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In Her Majesty’s naMe – reFerenCe sHeet

turn sequenCe
1. InItIatIve 3. sHootIng
Roll 1d10 and add Leadership. Re-roll ties. Roll 1d10 + SV + Weapon + other modifiers.

2. MoveMent Common shooting Modifiers Modifier


Figures in Heavy Armour lose their Speed bonus (if any). Shooting at a target that moved 3”+ this turn -2
Figures in Medium or Heavy Armour cannot Run Shooting at a target that has run this turn -3
Any figure already engaged in a Fight cannot move other
Shooting if you have moved in same turn -4
than to Disengage (3.2.4).
A figure may be moved in any direction. Shooting at a target that is in a Fight -4
Its movement may be slowed by the terrain (4.1). Volley fire: each additional shooter adds +1

target is in Difficult terrain (type 1/2/3) -1/-2/-3


type Base speed difficult terrain?
ape howdah 9” no effect on movement
Bicycle 9” no
4. FIgHtIng
edison Beam
translator
n/a no Roll 1d10 + SV + Weapon + other modifiers.
horse 12” Yes
Common Fighting Modifiers Modifier
luft harness 4” ignores
rocket Cycle 18” no if you outnumber an opponent +1
rocket pack 12” ignores
mobbing: each additional fighter adds +1
Shanks’ pony (foot) 6” + Speed Yes
Steam Carriage 9” no
Steam hansom 12” no
ornithopter 9” ignores pluCk rolls
electro-trike 12” no Each time a figure is hit make a Pluck roll immediately.
Vertical Spring This roll may be modified if attacker’s weapon has a
translocator 12” ignores Pluck Penalty.
If the result is greater than Pluck, figure is OK.
type speed armour If the result is equal to Pluck, figure is Knocked Down.
Johnson mk Vii 9” 8 If the result is less than Pluck, figure is out of the game.
Johnson mk Xii Cherokee 9” 11 A natural, i.e. unmodified, roll of 1 is always a failure, a
Withall mk ii 6” 10 natural roll of 10 is always a success.
kaiser Wilhelm 6” 15
Jackal 12” 11
Scout 12” 11
Bulldog 9” 12
Cody Steam horse 15” 9

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OWG 03 In Her Maj Name FINAL3.indd 63 22/01/2013 10:37


pluck
Fighting weapons Fv Bonus armour weight rating vs arc weapons
Modifier
axe +1 -1 Breastplate, SrC medium 12
axe (large) +2 -2 Breastplate,
medium 11
steel
Bullwhip +0 -1
Brigandine light 9
Club +1 +0
Chain shirt,
english all-electric truncheon +1 -1 light 10
steel
improvised weapon (small) +0 +1 Faraday coat light 8 11
improvised weapon (large) +0 +0 Faraday shield - +1 +3/+6
knife +1 +0 Jack / lined
light 8
Coat
knife (combat or fighting) +1 -1
magneto-static
military rifle & bayonet * +3 -1 projection - 10
nightstick +2 +0 barrier

Quarterstaff +3 +0 magneto-static
- +2
umbrella
rapier +1 -1
magneto-static
light 9
Sabre/Sword +2 -1 waistcoat
Spear +2 -1 none, just
light 7
clothing
Steam fist / claw +4 -3
patent kelly
Sword (large) or halberd +3 -2 heavy 15
Suit
unarmed (basic) +0 +1 plate armour heavy 13
unarmed (martial artist) +1 +0 Shield - +1
* requires Bayonet Drill talent Vulcan coat light 8

pluck
shooting weapons sv Bonus range
Modifier
arc cannon +1 -3 24”
arc pistol +1 -1 6”
arc rifle +1 -2 18”
Blunderbuss +3 -2 6”
Bow +2 +0 12”
Carbine +2 +0 18”
Congreve rocket gun +3 -1 18”
Crossbow +2 -1 18”
Flamethrower +2 -1 9”
grenade (Brick lane
+0 -1 3+SV”
Bottle)
grenade (explosive) +0 -1 3+SV”
grenade (gas) +0 -1 3+SV”
hunting rifle +4 -2 36”
improvised thrown
+0 +1 3”
weapon
machine gun +5 -2 30”
military rifle +3 -1 24”
muzzle-loading rifle +3 -1 18”
pistol +1 +0 9”
Shotgun +2 +0/-1 12”
Shotgun, short +2 +0/-1 9”
thrown axe +1 -1 6”
thrown knife +1 +0 6”
thrown spear +2 -1 9”

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OWG 03 In Her Maj Name FINAL3.indd 64 22/01/2013 10:37

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