You are on page 1of 45

GOBLIN, W.A.R.G.

, TROOPS,
FEEBLE, ON FOOT, SMALL 25
MM

FISTS

PASSIVE - DA REVOLUSHUN WIL LIV ON!


When this model is Out, roll a D6. On a 2+, place a new Rebel
Model anywhere inside your Deployment Zone and mark it as
activated for this round. This model can be equipped with any
loadout of your choice, as long as no points are spent on Wargear.

2 2 1 2 2 0
GOBLIN, W.A.R.G., HERO,
FRAGILE, LEADER, ON FOOT, SMALL 25
MM

FISTS

PASSIVE - DA REVOLUSHUN WILL LIV ON!


When this model is Out, roll a D6. On a 2+, place a new Rebel
Model anywhere inside your Deployment Zone and mark it as
activated for this round. This model can be equipped with any
loadout of your choice, as long as no points are spent on Wargear.

PASSIVE - MORE EQUAL DEN OVERZ


For every 2 friendly Rebel Models within a 2” radius of this Model,
the Kommandant gets a +1 buff to both Aim and Clobba, stacking
to a maximum of 5. This effect is nullified if there is another
friendly Kommandant Model within a 4” radius of this Model.

PASSIVE - GIV YER LIFE FER DA CAUZE


If this Model is hit by an Aim or Clobba attack, or an Ability, and
there is a friendly Rebel Model within a 2” radius of this model, the
controlling player can choose to have the Rebel Model receive the
hit in place of the Kommandant.
.

4 3 3 2 2 0
W.A.R.G., VEHICLE,
EXPLOSIVE, SLOW, STEADFAST

RAM

PASSIVE - DA REVOLUSHUN WIL LIV ON!


When this model is Out, roll a D6. On a 2+, place a new Rebel
Model anywhere inside your Deployment Zone and mark it as
activated for this round. This model can be equipped with any
loadout of your choice, as long as no points are spent on Wargear.

PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.

PASSIVE - RAM
This Model has an Attack Cross-section of 1”.

6 2 1 2 2 2
ORC, SPEEDKULT, TROOPS,
FAST, MOUNTED, RASH 75x42
MM

FISTS

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.

PASSIVE - MOUNTED (SPEEDKULTISTZ)


This Model uses the rules associated with the ‘Mounted’ Keyword.

4 3 3 2 2 0
ORC, SPEEDKULT, TROOPS,
FRAGILE, ON FOOT 32
MM

FISTS

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.

4 3 3 4 2 0
ORC, SPEEDKULT, HERO,
FAST, LEADER, MOUNTED, RASH 95x40
MM

FISTS

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if it
its turn is concluded and/or it has exhausted all its actions that turn.

PASSIVE - MOUNTED (SPEED-BOSS)


This Model uses the rules associated with the ‘Mounted’ Keyword.

PASSIVE - JET-RAM
Draw a 6” long straight line. 1” wide. Move the Boss-Bika along this
line. If the line intersects terrain or a Model with the ‘Steadfast’
keyword, the line ends at the intersection, and the Boss-Bika is
stunned after their turn ends.
For any enemy Model intersecting this line, the player who controls
them must move them 2” perpendicular to the Boss-Bika’s path.
Next, for every affected Model, the player controlling the Boss-Bika
must roll a D6. If the result is higher than the affected Model’s
Clobba score, that Model is hit and takes 2 HP damage - otherwise it
is unaffected.

10 3 3 6 2 0
ORC, SPEEDKULT, HERO,
BULKY, FRAGILE, LEADER, ON FOOT 40
MM

FISTS

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.

8 3 3 8 2 0
GOBLIN, SPEEDKULT, TROOPS,
FAST, FRAGILE, MOUNTED, RASH 60x35
MM

FISTS

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.

PASSIVE - MOUNTED (SPEED-GOBZ)


This Model uses the rules associated with the ‘Mounted’ Keyword.
Due to the Fragile Keyword, when this model reaches 0 HP it must
take a Fragile test - on failure this model is automatically out and
no dismounted model should be placed.

2 2 1 1 2 0
GOBLIN, SPEEDKULT, TROOPS,
FEEBLE, ON FOOT, SMALL 25
MM

FISTS

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.

2 2 1 2 2 0
On using this ability, this Model
enters the ‘Overwatch’ state, ending
it’s turn

ORC, HORDE, TROOPS,


ON FOOT 32
MM

FISTS

ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.

4 3 3 4 2 0
GOBLIN, HORDE, TROOPS,
FRAGILE, ON FOOT, SMALL 25
MM

FISTS

ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.

2 2 1 2 2 0
ORC, HORDE, HERO,
BULKY, LEADER, ON FOOT 40
MM

FISTS

ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.

8 3 3 5 2 1
HORDE, VEHICLE,
BATTLEBUS, OPENTOP, STEADFAST, TRANSPORT

RAM

ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.

PASSIVE - TRANSPORT
This Model has a capacity of 4.

PASSIVE - EXPLOSIVE
This Model has an explosive radius of 3” and has a power of 1.

PASSIVE - RAM
This Model has an Attack Cross-section of 2”.

8 2 2 8 2 0
HORDE, VEHICLE,
BATTLEBUS, OPENTOP, STEADFAST, TRANSPORT

RAM

ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.

PASSIVE - TRANSPORT
This Model has a capacity of 1.

PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.

PASSIVE - RAM
This Model has an Attack Cross-section of 1”.

PASSIVE - PACK ‘EM IN


This Model gains an additional Transport capacity of 1 provided it
does not use any of its Carry score on equipping Wargear.

4 2 2 4 2 0
ORC, GEARHEDZ, TROOPS,
ON FOOT, SLOW 32
MM

FISTS

PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or
‘Vehicle’ keyword with a Shootin’ or Clobba attack, add +1 to the
hit roll.

4 3 3 4 2 0
GOBLIN, GEARHEDZ, TROOPS,
FRAGILE, ON FOOT, SLOW, SMALL 25
MM

FISTS

PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or
‘Vehicle’ keyword with a Shootin’ or Clobba attack, add +1 to the
hit roll.

2 2 1 2 2 0
ORC, GEARHEDZ, HERO,
BULKY, LEADER, ON FOOT, SLOW 40
MM

FISTS

PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or
‘Vehicle’ keyword with a Shootin’ or Clobba attack, add +1 to the
hit roll.

8 3 3 8 2 0
MECH, GEARHEDZ, TROOPS,
EXPLOSIVE, SLOW 60
MM

FISTS

PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or
‘Vehicle’ keyword with a Shootin’ or Clobba attack, add +1 to the
hit roll.

PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.

6 2 2 2 2 2
ORC, ROKKAZ, TROOPS,
ON FOOT 32
MM

FISTS

PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn. This
Model is immune to the ‘Fleeing’ state.

4 3 3 4 2 0
ORC, ROKKAZ, HERO,
BULKY, LEADER, ON FOOT 40
MM

FISTS

PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn. This
Model is immune to the ‘Fleeing’ state.

8 3 3 8 2 0
MONSTA, TROOPS,
FRAGILE, ON FOOT, PET, SMALL 25
MM

MONSTA MAUL

PASSIVE - BOOMBITE!
If this Model is in a ‘Bestial’ state, add the keyword ‘Explosive’. This
Model has an explosive radius of 2” and has a power of 4.
When Model is in a ‘Bestial’ state, and successfully hits an enemy
Model with a Clobba attack, it does not do Clobba damage, and
instead explodes.
This Model is then Out and removed from the table.
ABILITY - LIGHT DA FUSE!
On use of this ability, remove the ‘Pet’ Keyword from this Model
and add the ‘Explosive’ keyword. Apply the ‘Bestial’ state to this
Model. This ability does not take an action, and does not end this
Model’s turn.

2 0 3 1 0 0
MONSTA, TROOPS,
FRAGILE, ON FOOT, PET, SMALL 25
MM

MONSTA MAUL

PASSIVE - GUARD DOG


When this Model has the ‘Pet’ keyword it’s Master cannot be
targeted with Clobba attacks, unless this Model is Stunned or
Downed.

2 0 3 1 0 0
ORC, HUNTERZ, TROOPS,
ON FOOT 32
MM

FISTS

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.

4 2 4 4 2 0
GOBLIN, HUNTERZ, TROOPS,
FRAGILE, ON FOOT, SMALL 25
MM

FISTS

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.

2 1 3 2 2 0
ORC, HUNTERZ, HERO,
BULKY, LEADER, ON FOOT 40
MM

FISTS

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.

8 2 4 8 2 0
ORC, HUNTERZ, HERO, SHAMAN,
ON FOOT, RARE 32
MM

FISTS

ABILITY - LAZA-EYES
Remove 2 HP from this Model, then designate a target within 12”
and perform an aim test. If successful, this attack removes 4 HP
from the target.

ABILITY - SOULSUCKA
If this Model successfully hits with a Clobba attack, add 2 HP to
this Model.

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.

6 3 4 5 0 0
ORC, HUNTERZ, MONSTA, TROOPS,
FAST, MOUNTED, RASH 75x42
MM

MONSTA MAUL

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.

PASSIVE - MOUNTED (HUNTA BRAWLA)


This Model uses the rules associated with the ‘Mounted’ Keyword.

6 2 4 4 2 0
ORC, HUNTERZ, MONSTA, HERO,
FAST, LEADER, MOUNTED, RASH, RARE 90x52
MM

MONSTA MAUL

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
ABILITY - BEAST RAM
Draw an 6” long straight line. 1” wide. Move the Rammonsta along
this line. If the line intersects terrain or a Model with the
‘Steadfast’ keyword, the line ends at the intersection, and the
Rammonsta is stunned after their turn ends.
For any enemy Model intersecting this line, the player who
controls them must move them 2” perpendicular to the
Rammonsta’s path.
Next, for every affected Model, the player controlling the
Rammonsta must roll a D6. If the result is higher than the affected
Model’s Clobba score, that Model is hit and takes 2 HP damage -
otherwise it is unaffected.
PASSIVE - MOUNTED (HUNTA BOSS)
This Model uses the rules associated with the ‘Mounted’ Keyword.

10 2 4 6 2 0
ORC, HUNTERZ, HERO, GOB-WRANGLA,
ON FOOT 32
MM

FISTS

PASSIVE - GOBWRANGLIN
Friendly units with both the ‘Goblin’, ‘On Foot’ and ‘Fragile’
keyword, who are within 2” of this Model, can ignore the special
rules associated with the ‘Fragile’ keyword.
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.

5 2 3 4 2 0
ORC, HORDE, MERCENARY, HERO,
ON FOOT, RARE 32
MM

FISTS, MACHINE GUN

ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.

PASSIVE - HE’LL BE BAK


If this Model is Out, roll a D6. On a 3+, this Model returns to play and
it’s HP is restored to 2.

PASSIVE - METAL ENDOSKELINTON


Add 1 to this Model’s Clobba score when defending Clobba attacks.

PASSIVE - FREE AGENT


This Model acts according to the ‘Glory Seeker’ AI Archetype.

PASSIVE - TERMINATED
As per the ‘Glory Seeker’ AI Archetype, identify this Model’s target at
the beginning of the game and have this Model single-mindedly
pursue them. One that Model is ‘Out’, whether through the actions of
this Model or any other, this Model will then move to the closest
edge of the battlefield, and on reaching it they are taken out of play.

6 3 3 8 0 0
ORC, HORDE, MERCENARY, HERO,
LEADER, ON FOOT, RARE, SPEK-OPS 40
MM

FISTS, MEKA-FIST, SKOPED PISTOL, GRENADE

ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.

PASSIVE - INFILTRATIN’
This Model starts the game with the ‘Concealed’ state applied.

ABILITY - SNEAKIN'
This Model enters the ‘Concealed’ state, ending it’s turn.

PASSIVE - KUNNIN’
Whilst this Model is in the ‘Concealed’ state, this Model gets a +1
modifier to its Aim and Clobba skills.

ABILITY - SPOTTA
Select an enemy Model in this Model’s line of sight and remove any
‘Concealed’ and/or ‘Overwatch’ states. This ends this Model’s turn.

PASSIVE - FREE AGENT


This Model acts according to the ‘Infiltrator’ AI Archetype.

8 3 3 4 0 0
ORC, HORDE, MERCENARY, HERO,
BULKY, LEADER, RARE, ON FOOT 40
MM

MEGABLUDGA, GRENADE

ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.

PASSIVE - DATZ GOTTA BE A DWORF


If Kragnard is within 6” and line of sight of any Model with the
‘Small’ Keyword, he becomes obsessed with defeating that Model
even if that model is part of the same wargang. When obsessed,
Kragnard must:
1. Perform a Clobba attack on any ‘Small’ Models if in range.
2. If a ‘Small’ Model is not in range of a Clobba attack, Kragnard
must move towards the closest ‘Small’ Model using the most
direct path possible.
3. If Kragnard cannot move because of State effects, it will take any
actions required to clear those State effects
Kragnard repeats this until he runs out of actions, or there are no
‘Small’ models within 6” and line of sight.
PASSIVE - FREE AGENT
This Model acts according to the ‘Aggressive’ AI Archetype.

8 3 3 6 0 1
ORC, ROKKAZ, MERCENARY, HERO,
BULKY, ON FOOT, RARE 32
MM

FISTS, AXEBLASTA, SUPA-SPEAKAZ, BOOMBOX

PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn. This
Model is immune to the ‘Fleeing’ state.

PASSIVE - GOTTA KEEP ROKKIN’


If this Model does not attack or use an ability in its turn, it loses 1
HP on conclusion of the turn.

ABILITY - ‘EADBANG
Perform an aim test against an enemy target, within Range 8”
If successful, and if there is another Model in melee range of the
target, the target will attack the closest enemy Model with a
Clobba attack, using any equipped weapon of the attacking
player’s choice.
The target does not count as being activated, even if the attack is
successful.

PASSIVE - FREE AGENT


This Model acts according to the ‘Enthusiastic’ AI Archetype.

7 3 2 6 0 0
ORC, ROKKAZ, MERCENARY, HERO,
BULKY, LEADER, ON FOOT, RARE 40
MM

BLUDGA, SKOPED PISTOL, BOOM-MIC,


SUPA-SPEAKAZ

PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn. This
Model is immune to the ‘Fleeing’ state.

PASSIVE - JUST WALK AWAY


When using the Boom-Mic, the Ability Bloodkurdlin’ Skream has a
2” Area of Effect.

PASSIVE - FREE AGENT


This Model acts according to the ‘Cautious’ AI Archetype.

10 3 2 6 0 0
GOBLIN, ROKKAZ, MERCENARY, HERO,
FRAGILE, ON FOOT, RARE, SMALL 28
MM

FISTS

PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn. This
Model is immune to the ‘Fleeing’ state.

PASSIVE - ANNOYING
If an enemy Model has Rudonk within attack range and line of
sight, they must prioritise him above all other targets when
performing any Shootin’ or Clobberin’ actions.

PASSIVE - FREE AGENT


This Model acts according to the ‘Enthusiastic’ AI Archetype.

2 2 1 2 0 0
ORC, HUNTERZ, MERCENARY, HERO
GOB-WRANGLA, ON FOOT, RARE 40
MM

FISTS, GOB-TAZA, GOB-WHIP, SKOPED PISTOL

PASSIVE - GOBWRANGLIN
Friendly units with both the ‘Goblin’ and ‘Fragile’ keyword, who are
within 2” of this Model, can ignore the special rules associated with
the ‘Fragile’ keyword.
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately moves
within Clobba range of that model and performs a Clobba attack.
Apply a -1 penalty to their Clobba score for this attack.
PASSIVE - GOB-MASTA
Snozwot starts the game with an entourage of two Gob-Ladz, each
armed with Pistols and Bludgas. These start with the ‘Pet’ state, with
Snozwot as their Master, and cost no additional points.
Snozwot may have up to two of these Gob Pets at any one time.
Should any lose the ‘Pet’ state, be Downed or Out, or be otherwise
separated from Snozwot, he can recruit any other friendly Gobs
within 2” into his entourage, who immediately acquire the ‘Pet’ state.
PASSIVE - FREE AGENT
This Model acts according to the ‘Kunnin’ AI Archetype.

12 2 3 4 0 0
ORC, HUNTERZ, MERCENARY, HERO,
ON FOOT, RARE 32
MM

FISTS, BOOMARAXE

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
PASSIVE - DUO
Kratorc and Boi must be taken as a pair and neither can be
included in a Wargang individually.
PASSIVE - MARKED TARGET
If Kratorc performs a successful melee attack on a model which
Boi has successfully attacked in the same round, that attack has
double power.
PASSIVE - GRIEF-RAGE
If Boi is Out at any point in the game, Kratorc immediately enters
the Bestial State.
PASSIVE - FREE AGENT
This Model acts according to the ‘Bodyguard’ AI Archetype, and
will escort and protect Boi.

8 2 4 6 0 0
GOBLIN, HUNTERZ, MERCENARY, HERO,
FRAGILE, ON FOOT, SMALL, RARE 28
MM

FISTS, HUNTA-BOW

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
PASSIVE - DUO
Kratorc and Boi must be taken as a pair and neither can be
included in a Wargang individually.
PASSIVE - FREE AGENT
This Model acts according to the ‘Enthusiastic’ AI Archetype.

2 2 3 2 0 0
ORC, HUNTERZ, MERCENARY, HERO,
BULKY, LEADER, ON FOOT, RARE 40
MM

FISTS, MEGABLUDGA

ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
ABILITY - SEE DEM DRIVEN BEFORE YOU
Identify any enemy Models which overlap a 2” radius of the center
of Ronak’s base and have not been activated:
● If the Model has the Orc keyword, Immediately it Activates and
moves into Clobba combat range to perform a Clobba attack
targeting Ronak.
● If the Model has the Goblin keyword, assign the "Fleeing" state
to that model.
● If the Model has neither keyword, nothing happens.
Ronak can only use this Ability once per game.
PASSIVE - FREE AGENT
This Model acts according to the ‘Enthusiastic’ AI Archetype.

14 2 4 10 0 0
ORC, MECH, GEARHEDZ, MERCENARY, HERO
BULKY, ON FOOT, SLOW, RARE 40
MM

FISTS, BLOWTORCH, ROKKIT-RIFLE

PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or
‘Vehicle’ keyword with a Shootin’ or Clobba attack, add +1 to the
hit roll.

ABILITY - JET BOOTZ


Choose an empty point on the battlefield that is not vertically
obstructed, and roll a D6. On a roll of 2-5, Gronik instantly moves
to this position. On a roll of 1, Gronik undershoots by 4”. On a roll of
6, Gronik overshoots by 4”.
When Gronik lands, any Models within a 2” radius are pushed
away 2”.
Gronik may use this Ability only once per game. Use of this Ability
does not end Gronik’s Turn.

PASSIVE - FREE AGENT


This Model acts according to the ‘Enthusiastic’ AI Archetype.

10 3 4 5 0 1
ORC, MECH, GEARHEDZ, MERCENARY, HERO,
BULKY, FAST, OFFBALANCE, ON FOOT, RASH, 40
RARE MM

MEKA-SAW, LAUNCHA-RIFLE, MONOWHEEL

PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or ‘Vehicle’
keyword with a Shootin’ or Clobba attack, add +1 to the hit roll.

ABILITY - SEKRIT IDENTITI


This model should not be deployed with regular units and must be
kept in reserve. The controlling player gains one additional Gearhed
at no additional points cost (though special weapons must be
purchased at cost), which is deployed normally.
For the duration of the game, whenever the controlling player has
activated ANY friendly Gearhed Model which has Actions remaining,
they may transform that Gearhed into GitzmoOrc. The transformed
Model is removed from play and replaced by GitzmoOrc.
Any Wargear from the transformed Gearhed is discarded. Any
Mission items carried by the transformed Gearhed are transferred to
GitzmoOrc, and any States are carried over. This ability ends
GitzmoOrc’s Turn.

PASSIVE - FREE AGENT


This Model acts according to the ‘Enthusiastic’ AI Archetype.

12 3 3 5 0 1
ORC, MECH, GEARHEDZ, MERCENARY, HERO
BULKY, ON FOOT, SLOW, STEADFAST, RARE 40
MM

MEKA-SAW, MEKA-KLAW, CYBA-LEGS

PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or
‘Vehicle’ keyword with a Shootin’ or Clobba attack, add +1 to the hit
roll.

PASSIVE - BRAIN SCRAMLIN’


When this Model is activated each round, roll a D6.
On a 1, this Model behaves according to the ‘Jaded’ AI Archetype.
On a 2-3, this Model behaves according to the ‘Cautious’ AI
Archetype.
On a 4-5, this Model behaves according to the ‘Aggressive’ AI
Archetype.
On a 6, this Model behaves according to the ‘Aggressive’ AI
Archetype, and attacks twice (once with each weapon) when
Clobberin’.
If a friendly Model with the ‘Engineer’ keyword is within 1” of this
Model, you may skip this roll and control this Model directly as if
it were a non-Mercenary Model.

10 1 4 6 0 0
ORC, MECH, SPEEDKULT, HERO, MERCENARY
BULKY, FRAGILE, LEADER, ON FOOT, 40
RASH, STEADFAST, RARE MM

FISTS, SKOPED PISTOL, BLUDGA, ROKKIT-PAK


CYBA-LEGZ

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.
ABILITY - DIVEBOMA
Remove Da Vultur from the board for the remainder of the round.
After Activating Da Vultur in the next Round, choose an enemy
model anywhere on the battlefield which is not vertically
obstructed. Da Vultur instantly moves into base to base contact
with the targeted enemy model and performs a clobba attack.
This attack gets a +1 boost to Da Vultur’s Clobba score. Da Vultur is
Stunned after this attack is resolved and its turn is then
concluded.
PASSIVE - FREE AGENT
This Model acts according to the ‘Enthusiastic’ AI Archetype.

10 3 3 6 0 0
ORC, SPEEDKULT, HERO, MERCENARY,
BULKY, FRAGILE, LEADER, ON FOOT, 40
RASH, RARE MM

FISTS, FIRE-AXE, FLAMA-TANK

PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.
PASSIVE - FIREPROOF
Charbog is immune to the Burning State.
PASSIVE - FREE AGENT
This Model acts according to the ‘Enthusiastic’ AI Archetype.

11 3 3 8 0 0

You might also like