Professional Documents
Culture Documents
Dark Arcana- Least 2nd-You invoke this ability to become adept at all things magical. You gain a +6 bonus on
Spellcraft, Use Magic Device, and Concentration checks for a period of 24 hours. Lurker At
The Threshold- Least 2nd- You can use this invocation to summon one or more pseudonatural creatures, as the
Summon Monster II spell except that summoned creatures have the Pseudonatural template instead of the Celestial
or Fiendish templates. Also, this invocation has a duration of Concentration instead of 1 round per caster level.
Silver Tongue - Least 2nd-When you call upon this invocation, your speech becomes clearer and more precise.You
gain a +6 bonus on Truespeak checks for a period of 24 hours. Spiritual Slave-
Least 2nd-A barely visible shadowy spirit is called to your aid. It mimics the spell Unseen Servant, although you
can only have one active at a time. If you cast Spiritual Slave again, the first vanishes. Vile
Toughness- Least 2nd-The durability of your dark ancestors flows within you. For 24 hours you gain 1 additional
hp per HD you possess. Bonuses from multiple casting of this invocation don't stack. If you do cast it in the same 24
hour period, the number of your additional hit points is back to maximum of 1 hp per HD.
LESSER INVOCATIONS
Dark Dispel- Lesser 3rd- This invocation mimics the spell Dispel Magic as cast by a Sorcerer of your Warlock
level. If Psionics are used in your campaign along with the Psionics Is Different variant, then this invocation either
does nothing to powers or functions as the Negate Psionics spell described on page 66 of the EPH with respect to
psionic powers, at your DM's option.
Mirror Warrior- Lesser 4th- This invocation functions as the arcane spell Mirror Image. Additionally, the images
count as flankers for you, but this bonus is lost any time when the person being flanked knows which images is the
real caster (such as by using other means of detection, successfully attacking them, or being attacked by them),
unless the caster and images change their locations (e.g. by taking a five foot step). Note: Since images
must remain within five feet of the caster or another image, there must be at least three images to successfully flank
an opponent.
Ravage the Mind Lesser; 5th You may use probe thoughts at will, though its range is reduced to touch and the
victim must be paralyzed, helpless, or otherwise unable to resist your prolonged touch. If your victim fails their
saving throw, you may also alter their memories as per the spell modify memory. Victims who are normally immune
to mind-affecting effects are not immune to this intimate invasion, though they are still entitled to a saving throw
and spell resistance as per the standard rules.
Water Descender-Lesser; 3rd- You can use this invocation to adapt with submersion in water. Gain ability to
breathe water as well as air, and also gain +10 to listen while submerged in water. You are immune to nonlethal
damage while submerged in water. While this invocation is in effect, you have a -2 penalty to Dexterity on land.
This effect lasts for an hour per caster level, or until you wish to end it (ending it is a swift action).
GREATER INVOCATIONS
Cunning Insight-Greater; 6th- The dark powers favor you with a brief glimpse of the near future, allowing you to
plan a countermeasure to any dangers you face. You gain an insight bonus equal to your Charisma bonus on all
saving throws for a period of 24 hours. You also gain an insight bonus to your attack rolls of an equal value for the
duration. These bonuses can never exceed your invoker level. Special: The benefits of this
invocation do not stack with those from dark one's own luck.
Eldritch Gambit- Greater; 7th-Once per round as an interrupt action even when it isn't your turn, you can use this
invocation to attempt to counter a spell as if you were using greater dispel magic, except there is no maximum limit
on the dispel check. In addition, you gain a bonus to the dispel check equal to your Charisma modifier.
Unfortunately, this gambit takes a toll. You take 1 point of Constitution damage each time you use this ability.
Free Squirming- Greater; 4th-You can use this invocation to lose the encumbrance of firm body structure. You
gain freedom of movement, and bludgeoning damage you take are halved. This effect lasts for a minute per caster
level.
Enslave Soul-Dark; 8th- As the Dominate Person spell, but with a duration of 1 hour/level.
Heart of Darkness-Dark 9th-This invocation infects your heart with a seed of negative energy. You are protected
as if by the spell death ward, and negative energy (such as from an inflict spell) heals you rather than damages you.
If you are a living creature, positive energy (such as a cure spell) still heals you as well. In addition, whenever you
are under the effects of fast healing, such as when you have activated your fiendish resilience class feature, you heal
1 point in each damaged abiliy score every round, and 1 point in all drained ability scores every hour (if appropriate