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This tutorial will describe how I modeled my character from a sketch. I will not go into great detail, as I'm
assuming that the reader has some basic knowledge of modeling in any 3d software. The method I used
here is called edge loop modelling.
1. Start with a plane. Select one of the edge. With the edge selected hold down the SHIFT button on your
keyboard and move the edge to the right.
We are not modeling from just one viewport, so don't forget to check the model from all viewports.
2. Extrude the edges in front viewport, move and scale edges so they match the image
4. Now start modeling the ear. With the selected edges, extrude and reposition the vertices.
When you are modelling the ear look for real reference pictures as these will help create a better ear structure.
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Move the edge in the perspective viewport and reposition the vertices.
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Select the vertices in the front viewport then move slightly to the right.
Try modeling the nose correctly.
7. Now model the mouth. Dont forget with the same method.
Fig. 51
Fig. 54
8. Chose border and move the edge along y direction. And move vertices until you've got a rough shape for
the eye area.
Start tweaking until it looks like what you want. Ty to give it's real form.
Finally our character is finished.
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second:
How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be
like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.,
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