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Design thinking & innovation for metaverse adoption among millennials and GenZ in education

sector.

1. How familiar are you with the concept of the Metaverse?

 A. Very familiar
 B. Somewhat familiar
 C. Not familiar at all

2. Have you ever participated in any educational activities within the


Metaverse?

 A. Yes, regularly
 B. Yes, occasionally
 C. No, never

3. How do you perceive the potential of the Metaverse in enhancing online


education?

 A. Extremely positive
 B. Positive
 C. Neutral
 D. Negative
 E. Extremely negative

4. What challenges do you currently face in online education? (Select all that
apply)

 A. Lack of engagement
 B. Technical issues
 C. Limited social interaction
 D. Difficulty in collaboration
 E. Other (please specify)

5. On a scale of 1 to 5, how satisfied are you with the current state of online
education in the Metaverse?


1. Very dissatisfied

2. Dissatisfied

3. Neutral

4. Satisfied

5. Very satisfied

6. What features do you think are missing in current Metaverse platforms for
educational purposes? (Select all that apply)

 A. Real-time collaboration tools


 B. Personalized learning experiences
 C. Virtual laboratories or simulations
 D. Interactive assessments
 E. Other (please specify)

7. How important is the social aspect of education in the Metaverse to you?

 A. Extremely important
 B. Important
 C. Neutral
 D. Not very important
 E. Not important at all

8. What types of educational content do you believe are best suited for the
Metaverse? (Select all that apply)

 A. Lectures and presentations


 B. Workshops and group projects
 C. Skill-based training
 D. Language learning
 E. Other (please specify)

9. How concerned are you about privacy and security issues in the Metaverse,
especially in an educational context?

 A. Very concerned
 B. Concerned
 C. Neutral
 D. Not very concerned
 E. Not concerned at all
10. Would you prefer a synchronous or asynchronous learning experience in
the Metaverse?

 A. Synchronous (real-time)
 B. Asynchronous (self-paced)
 C. No preference

11. In what ways do you think the Metaverse can address the accessibility
challenges in education?

 A. Increased flexibility in learning schedules


 B. Improved accessibility for differently-abled individuals
 C. Cost-effective education options
 D. Other (please specify)

12. How likely are you to recommend Metaverse-based education to others?

 A. Very likely
 B. Likely
 C. Neutral
 D. Unlikely
 E. Very unlikely

13. Do you think Metaverse-based education can provide a more inclusive


learning environment compared to traditional online education?

 A. Yes
 B. No
 C. Not sure

14. How do you envision the role of educators in the Metaverse?

 A. Facilitators and guides


 B. Content creators
 C. Community builders
 D. Other (please specify)

15. What improvements or innovations would you like to see in Metaverse


platforms for educational purposes? (Open-ended response)

Feel free to customize these questions based on your specific objectives and target
audience.

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