Professional Documents
Culture Documents
Pearson Stds by Unit
Pearson Stds by Unit
Grade 1
HTWW logic/python/data
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1 iP.PS.2.1 Understand how algorithms are implemented as programs on digital devices.
2 iP.PS.2.2 Be able to interpret algorithms.
3 iP.PS.2.3 Create algorithms.
4 iP.PS.2.4 Use logical reasoning to predict the behaviour of simple algorithms.
10 iP.CN.2.2 Know about and understand the use of log-ins and passwords.
HWOO Research and presentation
.
9 iP.CN.2.1 Understand different forms of cyberattack (based on behaviour), including social
engineering (shoulder surfing).
10 iP.CN.2.2 Know about and understand the use of log-ins and passwords.
11 iP.CN.2.3 Be aware of the risk to data and information: unauthorised access and the importance of
keeping personal information private.
12 iP.CN.2.4 Understand how to stay safe online, use technology respectfully and identify where to go
for help and support when they have concerns about content or contact on the Internet or other online
technologies.
13 iP.CN.2.5 Understand what online services are offered by: shopping sites – basket, checkout, secure
payment, product catalogue; entertainment providers – on demand, streaming, downloads; gaming sites.
7 iP.DP.2.3 Understand how to identify and correct errors in programs (bug and debug).
WWAIPAT Game design
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5 iP.DP.2.1 Understand that programs execute by following precise and unambiguous instructions.
6 iP.DP.2.2 Be able to create a simple program.
7 iP.DP.2.3 Understand how to identify and correct errors in programs (bug and debug).
8 iP.DP.2.4 Be able to create errors in a simple program.
HTWW logic/python/data
.
1 iP.PS.3.1 Understand how to create an algorithm to solve a particular problem.
2 iP.PS.3.2 Create algorithms using appropriate conventions.
3 iP.PS.3.3 Understand the purpose of a given algorithm and use logical reasoning to explain how a
simple algorithm works.
4 iP.PS.3.4 Be able to decompose a problem into smaller sub-problems.
15 iP.SS.3.1 Enter, edit and format text using bullets, numbering, sub-numbering, alignment, tabs, line
spacing, colour, font size and style, text wrap, text boxes.
16 iP.SS.3.2 Produce a variety of document types where processing text is the core activity such as
letters, reports, lists, poems, descriptions and comparison tables.
17 iP.SS.3.3 Create slides: insert text, images, buttons, hyperlinks to internal and external content; use
animation effects, apply transition effects.
18 iP.SS.3.4 Edit images: cropping, adding captions/text.
19 iP.SS.3.5 Save work regularly and keep information secure.
20 iP.SS.3.6 Use sensible formats and naming structures.
21 iP.SS.3.7 Manage files and folder structures.
HWEO HTML and CSS maybe change to some other digital thing making a snowman in JavaScript?
.
5 iP.DP.3.1 Be able to locate and fix errors (bugs) in a program.
6 iP.DP.3.2 Be able to use sequencing in their programs.
7 iP.DP.3.3 Be able to formulate a realistic idea that could be turned into a program.
15 iP.SS.3.1 Enter, edit and format text using bullets, numbering, sub-numbering, alignment, tabs, line
spacing, colour, font size and style, text wrap, text boxes.
16 iP.SS.3.2 Produce a variety of document types where processing text is the core activity such as
letters, reports, lists, poems, descriptions and comparison tables.
17 iP.SS.3.3 Create slides: insert text, images, buttons, hyperlinks to internal and external content; use
animation effects, apply transition effects.
18 iP.SS.3.4 Edit images: cropping, adding captions/text.
19 iP.SS.3.5 Save work regularly and keep information secure.
20 iP.SS.3.6 Use sensible formats and naming structures.
21 iP.SS.3.7 Manage files and folder structures.
Grade 3
HTWW logic/python/data
.
1 iP.PS.4.1 Understand how to create an algorithm to solve a particular problem (including
controlling or simulating physical systems), making use of algorithmic constructs (sequence, iteration).
2 iP.PS.4.2 Create algorithms using appropriate conventions such as indentations to show repetition.
3 iP.PS.4.3 Understand the purpose of a given algorithm and use logical reasoning to explain how a
simple algorithm works.
4 iP.PS.4.4 Understand how to identify and correct errors in algorithms.
5 iP.PS.4.5 Be able to decompose a problem into smaller sub-problems.
19 iP.SS.4.3 Use columns and/or tables: horizontal and vertical text alignment, merge and split cells,
gridlines, borders, colours/shading, and other such customizations.
HWOO Research and presentation
.
11 iP.CN.4.1 Know safe, responsible and respectful practice when using digital technologies.
12 iP.CN.4.2 Be able to recognise unacceptable behaviour and report concerns about content, contact
and conduct to an appropriate individual or organisation.
13 iP.CN.4.3 Understand how copyright legislation affects the use of digital information and media
Grade 4
HTWW logic/python/data
.
1 iP.PS.5.1 Understand how to create an algorithm to solve a particular problem (including
controlling or simulating physical systems), making use of algorithmic constructs (sequence, iteration, selection).
2 iP.PS.5.2 Create algorithms using appropriate conventions such as indentations to show repetition
or items triggered by selection, new lines for each new event.
3 iP.PS.5.3 Understand the purpose of a given algorithm and use logical reasoning to explain how a
simple algorithm works.
4 iP.PS.5.4 Understand how to identify and correct errors in algorithms.
5 iP.PS.5.5 Be able to decompose a problem into smaller sub-problems.
18 iP.CN.5.5 Know safe, responsible and respectful practice when using digital technologies.
19 iP.CN.5.6 Be able to recognize unacceptable behavior and report concerns about content, contact
and conduct to an appropriate individual or organization.
14 iP.CN.5.1 Understand why computers are connected in a network including the Internet; how they
can provide multiple services, such as the World Wide Web, video sharing, telephone services, etc.
15 iP.CN.5.2 Know digital devices communicate with each other by transferring data that can be sent
wired or wirelessly.
Grade 5
HTWW logic/python/data
1 iP.PS.6.1 Understand how to create an algorithm to solve a particular problem (including
controlling or simulating physical systems), making use of algorithmic constructs (sequence, iteration, selection,
variables).
2 iP.PS.6.2 Create algorithms using appropriate conventions such as indentations to show repetition
or items triggered by selection, new lines for each new event.
3 iP.PS.6.3 Understand the purpose of a given algorithm and use logical reasoning to explain how a
simple algorithm works.
4 iP.PS.6.4 Understand how to identify and correct errors in algorithms.
5 iP.PS.6.5 Be able to decompose a problem into smaller sub-problems.
12 iP.DP.6.7 Be able to formulate a realistic idea that could be turned into a program.
WWAIPAT Game design
6 iP.DP.6.1 Be able to locate and fix errors (bugs) in a program.
7 iP.DP.6.2 Understand the structural components of a program (sequence, repetition, selection,
variable use, inputs and outputs).
8 iP.DP.6.3 Be able to use sequencing, repetition / iteration selection and variable constructs in their
programs.
9 iP.DP.6.4 Understand how to use data types in programming (numbers, strings & mathematical
operators).
10 iP.DP.6.5 Understand how to use variables.
11 iP.DP.6.6 Understand how to write code that accepts and responds appropriately to user input.
12 iP.DP.6.7 Be able to formulate a realistic idea that could be turned into a program.
13 iP.DP.6.8 Be able to plan a program including objects, initialisation and algorithm.