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The Barbarossa Campaign 8. Soviet Counter-Attack Combat (13.

0)
Detailed Sequence of Play The Soviet Front Line will attack each uncommitted Axis
. unit, beginning with: a) Most engaged; b) Highest
1. Events (6.0) Counterattack Table column; c) Player choice:
i. Advance Turn Marker and move Reinforcements to i. Determine Counterattack column
Reserves (Shock & Tank) or Holding Box (Guard & Axis) (attack prohibited if net column shift is ≤2)
ii. Resolve any Turn Events on the Turn Track ii. Draw & Resolve combat chit
iii. Draw 1 Event card (2 in Summer) iii. Commit Axis unit unless attacked by Breakthrough
.
iv. Reform both Front Lines (new Axis units committed)
2. Economics (7.0) v. .

Draw Economic Chits for this Turn and place on proper 9. Soviet Initiative Hex Capture (14.0)
Economic Track; Discard if track is full or Devastation; (Skip if Soviets have no Initiative, x2 during Axis Collapse)
Lend-Lease can be placed on any Soviet track if full i. Draw a card to see how many hexes are taken north
.
& south of the Operations Line (-1 in Spring)
3. Axis Redeployment (8.0)
(Min. Combat value 5 if Soviet Initiative)
i. Reorganize supplied Axis units along the front line:
ii. Consult the Initiative Table and Advance Soviet
a) Special units can move up to 4 hexes
units one at a time (follow Advance priorities) until
b) Other units can move up to 2 hexes
required number of hexes are captured
ii. Rebuild Axis Front Line & uncommit all Axis units
iii. . (Player chooses which hexes are captured)
4. Axis Blitz Combat (9.0) iii. .

10. Encircled Soviet Units (11.0)


(Skip if Winter, Oil Fields captured, or Initiative < -5)
All isolated Soviet units are eliminated* except for:
Supplied, uncommitted Panzer (only if Axis have Initiative)
a) Units in Major Cities or Black Sea coasts
and 1 Luftwaffe-supported German (not Ally) non-Panzer b) .

units may attack on the Blitz Table (not into Rough, Major 11. Calculate Initiative Index (15.0)
City, Fortified hexes), in any order, one at a time: i. Reset Initiative to 0 and apply shifts
i. Make an attack on the Initial (2nd in Spring) column ii. Return eliminated units to appropriate Box
ii. Resolve combat results and immediately reform iii. Adjust VP by +1 or -1 if Initiative is +6 or -14.
both Front Lines (Axis Line units begin committed) • Axis Victory if VP = +5 OR Axis control Leningrad,
iii. Unit may attack again (2nd / 3rd column) if allowed Moscow & Stalingrad
iv. Do not commit unit (unless combat results say to) • Soviet Victory if VP = -3 OR Soviets control Berlin
v. . • .

5. Axis Regular Combat (10.0) 12. Set Axis Strategic Mode (16.0)
(Skip during Axis Collapse) Set the ASM to 1 available box (depending on Initiative)
a) Uncommitted Axis units (regardless of Supply) may .

attack 1 hex on Regular Combat Table, in any order: 13. Housekeeping (17.0)
i. Make an attack on the Terrain column (1→ in Spring) i. Restock Combat Chits Cup; Axis player may:
ii. Resolve combat results and immediately reform both a) Spend 1 Luftwaffe to recover 4 black X chits
Front Lines (Axis Line units begin committed). b) Twice per game, recover all X chits by placing
iii. Do commit unit an OKW Directive marker in play
b) Anti-partisan attack: Once per Turn, any one supplied, ii. Replace least-engaged supplied Soviet Line units:
uncommitted German unit may attack on the Anti- a) Adjacent to German unit in Objective hex
Partisan Table to attempt to remove a Partisan from an b) Adjacent to any Non-Finnish Axis unit
Axis-controlled hex. Flip unit to committed. iii. Replace supplied German Line units with Reserves:
c) Uncommit all Axis units at the end of this phase. a) Max 1 Panzer placed; Max 4 Panzers on map
d) . iv. Adjust Axis Ally units
6. Encircled Axis Units (11.0) a) If a country’s capital is Soviet controlled, country
All isolated Axis units are eliminated* except for: Surrenders: Remove all units from play
a) Units in Major Cities or Baltic Sea coasts b) Add / Remove Non-Finnish Axis Allies south of the
b) Units in a Minor City if a Luftwaffe counter is spent Operation Line to have 1 / 2 / 3 Ally units if 8 / 9-
.

7. Axis Winter Build-up (12.0) 14 / 15+ supplied Non-Finnish Axis units


On Winter Turns, Axis receive 1 Luftwaffe OR 2 Hedgehogs *Demoralization: Half (↓) of all eliminated units
.
(Line if possible) go to Initiative Counters Box
Removing Units Turn Events
• A unit which retreats to a prohibited hex, suffers a A. Initial Onslaught:
negative combat result, or is Isolated during the • In lieu of Redeploying, each Panzer may conduct a
Encirclement phase is Eliminated:: free Advance against an adjacent Soviet hex.
a) Panzers go to leftmost box on Eliminated Track • During Axis Combat Phases, Axis player may redraw
b) Soviet Shock & Tank return to Soviet Reserves 1 chit during every Round of attack.
c) All Line & Soviet Guard to Holding Boxes • Treat all as (i.e. no ‘X’ effects and recycle at
d) Soviet Guard Tanks returns to Holding Box and a end of turn)
Soviet Tank is moved from Holding Box to Reserves • Axis automatically have Armor Superiority
e) All other Non-Line units to Removed Pieces Box • Soviet Encirclement Resolution occurs in Phase 6
• A unit which retreats onto a friendly unit is Removed: B. Soviet Winter Counter-Offensive:
a) An isolated unit is eliminated instead • All uses of Soviet Counterattack Table receive 1→
b) All Special units go to Reserves C. Axis Case Blue Offensive:
c) All other unit go to Holding Boxes • During the Blitz Combat Phase, Axis player may
• Withdrawn: Move unit to Removed Pieces Box redraw each unit’s Initial Round combat chit.
(cannot Withdraw an isolated unit) Winter Turns:
• .

Miscellaneous Rules (18.0) • Axis Blitz Combat is skipped


• Archangel: While Axis hold green Archangel objective, • Axis receive Winter Build-up
remove and ignore all Lend-Lease counters Spring Turns:
• Armor Superiority: Axis always have it Turn 1, and • Axis attacks are shifted 1→
while Axis Armor Track # > Soviet Armor Track # • Subtract -1 from Soviet Initiative Attack
• .

• Axis Ally Restrictions: Cannot attack Major Cities and Axis Strategic Mode Effects
cannot be placed / attack north of the Operations Line a) Reserve Offensive: Retain the triggering counter / card
• Axis Allies Improved: Finnish units are now Special to initiate an Axis Blitz / Combat phase that would
and other Axis Allies are treated as German Line units otherwise be skipped (even in Winter / Axis Collapse)
(ignore Restrictions) b) Defense: Place a Defense marker (max 4) in an Axis-
• Axis Oil Supplies: If Soviets capture Bucharest: controlled hex without Defense / Hedgehog marker
Rumania Surrenders; Axis Blitz Phase is skipped; Axis c) Logistics: 1→ each Initiative Phase; Place Berlin marker
may no longer spend Luftwaffe counters when triggered
• City Capture: When any Soviet City is captured, draw a d) Tank Production: Either: Replace 1 German Line unit
card to see if a Capture Bonus is placed with Gross Deutschland; Move 1 available non-Elite
• Contested Initiative: Both sides have the Initiative Panzer to Reserves; or Replace 1 eliminated Panzer
• Demoralization: Half (↓) of all eliminated units (Line if from Eliminated Panzers Track to Holding Box
possible) are placed in Initiative Counters Box. e) Economic Warfare: Either: Return 4 X chits to combat
• Devastation: Place on right-most non-Devastated cup; or Place Devastation on Soviet Lend-Lease Track
Lend-Lease Box; Remove Devastation + next / current f) Exploitation: Either: Remove 1 Partisan from Axis-
Lend-Lease marker placed there. controlled hex; or Draw a card to place a Capture
• Elite units: German SS and Soviet Guards are Elite Bonus (if none) in an Axis-controlled Soviet city
g) .
• Engagement: Equals the number of adjacent enemies Initiative Shifts
• Finnish Units: Cannot attack / occupy further than 1 a) Rightmost occupied Economy Track boxes
hex beyond their border; Cannot attack Leningrad b) Other Initiative markers in play
• Finns Free: Finnish units can now enter and attack c) ←1 / 1→ for eliminated encircled Axis / Soviet units
hexes as far south as the 03XX hex row, incl. Leningrad d) Axis-held Objective hexes
• Isolated: A unit cut off from its side of the Front Line e) Partisans and Capture Bonuses (max 8)
• Partisans: Cannot be removed if in Soviet-controlled
City, but immediately removed if City is recaptured
• Special: All non-Line, non-Axis Ally units are Special
• Stacking: Max 1 unit per hex (except during Setup);
Overstacked units are immediately Removed

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