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CARDS AT SEA

3. Each turn, each player gets to play one card from into separate stacks. In addition, each player places
his hand AND his CV’s get to make their air the following ships aside. These ships will appear
attacks. Each Japanese Hybrid (Ise and Hyuga) also later as reinforcements.
get an aircraft attack, as long as it didn’t fire its 14”
guns. (Round 3) Bismark, King George V, Prince of
Wales, Formidable
4. The Italian CV, Aquila, has only defensive fighter
aircraft aboard. It cannot make an attack. However, (Round 5) Tirpitz, All Russian and Greek ships,
whenever the Italian player is attacked by air, the Duke of York, Victorious
Italian player may choose one CV or LBA that
cannot attack him that round. (Round 8) Shoho, Junyo, Graf Zeppelin, Anson,
Indomitable
5. The German and Italian players have an LBA in
lieu of a CV. The good news is that it cannot be (Round 9) Hiyo, Yamato, Impero, Aquila, North
attacked or destroyed. However, when all Italian or Carolina, Howe, Illustrious
German ships are sunk (except the LBA), that
player is eliminated for that round. (Round 10) Roma, South Dakota, Indiana,
Washington (Optional: The Axis player may trade
SCENARIO #3 the Ise & Hyuga Hybrids for the original ships of
the same name, if they are still alive.)

AXIS VS. ALLIES (Round 11) Musashi, Massachusetts

Axis vs. Allies is a two-player, 15 round (Round 12) Alabama, Essex, Wasp II, Lexington II,
campaign game. Each player plays the same side Independence, Princeton, Belleau Wood, Cowpens
throughout the whole game. Some rounds involve (The Mighty Moo), Monterey
no combat. Other rounds are one-sided. Rounds are
not meant to be played separately from the (Round 13) Taiho, Ryuho, Chiyoda, Chitose, Iowa,
campaign game. The 15 rounds are meant to be New Jersey, Intrepid, Bunker Hill, Bataan, Cabot,
played together and in sequence in order to achieve Langley II, Hornet II, Yorktown II, Indefatigable,
over-all balance and competition. Implacable

Players use the original rules, as modified by the 2- (Round 14) Amagi, Unryu, Ticonderoga, San
play rules (not including bonus points), as further Jacinto, Wisconsin, Missouri (The Mighty Mo’)
modified by the campaign game rules.
(Round 15) Shinano, Katsuragi, Franklin, Shangri-
Victory Points The winner of this game is the player La
with the most victory points after all rounds have
been played. Players receive points normally for Definitions
ships in their “deep six” pile. Players do not receive
the bonus points listed in the Rules. However, they BB: Battleship
do receive bonus points as listed in each round. CV: Aircraft Carrier
Prepare For Play Players decide who will be the
Axis Player and who will be the Allied Player. The
Axis Player gets the ships and LBA for Germany,
Italy, and Japan. The Allied Player gets all the
others. Each player puts the ships from each nation
3 VAIPA EXPRESS ISSUE # 7

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