling system.
You will find it in a room full of glass containers.
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Then head deeper into the complex to find a terminal that will allow you to transfer gas. You'll find him at
the end of the lab, next to the elevator.
Now go back to Lilya on Groundbreaker and tell her that the task was completed.
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Objectives list
Grant SubLight Remote Access to the Station
Return to Lilya.
The quest is activated during a conversation with Lilya Hagen, after completing the Space-Time
Continuum quest. She will order you to capture station HSB-1084.
Your next goal is the facility mentioned above. Once you reach it, you will find it without power. From the
main hall, go to the room on the left - there you will a terminal that will allow you to restore
electricity. Once that is done, ADA will contact you, informing you about the Council ship that arrived at the
station.
After a short while, a conversation with the leader of the company will begin. To avoid an encounter,
you will have to use persuasion, deception or intimidation. In addition, you will also be able to bribe
the woman.
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Now return to the vicinity of the corridor that led you to the station. Next to it is a room with another
terminal. There you will find a UDL ID card. If you interact with the terminal, you can change the card into
a key to control the electricity (you can also access the room by using the lockpicking ability).
Afterwards, go deeper into the building. At some point you will get to a place where there is a mesh
floor. It is under voltage. Close to you there is a cotrol room that will allow you to deactivate it. Use the key
or the lockpicking ability to enter the room. There you will find a terminal that will allow you to turn off the
floor.
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Moving on, you will reach the next room with a terminal. From it you will reprogram the station as
requested by Lilya.
Finally, return to the Groundbreaker and report to Lilya. The task will end and you will receive another one
- The Chimerist's Last Experiment.
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Objectives list
Find and Kill Eva Chartrand;
Return to Lilya.
After returning from HSB-1084, Lilya will have one more task for you - the elimination of Eva Chartrand If
you agree, you will receive a key that will allow you to enter her apartment in Byzantium.
Your next target is Dr. Chartrand's house. You will find it near the steps leading to the Acropolis District.
Once inside, go to the room opposite the entrance. There you will find a terminal that activates the
elevator to the laboratory.
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Use the newly opened passage and you will reach the sought-after conversation. You can now decide that to
do with the woman. You can kill her or make her work for Phineas or the Council. Additionally, you will
also have to deal with the guard, who will not intervene only if you chose to work with the Council.
Finally, return to Lilya on the Groundbreaker and inform her about the completion of the task. If you have
not decided to kill the doctor, this will negatively impact your relations with the SubLight faction.
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Objectives list
Retrieve the Gunship's targeting module;
Give the module to Sanjar or Graham;
Defeat MGG or Iconoclasts;
Talk to Sanjar or Graham.
The quest is activated automatically after completing Radio Free Monarch. After activating the relay, you
will witness a warship fall. At this stage, you will be asked by both factions to deliver the targeting
module obtained from the wreckage.
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Make your way to the crash site. Enter the wreckage and use the terminal. Eject the Gunship Captain's
Key and proceed further into the gunship. At some point you will reach the bridge. You can get the
targeting module there. All you have to do is to activate two mechanisms in a right sequence - left
and right of the tank.
Then you will need to decide which side of the conflict you choose. If you want to support MGG, take
the module to Sanjar, if you want to support Iconoclasts, go to Graham. Now you have to fight against a
group of newly made enemies. Continue to your objective, fighting against enemy units along the way. At the
end you have to fight with a leader of the enemy faction.
Finally, talk to the leader of the faction you supported and the task will be done.
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Quests
List of side quest
During your adventure with The Outer Worlds you will have to perform a few simpler tasks that do not
require too much involvement. They usually require you to talk to specific people or go to a specified
destination. This page of the guide contains a list of quests of this type.
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Objectives list
Collect the payment for Ludwig's grave ;
Collect the payment for Conrad's grave;
Collect the payment for Phyllis's grave ;
Collect the payment for Abernathy's grave ;
Go back to Silas.
When visiting the Edgewater cemetary you mght encounter Silas who cares for the dead. Talk to him and
he will ask you to collect late payments from four people living on the Edgewater.
Getting money from Abernathy and Phyllis won't be a problem - just talk to them. You will find them
in the factory and in the house at Edgewater.
To deal with Lugwig, who is located around the landing pad, you'll have to lie. Otherwise the man will
not want to pay.
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You'll meet Conrad at the barbershop on the Edgewater. After the conversation, he admits that he
has no money for the burial-offer him a bill of exchange. He will say he has nothing of value on him but he
will make you contact him if you find a solution to the problem. Then go to the back of the barbershop. There
you will find notes about gold teeth of one called Eugene. Talk about them with Conrad and convince him
to pawn them.
Upon collecting all fees, you can return to Silas and complete the task.
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Objectives list
Ask Sebastian out on Celia's behalf;
Tell Celia the good news.
During your stay in Stellar Bay, go to Sanjar's headquarters. There you will encounter his assistant -
Celia. During the conversation, you learn that she is in love with the neighboring vendor -
Sebastian. If you decide to help her, the task will be activated.
Sebastian is not far from the office. Talk to him and tell him about the feelings that Celia has for him. The
man is skeptical about it, so you need to use persuasion to convince him. Perhaps he could also be
bribed.
No matter which way with Sebastian did you choose, he will agree to a date, and you will be able to return to
Celia and tell her the good news.
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Objectives list
Save the sprats;
Go back to Giles.
Talk to Giles to start this quest - he is standing near the entrance to the technical tunnels. Talk to him and
you will find out that he has lost the lab sprats.
If you agree to help, you will have to go down into the tunnels. You need to chase and catch some of the
sprats. The other creatures won't try to run away. While exploring the undergrounds, you need to
watch out for robots patrolling the area.
Once you catch all the sprats, go back to Giles.
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Objectives list
Search SubLight's shipping tunnels;
Retrieve the drugs from the Sprat Carriers;
Go back to Nelson;
Find the missing Sprat Carriers;
Deal with Bertrand;
Get Nelson's drugs from sprat droppings;
Go back to Nelson.
When you are in Roseway, head to the first building to the left - Nelson Mason is here. He orders you to
recover the missing drugs. If you agree, you will have to go to the shipping tunnels in the city.
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Inside, you will encounter a group of Raptidons - kill them. Then, search the corpses of the Sprats in
search of drugs. You will find four packages in total. When you collect them all, go back to Nelson. You can
give him the drugs or lie by saying that the drugs are gone - you will keep them.
During the conversation, it turns out that you got only part of the drugs. Nelson will ask you return the
rest of them.
The missing Sprats are in Bertrand's house. If your Persuasion or Medical is at a sufficient level, you
will be able to solve this problem peacefully. Otherwise, you will have to attack the man. Search the
Sprat droppings and take the drugs.
Finally, go back to Nelson. Give him the drugs or lie by saying that the are gone.
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Objectives list
Talk to Lilya Hagen.
This quest starts on the Groundbreaker. To get it, you need to find a terminal and read public notices for
"Seeking Contractor: Sublight Salvage". Your next objective is to go to Lilya Hagen. The woman is in the
SubLight salvage office, which is located in the Groundbreaker's main promenade, just behind the
MedBay. Use the elevator located there. Next, you will have to use the Lockpick ability.
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Objectives list
Find the first beacon;
Find the second beacon;
Find the third beacon;
Find the fourth beacon;
Go back to Alonzo.
This quest starts on Byzantium. Alonzo is in the Bureau of Exploration. Talk to him and you will learn
about a tour, the purpose of which is to introduce people to the system. If you decide to complete the
quest, you will have to find four beacons.
The first beacon is in Byzantium. It is located in one of the gardens, right under the Rococo's Decor
sign.
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The next beacon can be found in the Emerald Valley. You can reach it by walking from Edgewater
along the lava river. The place in which the object is located is protected by a group of Primals. You have
to defeat them.
The third beacon is on Scylla. When you are in the landing zone, go right from here and then keep
moving straight. Your goal is just beyond the life supporting dome. Make sure you have a full
health bar and grab the item as quick as possible.
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The last beacon is on Monarch. Open the gate behind the UDL laboratory and defeat the marauders. The
object is protected by Canids.
Lastly, return to Alonzo in Byzantium.
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Objectives list
Look for signs of Mr. Pickett;
Give Mr. Pickett's journal to Sebastian.
This quest can be started in Stellar Bay. Find Sebastian near Sanjar's office. Ask him how things are
going. You learn about a man named Mr. Pickett, who is fascinated by the local fauna. A man is
missing - you are asked to find him.
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If you agree, head near Roseway. You encounter a Mantisaur - defeat the creature and search its corpse.
You will find Mr. Pickett's journal.
Lastly, return to Sebastian in Stellar Bay and inform him of Mr. Pickett's fate.
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Objectives list
Send Minister Clarke's Message
You will receive this assignment during your conversation with Secretary Clark. He will ask you to send a
message to Earth Directorate. An appropriate terminal is required for the task.
One of them can be found in Chairman Rockwell's office, located in the Administration Building. You
can get to the office through the room located to the left of the elevator. Open it with the key you
received from the Minister. Platt will talk to you but this doesn't mean you are in trouble.
Afterwards, go through the hole in the wall and use the terminal located in the office. The task will be
completed as soon as you send the message.
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Objectives list
Kill the Mantiqueen
Talk to Berthold;
Meet Berthold at the camp.
You can activate this task while making your way through Devil's Peak caverns. One of the caves is
inhabited by a mantiqueen, that guards Berthold Fox who is standing on a cliff. Kill the beast and
talk to the rescued man, and he will promise you a reward.
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The reward can be picked up from a building located in C3 camp found nearby Devil's Peak Station. After
you pick up the reward, talk to Berthold again, and the task will be completed.
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Objectives list
Model outfits for Celeste;
Collect 10 Primal Leather;
Collect Mantiqueen Chitin;
Collect 3 Raptidon Flank Hide;
Return to Celeste;
Get the Lapel from HPS;
Return to Celeste;
Search Celeste's Shop.
The task will be activated once you talk to Celeste Jolicoeur in her shop at Prosperity Plaza in
Byzantium. The first thing the woman will ask will be to model in three outfits: Spacer, Marauder,
and Iconoclast.
In order for Celeste to consider the costume complete, you must wear a suit of armor and a headpiece.
Iconoclast and Spacer outfits can be bought at Bronson in Amber Heights. You can easily get the
marauders outfit by searching the bodies of the said group.
After showing Celeste all three outfits, you'll receive another task - delivering 10 Primal Leather,
Mantiqueen Chitin, and 3 Raptidon Flank Hide.
Primals can be found in Emerald Vale or on Scylla. You can get parts of them by talking to Stefan Garcia
in Botanical Lab. Mantiqueen and raptidons can be found on Monarch. The needed items can be found
while exploring the planet or you can buy them at Sebastian in Stellar Bay.
Once you gather the items, return to Celeste on Byzantium. You will be asked to pick up a parcel from
HPS. Make your way to the outpost and talk to the woman found in first window from the entrance. You'll be
directed to a nearby window.
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It turns out that the parcel was already released for delivery. Proceed to the location in the estate
district. The door will hold a note that says that the parcel was returned to HPS.
Go back to HPS and get the package. Return to Celeste. It turns out that the woman was assassinated-
search her body to find a key that unlocks her office. Enter the office and take the outfit - Chimera -
found on the desk and the task will end.
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Objectives list
Reroute the Electrical Wiring;
Restore the Guard House Communications;
Vent the Steam Flow;
Return to Bronson.
You can activate this task by talking to Bronson in Amber Heights. He will ask you to repair a few objects
found across the settlement.
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If you agree, you will have to start the system manually using three levers-two of them are in the Amber
Heights, the remaining one outside the walls of the settlement. Alternatively, you can also use the
terminal at Tucker's home. If you have enough science, engineering, and hacking, you can activate all of
these systems remotely.
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