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TECHNOLOGY

BASED ARTS
Abalos, Abarido, Bolongon, Celedio, Morales, Ricardo and Beltran
X- Cepheus
INTRODUCTION
Technology has literally taken over every Technology-based art is essentially computer-generated
aspect of life in the 21st century, and the and/or manipulated.
creative and visual arts have not been Through the centuries, visual artists used actual brushes
spared. In fact, for the younger and palettes, and a whole
generations, art as you know it is defined array of paints, inks, and natural pigments applied to
by technology—from its creation, to its paper, canvas, fabric, stucco
manipulation, to walls and ceilings. Today’s computer artists employ the
its reproduction, and even to its ever-expanding powers of
distribution. image manipulation programs and applications to create
their works which can appear
in an entire range of media—whether as a physical
output or a virtual experience.
COMPUTER
EXAMPLES OF DIGITAL ART:

Freider Nake-Polygon Georg Nees-Schrotter


Drawings , 1965 ”gravel”, 1965
Vera Molnar Ronald Davis
(Des) Ordres, 1974 Mountain and
Plotter drawing Staurolyte,1997
Computer-generated 3D art
Manfred Mohr, 1999 Olga Kisseleva, 2012
Jean-Pierre Hebert, 2007
• Computer art or digital art first came
on the scene in the early 1960s.

• Engineers and scientists began to


recognize the potential of artistic
expression through the application of
scientific and mathematical principles.
strong scientific or mathematical look and feel
to the creations of many digital artists

 Geometric forms and repeating patterns


appear frequently

 traditional subjects like human beings,


landscapes, animals, and still life elements
Question like “is it a fact?” is an understandable initial reaction
of the public to computer-generated art.

People were questioning if whether it was “true art” since it is


made with the use of electronic and mechanical devices –
instead of the artist’s own hand, to produce the images and
effects.

Within a few years later, there was a general acceptance of


digital art describing it as exciting and thought-provoking form
of modern art.

Computer art exhibits became highly popular and critically


acclaimed as “superstars” came to the fore in Europe, Russia,
and the United States.
THE PHILIPPINE SCENE
In our country, Filipino artists were likewise influenced by the
technology trend in art. However, this was more in the
commercial sphere. From the 1960s to the 1990s, their
computer-generated works were primarily geared towards
illustrating for international comic books. In fact, Filipino
illustrators earned quite a reputation for their talents and were
highly in demand in this field. They eventually became equally
sought after as animators for some of the major film production
companies in the United States, as well as animated television
series produced in different countries.
Eventually, however, the concept of computer-
generated works as a means of serious artistic
expression gained ground among the younger
generation of local artists. Today, even the more
established names in the field—artists and
critics alike—have come to accept and recognize
digital works as fine art.
There are also institutions offering training courses on
the digital arts, such as the First Academy of Computer
Arts, the Philippine Center for Creative Imaging (PCCI),
as well as the Technical Education and Skills
Development Authority (TESDA) through scholarships
given by the Animation Council of the Philippines
(ACPI). Courses such as these open up an array of
career opportunities for young Filipinos in the fields of
advertising, animation design, multimedia
communication, and web development.
Digital Art in the Hands of
Everyone
Computer technology has by now
invaded every aspect of modern life.
It was, therefore, inevitable that it
would develop into forms and devices
that could be mass produced, mass
distributed, and therefore widely
accessible to everyone. In other
words, anyone with a computer
device from a desktop PC to a laptop,
to a tablet or android phone can now
capture and edit images and videos;
create, manipulate, and share works
of art; and even compose music. You
can be and probably already are a
digital artist in your own right.

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