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To use a Shrine for its intended purpose, one must first spend several hours
of meditation within. This concentration allows the shape-shifter to alter his
or her own Psyche, establishing a temporary link with the target. This link is
necessary to use any of the Shrine's other abilities. It is helpful if the Shrine
is decorated with relics of its subject. These can range from personal items,
to body parts (eccch!), to artistic depictions of the subject-- anything to help
the Shrine's owner establish a mental link with the Shrine's subject.
Chaosian Shrine (20 Points): A Shrine may be purchased once for each
intended target. Basic or Advanced Shape Shift is an absolute prerequisite
for the Shrine's effective use.
Scrying: The character can spy upon the Shrine's subject, even across great
distances or even between distant Shadows. If the subject's Psyche is Amber
or better, he or she will "feel" the presence of the Shrine's owner, and will
have a vague sensation of being watched; should he make the attempt, he
can resist being spied upon with a standard Psyche vs. Psyche battle
between them.
Sorcery: By first using the 'Scrying' ability (see above), the sorcerer can
cause himself to appear before the Shrine's subject as a shadowy, ghostlike
entity. The character will be visible to everybody present (not just to the
Shrine's subject), and is vulnerable Psyche and magical attack while this is
the case. This is a two-way street, however, as the character can also use
this ability to cast spells across Shadow. When the sorcerer is through casting
spells, he will reappear within the Shrine itself-- this ability cannot be used
for Shadow travel.
High Compelling: When also using the 'Scrying' ability (above), the character
can achieve several powerful effects. First, the caster can reach across
Shadow to affect the attitudes, emotions, and memories of any Shadow
beings at the subject's location. The caster can also attempt (with a standard
Psyche vs. Psyche battle) to alter the emotions and memories of the subject
himself. The character may also conjure beings with particular goals and
emotions (see 'Conjuration,' above) to the subject's location. In addition, the
caster can attempt to Geas the subject with a successful Psyche battle.
Your players will doubtless think of other, more dubious uses for this
nefarious power; it is incumbent upon the Game Master to prevent Chaosian
Shrines from overtaking the normal power levels of his or her campaign.
~~A.J.T., Jr.
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