Professional Documents
Culture Documents
2023-2024
Grade
2
08
1
3
and Innovation
Student book
Computing, Creative Design and Innovation - G8 - Student book 1444- 1445 A.H. /2023- 2024 A.D.
2
Computing, Creative Design
and Innovation
Student book
Grade 8
Volume 2
E-safety.................................................................................................................................................7
Digital citizenship...............................................................................................................................................7
Overview...............................................................................................................................................8
Keywords..............................................................................................................................................9
Learning outcomes.............................................................................................................................10
Interacting with computing devices................................................................................................11
Laptop computer................................................................................................................................................12
Tablet computer..................................................................................................................................................13
Smart phone........................................................................................................................................................14
Improving the design of computing devices..................................................................................16
Unit 1 summary...................................................................................................................................16
E-safety.................................................................................................................................................19
E-safety guidelines.............................................................................................................................................19
Overview ..............................................................................................................................................20
Keywords..............................................................................................................................................21
Learning outcomes.............................................................................................................................22
Bias and accessibility issues in existing technologies ................................................................23
Bias.......................................................................................................................................................................23
Accessibility ........................................................................................................................................................24
Design processes....................................................................................................................................................................... 26
Engineering design process..............................................................................................................................26
Design thinking process....................................................................................................................................27
Waterfall methodology......................................................................................................................................27
Enhance designs by finding ways in which they can be improved .............................................28
Computing technologies that affect everyday activities and career options..........................29
Trade-offs associated with computing technologies ...................................................................................30
Artificial intelligence ..........................................................................................................................31
Trade-offs in the design of AI systems............................................................................................................31
Entrepreneurship................................................................................................................................33
Collaboration strategies....................................................................................................................34
Communication...................................................................................................................................................34
Sharing information...........................................................................................................................................35
Tasking.................................................................................................................................................................35
Tracking................................................................................................................................................................35
Unit 2 summary...................................................................................................................................36
UNIT 3: SUSTAINABLE SOCIETY AND TECHNICAL GRAPHICS 38
E-safety ................................................................................................................................................39
Technology and society .....................................................................................................................................39
Overview...............................................................................................................................................40
Keywords..............................................................................................................................................41
Learning outcomes.............................................................................................................................42
Sustainable society.............................................................................................................................43
Population growth and demand ......................................................................................................................43
Impact on society...............................................................................................................................................44
Planning for future generations .......................................................................................................................47
Technical design .................................................................................................................................49
Shading................................................................................................................................................................49
Pictorial drawing ................................................................................................................................................51
Unit 3 summary...................................................................................................................................60
E-safety.................................................................................................................................................63
Public and private information .........................................................................................................................63
Overview...............................................................................................................................................64
Keywords..............................................................................................................................................64
Learning outcomes.............................................................................................................................66
Computer aided design .....................................................................................................................68
2D and 3D............................................................................................................................................................69
Basic shapes ........................................................................................................................................71
Polygons...............................................................................................................................................................71
Visual representations ......................................................................................................................73
Appearances .......................................................................................................................................................74
Primitive 3D shapes in CAD...............................................................................................................79
Drawing planes in CAD.......................................................................................................................................80
Creating basic primitive shapes on CAD.........................................................................................................81
Creating 3D bodies from 2D sketches: The extrude feature........................................................................91
Modifying a 3D model........................................................................................................................................93
Systems development lifecycle........................................................................................................................99
Home office setup...............................................................................................................................................100
1. Project brief .....................................................................................................................................100
Project requirements.........................................................................................................................................102
Project planning..................................................................................................................................................104
2. Planning............................................................................................................................................104
Product planning.................................................................................................................................................105
3. Creating............................................................................................................................................106
4. Testing...............................................................................................................................................107
5. Self-reflection..................................................................................................................................108
Entrepreneurship................................................................................................................................109
Entrepreneurial plan...........................................................................................................................................109
SWOT analysis.....................................................................................................................................................110
Unit 4 summary...................................................................................................................................112
3
Cover label guide
Cycle 02 Color
Course book
Grade
Number 3 has been
shaded to represent the
05
volume of Course book Activity Lab Manual (Science)
Ai
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Theory activity
artificial
Entrepreneurship T
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In
Lab
Unit 1
Computer systems
E-safety
Digital citizenship
The UAE strives to promote digital wellbeing and create a
safe and positive digital world. You can become a good digital
citizen by upholding the values of the UAE positive digital
citizenship charter.
Activity 1
7
Unit 1: Computer systems
Overview
In this unit, you will analyse how users interact with a range of computing
devices. You will use what you have learned about user interaction in order to
recommend improvements to existing technologies and devices.
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Keywords
9
Unit 1: Computer systems
Learning outcomes
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Discussion point
Which computing devices do you interact with every day?
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Unit 1: Computer systems
You can analyse how users interact with a range of computing devices:
Laptop computer
Interaction
Laptop users often sit with the device on their lap or on a table. Users transport
the device using a case or bag. Here are some interaction examples:
~ Cooling vents on the device could be blocked when it is on the user’s lap.
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Tablet computer
Interaction
Tablet users often hold the device with one hand, rest it on their lap, or prop it
up on a table. Users often transport the device without using a case or bag. Here
are some interaction examples:
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Smart phone
~ Device can distract the user or prevent them from doing other tasks.
~ Device can easily be damaged during transport.
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Network hardware
Discussion point
What issues have you had whilst interacting with computing devices?
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Unit 1: Computer systems
Technology and computing devices are constantly being improved. One thing that
can be considered when improving computing devices is data gathered from an
analysis of user interaction.
An analysis of user interaction can help to identify issues and infer possible
improvements.
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Activity 6
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Unit 1 summary Activity 8
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Unit 1 summary
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Unit 2
Engineering design process and impacts
E-safety
E-safety guidelines
When you use computers or other smart devices, it is important to keep yourself, your
data and your work safe. Following e-safety guidelines can help you use technology
safely and responsibly.
Here are some e-safety guidelines to follow when using a computer:
Here are some e-safety guidelines to follow when using a mobile phone:
Activity 1
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Unit 2: Engineering design process and impacts
Overview
In this unit, you will evaluate issues of bias and accessibility in the design of
existing technologies. You will enhance designs by finding ways in which they can
be improved. You will explain trade-offs associated with computing technologies
that affect everyday activities and career options. You will assess trade-offs in
the design of AI systems, how these impact system decisions, and the potential
consequences. You will also select appropriate collaboration strategies when
creating a range of computational artefacts.
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Keywords
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Unit 2: Engineering design process and impacts
Learning outcomes
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Bias
Remember, biased information is not factually correct and verifiable. In technology,
bias is when a person or group of people cannot use technology because of its
design. Here are some examples of bias in technology:
Language
Some devices have controls labelled in one language. Devices designed this way
are biased against anyone who cannot read the language. Below is an example
of a radio with controls labelled in one language.
Physical
Some devices are designed for users with certain physical characteristics, for
example, right-handed people. Devices designed this way are biased against
anyone with different physical characteristics, for example, left-handed people.
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Unit 2: Engineering design process and impacts
Accessibility
Accessibility is the quality or characteristic of something that makes it possible to
understand, obtain or use it. Accessibility issues in technology are when a person
or group of people cannot use something. Accessibility issues in technology can
be caused by many things such as cost, knowledge and differing user’s abilities.
Here are some examples of accessibility issues in technology:
Cost
Some people cannot obtain technology, such as computing devices, because they
cannot afford to buy or access services. This is a major issue in less developed
parts of the world.
Education
Some people cannot use technology as they have no experience or knowledge
of it. This is a major issue in less developed parts of the world. This issue can be
worsened when technology has not been designed intuitively.
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User abilities
Some people cannot use technology because they have different abilities, such
as mobility, and visual or hearing impairments. Here are some examples of
accessibility issues for differing abilities:
Discussion point
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Unit 2: Engineering design process and impacts
Design processes
Design processes are methods that can help break down problems or projects
into smaller, easier-to-handle stages and tasks. Design processes are often used
in programming, design, engineering, architecture and manufacturing.
Some commonly used design processes are:
~ Engineering design process
~ Design thinking process
~ Waterfall methodology
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Waterfall methodology
The waterfall is often used in programming projects. The stages in this process
may include:
~ Requirements
~ Design
~ Implementation
~ Testing
~ Maintenance
You can use a design process to help you complete projects or enhance
existing designs.
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Unit 2: Engineering design process and impacts
Devices, products and designs can be improved or enhanced. Some things that
can be considered when making improvements or enhancements are:
~ Analysis of user interaction to identify issues and infer design improvements.
~ Changes to reduce bias and accessibility issues.
~ Changes to add functionality or improve durability.
~ Changes to reduce production costs or use raw materials more sustainably.
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Computing technologies have become a big part of modern life. These technologies
can affect your everyday activities and career options in many ways. For example,
your technology skills and access to technology may affect what you do and how
you do it.
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Activity 10
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Artificial intelligence
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v
Trade-offs influenced by time
Trade-offs in design between system time and availability of system
components.
v
Trade-offs in design between system components, data, expertise and time will
influence the system’s design, impacting its decisions. For some systems making
bad decisions could have extreme consequences. Here are some examples of
the influences trade-offs can have on AI systems:
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Entrepreneurship
The decisions an AI system makes may not be reliable if the system does not
use adequate system components and a comprehensive and upto date data set.
However, compromising on the quality and quantity of data can be overcome as
most systems continue to learn from new data over time.
In most cases, an expert developer or team of developers will be required along
with an adequate amount for development, testing and system refinement
to create an AI system that makes reliable decisions. Reliable decisions are
especially for systems that need to make critical decisions.
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Unit 2: Engineering design process and impacts
Collaboration strategies
TRACKING
TASKING
SHARING
COMMUNICATING
Communication
Communication is the most basic form of collaboration, but it›s critical to facilitate
any successful collaboration. Teams collaborating can use collaboration tools to
communicate for example, email, phone, video conferencing technologies, and
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Sharing information
When teams collaborating on a project openly communicate to share new and
relevant information, they can improve the chances of a successful collaboration.
This is similar to communicating, but there is an emphasis on the quality of the
information.
Tasking
Tasking is about strategically sharing and assigning roles and tasks amongst
a team. This means assigning tasks and roles based on team members’ skills
and abilities.
Tracking
Tracking is about reporting and reporting on each project task and other types
of things such as goals, deliverables, issues, risks, tests and changes through
to project
completion or end state. This may include checking tasks are aligned to the
project goal.
Lab
Activity 13
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Unit 2 summary
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Notes
Unit 3
Sustainable society and technical graphics
E-safety
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Unit 3: Sustainable society and technical graphics
Overview
In this unit, you will learn about the societal impact of unsustainable practices
and how they will impact future generations. You will learn how to draw objects
in 3D using pictorial drawing skills and enhance them using shadow and shade
techniques.
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Keywords
Oxygen
(O2) Sun
Energy
Producer
ecosystem
with their surroundings
Secondary
consumer
Primary
consumer
Precipitation
Water
Soil
decomposer
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Learning outcomes
3.1. Explain how our present-day unsustainable practices will impact future
generations.
3.2. Create basic pictorial drawings.
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Sustainable society
Remember:
Sustainable living requires humans to meet the needs of today without
compromising the needs of tomorrow and of future generations.
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Impact on society
The increased demand for services from the
growing population can put pressure on our
ecosystem. In turn, this can have a negative
impact on society.
It is important to raise awareness about how
we can exist more sustainably and reduce the
impact on society.
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Some examples of human needs, the results and the impacts on society are
given in the table below:
Human needs Result Impact on society
More homes for Change of land from Less habitats for wild animals to
people. live in.
rural to urban.
Can make species extinct.
Forests cut down for timber.
More materials Factories producing more man-made
needed. products which release CO2 into the
atmosphere.
travelling
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Climate change is one of the most worrying challenges that society is facing.
As natural resources get destroyed and production rates grow, the global
temperatures on land and in the sea are increasing.
International news shows some of the impacts that this can have:
~ drought
~ flooding
~ sea levels rising
~ glaciers shrinking
~ hurricanes
~ wildfires
We can already see the impact that we are having on the environment and
climate, we need to put sustainable actions in place so future generations will
not be affected.
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“We cherish our environment because it is an integral part of our country, our history and our heritage. On
land and in the sea, our forefathers lived and survived in this environment. They were able to do so only
because they recognised the need to conserve it, to take from it only what they needed to live and to preserve
it for succeeding generations”
LATE SHEIKH ZAYED BIN SULTAN AL NAHYAN
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Technical design
The world around us is full of objects that are similar and yet very different. Some
of their similarities and differences can include their shapes, colours, textures
and patterns. When drawing and designing objects, we try to represent these
unique features so that people can identify what features are present. The use
of shadow and shade are great examples of how to apply different textures and
materials to objects.
Shading
Shading is used to improve the impact of a sketch by
showing how natural light falls on it. By adding light
and shadow to your drawings, you can make them almost
stand out from the page. When shading, two of the
following factors are most important:
~ Pressure control
~ Understanding how to use light (3-2-1 method)
Pressure control
Pressure control relates to how hard or light you lean on
the pencil when shading. The more pressure you place
on the pencil, the darker the shade, the less pressure you
place, the lighter your shade will be. You can also use
different types of pencils to help you achieve the shading
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you wish.
An example of pressure control to give a variety of tones of shading is shown.
Remember
A 2B pencil can shade darker than a 2H pencil. The pencil type can help you
to achieve different lighting which can show textures and materials.
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Pictorial drawing
Remember:
A pictorial drawing is a three-dimensional drawing that gives the viewer an
overall impression of how an object should look.
Oblique drawings and Isometric drawings are two of the most commonly used
forms of pictorial drawing. Both methods are 3-Dimensional and show an
objects length, depth and height.
Difference between oblique drawings and isometric drawings
Oblique drawings Isometric drawings
It has more focus on the front of the Focuses more on the side elevation of
object. the object.
Isometric axes
Oblique axes
It is drawn on an axis of 45 degrees. It is drawn on an axis of 30 degrees.
Oblique drawings are not very realistic Isometric drawings are a good method
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Activity 8
Oblique drawings
Oblique drawings are one of the simplest forms Receding lines of 45 ̊
of pictorial drawings. The front face of the object give the oblique drawing
is drawn full size, and the object is given depth its depth.
by drawing receding lines at 45°.
There is no option to view 3D objects as oblique in CAD modelling.
Remember:
Front Elevation = What you see looking at the front of an object
Plan = What you see looking down on top of an object.
Front Elevation
3D Pictorial
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The numbers on the instructions match the numbers on the diagrams. Follow
the steps in the example below to see how to draw an oblique view of the L
shaped block.
1. Draw the front elevation of the letter L block to size using the measurements
from the orthographic projection.
2. Draw light construction lines at 45 ̊ to the right or left from the corners
of the front view as shown. (These lines can be drawn to the right or left
depending on which direction displays more. Once you have decided on
the direction of all these lines, you must stick to the chosen direction).
3. Mark the depth of the object you are drawing along each of the construction
lines you drew in Step 2. Once the depths are marked, complete the drawing
with a series of light vertical and horizontal lines as shown.
4. If the drawing is correct, make all visible lines dark as shown.
5. If hidden detail is required, it can be drawn using dashed lines.
Use the QR code below for guidance on how oblique drawings are created.
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Isometric drawings
Isometric drawings are a very commonly used form of pictorial drawing that
gives an excellent representation of what an object will look like. In CAD, the
standard 3D view on the screen is usually isometric. In isometric drawings, all
vertical lines remain vertical while horizontal lines project at 30° to the left or
30° to the right. This can be seen in the isometric drawing below. The red arrows
show that all the vertical lines stay vertical, and horizontal lines project at 30°.
a. To set a CAD model to isometric, click a corner of the view cube as shown.
b. Ensure the camera is set to orthographic.
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Front Elevation
3D Pictorial
The numbers on the instructions match the numbers on the diagrams. Follow
the steps in the example below to see how to draw an isometric view of the L
shaped block. In the step-by-step instruction diagrams, the blue lines represent
construction lines while the black lines represent finished lines.
1. Draw the isometric axis at 30 ̊ to the left, 30 ̊ to the right and vertically
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as shown. Mark the overall length, width, and height on these axes.
2. Complete the box in which the overall object will fit into by drawing lines
at 30° and vertically as shown using light construction lines.
3. Complete the profile of the front of the shape as shown.
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4. Project light construction lines at 30 ̊ to the left from the corners of the
shape as shown.
5. Draw lines at 30 ̊ in either direction and vertically to complete the outline
of the shape.
6. Complete your isometric drawing by darkening the finished lines of the
shape.
Use the QR code below for guidance on how isometric drawings are created.
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Design task
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Unit 3 summary
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Notes
Unit 4
CAD, design realisation and project
E-safety
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Unit 4: CAD, design realisation and project
Overview
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Keywords
a piece of office
desk furniture that has a flat
or sloped surface
extending a 2D object to
extrude
be 3D
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a 2D shape with 3 or
polygon
more sides
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Unit 4: CAD, design realisation and project
simple 3D shapes
primitive shapes
available on CAD
systems
a method with stages to
development
complete projects
lifecycle
a process to look
at something for
SWOT analysis strengths, weaknesses,
opportunities and
threats
project
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Learning outcomes
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2D and 3D
Look at the graphics of the football games.
In the first picture the players are flat. It has
two dimensions (2D). 2D images have:
~ Height
~ Width
In the second picture the players look solid
and realistic. It has three dimensions (3D).
3D images have:
~ Height
~ Width
~ Depth
The use of shading also creates more depth and texture to the image. Texture
is how a material feels. Even though we cannot touch a material on a software
program, it can appear to have a texture.
Compare the two images of the football games. The grass in the 3D image has
more texture because it has shadows and depth on it.
Remember
Shading is used to improve the impact of an image by showing how natural
light falls on it.
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Unit 4: CAD, design realisation and project
Video games and Virtual Reality (VR) headsets can also be used to make 3D
objects appear more realistic.
The images below show the difference between 2D and 3D. The 2D axes shows
height and width but the 3D axes shows height, width and depth. Depth is often
the third dimension that is added when we compare 2D to 3D.
The world we live in is 3D. It has objects that we can touch and feel. Look at the
desert landscapes provided. In the 3D image, the sand looks like it has texture
that we can touch. It also appears to have depth which is missing from the 2D
image.
2D World 3D World
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Activity 2
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Basic shapes
Polygons
Polygons are made up of edges or sides, and the points where two edges meet
are the polygon’s vertices (singular: vertex) or corner.
Edge: An edge
Vertex: A vertex
joins one vertex
(plural: vertices) is a
to another.
point where two or
more straight lines Face: The face
[edges] meet. It is the surface of
creates the angle. the polygon
Remember
A polygon is a two-dimensional shape containing three or more sides.
Some of the most common regular polygons are shown below. While these
shapes are simple, they feature in more complex designs in the everyday world
all around us.
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Polygons in CAD
Polygons can be used in the workspace on a CAD modelling program. We can
then use a variety of tools to then bring the shape to life. By doing this, we
can transform a 2D polygon into a 3D object.
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2D polygon 3D object
The new 3D shape is not the final design. It can be moulded, pushed, pulled,
trimmed, cut, merged and attached to others to create new shapes. It can be
adapted but you now have the basic structure and shape for your design.
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CAD modelling programs often suggest basic 2D shapes that can be developed
into 3D shapes. As we saw earlier, these shapes feature in the world all around
us, this is why they are a popular starting point for CAD modelling. An example
of some shapes are shown below:
Similarly, CAD software programs also suggest basic 3D shapes. These are often
called primitive shapes. An example of some primitive shapes are shown below:
Primitive shapes
Primitive means very basic and so a primitive shape is a very basic shape. In
CAD, primitive shapes are 3D. However, they are often based upon 2D shapes
and polygons.
As a CAD designer it is important to understand the 2D shape that gives the
basis for the 3D shape to be made. The 2D shape is often used as a starting
point of your design idea.
We can model more complicated 3D objects in CAD by combining simple 3D
shapes and primitives. These are the building blocks for many solid objects.
You should become familiar with these common shapes and their geometry.
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Visual representations
Appearances
As seen in the previous activity, the appearance of an object can indicate if it is
2D or 3D.
A simple blue circle is shown in the
image. It is flat and has no depth, so it is
2D. It looks like a 2D circle.
The similarities are that they are both a circle shape and both blue.
The differences are the appearances that are used.
~ The 2D circle is a matte finish which appears flat and without shine.
~ The 3D sphere is shiny which shows light and shade on it.
This shows the importance of using an appropriate appearance for any designs
you create.
Some examples of the details that appearances can show:
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~ colours
~ 2D or 3D
~ matte or shiny
~ flat or curved
~ textures (smooth or rough)
~ materials
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Appearances on CAD
The appearance of 3D models can be easily changed, and many different colours
and materials can be applied.
Adding different appearances can enhance and improve how the object looks.
It also makes your design look more realistic.
CAD programs offer a variety of different
materials that can be applied. Some are shiny
and some are matte, this can also make the
image appear like it has different textures.
The example in the image shows a variety of
different materials that can be used. Some
of these can include:
~ Wood
~ Metals
123D Design
~ Plastic
~ Glass
After selecting the appropriate material, you can also choose the colour of the
material from the colour wheel. This gives you a wide range of combinations to
choose and compare.
Applying appearances can be a fun and simple way to be creative with your
designs and make them look unique. An example of how to apply appearances
to a CAD model is shown below:
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Fusion 360
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To edit the appearance of an object in a CAD modelling software, you will need
to select the body or face you wish to apply the appearance to. Then open the
appearance menu and browse the options provided. Choose the most suitable
one.
Sometimes you will need a specific material or colour to show people what the
object is made from. You can practice applying different appearances to your
models as you progress. This is a good area to be creative and make your design
look different from others. Try as many different appearances as possible.
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Lab
Activity 8
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Posters
Posters have been used as a form of paper-based advertising.
They can be printed and put in locations where interested
people may see them. More recently, posters have started
featuring in virtual locations such as on social media.
Posters can be created using software programs such as
Canva. It can provide a visual representation of the product
with some striking themes such as images, logos, text and
colour.
Social Media
Social media has become a popular place for advertising and presenting ideas.
Some of the key advantages of social media are that it is free to set up and it can
gain a lot more passing ‘traffic’ than a printed poster on a wall.
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In CAD, these primitive shapes are the simplest 3D geometric objects that the
software can handle. In some CAD programs, we can create 3D shapes in one
command such as a box cylinder, sphere, coil, torus, and pipe.
Remember:
Geometric shapes are objects which have a closed perimeter or boundary.
They can be 2D or 3D.
All these shapes are created using a 2D sketch and projecting it a specified
distance into 3D. To understand this, think of how you created oblique drawings.
You drew the 2D front elevation of the object and then projected back to make
it 3D.
When creating drawings in CAD you have drawing planes. These planes refer to
the surface on which you would draw the 2D view. Selecting the correct plane
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is essential to orientate objects correctly and display the most amount of detail.
The main views you can choose from are:
~ Front Elevation
~ Side Elevation
~ Plan (Top)
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It is important to select the correct plane depending on what you are sketching.
To explain this, we will look at the cylinder in three different orientations.
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Box
This creates a 3D box by defining a square to be a specific height.
3D box 2D square
This shape can be useful for anything that resembles a 3D cube or cuboid.
Using the box as a primitive shape, you could develop the details and features
to design laptops, phones, notepads, and various other everyday items.
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Lab
Activity 11
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Cylinder
This creates a 3D cylinder by defining a circle to be a specific height.
3D cylinder 2D circle
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Soda cans are cylinders that stand on their end, which are circular. They can
hold drinks and are often made from aluminium. They can come in a variety of
colours to show the brand that they represent.
The challenge is to make an aluminium soda can. You will start to make a simple
3D cylinder.
You can start by selecting the basic shape that will be required. You will be using
the cylinder as the primitive shape.
Makers Empire
You must now choose the plane that is best suited to what you need. As soda
cans stand upon the circular shape, the top plane (XZ) offers the
best view of this object. In the example, it has been highlighted
in blue.
Once the cylinder has been drawn on the top
plane, you must decide on the height of the object. This can
often be done by entering the required heght or dragging the
objet to your desired height.
123D Design
Soda cans are quite tall so the height will be much more than
the diameter.
Appearances and materials can then be applied to give it a metallic or aluminium
finish. You can combine the material with any colour of your choice.
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Activity 13
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Sphere
This creates a 3D sphere by specifying a diameter.
3D sphere 2D circle
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Footballs are spheres. Their shape is based upon the 2D circle. They are used in
sports and are often made from leather or plastic. They can come in a variety
of colours.
The challenge is to make a plastic football. You will start to make a simple
sphere.
You can start by selecting the basic shape that will be required. You will be using
the sphere as the primitive shape.
Makers Empire
You must now choose the plane that is best suited to what you
need. As gravity makes footballs sit on the ground, the top plane
(XZ) offers the best view of this object. In the example, it has been
highlighted in blue.
Once the sphere has been drawn on the top plane, you must decide
on the diameter of the object. This can be done by entering the
required diameter. 123D Design
Footballs can be many different sizes for different age groups so be creative.
Remember:
A diameter is the size of the ball from one side to the other, when measured
through the centre point.
Appearances and materials can then be applied to give it a plastic finish. You
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Activity 15
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Torus
This creates a 3D torus by specifying an inner and outer diameter.
3D torus 2D circles
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The shape of a ring is a torus. The shape is based upon two concentric circles.
This simply means, two circles that share the same centre point.
Rings are used as jewellery and are often made from silver or gold.
The challenge is to make a ring made from a metal of your choice. You will start
to make a simple torus.
You can start by selecting the basic shape that will be required. You will be using
the torus as the primitive shape.
You must now choose the plane that is best suited to what you need. A ring can
be seen from the front and so we can draw it on the front plane (XY
or YZ). In the example, it has been highlighted in blue.
Once the torus has been drawn on the front plane, you must decide
on the diameter of the object. This can be done by
entering the required diameter.
Rings can be various different thicknesses so be creative.
Fusion 360
Appearances and materials can then be applied to give it a metallic
finish.
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Makers Empire
Activity 17
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Coil
This creates a 3D coil based on a circle, a specified height, number of rotations
and section size.
3D coil 2D circle
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Real Example
Lab
CAD Model (Fusion 360)
Activity 19
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Extrude
In engineering, the word extrude means to create a profile of a
fixed cross-sectional plane. The definition of extruding within CAD
is closely related to this.
Quite simply, the extrude tool in CAD allows us to push or drag
a 2D shape a desired distance and direction to create the same
Fusion 360
profile in 3D.
The image shows a simple 2D square being extruded into a 3D cuboid. It is a
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123D Design
Once you have created the 2D hexagon to your desired size, select
the extrude tool and set the height to form the 3D hexagonal prism.
Fusion 360
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The figure below shows some of the options available when creating extrudes:
Fusion 360
Lab
Activity 20
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Modifying a 3D model
Once a basic shape has been created it can be modified using various tools under
the modify tab. Modification means to change. So, a modification is a change
or improvement to the design.
These modifications can change the shape and function of
your design. Modifications can be simply added to any design
to improve them. For example, have you ever noticed how
children’s toys do not have sharp corners? This is for safety
reasons. They have been designed this way so children do
not fall on them or hurt themselves.
Let us look at the wooden coaster you made in activity 11. It is a simple design
but could be improved. The corners are at 90° meaning they could be dangerous
for young children. We can simply round the corners to make them safer.
Rounding corners is called a fillet. This is one modification that can be applied.
fillet
We can also look at the soda can that we designed in activity 13. It has a very
basic shape and would not be very comfortable for a user to drink from. We
could modify this and add a slope to the rim of it to make it easier for someone
to drink from. This slope is called a chamfer.
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chamfer
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If you wish to modify the drinks can further, it needs a hole in the top for someone
to drink from and the appearances to be developed further.
You also know that the soda can is a solid shape and so it cannot store any
liquids. The shell tool can be used to remove some of the material from the
inside and make it hollow. The shell tool is used to remove material from inside
and just leave a wall of material (shell) along the external parameters of a
shape.
Now you can see the importance of the modification tools. Three of the most
common modification tools are:
~ Shell
~ Fillet / Chamfer
~ Creating Cuts
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Adding fillets/chamfers
Chamfers and fillets can be used to improve the appearance or function of a body.
~ Chamfer: The chamfer tool adds a bevel or angle to edges.
~ Fillet: The fillet tool adds a round or radius to edges.
Adding external chamfers or fillets removes material. This can reduce weight,
improve the aerodynamics of a project or can simply improve the aesthetics
of a project. Adding an internal fillet or chamfer adds material. This can improve
strength and appearance.
To apply a fillet, select the fillet tool. Select all the edges you wish to apply the
fillet to. Set the radius of the fillet.
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Creating cuts
Creating cuts using the hole tool
The hole tool allows you to create a user-specified
hole on any face using edges or sketch points to
position. You can then select various hole types
such as simple, countersunk, counterbore, and
tapped (threaded) as shown across. The diameter
of the hole must be selected as well as the extent.
The extent can be set as a specified distance, up
to a surface or through all material.
To create a hole, select the face you require to modify. Select a point on this
face which will be the centre of the hole. Choose the hole and set the distance
that the hole should be.
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Lab
Activity 21
Lab
Activity 22
Lab
Activity 23
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Project
Project brief
Planning
Creating
Testing
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1. Project brief
A project brief explains what a project is about. A project brief usually includes
detailed requirements. These requirements are used to explain what you need
in the finished product, program or system. Understanding a project brief is
important. If you do not understand the requirements, your product, program
or system may not be successful.
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What is CAD?
Remember computer aided design (CAD) is the use of computer software to
aid in the creation, modification, analysis or optimisation of a design. Here is an
example of a computer aided design:
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What is a desk?
A desk is a piece of office furniture that has a flat or sloped surface. Desks have
space to allow a user to sit at them comfortably. They can be used by people
for reading, writing, computer work and other activities. Some desks may also
include other features such as storage space. Here is an example of a desk:
Project requirements
Here are the detailed requirements for the home office desk model.
Basic requirements Advanced challenges
1. use primitive shapes or sketch/ 4. include a hole for cable
extrude to create a desk to work management.
on. 5. include storage space to store
2. use shell or extruded cut to remove items when not in use.
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To complete the project, you must complete the stages in the development cycle
below.
Development cycle stages
1. Project brief
2. Planning
3. Creating
4. Testing
5. Self-reflection
You will get marks for each stage you complete during the project. You should
try to do all the tasks in each stage of the project.
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2. Planning
Project planning
Planning has two parts. The first part of planning is project planning. You need
to understand the project requirements. You also need to decide what you have
to do and when.
Using a development lifecycle can help you make a plan for the project tasks.
You can also plan how much time you will need to finish each task.
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Activity 26
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Product planning
The second part of planning is product planning. You need to show design ideas
for the desk before using computer aided design software.
You can create a simple sketch to show the devices and connections in a computer
network. You can visualise design ideas for the desk using pictorial drawing.
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3. Creating
Creating is when you produce the program, product or system. You will create
a model of a desk using computer aided design software.
Lab
Activity 28
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4. Testing
Testing is when you check a product, program or system meets its requirements.
It is normal not to meet some requirements during testing. If this happens during
your project, you can make changes to improve the test results.
Testing is important. Your desk model must meet the basic requirements for the
project to be successful.
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5. Self-reflection
Self-reflection is when you review how well you did during a project. It helps you
to identify the things you did well and things you could do better. Self-reflection
can help you get better in the future.
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Entrepreneurship
Entrepreneurial plan
Remember, Ahmed wants to become an entrepreneur. Here is Ahmed’s
entrepreneurial plan:
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SWOT analysis
SWOT analysis (sometimes called a SWOT matrix) is a technique used to evaluate
people, businesses and entrepreneurial plans.
The letters SWOT stand for:
~ Strength’s
~ Weaknesses
~ Opportunities
~ Threats
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Unit 4 summary
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Notes
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Notes
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