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Pearson’s standards, effective January 2021

Grade 1

HTWW logic/python/data
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1 iP.PS.2.1 Understand how algorithms are implemented as programs on digital devices.
2 iP.PS.2.2 Be able to interpret algorithms.
3 iP.PS.2.3 Create algorithms.
4 iP.PS.2.4 Use logical reasoning to predict the behaviour of simple algorithms.
10 iP.CN.2.2 Know about and understand the use of log-ins and passwords.
HWOO Research and presentation
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9 iP.CN.2.1 Understand different forms of cyberattack (based on behaviour), including social
engineering (shoulder surfing).
10 iP.CN.2.2 Know about and understand the use of log-ins and passwords.
11 iP.CN.2.3 Be aware of the risk to data and information: unauthorised access and the importance of
keeping personal information private.
12 iP.CN.2.4 Understand how to stay safe online, use technology respectfully and identify where to go
for help and support when they have concerns about content or contact on the Internet or other online
technologies.
13 iP.CN.2.5 Understand what online services are offered by: shopping sites – basket, checkout, secure
payment, product catalogue; entertainment providers – on demand, streaming, downloads; gaming sites.

14 iP.IT.2.1 Select and use technology / software applications purposefully.


15 iP.IT.2.2 Organise, store, manipulate and retrieve digital content.
17 iP.IT.2.4 Use: text, numbers, images.
18 iP.IT.2.5 Create files and folders.

19 iP.SS.2.1 Enter or edit text that is appropriate for a given context.


20 iP.SS.2.2 Work towards accurate spelling, punctuation and grammar.
21 iP.SS.2.3 Identify data types: text, number, date and currency.
22 iP.SS.2.4 Adapt elements to fill the space when designing artefacts for group consumption.
23 iP.SS.2.5 Manipulate a digital picture or photo by resizing and cropping it.
HWEO HTML and CSS
.
9 iP.CN.2.1 Understand different forms of cyberattack (based on behaviour), including social
engineering (shoulder surfing).
10 iP.CN.2.2 Know about and understand the use of log-ins and passwords.

15 iP.IT.2.2Organise, store, manipulate and retrieve digital content.


17 iP.IT.2.4 Use: text, numbers, images.

7 iP.DP.2.3 Understand how to identify and correct errors in programs (bug and debug).
WWAIPAT Game design
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5 iP.DP.2.1 Understand that programs execute by following precise and unambiguous instructions.
6 iP.DP.2.2 Be able to create a simple program.
7 iP.DP.2.3 Understand how to identify and correct errors in programs (bug and debug).
8 iP.DP.2.4 Be able to create errors in a simple program.

15 iP.IT.2.2 Organise, store, manipulate and retrieve digital content.


16 iP.IT.2.3Create digital content.

1 iP.PS.2.1 Understand how algorithms are implemented as programs on digital devices.


2 iP.PS.2.2 Be able to interpret algorithms.
3 iP.PS.2.3 Create algorithms.
Grade 2

HTWW logic/python/data
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1 iP.PS.3.1 Understand how to create an algorithm to solve a particular problem.
2 iP.PS.3.2 Create algorithms using appropriate conventions.
3 iP.PS.3.3 Understand the purpose of a given algorithm and use logical reasoning to explain how a
simple algorithm works.
4 iP.PS.3.4 Be able to decompose a problem into smaller sub-problems.

5 iP.DP.3.1 Be able to locate and fix errors (bugs) in a program.


6 iP.DP.3.2 Be able to use sequencing in their programs.

HWOO Research and presentation


.
10 iP.CN.3.2 Know safe, responsible and respectful practice when using digital technologies.
11 iP.CN.3.3 Be able to recognise unacceptable behaviour and report concerns about content, contact
and conduct to an appropriate individual or organisation.
12 iP.CN.3.4 Know how to use search engines effectively.
13 iP.CN.3.5 Be able to evaluate the fitness for purpose of available information in terms of accuracy,
age, relevance, reliability, bias.
14 iP.IT.3.1 Select, use and combine appropriate software applications.

15 iP.SS.3.1 Enter, edit and format text using bullets, numbering, sub-numbering, alignment, tabs, line
spacing, colour, font size and style, text wrap, text boxes.
16 iP.SS.3.2 Produce a variety of document types where processing text is the core activity such as
letters, reports, lists, poems, descriptions and comparison tables.
17 iP.SS.3.3 Create slides: insert text, images, buttons, hyperlinks to internal and external content; use
animation effects, apply transition effects.
18 iP.SS.3.4 Edit images: cropping, adding captions/text.
19 iP.SS.3.5 Save work regularly and keep information secure.
20 iP.SS.3.6 Use sensible formats and naming structures.
21 iP.SS.3.7 Manage files and folder structures.

HWEO HTML and CSS maybe change to some other digital thing making a snowman in JavaScript?
.
5 iP.DP.3.1 Be able to locate and fix errors (bugs) in a program.
6 iP.DP.3.2 Be able to use sequencing in their programs.
7 iP.DP.3.3 Be able to formulate a realistic idea that could be turned into a program.

2 iP.PS.3.2 Create algorithms using appropriate conventions.

20 iP.SS.3.6 Use sensible formats and naming structures.

14 iP.IT.3.1 Select, use and combine appropriate software applications.

15 iP.SS.3.1 Enter, edit and format text using bullets, numbering, sub-numbering, alignment, tabs, line
spacing, colour, font size and style, text wrap, text boxes.
16 iP.SS.3.2 Produce a variety of document types where processing text is the core activity such as
letters, reports, lists, poems, descriptions and comparison tables.
17 iP.SS.3.3 Create slides: insert text, images, buttons, hyperlinks to internal and external content; use
animation effects, apply transition effects.
18 iP.SS.3.4 Edit images: cropping, adding captions/text.
19 iP.SS.3.5 Save work regularly and keep information secure.
20 iP.SS.3.6 Use sensible formats and naming structures.
21 iP.SS.3.7 Manage files and folder structures.

WWAIPAT Game design


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9 iP.CN.3.1 "Understand the use of usernames and passwords to secure data.
Know different methods that are available to secure data and personal information online such as PINs &
biometrics."

5 iP.DP.3.1 Be able to locate and fix errors (bugs) in a program.


6 iP.DP.3.2 Be able to use sequencing in their programs.
7 iP.DP.3.3 Be able to formulate a realistic idea that could be turned into a program.
8 iP.DP.3.4 Be able to plan a program including objects, initialization and algorithm.

Grade 3

HTWW logic/python/data
.
1 iP.PS.4.1 Understand how to create an algorithm to solve a particular problem (including
controlling or simulating physical systems), making use of algorithmic constructs (sequence, iteration).
2 iP.PS.4.2 Create algorithms using appropriate conventions such as indentations to show repetition.
3 iP.PS.4.3 Understand the purpose of a given algorithm and use logical reasoning to explain how a
simple algorithm works.
4 iP.PS.4.4 Understand how to identify and correct errors in algorithms.
5 iP.PS.4.5 Be able to decompose a problem into smaller sub-problems.

19 iP.SS.4.3 Use columns and/or tables: horizontal and vertical text alignment, merge and split cells,
gridlines, borders, colours/shading, and other such customizations.
HWOO Research and presentation
.
11 iP.CN.4.1 Know safe, responsible and respectful practice when using digital technologies.
12 iP.CN.4.2 Be able to recognise unacceptable behaviour and report concerns about content, contact
and conduct to an appropriate individual or organisation.

13 iP.CN.4.3 Understand how copyright legislation affects the use of digital information and media

14 iP.CN.4.4 Know how to use search engines effectively.


15 iP.CN.4.5 Be able to evaluate the fitness for purpose of available information in terms of accuracy,
age, relevance, reliability, bias.

18 iP.SS.4.2 Edit images: cropping, adding captions/text.


HWEO HTML and CSS
.
17 iP.SS.4.1 Create images: combining basic shapes and text, rectangles (including squares), circles
(including ovals), lines, triangles, arrows, text boxes.

6 iP.DP.4.1 Be able to locate and fix errors (bugs) in a program.


1 iP.PS.4.1 Understand how to create an algorithm to solve a particular problem (including
controlling or simulating physical systems), making use of algorithmic constructs (sequence, iteration).
3 iP.PS.4.3 Understand the purpose of a given algorithm and use logical reasoning to explain how a
simple algorithm works.
4 iP.PS.4.4 Understand how to identify and correct errors in algorithms.
WWAIPAT Game design
.
6 iP.DP.4.1 Be able to locate and fix errors (bugs) in a program.
7 iP.DP.4.2 Understand the structural components of a program (sequence, repetition, outputs).
8 iP.DP.4.3 Be able to use sequencing, repetition / iteration constructs in their programs.
9 iP.DP.4.4 Be able to formulate a realistic idea that could be turned into a program.
10 iP.DP.4.5 Be able to plan a program including objects, initialization and algorithm.
.

Grade 4

HTWW logic/python/data
.
1 iP.PS.5.1 Understand how to create an algorithm to solve a particular problem (including
controlling or simulating physical systems), making use of algorithmic constructs (sequence, iteration, selection).
2 iP.PS.5.2 Create algorithms using appropriate conventions such as indentations to show repetition
or items triggered by selection, new lines for each new event.
3 iP.PS.5.3 Understand the purpose of a given algorithm and use logical reasoning to explain how a
simple algorithm works.
4 iP.PS.5.4 Understand how to identify and correct errors in algorithms.
5 iP.PS.5.5 Be able to decompose a problem into smaller sub-problems.

21 iP.IT.5.2Understand the structure of a spreadsheet, including row, column and cell.


22 iP.IT.5.3Use formulae: arithmetic operators (plus, minus, multiply, divide).
23 iP.IT.5.4Use functions: SUM, AVERAGE.
24 iP.IT.5.5Create a graph from useful curriculum data.
.
HWOO Research and presentation
.
12 iP.CO.5.3 Understand the key features of software applications (apps) including word processor,
spreadsheet, desktop publishing, graphics and presentation software.
13 iP.CO.5.4 Be able to select appropriate software or online services that meets the specified needs of
a project.

18 iP.CN.5.5 Know safe, responsible and respectful practice when using digital technologies.
19 iP.CN.5.6 Be able to recognize unacceptable behavior and report concerns about content, contact
and conduct to an appropriate individual or organization.

20 iP.IT.5.1Select, use and combine appropriate software applications


.
HWEO HTML and CSS if I change to JavaScript, could be about making an emoji.
.
3 iP.PS.5.3 Understand the purpose of a given algorithm and use logical reasoning to explain how a
simple algorithm works.

4 iP.PS.5.4 Understand how to identify and correct errors in algorithms.


5 iP.PS.5.5 Be able to decompose a problem into smaller sub-problems.
10 iP.DP.5.5 Be able to formulate a realistic idea that could be turned into a program.

14 iP.CN.5.1 Understand why computers are connected in a network including the Internet; how they
can provide multiple services, such as the World Wide Web, video sharing, telephone services, etc.
15 iP.CN.5.2 Know digital devices communicate with each other by transferring data that can be sent
wired or wirelessly.

WWAIPAT Game design


.
6 iP.DP.5.1 Be able to locate and fix errors (bugs) in a program.
7 iP.DP.5.2 Understand the structural components of a program (sequence, repetition, selection,
inputs and outputs).
8 iP.DP.5.3 Be able to use sequencing, repetition / iteration and selection constructs in their
programs.
9 iP.DP.5.4 Understand how to write code that accepts and responds appropriately to user input.
10 iP.DP.5.5 Be able to formulate a realistic idea that could be turned into a program.
11 iP.DP.5.6 Be able to plan a program including objects, initialisation and algorithm.

Grade 5

HTWW logic/python/data
1 iP.PS.6.1 Understand how to create an algorithm to solve a particular problem (including
controlling or simulating physical systems), making use of algorithmic constructs (sequence, iteration, selection,
variables).
2 iP.PS.6.2 Create algorithms using appropriate conventions such as indentations to show repetition
or items triggered by selection, new lines for each new event.
3 iP.PS.6.3 Understand the purpose of a given algorithm and use logical reasoning to explain how a
simple algorithm works.
4 iP.PS.6.4 Understand how to identify and correct errors in algorithms.
5 iP.PS.6.5 Be able to decompose a problem into smaller sub-problems.

24 iP.IT.6.2Understand different data types including alphanumeric/text, numeric/number, date, currency.


25 iP.IT.6.3Understand the structure of a given database, including record, field, table.
26 iP.IT.6.4Use search/query using single criterion.
HWOO Research and presentation
14 iP.CO.6.3 Understand the key features of software applications (apps), including word processor,
database management system (DBMS), spreadsheet, desktop publishing, graphics and presentation software.
15 iP.CO.6.4 Be able to select appropriate software or online service that meets the specified needs of
a project.
16 iP.CN.6.1 Understand the impact of networks on information services such as learning,
entertainment or leisure.
17 iP.CN.6.2 Understand key features of online communities.
18 iP.CN.6.3 Understand the social impacts of the use of networks including social interaction,
cyberbullying, physical activity and anonymity issues.
19 iP.CN.6.4 Know safe, responsible and respectful practice when using digital technologies.
20 iP.CN.6.5 Be able to recognise unacceptable behaviour and report concerns about content, contact
and conduct to an appropriate individual or organisation.
21 iP.CN.6.6 Understand the environmental impact of technology (energy use, resources) on society.
22 iP.CN.6.7 Understand the health and safety issues that arise from individuals’ use of ICT and know
how they can be minimised.
23 iP.IT.6.1 Select, use and combine appropriate software applications.
HWEO HTML and CSS – change to JavaScript?
.1 iP.PS.6.1 Understand how to create an algorithm to solve a particular problem (including
controlling or simulating physical systems), making use of algorithmic constructs (sequence, iteration, selection,
variables).
2 iP.PS.6.2 Create algorithms using appropriate conventions such as indentations to show repetition
or items triggered by selection, new lines for each new event.
3 iP.PS.6.3 Understand the purpose of a given algorithm and use logical reasoning to explain how a
simple algorithm works.
4 iP.PS.6.4 Understand how to identify and correct errors in algorithms.
5 iP.PS.6.5 Be able to decompose a problem into smaller sub-problems.

12 iP.DP.6.7 Be able to formulate a realistic idea that could be turned into a program.
WWAIPAT Game design
6 iP.DP.6.1 Be able to locate and fix errors (bugs) in a program.
7 iP.DP.6.2 Understand the structural components of a program (sequence, repetition, selection,
variable use, inputs and outputs).
8 iP.DP.6.3 Be able to use sequencing, repetition / iteration selection and variable constructs in their
programs.
9 iP.DP.6.4 Understand how to use data types in programming (numbers, strings & mathematical
operators).
10 iP.DP.6.5 Understand how to use variables.
11 iP.DP.6.6 Understand how to write code that accepts and responds appropriately to user input.
12 iP.DP.6.7 Be able to formulate a realistic idea that could be turned into a program.
13 iP.DP.6.8 Be able to plan a program including objects, initialisation and algorithm.

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