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TECHNOLOGY

BASED ARTS
10-SENSITIVITY GROUP 1
MEMBERS
Dacanay, Jeane Loraine & Marañon, Cristel May

Santos, Zoe Lorraine & Barredo, Aaliyah

Belardo, Janine Darren & Sanchez, Ashanti Jean

Canja, Christian Jacob & Senining, Ronel Jr.

Zapata, Jeremie & Catalan, Adrian


OBJECTIVE

At the end of this, you are expected to


have more understanding on what is
Technology-Based Art is, and can
indentify what arts are Technology-Based.
TECHONOLOGY-
BASED ARTS
Technology-based art is essentially
computer-generated and/or - manipulated
visual art. Through the centuries, visual artists
used actual brushes and palettes, and a whole
array of paints, inks, and natural pigments
applied to paper, canvas, fabric, stucco walls
and ceilings. Today’s computer artists employ
the ever-expanding powers of image
manipulation programs and applications to
create their works which can appear in an
entire range of media—whether as a physical
output or a virtual experience.
COMPUTER/DIGITAL
ARTS
ORIGIN
MEA AND
EARLY
NING STAGES
COMPUTER/
DIGITAL ART
Computer art refers to the manipulation of
computer-generated images (pictures,
designs, scenery, portraits, etc.) as part of a
purposeful creative process. Specialized
software is used together with interactive
devices such as digital cameras, optical
scanners, styli, and electronic tablets.
Because graphic images require large
programs, the computers used in such work
are generally among the fastest and most
powerful available. Computer art has wide
applications in advertising, publishing, and
film.
COMPUTER/DIGITAL
ARTS
ORIGIN
MEA AND
EARLY
NING STAGES
ORIGIN AND
EARLY STAGES
Computer arts or digital arts came In fact a simple works we present
out on 1960s. It was due to a here has a note of a strong
technology that was constantly scientific and mathematical look
developing and became available at
or feels to a creations of many
the that time. The early experimenters
digital artist. A geometric forms
were not artist but scientists and
and repeating patterns appears
engineers who already has an access
frequently and more traditional
with the hardware that was needed.
They were the one's that recognized subjects such as human beings,
the potential of artistic expression animals, landscape, and life
through the application of the elements are simply parts of this
scientific and mathematic principles. forms and patterns.
ORIGIN AND
EARLY STAGES
There are also some questions if this is actually a "true art" since it is
used by electronic and mechanical devices rather then using a own
hand to produce the images and effects, but within this few years
there are now few general artist who is using digital art. Computer arts
became popular and critically acclaimed as some computer or digital
artist/masters or so called superstars came to the fore of Russian,
United States, and Europe.

Some digital artist also like to express their views on political, social,
and cultural issues as well as advocating causes that is critical to the
modern life, such as environment and climate change.
THE PHILIPPINE
SCENE
In our country, Filipino artists were likewise influenced by the technology trend in art.
However, this was more in the commercial sphere. From the 1960s to the 1990s, their
computer-generated works were primarily geared towards illustrating for international
comic books. In fact, Filipino illustrators earned quite a reputation for their talents and
were highly in demand in this field. They eventually became equally sought after as
animators for some of the major film production companies in the United States, as
well as animated television series produced in different countries.

Eventually, however, the concept of computer-generated works as a means of serious


artistic expression gained ground among the younger generation of local artists.
Today, even the more established names in the field—artists and critics alike—have
come to accept and recognize digital works as fine art.
SCHOOL
OFFERINGS
There are also institutions offering training courses on the
digital arts, such as the First Academy of Computer Arts and the
Philippine Center for Creative Imaging (PCCI), as well as the
Technical Education and Skills Development Authority (TESDA)
through scholarships given by the Animation Council of the
Philippines (ACPI). Courses such as these open up an array of
career opportunities for young Filipinos in the fields of
advertising, animation design, multimedia communication, and
web development.
THANK YOU
VERY MUCH!

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