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01 Roll on this table at the start of each of your turns 51 A spectral shield hovers near you for the

- for the next minute, ignoring this result on - next minute, granting you a +2 bonus to
02 subsequent rolls. 52 AC and immunity to Magic Missile.
03 For the next minute, you can see any invisible 53 You are immune to being intoxicated by
- creature if you have line of sight to it. - alcohol for the next 5d6 days.
04 54
05 A modron chosen and controlled by the DM appears 55 Your hair falls out but grows back within
- in an unoccupied space within 5 feet of you, then - 24 hours.
06 disappears I minute later. 56
07 You cast Fireball as a 3rd-level spell centered on 57 For the next minute, any flammable
- yourself. - object you touch that isn't being worn or
08 58 carried by another creature bursts into
flame.
09 You cast Magic Missile as a 5th-level spell. 59 You regain your lowest-level expended
- - spell slot.
10 60
Roll a d10. Your height changes by a number of 61 For the next minute, you must shout when
11 inches equal to the roll. If the roll is odd, you - you speak.
- shrink. If the roll is even, you grow. 62
12
13 You cast Confusion centered on yourself. 63 You cast Fog Cloud centered on
- - yourself.
14 64
15 For the next minute, you regain 5 hit points at the 65 Up to three creatures you choose within
- start of each of your turns. - 30 feet of you take 4d10 lightning
16 66 damage.
17 You grow a long beard made of feathers that 67 You are frightened by the nearest
- remains until you sneeze, at which point the - creature until the end of your next turn.
18 feathers explode out from your face. 68
19 You cast Grease centered on yourself. 69 Each creature within 30 feet of you
- - becomes invisible for the next minute.
20 70 The invisibility ends on a creature when it
attacks or casts a spell.
21 Creatures have disadvantage on saving throws 71 You gain resistance to all damage for the
- against the next spell you cast in the next minute - next minute.
22 that involves a saving throw. 72
23 Your skin turns a vibrant shade of blue. A Remove 73 A random creature within 60 feet of you
- Curse spell can end this effect. - becomes poisoned for 1d4 hours.
24 74
25 An eye appears on your forehead for the next 75 You glow with bright light in a 30-foot
- minute. During that time, you have advantage on - radius for the next minute. Any creature
26 Wisdom (Perception) checks that rely on sight. 76 that ends its turn within 5 feet of you is
blinded until the end of its next turn.
27 For the next minute, all your spells with a casting 77 You cast Polymorph on yourself. If you
- time of 1 action have a casting time of 1 bonus - fail the saving throw, you turn into a
28 action. 78 sheep for the spell's duration.
29 You teleport up to 60 feet to an unoccupied space 79 Illusory butterflies and flower petals
- of your choice that you can see. - flutter in the air within 10 feet of you for
30 80 the next minute.
31 You are transported to the Astral Plane until the 81 You can take one additional action
- end of your next turn, after which time you return - immediately.
32 to the space you previously occupied or the 82
nearest unoccupied space if that space is
occupied.
33 Maximize the damage of the next damaging spell 83 Each creature within 30 feet of you takes
- you cast within the next minute. - 1d10 necrotic damage. You regain hit
34 84 points equal to the sum of the necrotic
damage dealt.
35 Roll a d10. Your age changes by a number of years 85 You cast Mirror Image.
- equal to the roll. If the roll is odd, you get younger -
36 (minimum 1 year old). If the roll is even, you get 86
older.
37 1d6 flumphs controlled by the DM appear in 87 You cast Fly on a random creature
- unoccupied spaces within 60 feet of you and are - within 60 feet of you.
38 frightened of you. They vanish after 1 minute. 88
39 You regain 2d10 hit points. 89 You become invisible for the next minute.
- - During that time, other creatures can't
40 90 hear you. The invisibility ends if you
attack or cast a spell.
41 You turn into a potted plant until the start of your 91 If you die within the next minute, you
- next turn. While a plant, you are incapacitated and - immediately come back to life as if by
42 have vulnerability to all damage. If you drop to 0 hit 92 the Reincarnate spell.
points, your pot breaks, and your form reverts.
43 For the next minute, you can teleport up to 20 feet 93 Your size increases by one size category
- as a bonus action on each of your turns. - for the next minute.
44 94
45 You cast Levitate on yourself. 95 You and all creatures within 30 feet of
- - you gain vulnerability to piercing damage
46 96 for the next minute.
47 A unicorn controlled by the DM appears in a space 97 You are surrounded by faint, ethereal
- within 5 feet of you, then disappears 1 minute later. - music for the next minute.
48 98
49 You can't speak for the next minute. Whenever you 99 You regain all expended sorcery points.
- try, pink bubbles float out of your mouth. -
50 00

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