This document contains an assessment criteria for a Year 7 KODU game design project. It is divided into three sections: Simple Game (5 marks), Moderate Game (5 marks), and Advanced Game (10 marks). Each section lists tasks and whether the student completed each task according to the reviewer. The advanced section contains the most complex criteria, including multiple levels, shooting, scoring points for collecting items and shooting enemies, losing points for being hit, and implementing time limits for winning or losing.
This document contains an assessment criteria for a Year 7 KODU game design project. It is divided into three sections: Simple Game (5 marks), Moderate Game (5 marks), and Advanced Game (10 marks). Each section lists tasks and whether the student completed each task according to the reviewer. The advanced section contains the most complex criteria, including multiple levels, shooting, scoring points for collecting items and shooting enemies, losing points for being hit, and implementing time limits for winning or losing.
This document contains an assessment criteria for a Year 7 KODU game design project. It is divided into three sections: Simple Game (5 marks), Moderate Game (5 marks), and Advanced Game (10 marks). Each section lists tasks and whether the student completed each task according to the reviewer. The advanced section contains the most complex criteria, including multiple levels, shooting, scoring points for collecting items and shooting enemies, losing points for being hit, and implementing time limits for winning or losing.
One Kodu has been added. One Apple has been added. Kodu moves with arrow/WASD keys. Apple disappears when Kodu touches it. Game ends after the apple is collected.
(B) Moderate Game: (5 marks)
Tasks Student Reviewer
Five apples have been added. Every apple disappears after Kodu touches them. A saucer has been added which randomly moves around. When a saucer touches Kodu, the game ends with a losing message When Kodu collects all 5 apples, the game ends with a winning message
(C) Advanced Game: (10 marks)
Tasks Student Reviewer
Description of how to play the game is provided at the start of the game. There are 5 enemy mobiles that randomly move around the screen There are more than one landscape level (hill/mountain) Kodu can shoot blips If Kodu shoots an apple, it loses 1 point. When Kodu collects an apple there is a plus of 2 points When Kodu shoots an enemy mobile there is a plus of 2 points When a mobile touches/shoots Kodu there is a loss of 1 points Timer - Does Kodu lose if it does not achieve 10 points after 60 second? Timer - Kodu wins if it achieves 10 points within 60 second?