Professional Documents
Culture Documents
TECHNOLOGY-
BASED ART
COMPUTER/DIGITAL ARTS
Computer art or digital art first came on the scene in the early
1960s. Understandably, this was due to technology that was
constantly developing and that became available at the time.
Thus, the early experiments were not necessarily artists, but
engineers and scientist who had access to and experience with
the hardware needed. It was they who began to recognize the
potential of artistic expression through the application of
scientific and mathematical principles.
In fact, even in the sample works presented here, you will note a strong scientific
or mathematical look and feel to the creations of many digital artists. Geometric
forms and repeating patterns appear frequently. More traditional subjects like
human beings, landscapes, animals, and still- life elements are simply incorporated
as part of those forms and patterns-rather than as the main focus.
Polygon Drawings
Frieder Nake, 1965
Schrotter (GRAVEL)
Georg Nees, c. 1965
(Des) Ordres Mountain and Staurolyte
Vera Molnar, 1974 Ronald Davis, 1997
Plotter drawing Computer-generated 3D art
Olga Kisseleva, 2012 Jean-Pierre Hebert,
Manfred Mohr, 2007
1999
The Philippine Scene
In our country, Filipino artists were likewise influenced by the technology trend
in art. However, this was more I the commercial sphere. From the 1960s to the
1990s their computer-generated works were primarily geared toward illustrating
for international comic books. In fact, Filipino illustrators earned quite reputation
for their talents and were highly in demand in this field. They eventually became
equally soughts after as animators for some of the major film production
companies I the United States, as well as animated television series produced
different countries.