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, TROOPS,
FEEBLE, ON FOOT, SMALL 25
MM
FISTS
2 2 1 2 2 0
GOBLIN, W.A.R.G., HERO,
FRAGILE, LEADER, ON FOOT, SMALL 25
MM
FISTS
4 3 3 2 2 0
W.A.R.G., VEHICLE,
EXPLOSIVE, SLOW, STEADFAST
RAM
PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.
PASSIVE - RAM
This Model has an Attack Cross-section of 1”.
6 2 1 2 2 2
ORC, SPEEDKULT, TROOPS,
FAST, MOUNTED, RASH 75x42
MM
FISTS
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.
4 3 3 2 2 0
ORC, SPEEDKULT, TROOPS,
FRAGILE, ON FOOT 32
MM
FISTS
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.
4 3 3 4 2 0
ORC, SPEEDKULT, HERO,
FAST, LEADER, MOUNTED, RASH 95x40
MM
FISTS
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if it
its turn is concluded and/or it has exhausted all its actions that turn.
PASSIVE - JET-RAM
Draw a 6” long straight line. 1” wide. Move the Boss-Bika along this
line. If the line intersects terrain or a Model with the ‘Steadfast’
keyword, the line ends at the intersection, and the Boss-Bika is
stunned after their turn ends.
For any enemy Model intersecting this line, the player who controls
them must move them 2” perpendicular to the Boss-Bika’s path.
Next, for every affected Model, the player controlling the Boss-Bika
must roll a D6. If the result is higher than the affected Model’s
Clobba score, that Model is hit and takes 2 HP damage - otherwise it
is unaffected.
10 3 3 6 2 0
ORC, SPEEDKULT, HERO,
BULKY, FRAGILE, LEADER, ON FOOT 40
MM
FISTS
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.
8 3 3 8 2 0
GOBLIN, SPEEDKULT, TROOPS,
FAST, FRAGILE, MOUNTED, RASH 60x35
MM
FISTS
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.
2 2 1 1 2 0
GOBLIN, SPEEDKULT, TROOPS,
FEEBLE, ON FOOT, SMALL 25
MM
FISTS
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.
2 2 1 2 2 0
On using this ability, this Model
enters the ‘Overwatch’ state, ending
it’s turn
FISTS
ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.
4 3 3 4 2 0
GOBLIN, HORDE, TROOPS,
FRAGILE, ON FOOT, SMALL 25
MM
FISTS
ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.
2 2 1 2 2 0
ORC, HORDE, HERO,
BULKY, LEADER, ON FOOT 40
MM
FISTS
ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.
8 3 3 5 2 1
HORDE, VEHICLE,
BATTLEBUS, OPENTOP, STEADFAST, TRANSPORT
RAM
ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.
PASSIVE - TRANSPORT
This Model has a capacity of 4.
PASSIVE - EXPLOSIVE
This Model has an explosive radius of 3” and has a power of 1.
PASSIVE - RAM
This Model has an Attack Cross-section of 2”.
8 2 2 8 2 0
HORDE, VEHICLE,
BATTLEBUS, OPENTOP, STEADFAST, TRANSPORT
RAM
ABILITY - OVERWATCH
On using this ability, this Model enters the ‘Overwatch’ state,
ending it’s turn.
PASSIVE - TRANSPORT
This Model has a capacity of 1.
PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.
PASSIVE - RAM
This Model has an Attack Cross-section of 1”.
4 2 2 4 2 0
ORC, GEARHEDZ, TROOPS,
ON FOOT, SLOW 32
MM
FISTS
PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or
‘Vehicle’ keyword with a Shootin’ or Clobba attack, add +1 to the
hit roll.
4 3 3 4 2 0
GOBLIN, GEARHEDZ, TROOPS,
FRAGILE, ON FOOT, SLOW, SMALL 25
MM
FISTS
PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or
‘Vehicle’ keyword with a Shootin’ or Clobba attack, add +1 to the
hit roll.
2 2 1 2 2 0
ORC, GEARHEDZ, HERO,
BULKY, LEADER, ON FOOT, SLOW 40
MM
FISTS
PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or
‘Vehicle’ keyword with a Shootin’ or Clobba attack, add +1 to the
hit roll.
8 3 3 8 2 0
MECH, GEARHEDZ, TROOPS,
EXPLOSIVE, SLOW 60
MM
FISTS
PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or
‘Vehicle’ keyword with a Shootin’ or Clobba attack, add +1 to the
hit roll.
PASSIVE - EXPLOSIVE
This Model has an explosive radius of 2” and has a power of 1.
6 2 2 2 2 2
ORC, ROKKAZ, TROOPS,
ON FOOT 32
MM
FISTS
PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn. This
Model is immune to the ‘Fleeing’ state.
4 3 3 4 2 0
ORC, ROKKAZ, HERO,
BULKY, LEADER, ON FOOT 40
MM
FISTS
PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn. This
Model is immune to the ‘Fleeing’ state.
8 3 3 8 2 0
MONSTA, TROOPS,
FRAGILE, ON FOOT, PET, SMALL 25
MM
MONSTA MAUL
PASSIVE - BOOMBITE!
If this Model is in a ‘Bestial’ state, add the keyword ‘Explosive’. This
Model has an explosive radius of 2” and has a power of 4.
When Model is in a ‘Bestial’ state, and successfully hits an enemy
Model with a Clobba attack, it does not do Clobba damage, and
instead explodes.
This Model is then Out and removed from the table.
ABILITY - LIGHT DA FUSE!
On use of this ability, remove the ‘Pet’ Keyword from this Model
and add the ‘Explosive’ keyword. Apply the ‘Bestial’ state to this
Model. This ability does not take an action, and does not end this
Model’s turn.
2 0 3 1 0 0
MONSTA, TROOPS,
FRAGILE, ON FOOT, PET, SMALL 25
MM
MONSTA MAUL
2 0 3 1 0 0
ORC, HUNTERZ, TROOPS,
ON FOOT 32
MM
FISTS
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
4 2 4 4 2 0
GOBLIN, HUNTERZ, TROOPS,
FRAGILE, ON FOOT, SMALL 25
MM
FISTS
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
2 1 3 2 2 0
ORC, HUNTERZ, HERO,
BULKY, LEADER, ON FOOT 40
MM
FISTS
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
8 2 4 8 2 0
ORC, HUNTERZ, HERO, SHAMAN,
ON FOOT, RARE 32
MM
FISTS
ABILITY - LAZA-EYES
Remove 2 HP from this Model, then designate a target within 12”
and perform an aim test. If successful, this attack removes 4 HP
from the target.
ABILITY - SOULSUCKA
If this Model successfully hits with a Clobba attack, add 2 HP to
this Model.
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
6 3 4 5 0 0
ORC, HUNTERZ, MONSTA, TROOPS,
FAST, MOUNTED, RASH 75x42
MM
MONSTA MAUL
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
6 2 4 4 2 0
ORC, HUNTERZ, MONSTA, HERO,
FAST, LEADER, MOUNTED, RASH, RARE 90x52
MM
MONSTA MAUL
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
ABILITY - BEAST RAM
Draw an 6” long straight line. 1” wide. Move the Rammonsta along
this line. If the line intersects terrain or a Model with the
‘Steadfast’ keyword, the line ends at the intersection, and the
Rammonsta is stunned after their turn ends.
For any enemy Model intersecting this line, the player who
controls them must move them 2” perpendicular to the
Rammonsta’s path.
Next, for every affected Model, the player controlling the
Rammonsta must roll a D6. If the result is higher than the affected
Model’s Clobba score, that Model is hit and takes 2 HP damage -
otherwise it is unaffected.
PASSIVE - MOUNTED (HUNTA BOSS)
This Model uses the rules associated with the ‘Mounted’ Keyword.
10 2 4 6 2 0
ORC, HUNTERZ, HERO, GOB-WRANGLA,
ON FOOT 32
MM
FISTS
PASSIVE - GOBWRANGLIN
Friendly units with both the ‘Goblin’, ‘On Foot’ and ‘Fragile’
keyword, who are within 2” of this Model, can ignore the special
rules associated with the ‘Fragile’ keyword.
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
5 2 3 4 2 0
ORC, HORDE, MERCENARY, HERO,
ON FOOT, RARE 32
MM
ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.
PASSIVE - TERMINATED
As per the ‘Glory Seeker’ AI Archetype, identify this Model’s target at
the beginning of the game and have this Model single-mindedly
pursue them. One that Model is ‘Out’, whether through the actions of
this Model or any other, this Model will then move to the closest
edge of the battlefield, and on reaching it they are taken out of play.
6 3 3 8 0 0
ORC, HORDE, MERCENARY, HERO,
LEADER, ON FOOT, RARE, SPEK-OPS 40
MM
ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.
PASSIVE - INFILTRATIN’
This Model starts the game with the ‘Concealed’ state applied.
ABILITY - SNEAKIN'
This Model enters the ‘Concealed’ state, ending it’s turn.
PASSIVE - KUNNIN’
Whilst this Model is in the ‘Concealed’ state, this Model gets a +1
modifier to its Aim and Clobba skills.
ABILITY - SPOTTA
Select an enemy Model in this Model’s line of sight and remove any
‘Concealed’ and/or ‘Overwatch’ states. This ends this Model’s turn.
8 3 3 4 0 0
ORC, HORDE, MERCENARY, HERO,
BULKY, LEADER, RARE, ON FOOT 40
MM
MEGABLUDGA, GRENADE
ABILITY - OVERWATCH
This Model enters the ‘Overwatch’ state, ending it’s turn.
8 3 3 6 0 1
ORC, ROKKAZ, MERCENARY, HERO,
BULKY, ON FOOT, RARE 32
MM
PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn. This
Model is immune to the ‘Fleeing’ state.
ABILITY - ‘EADBANG
Perform an aim test against an enemy target, within Range 8”
If successful, and if there is another Model in melee range of the
target, the target will attack the closest enemy Model with a
Clobba attack, using any equipped weapon of the attacking
player’s choice.
The target does not count as being activated, even if the attack is
successful.
7 3 2 6 0 0
ORC, ROKKAZ, MERCENARY, HERO,
BULKY, LEADER, ON FOOT, RARE 40
MM
PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn. This
Model is immune to the ‘Fleeing’ state.
10 3 2 6 0 0
GOBLIN, ROKKAZ, MERCENARY, HERO,
FRAGILE, ON FOOT, RARE, SMALL 28
MM
FISTS
PASSIVE - UNFAZED
De-Stun and Extinguish actions do not end this Model’s turn. This
Model is immune to the ‘Fleeing’ state.
PASSIVE - ANNOYING
If an enemy Model has Rudonk within attack range and line of
sight, they must prioritise him above all other targets when
performing any Shootin’ or Clobberin’ actions.
2 2 1 2 0 0
ORC, HUNTERZ, MERCENARY, HERO
GOB-WRANGLA, ON FOOT, RARE 40
MM
PASSIVE - GOBWRANGLIN
Friendly units with both the ‘Goblin’ and ‘Fragile’ keyword, who are
within 2” of this Model, can ignore the special rules associated with
the ‘Fragile’ keyword.
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately moves
within Clobba range of that model and performs a Clobba attack.
Apply a -1 penalty to their Clobba score for this attack.
PASSIVE - GOB-MASTA
Snozwot starts the game with an entourage of two Gob-Ladz, each
armed with Pistols and Bludgas. These start with the ‘Pet’ state, with
Snozwot as their Master, and cost no additional points.
Snozwot may have up to two of these Gob Pets at any one time.
Should any lose the ‘Pet’ state, be Downed or Out, or be otherwise
separated from Snozwot, he can recruit any other friendly Gobs
within 2” into his entourage, who immediately acquire the ‘Pet’ state.
PASSIVE - FREE AGENT
This Model acts according to the ‘Kunnin’ AI Archetype.
12 2 3 4 0 0
ORC, HUNTERZ, MERCENARY, HERO,
ON FOOT, RARE 32
MM
FISTS, BOOMARAXE
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
PASSIVE - DUO
Kratorc and Boi must be taken as a pair and neither can be
included in a Wargang individually.
PASSIVE - MARKED TARGET
If Kratorc performs a successful melee attack on a model which
Boi has successfully attacked in the same round, that attack has
double power.
PASSIVE - GRIEF-RAGE
If Boi is Out at any point in the game, Kratorc immediately enters
the Bestial State.
PASSIVE - FREE AGENT
This Model acts according to the ‘Bodyguard’ AI Archetype, and
will escort and protect Boi.
8 2 4 6 0 0
GOBLIN, HUNTERZ, MERCENARY, HERO,
FRAGILE, ON FOOT, SMALL, RARE 28
MM
FISTS, HUNTA-BOW
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
PASSIVE - DUO
Kratorc and Boi must be taken as a pair and neither can be
included in a Wargang individually.
PASSIVE - FREE AGENT
This Model acts according to the ‘Enthusiastic’ AI Archetype.
2 2 3 2 0 0
ORC, HUNTERZ, MERCENARY, HERO,
BULKY, LEADER, ON FOOT, RARE 40
MM
FISTS, MEGABLUDGA
ABILITY - CHARGE!
If there is an enemy model within 6”, this Model immediately
moves within Clobba range of that model and performs a Clobba
attack. Apply a -1 penalty to their Clobba score for this attack.
ABILITY - SEE DEM DRIVEN BEFORE YOU
Identify any enemy Models which overlap a 2” radius of the center
of Ronak’s base and have not been activated:
● If the Model has the Orc keyword, Immediately it Activates and
moves into Clobba combat range to perform a Clobba attack
targeting Ronak.
● If the Model has the Goblin keyword, assign the "Fleeing" state
to that model.
● If the Model has neither keyword, nothing happens.
Ronak can only use this Ability once per game.
PASSIVE - FREE AGENT
This Model acts according to the ‘Enthusiastic’ AI Archetype.
14 2 4 10 0 0
ORC, MECH, GEARHEDZ, MERCENARY, HERO
BULKY, ON FOOT, SLOW, RARE 40
MM
PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or
‘Vehicle’ keyword with a Shootin’ or Clobba attack, add +1 to the
hit roll.
10 3 4 5 0 1
ORC, MECH, GEARHEDZ, MERCENARY, HERO,
BULKY, FAST, OFFBALANCE, ON FOOT, RASH, 40
RARE MM
PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or ‘Vehicle’
keyword with a Shootin’ or Clobba attack, add +1 to the hit roll.
12 3 3 5 0 1
ORC, MECH, GEARHEDZ, MERCENARY, HERO
BULKY, ON FOOT, SLOW, STEADFAST, RARE 40
MM
PASSIVE - SCRAPPA
When this Model targets an enemy Model with the ‘Mech’ or
‘Vehicle’ keyword with a Shootin’ or Clobba attack, add +1 to the hit
roll.
10 1 4 6 0 0
ORC, MECH, SPEEDKULT, HERO, MERCENARY
BULKY, FRAGILE, LEADER, ON FOOT, 40
RASH, STEADFAST, RARE MM
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.
ABILITY - DIVEBOMA
Remove Da Vultur from the board for the remainder of the round.
After Activating Da Vultur in the next Round, choose an enemy
model anywhere on the battlefield which is not vertically
obstructed. Da Vultur instantly moves into base to base contact
with the targeted enemy model and performs a clobba attack.
This attack gets a +1 boost to Da Vultur’s Clobba score. Da Vultur is
Stunned after this attack is resolved and its turn is then
concluded.
PASSIVE - FREE AGENT
This Model acts according to the ‘Enthusiastic’ AI Archetype.
10 3 3 6 0 0
ORC, SPEEDKULT, HERO, MERCENARY,
BULKY, FRAGILE, LEADER, ON FOOT, 40
RASH, RARE MM
PASSIVE - AGILE
This Model may move 3” after attacking or using an ability, even if
it its turn is concluded and/or it has exhausted all its actions that
turn.
PASSIVE - FIREPROOF
Charbog is immune to the Burning State.
PASSIVE - FREE AGENT
This Model acts according to the ‘Enthusiastic’ AI Archetype.
11 3 3 8 0 0