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Charms

This is taking the list that Sumwan and Mola made in Misc Lore and expanding upon the
reasoning of each placement.

Created by Death
This category is pretty self explanatory, bug dies and charm is made.

Baldur Shell
Protects its bearer with a hard shell while focusing SOUL.

The shell is not indestructible and will shatter if it absorbs too much
damage.

Created from the death of the Eldur Baldurs in their den in the Howling Cliffs.

Dashmaster
Bears the likeness of an eccentric bug known only as 'The Dashmaster'.

The bearer will be able to dash more often as well as dash downwards.
Perfect for those who want to move around as quickly as possible.

The statue of the Dashmaster has the dream nail dialogue,


“...Dash faster... Dash further... Dash forever…”
From there we extrapolate that this charm was created by their desire as they died.

Fury of the Fallen


Embodies the fury and heroism that comes upon those who are
about to die.

When close to death, the bearer's strength will increase.

Assumed due to the name and description.


Glowing Womb
Drains the SOUL of its bearer and uses it to birth hatchlings.

The hatchlings have no desire to eat or live, and will sacrifice


themselves to protect their parent.

Due to you finding it on the dead body of an enlarged Aspid Mother with the dream
dialogue “...Breed…” we put it here.

Heavy Blow
Formed from the nails of fallen warriors.

Increases the force of the bearer's nail, causing enemies to recoil


further when hit.

Assumed to be formed at the time of the warriors’ deaths.

Sprintmaster
Bears the likeness of a strange bug known only as 'The Sprintmaster'.

Increases the running speed of the bearer, allowing them to avoid


danger or overtake rivals.

This is here because of how much it resembles Dashmaster. Sly does say that it is a “recent
addition to my collection,” despite also saying all the new stock he gets from the
Shopkeeper’s Key are “time-worn.” Could Sly have known the Sprintmaster, and be
connected to their death?
Probably not, it is most likely a reference to how this charm was added in the Grimm
Troupe DLC, but who cares about references? After all, Mr. Mushroom is 100% Lore
Friendly in all of his dialogue.
Created by Bug
These are charms that a bug created for a purpose.

Carefree Melody
Token commemorating the start of a friendship.

Contains a song of protection that may defend the bearer from


damage.

This is a charm gained from a nice bug named Nymm, it is what replaces the Grimmchild
charm. While it does heavily resemble Grimmchild, I am keeping it in created by bug and
not higher being. It is not an event because you do not have it replace the Grimmchild, you
lose the Grimmchild and Nymm gives you this. While I assumed that Nymm created it they
have forgotten where they “came upon it.” Implying that they did not create it. This could be
instead a reference to further troupe lore, or it is a reference to the Kingdom in SilkSong. It
does contain a “Song of Protection” that could hint at the connection to the kingdom
“Haunted by Silk and Song.” This will be updated with Silksong’s release.1

Dreamshield
Defensive charm once wielded by a tribe that could shape dreams.

Conjures a shield that follows the bearer and attempts to protect


them.

Created and wielded by the moth tribe. It is interesting that Markoth also uses them, and
you can see one resting on his body. So that would imply that the physical effects of a
charm stick around after death? Or perhaps that they were not always charms. Though this
does allow us to state that Charms have been around before the Pale King.

1
Link to Silksong Speculation
Dream Wielder
Transient charm created for those who wield the Dream Nail and
collect Essence.

Allows the bearer to charge the Dream Nail faster and collect more
SOUL when striking foes.

The Seer states that this charm is “Plucked from one of my most precious memories” so I
would state that we attribute the creation to her.
What is interesting is the word Transient which means “lasting only for a short time.”
Why is this charm not permanent? We never see it go away either. Also there is an
interesting thought that charms could be created from Essence.

Fragile Charms
Causes the bearer to find more Geo when defeating enemies.

Increases the health of the bearer, allowing them to take more


damage.

Strengthens the bearer, increasing the damage they deal to enemies


with their nail

This charm is fragile, and will break if its bearer is killed.

We know from Leg Eater’s Dreamnail dialogue that he created these charms “I'll make
more... and they'll give me more Geo.”
The question of how he was able to create these charms,
and why they are fragile until Divine digests them does not
have an answer. It is interesting to note that the casing of
the charms slightly resembles the object that Leg Eater is
sitting next to.
Joni’s Blessing
Blessed by Joni, the kindly heretic. Transfigures vital fluids into blue
lifeblood

The bearer will have a healthier shell and can take more damage, but
they will not be able to heal themselves by focusing SOUL

This charm requires a jump in logic from the dialogue of Joni,


“I see you bear my blessing. I can't remember giving it, but my memory has been a little
lacking of late.” While this charm at first seems to be created from the death of Joni, the fact
that she knows what the Blessing is, and that she seemed capable of giving it implies that
this was created before her death.2 There is an argument to be made that the blessing when
she was alive was not a charm, but the dialogue is triggered by you obtaining the charm,
not wearing it.

Mark of Pride
Freely given by the Mantis Tribe to those they respect

Greatly increases the range of the bearer's nail, allowing them to strike
foes from further away

Any charm that is “freely given,” even with a prerequisite, would imply that it is able to be
replicated.
This would mean that the Mantis Tribe is able to create charms, and they are not fragile,
nor are they created from Essence like how I theorized that the Moth’s created their
charms.

2
Lifeblood Speculation Link
Nailmaster’s Glory
Contains the passion, skill and regrets of a Nailmaster.

Increases the bearer's mastery of Nail Arts, allowing them to focus their
power faster and unleash arts sooner.

This one takes some assumptions.


First we have the dialogue from Sly:
“But as the Great Nailsage I must recognise your skill. You have mastered the
arts of my remaining pupils. Now tradition decrees you too may hold the
symbol.”
Going line by line:
Sly is “The Great Nailsage,” implying that he is the only one.
From “Remaining Pupils” we can assume that there were more than three in the past.
“Tradition” implies that this is not a new charm, and that it has been passed down.
Going further we can see that this is not the charm wielded by Nailsages, due to him still
referring to you as Nailmaster.3
Going off on a tangent this would mean that to be a Nailmaster you must master all three
Nail Arts, and that a Nailsage is something more.
Returning back to the Charm it refers to “A Nailmaster” this could be taken in different
ways. Either it means that when a Nailmaster dies this charm is formed, or that there was a
specific Nailmaster that was able to make multiple of these charms to be passed down.
There is further dialogue from Sly about the charm saying that, “You shall be the last to
receive its like.” The two words “Its Like” confirms that there are multiple of this charm.
After talking to other Nailmasters they say that “Only the Great Nailsage himself could have
bestowed such a thing.” Which is pretty straightforward, this is a tradition of the Sage giving
the charm away.
These assumptions work off of the thought that the three other Nailmasters also have this
charm, but I think this is likely given how easily they recognize it.
So we have a case for there being multiple of this charm created by a singular Nailmaster,
who may have become the first Nailsage, and a tradition of passing this charm down.4

3
This is in later dialogue.
4
Special thanks to Mossbag for helping me go over this long wall of text.
Sharp Shadow
Contains a forbidden spell that transforms shadows into deadly
weapons

When using Shadow Dash, the bearer's body will sharpen and damage
enemies

Based on the fact that this was a spell that was then forbidden, it makes sense that a bug
created said spell.5
Probably connected to the Ancient Civ given that it was weaponizing shadows and the
charm itself is found on a corrupted Soul Totem.

Soul Catcher
Used by shamans to draw more SOUL from the world around them

Increases the amount of SOUL gained when striking an enemy with the
nail.

We see a purpose for this to be created, and we have a creator all in the first line.

Soul Eater
Forgotten shaman artifact, used to draw SOUL from still-living
creatures

Greatly increases the amount of SOUL gained when striking an enemy


with the nail

Despite being found next to a sarcophagus containing a Snail Shaman, the fact that this is
an “Artifact” makes me believe that this was buried with the Shaman.

5
More information on this charm and Void
Weaversong
Silken charm containing a song of farewell, left by the Weavers who
departed Hallownest for their old home

Summons weaverlings to give the lonely bearer some companionship


and protection

Again we have a clear creator in the description. Not much lore is available right now from
this charm, but hopefully with Silksong’s release we get more information and can update
this.

Created By Higher Being


These charms were created by Higher Beings
Grimmchild and Unn have massive Docs dedicated to them so I skim here.

Defender’s Crest
Unique charm bestowed by the King of Hallownest to his most loyal
knight. Scratched and dirty, but still cared for.

Causes the bearer to emit a heroic odour.

Based on the word Unique we infer that this charm was created by the Pale King and given
to Ogrim.
Was this charm originally white?
Was this the only charm ever made for one of the Knights, it only says that the charm is
unique, not the act of making charms for the knights. It would be interesting to see what
each knight would have for a charm. Although Isma has the Tear and Hegemol the City
Crest, the other two knights do not have a unique item obtainable from them.
Grimmchild
Worn by those who take part in the Grimm Troupe's Ritual.

The bearer must seek the Grimmkin and collect their flames.
Uncollected flames will appear on the bearer's map

Symbol of a completed ritual

Contains a living, scarlet flame

Created by the Nightmare Heart for the Ritual.6

Shape of Unn
Reveals the form of Unn within the bearer

While focusing SOUL, the bearer will take on a new shape and can
move freely to avoid enemies

We know that this was created by Unn considering she spits it at you.7

6
Link to more info on the Grimm Troupe
7
Link to more info on Unn
Created Naturally
These are charms that were created by the environment or passively.

Deep Focus
Naturally formed within a crystal over a long period. Draws in SOUL
from the surrounding air

The bearer will focus SOUL at a slower rate, but the healing effect will
double

“Naturally formed.”
Kind of interesting that these charms that draw in soul are formed naturally, a ginormous
stretch is that the Soul Totems work like this charm. Also interesting that the grey material
is also natural.8

Flukenest
Living charm born in the gut of a Flukemarm

Transforms the Vengeful Spirit and Shade Soul spells into a horde of
volatile baby flukes

This charm is “born” which makes me think that it naturally formed without there being a
conscious choice to do so.
An interesting interpretation of this charm is that this mimics Flukemarm using its own
lifeforce/soul to create her offspring. Also the words “a Flukemarm” shows that there is
more than one Flukemarm, and that this charm is not unique.

8
Link to more Crystal info.
Hiveblood
Golden nugget of the Hive's precious hardened nectar

Heals the bearer's wounds over time, allowing them to regain health
without focusing SOUL

See description.

Spore Shroom
Composed of living fungal matter. Scatters spores when exposed to
SOUL

When focusing SOUL, emit a spore cloud that slowly damages enemies

See Description.

Thorns of Agony
Senses the pain of its bearer and lashes out at the world around
them

When taking damage, sprout thorny vines that damage nearby foes

Thought to be created from the thorns and vines that you find it surrounded by.
Created by Event/Emotion
These are emotional events that do not have to do with death

Grubberfly’s Elegy
Contains the gratitude of grubs who will move to the next stage of
their lives. Imbues weapons with a holy strength.

When the bearer is at full health, they will fire beams of white-hot
energy from their nail

Created from “gratitude.”


The “Holy Strength” that it imbues in weapons is odd, but there are many things that are
called “Holy"
It is in the Kingsoul description.
The Shell of the Pure Vessel.
Jiji calls the Resting Grounds a “Holy place of repose.”
So I do not know how to interpret it.
However, the word “Elegy” gives the idea that the Grubfather is dying so the grubs may
move to their “next stage of life.”

Grubsong
Contains the gratitude of freed grubs

Gain SOUL when taking damage.

Also created from the gratitude of Grubs.

Kingsoul
Holy charm symbolising a union between higher beings. The bearer
will slowly absorb the limitless SOUL contained within

Opens the way to a birthplace

This only symbolises the event of the White Lady’s and Pale King’s Union. Given that they
are who you get the charm from. We assume that this was by accident because we do not
have a reason for it to be needed to be created.
Quick Slash
Born from imperfect, discarded nails that have fused together. The nails
still long to be wielded

Allows the bearer to slash much more rapidly with their nail

Created from the nails’ wills.


Where the will inside the nails comes from is unknown, either, perhaps it was from the
Ancient Nailsmith that you see residing over this charm. But considering the nails were
discarded I do not think that the Nailsmith intended to create this charm, as such we say
the emotion and not the bug created this charm.

Spell Twister
Reflecting the desires of the Soul Sanctum for mastery over SOUL, it
improves the bearer's ability to cast spells

Reduces the SOUL cost of casting spells

Created from the “desires of the Soul Sanctum” which means there was not a willful effort to
create the charm. And that it was a byproduct of their experiments and emotions.

Void Heart
An emptiness that was hidden within, now unconstrained. Unifies the
void under the bearer's will

This charm is a part of its bearer and can not be unequipped

You quite literally play through the creation of this charm from the event of you
remembering your past with the Kingsoul equipped. We do not think that the White Lady
knew that this was contained within the Kingsoul when she wondered what was at “the
heart of it”9

9
Further Info on the White Lady and the Void Heart here.
Unknown
These are the charms where we dunno how they were formed.
A lot of these will have no additional information unless we are unsure of placement.

Gathering Swarm
A swarm will follow the bearer and gather up any loose Geo

Useful for those who can't bear to leave anything behind, no matter
how insignificant

Lifeblood Core
Contains a living core that bleeds precious lifeblood

When resting, the bearer will gain a coating of lifeblood that protects
from a large amount of damage

(Suggestion: May have been created by the Abyss Creature, since this
charm is found in the same room the Creature is present in next to the Abyss; and
considering that said Creature is also present in the Lifeblood Dreamcatcher room within
Godhome.)

Lifeblood Heart
Contains a living core that seeps precious lifeblood

When resting, the bearer will gain a coating of lifeblood that protects
from a modest amount of damage

Longnail
Increases the range of the bearer's nail, allowing them to strike foes
from further away.
Quick Focus
A charm containing a crystal lens

Increases the speed of focusing SOUL, allowing the bearer to heal


damage faster

Could be formed naturally, but the outside casing of what looks to be metal would mean
that a bug created this, or is this the same material that is on Deep Focus?

Shaman Stone
Said to contain the knowledge of past generations of shaman

Increases the power of spells, dealing more damage to foes

It is unknown if the “knowledge” was used to create this charm intentionally, or if it caused
the charm to be formed unintentionally.

Stalwart Shell
Builds resilience. When recovering from damage, the bearer will
remain invulnerable for longer

Makes it easier to escape from dangerous situations

Steady Body
Keeps its bearer from recoiling backwards when they strike an enemy
with a nail.

Allows one to stay steady and keep attacking

Wayward Compass
Whispers its location to the bearer whenever a map is open, allowing
wanderers to pinpoint their current location.

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