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Lecturer :
1. Roni Faslah, S.Pd., MM.
2. Sholikhah, M.M
According to Aisyah (2021), there are 2 factors that cause the decline in
student learning outcomes, namely:
1. Internal factors, factors that originate within students, for example:
fatigue, impaired health, difficulty focusing in learning.
2. External factors, factors that come from outside the students For
example: Unsupportive learning environment, boring learning media, lack
of innovation in monotonous learning activities.
1.1 Background of the problem
01 What are the results of descriptive research on the Effect of E-Learning and Quizizz
Applications on the Learning Outcomes of Class X OTKP SMKN 2 Cikarang Barat?
02 Is there an effect of E-Learning and Moodle Applications on the learning outcomes of class X
OTKP students of SMKN 2 Cikarang Barat?
04 Is there any effect of the Quizizz Application on the learning outcomes of class X OTKP SMKN
2 Cikarang Barat?
1.3 Research Purpose
01 To find out descriptively whether there is an effect of E-Learning and Quizizz Applications on the
Learning Outcomes of Class X OTKP students of SMKN 2 Cikarang Barat
02 To find out and analyze the effect of E-Learning and Quizizz Applications on the learning outcomes of
class X OTKP students at SMKN 2 Cikarang Barat
03 To find out and analyze the effect of E-Learning and Quizizz Applications on the learning outcomes of
class X OTKP SMKN 2 Cikarang Barat
04 To find out and analyze the effect of E-Learning and Quizizz Applications on the learning outcomes of
class X OTKP SMKN 2 Cikarang Barat
1.4 BENEFIT OF RESEARCH
THEORETICAL PRACTICAL
For Researchers
This research is expected to broaden the horizons of researchers related to education.
a. The results of this study are expected to
be used as reference material in For Teachers
subsequent research activities that have The research is expected to be a solution for teachers to be able to increase students'
relevance to this research problem enthusiasm for learning which results in increasing student learning outcomes.
b. Researchers can apply the theories that For School
have been learned during lecture The research is expected to be input and additional insight for schools, to be able to
activities to actual conditions. provide guidance to teachers to be able to take advantage of existing technology by
using learning media that are much more interesting that can increase student interest
c. As well as information material for those in learning.
in need, especially regarding the effect of
Moodle-based E-Learning and Moodle For University
Applications as learning media in This research is expected to provide benefits as a source of information and knowledge
improving student learning outcomes. for those in need, especially those who conduct research on this issue, and can be used
as reference material for the Jakarta State University library.
CHAPTER - II
THEORETICAL BASIS
E-Learning (X1)
Dimensi E-Learning
E-LEARNING Based on research conducted by Miftahul Muthoharoh, that in his research on E-Learning
there are three dimensions that guide his research, namely (Muthoharoh 2020):
Dimension
QUIZIZZ Quizizz
Based on research conducted by Novike Bela Sumanik, Jhon Yoro Parlindungan, Gardis
Andari, Lamtiar Ferawati Siregar has three dimensions that become benchmarks in
conducting research to determine whether the Quizizz Application has an influence on the
learning outcomes studied. obtained by students, among others (Swarniti, 2021):
The Quizizz application is an
education-based web tool game a. Ease
application that in its use brings The Dimension of Convenience relates to the use of the Quizizz application which can make
multi-player activities in the it easier for students to carry out learning activities, as well as the ease of access to use the
classroom and is carried out Application accompanied by the flexible nature of the Quizizz application which is very easy
simultaneously, it can even be used by to use. understood by students in each of the features provided.
more than 100 people simultaneously
which can have an impact on making b. Satisfaction
learning activities more fun. and This dimension of satisfaction relates to student satisfaction when using the Quizizz
interactive application in learning activities, the feeling of satisfaction felt by students is obtained
(Citra and Rosy, 2020) because when learning activities are carried out using the Quizizz application
c. Motivation
This motivation dimension relates to students' efforts to be able to produce the best possible
points. This feeling of motivation arises because students feel challenged to be able to race
with other friends, to get the highest score,
Learning Outcomes (Y)
Dimension Learning
Outcomes
Learning Outcomes
E-Learning
H1
Berbasis Moodle
(X1)
Based on the problem formulation, theoretical
Hasil Belajar Siswa study and previous research that has been
(Y) described above, the researcher formulates
several hypotheses that will be tested for truth,
Aplikasi Quizizz
Keterangan : H2
namely:
(X2) 1. H1 = There is a significant influence between
Moodle-based E-Learning on Student
Learning Outcomes
H3
2. H2 = Application on Student Learning
Outcomes Quizizz
3. H3 = There is a significant influence between
Keterangan : Moodle-based E-Learning and the Quizizz
Application on Student Learning Outcomes
X1 = Variable Free
X2 = Variable Free
Y = Variable Bound
= Direct Effect
CHAPTER-III
RESEARCH METHODS
CHAPTER III – RESEARCH METHODS
Population Data
2 Descriptive Statistical
Analysis Hypothesis testing:
5 • T Test (Partial Test)
• F Test (Simultaneous Test)
Coefficient of
6 Determination Test
E-LEARNING VALIDITY & RELIABILITY TEST (X1)
Result: There is no
heteroscedasticity problem
Multiple Regression Test.
1 T Test
Result: t value -3.511 > 1.987
Sig value 0.001 < 0.05
X1 – Y Positive and Significant
2 F Test
Hypothesis H1 Hypothesis H2
Test Results The t test shows t count > t table, which is If using a significance level of 10% (0.1). Test Results
3.511 > 1.984., and has a significance value of less The t-test > t-table is 1.924 > 1.660, and the
than 0.05, which is 0.001 < 0.05 (there is a significant significance value is 0.1 (there is a significant effect).
effect). That is, the higher the use of E-Learning in This means that the higher the use of the Quizizz
eating learning activities, the higher the Learning application in learning, the higher the learning outcomes
Outcomes obtained by class X OTKP students of obtained by class X OTKP students at SMKN 2
SMKN 2 Cikarang Barat. Cikarang Barat.
DISCUSSION
3
Hypothesis H3
From the results of the F test, the value of Fcount > Ftable is 6.777 >
2.03 and the significance value obtained is 0.002 < 0.05
(simultaneously has a positive and significant effect on learning
outcomes). This means that the higher the use of E-Learning and the
use of Quizizz Applications in learning, the learning outcomes
obtained by class X OTKP students of SMKN 2 Cikarang Barat.
CHAPTER V
CLOSING
CONCLUSION
2. There is a positive and significant effect between the use of the Quizizz Application
(X2) on Learning Outcomes (Y) as evidenced by t-count > t-table of 1.924 > 1.660.
3. There is a positive and significant effect between E-Learning (X1) and the Use of
Quizizz Applications (X2) on Learning Outcomes as evidenced by F-count > F-table
of 6.777 > 2.03
SUGGESTION
FOR NEXT
FOR SCHOOL FOR TEACHERS RESEARCHERS