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MACQUARIE SCHOOL

OF EDUCATION
Faculty of Arts

Skills Module – Part B: Activities and resources


ARTIFICIAL INTELLIGENCE (AI) EDUCATION FOR TEACHERS
Refer to the table below for a list of activities and resources from the Skills Module – Part B of the Artificial
Intelligence (AI) Education for Teachers course.

Skills Module – Part B

Topic Activity/resource

Data Fluency

What is data fluency? • Data fluency definition from Monash University:


https://www.monash.edu/data-fluency/home

What is data? • Data definition from the Cambridge Dictionary:


https://dictionary.cambridge.org/dictionary/english/data

Photographic data sets of • ‘How to Classify Photos of Dogs and Cats (with 97% accuracy)’:
dogs and cats https://machinelearningmastery.com/how-to-develop-a-convolutional-neural-
network-to-classify-photos-of-dogs-and-cats
• Kaggle competition: https://www.kaggle.com/c/dogs-vs-cats

Training a machine learning • Machine Learning for Kids: https://machinelearningforkids.co.uk


model in MLK

Data within a machine • ‘Machine learning life cycle’:


learning project https://www.javatpoint.com/machine-learning-life-cycle

Computational Thinking

Computational thinking • Seymour Papert video: https://youtu.be/IhEovwWiniY


influencers • Jeanette Wing video: https://youtu.be/igTy7SA8818

Computational thinking in • The Australian Curriculum: https://www.australiancurriculum.edu.au


the S&T syllabus

Computational thinking • Barefoot Computing: https://www.barefootcomputing.org/homelearning


concepts • Barefoot Computing computational thinking concepts and approaches
(user account required to view content):
https://www.barefootcomputing.org/concept-approaches/computational-thinking-
concepts-and-approaches

21st century skills • Dr Suchi Grover’s chart: https://vimeo.com/255911602/f7abe27955

Unplugged activities • “Dare to square” game at Digital Technologies Hub:


https://www.digitaltechnologieshub.edu.au/teachers/lesson-ideas/introducing-
algorithms
• ‘Computational thinking: How do we think about problems so that computers can
help?’: http://community.computingatschool.org.uk/files/8221/original.pdf

Device-based activities • Lightbot: https://lightbot.com/flash.html


• ScratchJr: https://www.scratchjr.org
• Scratch: https://scratch.mit.edu
• Machine Learning for Kids:
https://www.ibm.org/activities/machine-learning-for-kids

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